[BWOLF] hedgehog_s Players 261 posts 47,377 battles Report post #1 Posted October 11, 2018 So I thought I would give the Operation Narai I go - first off it tells you need four in "platoon" but it let me in singly no problem but WOW what is this ?? Operation for Dunkirk was easy to finish time after time with 5 stars if u took a DD with some AA. This mission we get 7 ships for allies we kill all the enemy ships on our side of the map, we kill all the enemy escort ships, we destroy all the forts, we kill the first CV, we land all our troops and despite having used the heal circle and still having 4 ships left the final objective appears "kill all ships in the enemy waters" - there is NINE of them sitting there on full health including DDs, a CV, BBS etc all at least our tier or higher. Why such a HUGE discrepancy between the two operations in terms of difficulty?? Share this post Link to post Share on other sites
[OYO] FooFaFie Players 837 posts Report post #2 Posted October 11, 2018 Yup I agree. Dunkirk was way to easy. Me too had the 5 stars in the first try. Should have been more challenging. Share this post Link to post Share on other sites
[-OOF-] ollonborre Beta Tester 2,598 posts 12,758 battles Report post #3 Posted October 11, 2018 You need to open your wallet in order to win. Spoiler Slight sarcasm aside (not by much honestly) Narai is currently on the border of Cherry Blossom easy and Ultimate Frontier frustrating. Get a team that communicates and have played the operation before, pretty fun and somehwat easy. Get suiciding cruisers and passive BB's, or alternatively people that refuse to tell eachother what they are doing, you are pretty certainly going to loose. 5 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #4 Posted October 11, 2018 15 minutes ago, ollonborre said: Slight sarcasm aside (not by much honestly) Narai is currently on the border of Cherry Blossom easy and Ultimate Frontier frustrating. Get a team that communicates and have played the operation before, pretty fun and somehwat easy. Get suiciding cruisers and passive BB's, or alternatively people that refuse to tell eachother what they are doing, you are pretty certainly going to loose. # Just had a team that basicly deliberately ruined 5 stars... 1st Cruiser useless, died after couple of mins 2nd Cruiser stayed somewhere outside the harbour, driving circles ?! Didnt help with CV, that was one point for 4 stars only 2 BBs couldnt wait one sec that our DoY can kill the CV, which was in the last corner, and they killed the the last ship in the harbour like 1 sec before the CV died I thought this wouldnt be a problem, since the Colorado had still like 30k HP just before the CV died.. but Scharn had to torp him ofc -_- Imo Dynamo is a bit too RNG heavy. If you dont have a Sims or atleast couple of decent AA US DDs, its pretty bad. Maybe do some changes there, and increase difficulty some other way. You can farm that OP decently with 4 guys who know what they are doing (even easier than with 4-6 random ppl Who DONT know what they are doing...) Overall OPs could be harder, but since random ppl are just too dumb, im mostly fine with them. Ultimate Frontier probably the hardest and i wont touch that with random guys anymore. 1 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,656 battles Report post #5 Posted October 11, 2018 My feeling on Dunkirk is that the difficulty is rather too tied to which ships you pick: if you have at least one or two Sims, you're more or less home free (assuming they have at least a bit of AA building applied), whereas less optimal choices make it a lot harder. I never played the first iteration (when it was only RN DDs - I think), but it would be *much* harder without any (relative) AA monsters. The rest of the Ops vary from stupid hard (after tweaks), to about right - assuming 'average' players. I tend to agree with those that suggest the ideal state of affairs would be to have easy and hard modes for each, with suitably adjusted rewards for the hard mode... Share this post Link to post Share on other sites
