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hey everyone,
I got the mission to unlock the Jervis just over a week ago and after a rocky start I've quickly developed a real affection for this great little ship.
I still only have 15points invested in actual captain skills and am trying to figure out what will help my play style the most be it IFHE or RPF for the final 4 point skill or even maybe utilising the bonuses on the specialised Dunkirk captain.
Anyone got any input or advice on what they have done themselves?

I put together a video highlighting a very strong strategy for playing the Jervis and its performance is simply amazing so far.
After 23 solo queue games I have an 87% win rate with a top damage game of over 191K. Pretty damn formidable for a tier 7 dd

 

 

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I'm a big fan too. Haven't played it loads yet but it's a keeper when the rest of the line gets unlocked.

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@Mr_Tayto I would have to agree with you there. It's performing so well I already suspect "they" might go and nerf it because in the hands of a really good destroyer captain this little beast of a ship is hard to contain.

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22 hours ago, Adm_Ballsey said:

@Mr_Tayto I would have to agree with you there. It's performing so well I already suspect "they" might go and nerf it because in the hands of a really good destroyer captain this little beast of a ship is hard to contain.

I hope they don't. The only advantage I can see over the Gadjha is the 360 degree rear turret traverse, and Jervis has worse/less effective (in their main role) torps, smoke (well, different smoke) and worse concealment (if I remember right).

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Speaking of Jervis... will there be a special permanent "British" camo (like the new second camo on HMS Gallant) on all of the new (regular tree) RN DD's? 

Or is this a style which will remain unique to only the premium DD's? I kind of like that deep green, would be cool to see that on RN BB's and cruisers as well :o) 

 

In the shop, I see that this premium "British camo" is now also available on HMS Cossack. Does anyone here know if that camo is also sold separately? 

E.g. if you buy only the basic ship itself, can you then purchase that premium camo later on? 

 

On 10/10/2018 at 4:40 PM, Mr_Tayto said:

I'm a big fan too. Haven't played it loads yet but it's a keeper when the rest of the line gets unlocked.

Fully agree! Jervis is a keeper for sure, for me as well. 

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@Midway67 I guess we will see on Thursday when they remove the golden premium status what kind of camos will be available on the dd line. I like that deep green also btw

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This isn't the highest damage game I've had so far but over 150k is always decent in a tier 7 destroyer but the Jervis displays a defensive ability to be able to hold down a flank against higher tier opponents really impressed me about this ship.
I'm growing fonder of it by the day.
 

 

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On 10/11/2018 at 2:33 PM, Mr_Tayto said:

I hope they don't. The only advantage I can see over the Gadjha is the 360 degree rear turret traverse, and Jervis has worse/less effective (in their main role) torps, smoke (well, different smoke) and worse concealment (if I remember right).

Doesn't Gadja also have 360 rear turret? Or am I imagining things now?

 

As an avid DD player I really am not impressed by the Jervis. The Mahan is often disliked at tier 7, but I strongly prefer it above the Jervis. Its guns are imo just not that great (although granted, the position of the guns is good). The torpedo reload is enormous, the HP is not impressive, and overall I am just not a fan of their smoke. Not only is it gone in no time, but also its active time is so short that if you activate it before you start breaking you will never stop in time.

 

Also the single shot torps are a mixed blessing. Sure it has advantages, but when playing versus them I have seen so often a blob of 5 torps I just manage to evade, while if they would have fired with normal spread I would have been hit by two of them.

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42 minutes ago, Sissors said:

Doesn't Gadja also have 360 rear turret? Or am I imagining things now?

 

As an avid DD player I really am not impressed by the Jervis. The Mahan is often disliked at tier 7, but I strongly prefer it above the Jervis. Its guns are imo just not that great (although granted, the position of the guns is good). The torpedo reload is enormous, the HP is not impressive, and overall I am just not a fan of their smoke. Not only is it gone in no time, but also its active time is so short that if you activate it before you start breaking you will never stop in time.

