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howardxu_23

Do you feel that you get citidaled easier when turning?

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[MORSE]
Players
242 posts
595 battles

Well, it may be me, but I have noticed that when you are turning away/into, or more specifically, if you are sailing towards the target then turn away, or sailing away from the target and then turn in, you are actually far more likely to get citideled, compared when you are just sailing full broadside on, or even just continuing on the course. I have experienced this on the receiving and and on the giving end, ships that are well known for being hard to citadel have a higher chance of getting citadels because of that.

 

My reasoning behind this is that if someone shoots at you in a turn, you are far less able to evade it cause your rudder is being used for turning of course, while you need to make minor course adjustments if you are not really doing much. Another reason is how the aim assist works, it attempts to compensate for the ship’s direction, therefore a random shell can fly off and hit the citadel.

 

to sum it up, if you have to turn , wait until the enemy has fired before attempting to do so. An the further away the enmy is, the more likely you are able to get away with it. Likewise vs it, shooting a ship at the start of the turn is not a good idea, it’s better to wait till they are fully committed to it.

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[YARRR]
Beta Tester
6,662 posts
13,098 battles

It's not even just a feeling. This is a proven method to citadel ships.

 

It's very simple actually. When turning towards an enemy the side of your ship that's facing him will rise out of the water. For waterline citadels this will expose your citadel far above the waterline along with the weaker lower belt sections. Submerged citadels rise so much that you can hit them with waterline hits.

For turtlebacks this will provide shells that hit the waterline the opportunity to bypass your belt armor and hit the citadel directly, making this one of the only methods to reliably citadel KM BBs.

 

This is demonstrated here e.g.

Spoiler

 

(at 2:26)

 

  • Cool 3

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[TTT]
Players
3,549 posts
7,443 battles
5 minutes ago, El2aZeR said:

It's not even just a feeling. This is a proven method to citadel ships.

 

It's very simple actually. When turning towards an enemy the side of your ship that's facing him will rise out of the water. For waterline citadels this will expose your citadel far above the waterline along with the weaker lower belt sections. Submerged citadels rise so much that you can hit them with waterline hits.

For turtlebacks this will provide shells that hit the waterline the opportunity to bypass your belt armor and hit the citadel directly, making this one of the only methods to reliably citadel KM BBs.

 

This is demonstrated here e.g.

  Reveal hidden contents

 

(at 2:26)

 

pretty much that. No need for fancy theories, just apply basic logic/physics and combine with a little bit of appreciation for WG actually modelling armour and shells properly to allow things like this to happen :)

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[AXIS]
Beta Tester
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16,255 battles

Yes, so the solution is very simple: don t turn. Never. Better, don t move at all, because if you move you will have to turn sometime. So camp happily the whole game. It can win games, especially if you do it properly in a high tier BB that can shoot at  more than 20-25 km.

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[MORSE]
Players
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595 battles
10 hours ago, El2aZeR said:

It's not even just a feeling. This is a proven method to citadel ships.

 

It's very simple actually. When turning towards an enemy the side of your ship that's facing him will rise out of the water. For waterline citadels this will expose your citadel far above the waterline along with the weaker lower belt sections. Submerged citadels rise so much that you can hit them with waterline hits.

For turtlebacks this will provide shells that hit the waterline the opportunity to bypass your belt armor and hit the citadel directly, making this one of the only methods to reliably citadel KM BBs.

 

This is demonstrated here e.g.

  Reveal hidden contents

 

(at 2:26)

 

Sweet, the more you know. Thanks :D. I keep that in mind next time. *your brain cells has increased by 1*

9 hours ago, 22cm said:

Yes, so the solution is very simple: don t turn. Never. Better, don t move at all, because if you move you will have to turn sometime. So camp happily the whole game. It can win games, especially if you do it properly in a high tier BB that can shoot at  more than 20-25 km.

As jingles would say, you’re  is so salty that he could saint a mine shaft into him and get enough salt to close his salt mines for a good 2 years.

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[HEROZ]
Players
590 posts
5,848 battles

Dont worry. You actually got good answes except one potato.

 

Keep watching jingles and remember "Giving broadside to a battleship? That's a paddlin."

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