AnEvilJoke Players 1,647 posts 7,138 battles Report post #6 Posted October 11, 2018 51 minutes ago, FooFaFie said: Yup I agree. Dunkirk was way to easy. Me too had the 5 stars in the first try. Should have been more challenging. As Dunkirk is the only operation that's designed after something that really happened... Go figue. What did you expect? German Destroyer and Battleships everywhere? Go read up some history... And don't ask why the Kriegsmarine wasn't present at D-Day... The answer is basicly the same... Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #7 Posted October 11, 2018 Just played two matches, no problems...thing is you cannot be everywhere, so the team has to be somewhat competent. A lot of things can go wrong. Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #8 Posted October 11, 2018 (edited) Alle 10/11/2018 alle 18:38, aboomination ha scritto: Just played two matches, no problems...thing is you cannot be everywhere, so the team has to be somewhat competent. A lot of things can go wrong. Had to go kill those Bot supply ships with my Fiji... i mean, i dont have to do that, because f.e. Yorck would be much better doing that, then i could use my DPM elsewhere. But noone is going there, so i have to. And halfway through, *edited* "hey, unarmed ships, i can kill those" shooting across the map and still rushing there Meanwhile: protecting liberty ships? what is that ? -_- nuff said Edited October 15, 2018 by NickMustaine Inappropriate remarks Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #9 Posted October 11, 2018 Alle 10/11/2018 alle 18:41, DFens_666 ha scritto: Had to go kill those Bot supply ships with my Fiji... i mean, i dont have to do that, because f.e. Yorck would be much better doing that, then i could use my DPM elsewhere. But noone is going there, so i have to. And halfway through, *edited* "hey, unarmed ships, i can kill those" shooting across the map and still rushing there Meanwhile: protecting liberty ships? what is that ? -_- nuff said Fiji is great for that... yes a Yorck could do it. I have managed in Hood... but it's a bit far off to get back. Hood you can use better, after killing the big US BB go forward, the carrier King hasn't left yet... Full AA open, you should be able to kill the CV King with a few AP citadels. We managed to do it with full [AS13] division, and some friends. Aim well, shoot hard. Gonna have try gain today, I like it. 1 Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #10 Posted October 11, 2018 53 minutes ago, BLUB__BLUB said: Gonna have try gain today, I like it. You know what? write me ingame, we can build a division, if you like. 2 Share this post Link to post Share on other sites
[WCBG] BrusilovX Beta Tester 2,838 posts 23,900 battles Report post #11 Posted October 11, 2018 I was in one game today where a Colorado and a CA went after the enemy cargo ships in the south. I think it was in the same battle that a Duke of York chased the other CV northwards and was destroyed before they could sink the CV - they did that because we had to kill the CV to get 5 stars instead we got a fail as there weren't enough ships left to escort the troop carriers. 1 Share this post Link to post Share on other sites
BrigadierRosen Players 289 posts 2,860 battles Report post #12 Posted October 11, 2018 makes me wonder if i should bother with this op lol. Share this post Link to post Share on other sites
[BABBY] BlackYeti Players 995 posts 14,827 battles Report post #13 Posted October 11, 2018 As it is right now any ops other than tier 6 are pointless without division if you're planning on having more fun than frustration playing them. 2 Share this post Link to post Share on other sites
[CZWSM] Max_Kammerer Players 483 posts 26,013 battles Report post #14 Posted October 11, 2018 Fiji is insane for Narai..., maybe best CL 1 Share this post Link to post Share on other sites
Admiral_Noif Weekend Tester 873 posts 6,620 battles Report post #15 Posted October 11, 2018 I already did Nasai on EU, but on NA server got 3* on Atlanta and 4* on Gneisenau. It isn't a hard scenario at all. The only issue what team might forget are the rear side where enemy civilian ships try to escape in south and CV to North and people forget them. Share this post Link to post Share on other sites
[BABBY] BlackYeti Players 995 posts 14,827 battles Report post #16 Posted October 11, 2018 6 hours ago, Verblonde said: My feeling on Dunkirk is that the difficulty is rather too tied to which ships you pick: if you have at least one or two Sims, you're more or less home free (assuming they have at least a bit of AA building applied), whereas less optimal choices make it a lot harder. I never played the first iteration (when it was only RN DDs - I think), but it would be *much* harder without any (relative) AA monsters. The rest of the Ops vary from stupid hard (after tweaks), to about right - assuming 'average' players. I tend to agree with those that suggest the ideal state of affairs would be to have easy and hard modes for each, with suitably adjusted rewards for the hard mode... I played the Dunkirk only to get 5 stars and my thoughts are that I'm not planning on playing it ever again. It's dull. The E-boats get boring very fast and the OP is balanced around AA destroyers. I only have a Gnevny that's eligible for this op and unless there are a couple od AA Sims in the team the Operation switches from easy-yet-boring to frustrating as all hell because you realise that the only targets to fight are E-boats that are small, nimble and die in one salvo (mostly not yours, while your shells are already underway) and planes that you can do jack sh*t against in a Gnevny. Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,259 battles Report post #17 Posted October 12, 2018 On 10/11/2018 at 6:33 PM, ForlornSailor said: *edit I've had my fair share of potatoes in my team yesterday in Narai. Perhaps we should do this with a div as well? I got plenty useful ships for this ops ready to go But at least in this ops I can bring my Hiryu and fool around with it a little bit, though what I can do is pretty limited (I was actually attacking the 5 transports as noone else was! What?! ). That DD over there was a nuisance though, lol Fiji, Atlanta, Scharnhorst, all seemed decent picks. I don't get the 3-man div I had yesterday of which 2 were Sims The 3rd was a Leningrad who basically followed me towards the transports, hardly used any weaponry except killstealing the final transport (bye fox award! lol) and then turning around and went north, till he was the sole remaining ship and got sunk by air attack....really? The Sims is btw not recommended for Narai But really, once I saw I had 3xDD in my team I knew it was game over and I was basically wasting my time there Here's my end results of yesterday. For some reason the carrier was the only ship where I was not carrying the game Spoiler I do remember also having won a battle with my Scharnhorst? But I can't seem to find a screenshot so I'm probably mistaking. 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #18 Posted October 12, 2018 15 hours ago, BrusilovX said: I was in one game today where a Colorado and a CA went after the enemy cargo ships in the south. I think it was in the same battle that a Duke of York chased the other CV northwards and was destroyed before they could sink the CV - they did that because we had to kill the CV to get 5 stars instead we got a fail as there weren't enough ships left to escort the troop carriers. A Colorado? Mannnn..... any CA should be able to do it alone, one with torps is best. Gneisenau or Scharnhorst, OK too. Hood... can be done. Beste: Fiji. Easy job. The CV "King" spawns right in the middle of that harbour, and leaves to the left. If you have a Hood (or any fast BB) you can sail ahead after the fat US BB has been dealt with. That CV spawns broadside (with a cruiser and a DD). If you get detected, the DD smokes the CV. But, using Hood, you are able to swing out the back and deal TWO cits per AP salvo (use Dunkerque/ Nelson?). Sail straight ahead and you can kill it in 2 salvos, if you aim well (sacrifice goat to RNGesus). Watch though if you didn't kill it before it hid behind the mountains, you need to go left or have to enter the harbour the DD and the CL will come after you. If you do it that way you will STILL be escorting the troop ships. You can also BLOCK them so they do not enter the harbour before everybody gets there. (BTW once you enter the harbour hit the DEF AA, real funny in Hood). Kill the CV that is in harbour (at rear end) first. Yes, best go right through. And by doing that the bots do not know what to do anymore - and you can flank them. SOME should stick behind and act as meatshields for the transports. Take some FAST SHOOTING BBS and park them in the repair zones in front of transports. (I finally might have a job for KGV here... didn't have it yet last time on Narai). The start of the operation is real fun, we had a div with [AS13] and some friends, we divided the tasks - me (Hood) and Roger (Nelson) were to shoot the cruisers. The surprise is always if they come from left or right we went BOOM 1, BOOM 2... counting as we dev-striked them. Our CLs were to kill all DDs, a few Gneisenaus ahead for the US BB. One Fiji (vbest!) sent off to kill the convoy. Scharnhorst holding torps to get the Montana (big fat US BB). The operation is not TOO hard but it certainly is VERY entertaining. But it is really easy to mess it up or have RNGesus mess it up for you. HOWEVER, if you made 5 stars in randoms, you must have sacrificed a whole zoo to him. Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #19 Posted October 12, 2018 17 minutes ago, BLUB__BLUB said: But, using Hood, you are able to swing out the back and deal TWO cits per AP salvo (use Dunkerque/ Nelson?). KGV and DoY are capable of doing that too. Its usualy my job, since I play the BB in our divi. Tried it with Gneisenau too but you cant get enough damage or accuracy out of these guns man :/ On a funny note: Gneisenau yesterday did, what Ive never done with any other BB before : Right on the bow of Missouri 49 minutes ago, NothingButTheRain said: I've had my fair share of potatoes in my team yesterday in Narai. Perhaps we should do this with a div as well? I got plenty useful ships for this ops ready to go Yea, we absolutly should. Im already thinking about 4-man-divi again. I think it should be possible with the right choices. 