 

Also the single shot torps are a mixed blessing. Sure it has advantages, but when playing versus them I have seen so often a blob of 5 torps I just manage to evade, while if they would have fired with normal spread I would have been hit by two of them.

You can choose not to fire them single fire, which I mostly don't unless I can almost guarantee a hit. The smoke is different, but has its uses. The main advantages Jervis has over Gadjah is the maneuverability and start/stop time and hydro; I don't think you can really compare the two ships as while they're externally and superficially similar, they have completely different roles.

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@Sissors Being an avid dd player myself I have to admit absolutely hating the Jervis initially, I recall having conversations with clanmates claiming it was one of the worst dd's I'd ever experienced. As usual the blame lay with it's captain.
Playing the ships role is everything especially for destroyers and once I recognised the mistakes I was making and attempted to correct them, well it's then the Jervis truly began to shine. I would advise you to stick with it and give the Jervis
the chance it deserves because as @Mr_Tayto and others have claimed it really is a keeper.

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2 hours ago, Mr_Tayto said:

You can choose not to fire them single fire, which I mostly don't unless I can almost guarantee a hit. The smoke is different, but has its uses. The main advantages Jervis has over Gadjah is the maneuverability and start/stop time and hydro; I don't think you can really compare the two ships as while they're externally and superficially similar, they have completely different roles.

Obviously you can still fire them normally, that is then also the mode I normally use. Only not if I want to fire them in a small choke or if a BB is going right for me while I sit in smoke. Then again, that must be someone elses smoke since my own smoke is gone too soon. And not only torps have the issue that their unique thing is best used in someone elses smoke, the hydro is the same. It isn't useful for much more than torpedoes spotting. The times when you know torps will come, and when you are most vulnerable to them, is when you sit in smoke. But the smoke is so short that by the time enemy torps arrive, it is gone anyway (and so you will also be moving again).

 

The great start time is of course undeniably nice. But overall I don't see how it is not comparable to a Gadjah. They are quite similar ships on many points. They have both unique torps, but both with such a reload time that it doesn't matter all that much. And they have pretty much same amount of smokes, only one of those smokes is way longer than the other.

 

1 hour ago, Adm_Ballsey said:

@Sissors Being an avid dd player myself I have to admit absolutely hating the Jervis initially, I recall having conversations with clanmates claiming it was one of the worst dd's I'd ever experienced. As usual the blame lay with it's captain.
Playing the ships role is everything especially for destroyers and once I recognised the mistakes I was making and attempted to correct them, well it's then the Jervis truly began to shine. I would advise you to stick with it and give the Jervis
the chance it deserves because as @Mr_Tayto and others have claimed it really is a keeper.

Maybe I should do that. Since at least I have CE it is alot better. But still question remains, in what way is it a keeper? (It isn't that I have many spare port slots :P). What does it do better than other DDs? The smoke is different, but I don't see it being better. The turret position is good, but so is Gadjahs. 

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52 minutes ago, Sissors said:

Obviously you can still fire them normally, that is then also the mode I normally use. Only not if I want to fire them in a small choke or if a BB is going right for me while I sit in smoke. Then again, that must be someone elses smoke since my own smoke is gone too soon. And not only torps have the issue that their unique thing is best used in someone elses smoke, the hydro is the same. It isn't useful for much more than torpedoes spotting. The times when you know torps will come, and when you are most vulnerable to them, is when you sit in smoke. But the smoke is so short that by the time enemy torps arrive, it is gone anyway (and so you will also be moving again).

 

The great start time is of course undeniably nice. But overall I don't see how it is not comparable to a Gadjah. They are quite similar ships on many points. They have both unique torps, but both with such a reload time that it doesn't matter all that much. And they have pretty much same amount of smokes, only one of those smokes is way longer than the other.

