Or, and bear with me here, perhaps YEARS of applying bandaid fixes to that branch, bringing it to a gameplay that's the polar opposite of what it was designed for originally and conceptually is finally showing all its cracks?
I mean, bear in mind that the Hinden was made to have weak HE but very strong AP alpha, tanking and brawling with hydro+torpedoes+turtleback.
It's now one of the most long range, passive HE spamming ships in the game in random battles.
Quite the 180 degree turn.
Nerfing and buffing won't do a damn thing. Rework the entire branch, top to bottom.
The Hindenburg would have been the perfect candidate for speed boost with her brutal torpedo payload, the guns that performs best at close ranges, and her turtleback armor. She would have made the perfect jousting ship. Instead they gave the speed boost and excellent to the French, the ones meant to stay far away from combat and rain down fire. This just shows the lack of game cohesion and design which quite frankly is a problem. World of Warships has done well to separate itself from World of Gold Ammo, but the game's insistence in tacking on change after change needs to end if the game wants meaningful differences instead of piddling ones. Prior to the reload booster, the French speed boost served no purpose that would not have been served better by just about any other cruiser line.