2x Fiji and something like Scharnhorst + Duke of York maybe? I wonder if 2 BBs are needed. With 5 people im sure its pretty easy to get 5 star, I´d take an extra Atlanta or something like that for AA and DPM. Im thinking of something like this: Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #20 Posted October 12, 2018 28 minutes ago, NothingButTheRain said: I've had my fair share of potatoes in my team yesterday in Narai. Perhaps we should do this with a div as well? I got plenty useful ships for this ops ready to go Yeah you better. Or have a herd of goats to sacrifice to RNGesus. Then you might get a div that makes it (no 5 stars though). 28 minutes ago, NothingButTheRain said: But at least in this ops I can bring my Hiryu and fool around with it a little bit, though what I can do is pretty limited (I was actually attacking the 5 transports as noone else was! What?! ). That DD over there was a nuisance though, lol The DD is why best not take Hood. I have trouble with it too. However my div mate takes a Fiji, goes alone, shoots them all and then comes back for more. Take care to SHOOT the fort that is there from distance with the BBs, as soon as he spots it. Else you need a BB and something as CL guns do not kill the fort quickly enough. To have 5 stars all the forts need to die too. 28 minutes ago, NothingButTheRain said: Fiji, Atlanta, Scharnhorst, all seemed decent picks. I don't get the 3-man div I had yesterday of which 2 were Sims Matters more which one does what. Atlanta can go kill transports but any CA/CL will have a hard time getting shot at by forts. You can send the CLs after carrier King, but usually they do not make it. Scharnhorst is GOOD here though. 28 minutes ago, NothingButTheRain said: The 3rd was a Leningrad who basically followed me towards the transports, hardly used any weaponry except killstealing the final transport (bye fox award! lol) and then turning around and went north, till he was the sole remaining ship and got sunk by air attack....really? Yeah really. ONE CL or fast BB is enough for the transports. I've had random games where THREE BBs went, and managed to ff it up anyway. 28 minutes ago, NothingButTheRain said: The Sims is btw not recommended for Narai My div mate used it instead of Fiji, killed the whole transport group and then came back for more. But you DO NEED to kill the fort. 28 minutes ago, NothingButTheRain said: But really, once I saw I had 3xDD in my team I knew it was game over and I was basically wasting my time there We've done it with 3DDs no problem... one went for the transports, the other one went for Montana and after that helped Hood with carrier King. That time we finished King and the DD and the CL. They both put the whole transports in smoke when they entered the harbour, went really great. A matter of deciding who does what, AKA everybody needs to know what to do. A carrier can be a real asset if he knows what to do (kill the Montana, or whatever that big fat US BB is). He should spot stuff like that CV King, and torp the Montana - which is really hard to kill and will go straight through the transports if he lives past the islands. A carrier can also be a nuisance... if he decides to go torp the starter-attack waves, these scatter. The cruisers that are usually sailing dumbly broadside are then very hard to hit. Plus he'll be out of planes when the transports reach the harbour. Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #21 Posted October 12, 2018 4 minutes ago, BLUB__BLUB said: We've done it with 3DDs no problem. Yea, if you bring people, that knows what to do, they´ll prolly get 5 stars playing in this: Spoiler But when you play random, and see you have been dealt 3 DDs, you pretty much know its over :/ People, that know what they are doing, and clicking alone into Narai, wouldnt pick a DD, thats pretty much the thing. 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #22 Posted October 12, 2018 (edited) Alle 10/12/2018 alle 13:19, ForlornSailor ha scritto: KGV and DoY are capable of doing that too. Its usualy my job, since I play the BB in our divi. Tried it with Gneisenau too but you cant get enough damage or accuracy out of these guns man :/ Might be, I'm much more confident in Hood. Better health pool, better armour and not necessary to show so much side. Haven't tried King Troll the Filth yet Citazione On a funny note: Gneisenau yesterday did, what Ive never done with any other BB before : Right on the bow of Missouri I've done it in Hood once, the problem is 30 sec reload so NEVER MISS *edited* Gneisenau is better there - much sturdier and has torps. Alle 10/12/2018 alle 13:19, ForlornSailor ha scritto: Yea, we absolutly should. Im already thinking about 4-man-divi again. I think it should be possible with the right choices. 