 

Maybe I should do that. Since at least I have CE it is alot better. But still question remains, in what way is it a keeper? (It isn't that I have many spare port slots :P). What does it do better than other DDs? The smoke is different, but I don't see it being better. The turret position is good, but so is Gadjahs. 

For me personally knowing if a ship is a keeper or not is firstly the fun factor and secondly what is my ability to be able to influence the outcome of a game even under dire circumstances. How empowered do I feel in this ship?
I've been basically impervious to torpedos in the Jervis due to its great maneuverability and hydro. 1 torp hit in over 40 games and that was a moment of desperation entering another dds smoke screen to avoid an attacking Taiho overhead.
It has great gun angles when moving forward in offensive mode with a high fire chance 9% with flags and great defensive torpedos when forced into defensive positions and of course it's very situational using the single fire torps but it's
a very handy option to have at your disposal. It's allowed me to deal devastating strikes to bow in charging battleships that would have been extremely difficult to deal with otherwise. Add that to the ability to fire bursts of 2-3 torps at a time and timing it so you can almost have torps on demand at all times. It's all these options that convince me it's a keeper.

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19 minutes ago, Adm_Ballsey said:

For me personally knowing if a ship is a keeper or not is firstly the fun factor and secondly what is my ability to be able to influence the outcome of a game even under dire circumstances. How empowered do I feel in this ship?

That's a nice way to see it, I feel the same. 

Based on these factors, I also clearly see Jervis as a keeper. 

 

At this point, even though I haven't been out to see very often with her yet, I don't think I will be keeping Acasta in the long run. My first challenge is to get her to a higher win-rate (than loss-rate haha!). As for Icarus, I'm doubtful as well, yet this DD does feel more 'empowering' to me, as you say. Perhaps I've just been unlucky with these two so far, I cannot yet tell for sure. 

 

Lightning & I have not yet been introduced to eachother ;-) yet from what I'm seeing in the game, she would definitely appear to be a solid 'yes' as well. 

More so even than Cossack, perhaps, which I've seen getting itself into trouble on many occassions (which could of course have been Captain-induced...). 

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@Midway67 I struggled to feel strong in the Acasta due to the fact of feeling limited in the torpedo potential without exposing myself to grave danger at close range to enemy ships.
While it's guns hold up fine against other dds of its tier it suffers from the short torpedo range in relation to concealment.

The Icarus on the other hand gives one that 1km concealment window to use torpedos which gave me the feeling that I had options to be able to deal with more situations competently.

The Jervis adds the power of it's guns which I love, 50% more guns I mean seriously who can't get on board with that?:Smile_amazed:
I had no joy in getting the Lightning as yet from the crates so I will have to content myself until the line comes out tomorrow and I will practice patience to use the guineas to unlock the Cossack.
I'm really looking forward to playing both though and testing their limits and my own.

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Cossack is everything that's good about Jervis, but with more guns and concealment (and a speed boost). The single con is that she has fewer torpedoes.

 

With Cossack I've topped tier X games without feeling like I was putting myself in 50/50 situations too often. Also, 8 of those guns can smack cruisers around with he surprisingly well if you can aim.

 

Lightning is just a slightly better Jervis (with MUCH better concealment) in the same anti-DD role, but for my money is less effective in the 'diet akizuki' role that Cossack has.

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@Mr_Tayto, thank you for this useful info, good to know! 

Wow, impressive.... topping tier X games with a tier 8 DD, that's got to be skill and not just luck 8-) 

Do you know if that smart-looking dark-green British premium camo can also be purchased in the game client, if you get only the basic Cossack package? 

 

@Adm_Ballsey, I got Lightning yesterday (grinded her by using Jervis, on which I had meanwhile accumulated 135K XP). 

She is still stock now, but I like her feel, indeed as Mr_Tayto says, basically a Jervis-de-Luxe.  Surprised myself by getting an enemy Jutland in one of my first encounters with her! 

