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MrConway

Update Operation Dynamo

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Why are my 2 British DDs not showing up in the teck tree.

 

Now I will go and give the operation a try and get back to you on how it compares to the original.

 

More bugs than a Trump Tower mattress.

Fix it.

 

But I like it. Five games 3 Five Stares and 2 Four stars.

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Beta Tester
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Had operation Dynamo freeze my French DD Aigle at the corner of the first minefield ( heading to the second minefield ) while the enemy DDs were charging in. Ship froze like the game had disconnected but I hadn't disconnected. Everything on the screen froze but chat was still working and I could hear my guns fire when pressing the mouse key plus the battle speech was still coming up in the chat box. Could hear everyone else still firing there guns. Had to ESC the battle and restart.

 

Next battle I couldn't get in with another DD, just hung at the loading screen and had to restart again. After that it worked fine.

 

The new version. Guns from the shore seem to knock out my engines a lot compared to last time plus more fires too, gets annoying if you get picked on by the shore guns and the bomb planes but that's fine as it is - every game is slightly different and doesn't always happen. Enemy DDs torps are faster, seems like it. Got killed a couple of times by the torp boats which never really happen last time the operation was on. All in all the operation is enjoyable as it was before.

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Still true to the spirit of the original operation, and tweaked accordingly to allow for T6/7 DD's. It's now one of the harder operations I've played, and it basically requires a Sims in your team to have a remote guarantee on success (those planes are more devastating than artillery in WoT). Aigle & Gallant do lack in the AA department, even when you spec into them, so it's US DD's galore.

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It is possible to use a lot of very different destroyers in the new Operation Dynamo.

 

My suggestion for future updates is that these ships should all have different capacities regarding the number of evacuees they can take on board. I seem to remember the amount of hitpoints the ships have in the game is somehow related to the tonnage of the actual real-live ships, so maybe the evacuee capacity could also be proportional to it.

 

This would make the American DDs slightly less useful, although they'd still be fairly indispensable. But it would make the massive Aigle much more useful since it could take 40 to 50% more people aboard than a Farragut.

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[I401]
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got 5 stars again with the first try (in the gnevny lul), and im not an exceptionally good player.

a higher difficulty mode would be really appreciated (for the other scenarios aswell), cause there is not really a point to play it after getting the 5 stars.

 

said it before, still gonna do it here: please just let dds of all nations participate (casual), or just british and french ones (historical), and not this in-between thing.

why can i play a russian destroyer but not a german or japanese one? russian dds were not involved aswell and had nothing to do with the operation, same as american ones.

 

either make it a fun mode everyone can participate, or make it historical and immersive.

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Got 5 stars on the 2nd try thanks to a Sims on my team who shot down 58 planes. I tried a Farragut with the DFAA option and I was only able to shoot down like 20 planes. Also it seems that DFAA has no scatter effect on the NPC planes, they dropped me with surgical precision ....

 

On 9/22/2018 at 12:35 AM, Nautical_Metaphor said:

It is possible to use a lot of very different destroyers in the new Operation Dynamo.

 

My suggestion for future updates is that these ships should all have different capacities regarding the number of evacuees they can take on board. I seem to remember the amount of hitpoints the ships have in the game is somehow related to the tonnage of the actual real-live ships, so maybe the evacuee capacity could also be proportional to it.

 

This would make the American DDs slightly less useful, although they'd still be fairly indispensable. But it would make the massive Aigle much more useful since it could take 40 to 50% more people aboard than a Farragut.

Wow, this is an excellent idea !!!

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@MrConway not sure if this is an intended 'feature' or not.

 

Ship criteria for Operation Dynamo are T6-7 Allied DD's or T8 Cossack. However if you form a div of 7 and have t6 DD's and somebody tries to take Cossack, the div UI won't let you take Cossack because you are breaking the div +/- 1 rule.

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So there are a couple of issues with the improved "Operation Dynamo".

 

Previously aeroplanes were Tier 1 and Schnellboots had 1500 HP. During the PTS testing with full AA load-outs on USN Destroyers the Operation was too easy. And so it has been made more challenging by buffing the opposition. Aeroplanes are now Tier 5 and Schnellboots have 2700 HP.

 

Historically, HMS Icarus made 6 roundtrips to Dunkirk and rescued 4,396 Allied soldiers, but in WOWS Icarus is one of the worst choices you can use because of AA.