2x Fiji and something like Scharnhorst + Duke of York maybe? I wonder if 2 BBs are needed. With 5 people im sure its pretty easy to get 5 star, I´d take an extra Atlanta or something like that for AA and DPM. Im thinking of something like this: Yeah better have 2BBs, you'll need one for Missouri (?) and just one hasn't got enough BPM to get all the jobs done. Alle 10/12/2018 alle 13:26, ForlornSailor ha scritto: Yea, if you bring people, that knows what to do, they´ll prolly get 5 stars playing in this: But when you play random, and see you have been dealt 3 DDs, you pretty much know its over :/ People, that know what they are doing, and clicking alone into Narai, wouldnt pick a DD, thats pretty much the thing. The Deputy of [AS13] is a real nutcase, LOL. He wants to try it with "full division all DDs". Could be fun. Sometimes we go in 4-5 players and 'do not bring friends'. He calls that 'pants down mode'. Sometimes we even make it (Newport), but no five stars hahahaha! Edited October 15, 2018 by NickMustaine Inappropriate remarks Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,259 battles Report post #23 Posted October 12, 2018 1 hour ago, BLUB__BLUB said: 1 hour ago, ForlornSailor said: Just wanted to point out quick that the map is incorrect regarding the route of King (the CV that tries to escape). I made a quick paintjob, the route is more eastern and you kinda need to have a separate group for this CV. I didn't paint in all allied transport routes, it's merely to point out there's at least 3 groups needed, maybe even 4. 35 minutes ago, BLUB__BLUB said: The Deputy of [AS13] is a real nutcase, LOL. He wants to try it with "full division all DDs". Could be fun. Sometimes we go in 4-5 players and 'do not bring friends'. He calls that 'pants down mode'. Sometimes we even make it (Newport), but no five stars hahahaha! This sounds like fun actually! 1 Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #24 Posted October 12, 2018 4 minutes ago, NothingButTheRain said: Just wanted to point out quick that the map is incorrect regarding the route of King (the CV that tries to escape). Yea it is. Thats why I always want a BB + CL to go there. You can push quite early and aggressive towards the harbour, take care of that one Bunker, the DD and the Helena in the entrance. At that time, the King is still standing still there, so chances are good, you get him, before he moves out of the harbour. If you fail doing that, the CL can go back and get him after the first island (If the south Fiji, the one killing the red transports, is really fast, he can take shots at the King across the harbour too, btw - managed to get to 16,5 km yesterday, almost beeing in range for that). 1 Share this post Link to post Share on other sites
[DK-CP] NothingButTheRain Players 6,338 posts 14,259 battles Report post #25 Posted October 12, 2018 One thing I noticed last time I played Narai, is that it's possible to attack Missouri with torps so it gets stuck. That's valuable I believe. One CL should be enough to take out the 5 transports west, along with the single DD there. Then attack the harbor from most western blue arrow. One BB or so should kill the fort so the CL west can do his job (especially if it's a Fiji). Then attack harbor from second left blue arrow. One quick group should go east, kill the fleeing carrier and attack from the most eastern blue arrow (I'd suggest at least 2 ships or someone who really knows how to tackle this, I haven't figured this part out well enough for myself). Perhaps one group attack through the part where Missouri previously exited the harbor. This could work provided the Missouri can be made to dodge torps at roughly the blue circle bit so it pulls a Notser and gets stuck there. Then destroy it. The grounding worked several times when I tried to attack it with torp bombers (lost a lot of planes though, but I then noticed Missouri got stuck. Could be possible to pull of with shiptorps but I never witnessed this myself so far). Suppose we go with a group of 7, just to try out how much excess power we have, then try with fewer numbers. If the group is too small, a simplest mistake may ruin it for everyone else and may not be worth it. Alle 10/12/2018 alle 14:46, ForlornSailor ha scritto: (If the south Fiji, the one killing the red transports, is really fast, he can take shots at the King across the harbour too, btw - managed to get to 16,5 km yesterday, almost beeing in range for that). I think I tried this, but I lacked range? In any case, there isn't a large window of opportunity, but every bit will help Share this post Link to post Share on other sites