 

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How I play jervis:

1)bomb rush the cap

2) nuke every dds that dared to enter that is not an akizuki/kitakaze

3)repeat

 

And throw a dev strike to a bowtanking bb in the mix

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7 hours ago, Midway67 said:

@Mr_Tayto, thank you for this useful info, good to know! 

Wow, impressive.... topping tier X games with a tier 8 DD, that's got to be skill and not just luck 8-) 

Do you know if that smart-looking dark-green British premium camo can also be purchased in the game client, if you get only the basic Cossack package? 

 

@Adm_Ballsey, I got Lightning yesterday (grinded her by using Jervis, on which I had meanwhile accumulated 135K XP). 

She is still stock now, but I like her feel, indeed as Mr_Tayto says, basically a Jervis-de-Luxe.  Surprised myself by getting an enemy Jutland in one of my first encounters with her! 

 

I'm having a blast in the lightning so far, really enjoying the added concealment and better gun angles compared to the Jervis. I also managed to kill a Jutland in an encounter earning a first blood award at the exact same second my friendly minotaur killed another dd earning him the first blood award also. I had never seen that happen before in over 9000 games:cap_rambo:

 

6 hours ago, Flavio1997 said:

How I play jervis:

1)bomb rush the cap

2) nuke every dds that dared to enter that is not an akizuki/kitakaze

3)repeat

 

And throw a dev strike to a bowtanking bb in the mix

While being a bold strategy any smart dd captain with better concealment can use that to really hurt you. I'm also a strong believer in trying to maintain my health pool when possible as the Jervis becomes even stronger as the match progresses.
As for those bow tanking bbs, I agree It feels so damn satisfying dropping 5-6 torps into them and watching them go boom:cap_cool:

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27 minutes ago, Adm_Ballsey said:

While being a bold strategy any smart dd captain with better concealment can use that to really hurt you. I'm also a strong believer in trying to maintain my health pool when possible as the Jervis becomes even stronger as the match progresses.
As for those bow tanking bbs, I agree It feels so damn satisfying dropping 5-6 torps into them and watching them go boom:cap_cool:

Considering that i have almost a 60% survival rate on that ship, it's  seems to work. The fact is that even a 500meters concealment disadvantage ( wordt case scenario against tier 8 or hatsaharu, shiratsuiu) is not very much when both the dds are heading into each other, and this always happen  at the start of the match, and as you are the slowest one of the dd, you are always  the one that contest the cap so the enemy doesn't  know you are there until is somewhat too late. ( this is the problem that i have with the new ijn gunboat line, that IMHO  should be nerfed)

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Currently going through the first couple of games in Jervis and I'm experiencing the teething problems a few others have mentioned when first using the ship. At the moment I just can't stand using it, it's horrible. 

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5 hours ago, KillSlim said:

Currently going through the first couple of games in Jervis and I'm experiencing the teething problems a few others have mentioned when first using the ship. At the moment I just can't stand using it, it's horrible. 

Try playing the support dd role for a few games and you will get the hang of it. I remember thinking it was one of the worst dd's I'd ever played at tier 7 but I was just playing it all wrong.

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On 10/19/2018 at 9:59 PM, Adm_Ballsey said:

Try playing the support dd role for a few games and you will get the hang of it. I remember thinking it was one of the worst dd's I'd ever played at tier 7 but I was just playing it all wrong.

 

Lots of people are definitely saying something similar where you grasp it and it flourishes, so I'll persist and practice. 

 

Edit: 2 days later and I think I've grasped it, I'm enjoying it. It's damned good. The best way I can sum it up for others who are struggling is that it's an aggressive support dd, or at least that's the way that it works for me. 

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On 10/19/2018 at 9:34 AM, Flavio1997 said:

How I play jervis:

1)bomb rush the cap

2) nuke every dds that dared to enter that is not an akizuki/kitakaze

3)repeat

 

And throw a dev strike to a bowtanking bb in the mix

That's one way to do it :-) 

However... not every DD right? I mean, if there's a Cossack there, I'm doing a 180 in full swing!!! 

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