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Roadsigns - How does this help gameplay?

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[YARRR]
Beta Tester
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It doesn't.

Potato BBs will still go there no matter what you do.

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Weekend Tester, In AlfaTesters
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As we all can see, it doesn't.

 

Raiders of the Lost Cap in theaters now. Tickets are free, but you may lose some brain cells while watching. Viewer discretion is advised.

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[HMSR]
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Ironically, despite the obvious sign, some BB's still go there because "muh ultimate flanking taktik" :Smile_veryhappy:

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[B0TS]
[B0TS]
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i laughed my [edited]of the chair and now i need to replace that tooth filling you shits

P.S please tell me this is not photoshop

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6 minutes ago, Ouzo11 said:

i laughed my [edited]of the chair and now i need to replace that tooth filling you shits

P.S please tell me this is not photoshop

 

It's not :cap_look:

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[DAVY]
[DAVY]
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let me rewrite your title for you...

My threads - How does this help the forum?

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Beta Tester
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I think the goal is to make you rethink your route before going there, since you can be quite useless over there.
Aimed at BBs, because they are slow and thus mispositioned easily. Not so handy for a tanking class with a lot of fire power...

I think even WG got salty by the amount of full HP BBs at the 10 minute mark lolz.

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[UNICS]
[UNICS]
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26 minutes ago, LemonadeWarrior said:

I think the goal is to make you rethink your route before going there

My goal is to +1 my post counter. But that's just as obvious, isn't it?

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[-T-O-]
Alpha Tester, Players, In AlfaTesters
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It doesn't

BB6GzIA.png

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[NWP]
Beta Tester
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To be honest there was nothing wrong in ONE (!) high speed BB (30kt+) supporting the CA and DD that might have been fighting there when there was still a D cap, however a lemming will always be a lemming a stupid always a stupid and a coward always a coward.

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[_MIA_]
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10 hours ago, Major_Damage225 said:

Ironically, despite the obvious sign, some BB's still go there because "muh ultimate flanking taktik" :Smile_veryhappy:

 

:cap_fainting:

I think its actually more than before.

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6 minutes ago, Tyrendian89 said:

pure comedy gold! :Smile_teethhappy:

 

You want it to get even better? OP lost that round (obvious from recent stats). Who would´ve thought.

Nice MINImap tho, isnt it?

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[SCRUB]
[SCRUB]
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12 hours ago, HMS_Argosax said:

Yqi4axV.jpg

 

...u pretty much answered ur own question. may next time be a bit quicker, before f.e. u drive a bus and a street sign tells u "low bridge"....

 

but, to make it obvious 4 u:

goes on bb (in standard battle; not that the mode really would matter) line 9/10, even looks like camping there....

(edit: on north map, reworked or not doesnt matter either lol)

 

everything in that sentence is just wrong and surely won't help a lot to win the match...

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[MORSE]
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Wait, WG actually put that sign there? Now I’m actually intested. Sleeping giant map I presume?

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[AAO]
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Its been there since rework of the map, the sign is too small tough. Idiots still keep going there and being useless for 18minutes.

 

WG needs to get more clever with these. 

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7 hours ago, howardxu_23 said:

Wait, WG actually put that sign there? Now I’m actually intested. Sleeping giant map I presume?

9D289ECF9C54B77EA0D93CE696E1687797D754EF

 

Yup, on the way to the old D cap from both sides.

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7 hours ago, Guillotine said:

Its been there since rework of the map, the sign is too small tough. Idiots still keep going there and being useless for 18minutes.

 

WG needs to get more clever with these. 

 

 

Yeah, mines might work :D

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[BFS]
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7 minutes ago, That_Other_Nid said:

 

 

Yeah, mines might work :D

Or a good place for bot submarines....

 

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[HMSR]
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36 minutes ago, That_Other_Nid said:

 

 

Yeah, mines might work :D

 

28 minutes ago, BrusilovX said:

Or a good place for bot submarines....

 

Mines, and bot subs as good as they sound are too timeconsuming to program, i have a better solution, mutch simpler and elegant. 

flatearth1.jpg.6215dddafad0a0df6f99f7edc2dced76.jpg

:Smile_trollface::Smile_trollface:

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[BFS]
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Just now, Major_Damage225 said:

 

Mines, and bot subs as good as they sound are too timeconsuming to program, i have a better solution, mutch simpler. 

 

We need that around the whole map edge - if you get within 1km of the map border you get caught in the rip and get to fall off the edge of the world.

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[HMSR]
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2 minutes ago, BrusilovX said:

We need that around the whole map edge - if you get within 1km of the map border you get caught in the rip and get to fall off the edge of the world.

I recomended this in a "border surfers" thread long ago when that was popular, it would be a easy fix to that lil issue :Smile_veryhappy:

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