[TIPC] cpt_sparrow_jack [TIPC] Players 445 posts 20,194 battles Report post #1 Posted September 25, 2018 Here is a thread we could suggest some ideas for bonuses in naval bases for the future..plz be reasonable and realistic! here is some ideas, -they could put a bonus for discount in premium consumables like 10% 15% or a bonus that gives players the opportunity to stock some consumables or camos (warehouse with a limit stock number for every clan mate separately.* I dont mean clan stock just to be clear ) - a building that could give a small number of special flags per month or a number of '''be in a clan'' camo Share this post Link to post Share on other sites
[CBS] Allied_Winter Players 6,242 posts 10,755 battles Report post #2 Posted September 25, 2018 You mean for the clan base? Share this post Link to post Share on other sites
[TIPC] cpt_sparrow_jack [TIPC] Players 445 posts 20,194 battles Report post #3 Posted September 25, 2018 1 minute ago, Allied_Winter said: You mean for the clan base? yeap! Share this post Link to post Share on other sites
[CBS] Allied_Winter Players 6,242 posts 10,755 battles Report post #4 Posted September 25, 2018 While more boni would be nice, the clan base comes just out of a rewrok, so I doubt anything will change soon. And the discount on consumables coupled with reduced service cost might be a bit over the top. Share this post Link to post Share on other sites
[NEXT] ColonelPete Players 34,777 posts 17,414 battles Report post #5 Posted September 25, 2018 Options to make the Clan bigger Increase the pecentages of the existing benefits Ship renting (Clan pays oil, one ore more clan members can test ships) Harbour Logistics (Decrease costs of consumables) 1 Share this post Link to post Share on other sites
[RAIN] GarrusBrutus Players 3,582 posts 12,265 battles Report post #6 Posted September 25, 2018 Option to grind for your clanlogo on your ship (on a flag or whatever) with whatever resource they can come up with. 4 Share this post Link to post Share on other sites
[OYO] FooFaFie Players 745 posts Report post #7 Posted September 25, 2018 I would love the possibility of a clan flag unique to the clan. Also that clan port as actual port would be fun. A more financial. Selling ships. Now it's 50% off. Maybe you can get a clan-reduction. Like 4 time 5%. then when you sell your ship you get a 70% refund. 2 Share this post Link to post Share on other sites
[NEXT] ColonelPete Players 34,777 posts 17,414 battles Report post #8 Posted September 25, 2018 Since we at the topic of clan bases. Some time ago somebody posted a link where you could view your clan base in the browser, but I cannot find the link anymore. Share this post Link to post Share on other sites
[CBS] ColdWarFish Players 75 posts 11,054 battles Report post #9 Posted September 25, 2018 Observation tower: enables clanbase to be selected as harbour in the harbour screen. (Upgrades: display the most played ships of 5, 10, 15 clan members docked/anchored in the background) Share this post Link to post Share on other sites
anonym_2hneAFaIyP4T Players 606 posts Report post #10 Posted September 25, 2018 28 minutes ago, ColonelPete said: Since we at the topic of clan bases. Some time ago somebody posted a link where you could view your clan base in the browser, but I cannot find the link anymore. https://clans.worldofwarships.eu/clans/gateway/wows/search maybe? Doesn't show as much info as in-game though 1 Share this post Link to post Share on other sites
[POP] Notmi Players 66 posts Report post #11 Posted September 25, 2018 We already have Steel port and Coal port in Naval base. Logical addition would be Oil port. Share this post Link to post Share on other sites
[TIPC] cpt_sparrow_jack [TIPC] Players 445 posts 20,194 battles Report post #12 Posted September 25, 2018 11 minutes ago, Notmi said: Logical addition would be Oil port Oil can be earned only with democracy.. 2 Share this post Link to post Share on other sites
Miessa3 Beta Tester 1,650 posts 8,156 battles Report post #13 Posted September 25, 2018 How about the literally only building they didn't touch in the rework (except dividing it into 4 buildings instead of 2)? WG this was the perfect chance! Give us more buildings, so we can increase the clan capacity to 60, 75 or -god forbid- 100 players..... (even that wouldn't be enough for uniting scrubs though ) There is no reason for WG I can think of for that arbitrary limit of 50 players in a clan other than hard cash for opening up wingclans. Other than that I am pretty content with the current clanbase. (more of the existing % is always better ofc. though) Share this post Link to post Share on other sites
anonym_2hneAFaIyP4T Players 606 posts Report post #14 Posted September 25, 2018 2 minutes ago, Miessa3 said: There is no reason for WG I can think of for that arbitrary limit of 50 players in a clan other than hard cash for opening up wingclans. Unless their reasoning is that with 'unlimited' size clans, you might reduce the amount of competitive clans and so reduce clan battle participation - by hard capping member count, they can effectively 'increase' the number of clans. And it makes the 'grind' for Oil more manageable? Share this post Link to post Share on other sites
havaduck ∞ Players 2,989 posts 11,824 battles Report post #15 Posted September 25, 2018 2 minutes ago, Miessa3 said: How about the literally only building they didn't touch in the rework (except dividing it into 4 buildings instead of 2)? WG this was the perfect chance! Give us more buildings, so we can increase the clan capacity to 60, 75 or -god forbid- 100 players..... (even that wouldn't be enough for uniting scrubs though ) There is no reason for WG I can think of for that arbitrary limit of 50 players in a clan other than hard cash for opening up wingclans. Other than that I am pretty content with the current clanbase. (more of the existing % is always better ofc. though) This! Or call them merchant port - used for shipping routes/lines so you can have your sister clans officially recognised and organised via under the same banner. Also Embassy or whatever - used for diplomacy: Used to officially declare (h4gs )-alliances (like with [TTT] and ofc war on other clans like [PONY] - yeah you read that right because: "THERE CAN BE ONLY ONE" ;) Seriously tough, having some sort of recognition for clans with friendly relationships would be nice and a possible building is probably a nice oil-dump for big clans in the future. ........ I mean we all know the have plenty of spare time - working on making stuff worse like that shitty division window nobody asked for. 1 Share this post Link to post Share on other sites
Miessa3 Beta Tester 1,650 posts 8,156 battles Report post #16 Posted September 25, 2018 Just now, Rusty_9 said: Unless their reasoning is that with 'unlimited' size clans, you might reduce the amount of competitive clans and so reduce clan battle participation - by hard capping member count, they can effectively 'increase' the number of clans. And it makes the 'grind' for Oil more manageable? Well unlimited would be unreasonable, because then the buildings in the clanbase would be pointless or too punishing for small clans. 50 players per clan is way too few though as multiple other games with clanfeatures show. With 50 it is still rather difficult to get together a team of 7 players for clanbattles at regularly dedicated hours. The other concern for too low battle participation can be solved by multiple teams per clan as WG already implemented with last season. 1 Share this post Link to post Share on other sites