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New London Port dissapointing

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Why the heck does the new London Port have to be so foggy / misty - totally spoils the view as its like peering through cellophane!

 

I get that they are trying to replicate a 'smoggy period day' but just to much WG

 

And what's with all those cranes constantly swinging about aimlessly - just not needed imo

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I agree - I mentioned this on the test server. The fog effect doesn't work very well. The OP likens it to peering through cellophane - I would say looking through tracing paper, and utterly unconvincing.

 

London is not constantly shrouded in fog, any more than other British or European cities - it's just a popular myth.  Please, WG, for the sake of us Brits, clear it up so we can see the place. :Smile_Default:

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A few problems on your suggestion:

1. The engine is already at it's limit, it's not suited for such an amount of buildings (see gpu/cpu load in port)

2. The fog actually covers the lack of horizon objects, behind the fog there is just empty space.

3. Fog is also supposed to compensate for the lack of details in distant objects.

 

Spoiler

shot-18.09.20_16.03.05-0426.jpgshot-18.09.20_16.03.07-0555.jpgshot-18.09.20_16.03.09-0302.jpg

A compromise would be to let the fog start behind the prominent buildings:

Spoiler

shot-18_09.20_16_12.29-0147.thumb.jpg.2f522954ec43c658af980f6bb8bf7391.jpgshot-18.09.20_16.12.31-0223.jpgshot-18.09.20_16.12.33-0354.jpg

 

 

 

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1 hour ago, Pametrada said:

London is not constantly shrouded in fog, any more than other British or European cities - it's just a popular myth.  Please, WG, for the sake of us Brits, clear it up so we can see the place. :Smile_Default:

 

Seeing as from the 1940s to 1960s global temerature dropped but the Isles always where wet as EDIT...

walkers-486583_1920_1.jpg

 

Edited by Kampa1987
Vulgarism

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36 minutes ago, Hateshinaku said:

A compromise would be to let the fog start behind the prominent buildings:

 

Yes,  looking at what you've posted, a distant fog would be better, more akin to what you see Hamburg. Clear details close up, and haze thickening with distance to hide the lack of detail further away. That is pretty much the way the in-game London was before the change to daylight. The way fog has been implemented, as it stands, isn't convincing - at least not to me. It's more like looking through a piece of steamed-up glass - there's no depth to the fog. Your solution would work, I think.

 

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On ‎20‎/‎09‎/‎2018 at 3:05 PM, Hateshinaku said:

A few problems on your suggestion:

1. The engine is already at it's limit, it's not suited for such an amount of buildings (see gpu/cpu load in port)

2. The fog actually covers the lack of horizon objects, behind the fog there is just empty space.

3. Fog is also supposed to compensate for the lack of details in distant objects.

 

  Reveal hidden contents

shot-18.09.20_16.03.05-0426.jpgshot-18.09.20_16.03.07-0555.jpgshot-18.09.20_16.03.09-0302.jpg

A compromise would be to let the fog start behind the prominent buildings:

  Reveal hidden contents

shot-18_09.20_16_12.29-0147.thumb.jpg.2f522954ec43c658af980f6bb8bf7391.jpgshot-18.09.20_16.12.31-0223.jpgshot-18.09.20_16.12.33-0354.jpg

 

 

 

That idea of yours is better than nothing - just need to get it implemented now - but please while your at it stop those dammed cranes from twirling and dancing around, they just look stupid, not realistic at all.

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