 

By buffing the aerial opposition you have reinforced the necessity of strong AA on the team. That means a random team that doesn't have at least 3 (ideally 4) good AA boats and the knowledge to position themselves appropriately is going to struggle.

 

That leads to this sort of thing: 

Which isn't the problem and was no doubt an innocent, friendly, rivalry. But by rewarding plane kills for XP you have incentivised XP farming.

 

XP Farming

This became very obvious in one game where the highest Ranked player in a Sims deliberately went straight to D8 (the top-right corner of the minefield, near the Schnellboot and air spawn) and stayed there away from the convoy provoking more air spawns. This meant that there were only four (due to losses) of us to handle the Schnellboots. In response to pleas to come back, well, I shalln't repeat what he said, but after he had died he boasted that he would still have the highest score. And he did. Because he was playing selfishly by XP farming the aeroplane spawns created because he was so far away from the convoy he was supposed to protect.

 

Bugs

I've also witnessed two games where one civilian ship gets out of position after the evac, loops back to Dunkirk (despite being full), and then lags behind the convoy for the rest of the game. Possibly spawning more air attacks...I can't be certain. I have replays for both and just checked for the first and it doesn't look like anything is amiss until near the end. In that game the team had 161 air kills, which is extraordinary. Normally it is around 80-90 total!

 

Carry Pants on

Personally I was lucky to have chosen the USN DD line to grind and was already close to unlocking Mahan. By using lots of flags I got the Mahan "C" hull in two Dunkirk runs, and quickly get to 11-point captain (Priority Target, Last Stand, Superintendent, Basic Firing Training, and Smoke Screen Expert) and using Premium Smoke Screen Generators and Defensive AA (1 extra charge, shorter cool-down) means that I can do a lot to carry a team. I got Icarus (tyvm) but she is terrible for this. The unintended consequence of her unusual Smoke Screen Generator means Icarus cannot even help screen the convoy effectively, and using Premium for one extra charge is wasted money. Thanks! Mahan and Farragut using Premium consumables means I can provide 8 minutes of smoke (laid at high speed for a long and broad corridor); Icarus using non-Premium smoke can provide 3 minutes 20 seconds. Also, as others have complained, someone can auto-pilot all the way home, die, and still receive 1,000XP base if the rest of team can secure 5 stars. This is not good.

 

Balancing

It's a great Operation and I love playing it. Maybe allowing such a diversity of Destroyers has resulted in these balancing problems. I don't think allowing more choices should be an option. Why not restrict to T5 and T6 British and French Destroyers only in the future and revert to version 1.0? Agile is in the Arsenal, Gallant in the Arsenal for the event, and grinding to T5 is easy enough. No-one could realistically complain they were prevented from playing by not having the right ship. Also, please consider removing XP for killing the 'out of position' aeroplane spawns. This would not encourage XP farming and would encourage sticking with the convoy and teamplay.

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I only played the Dynamo operation a couple of times lasy year and didn't notice it but I did this time:

Among the ships you are escorting is a paddle steamer called "Medway Queen"

This is a real ship and her story is here

https://en.wikipedia.org/wiki/PS_Medway_Queen

 

She survived but others didn't, notably the Created Eagle

http://dunkirk1940.org/index.php?&p=1_258

 

I visited Dunkirk last year and saw the remains of this ship 

 

 

crested2.jpg

crested1.jpg

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[1234]
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I personally like this iteration of Op Dynamo. The American destroyers are obviously very well suited, due to their AA capabilities, but, as others have said, it's not very historically accurate if players use British and French destroyers to complete this mission alone.

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On 9/28/2018 at 11:04 AM, gustywinds said:

I only played the Dynamo operation a couple of times lasy year and didn't notice it but I did this time:

Among the ships you are escorting is a paddle steamer called "Medway Queen"

This is a real ship and her story is here

https://en.wikipedia.org/wiki/PS_Medway_Queen

Just to note that Medway Queen is visible in the Port of London in-game, docked in front of the Tower.

 

baf902cc-b4e7-11e8-a8c5-ac162d8bc1e4_1200x.jpg

:cap_like:

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[WWGU]
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Minor point, the RAF turns up with a radio call from a Colonel. This is an Army Rank and grates big time in this scenario.

Please can you change this to Wing Commander?

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