Jump to content
Forum Shutdown 28/7/2023 Read more... ×
___V_E_N_O_M___

Musashi Lovers Appreciation Thread

232 comments in this topic

Recommended Posts

[_DRK_]
[_DRK_]
Beta Tester
356 posts
On 2.10.2018 at 8:07 PM, Zen71_sniper said:

Guns are not consistent,

Then you never played Richelieu or Alsace.:Smile_teethhappy:

Musashi's guns hit's like a truck, there are almost no differences with Yamato.

  • Funny 1

Share this post


Link to post
Share on other sites
Players
2,129 posts
14,227 battles
4 hours ago, Shrez said:

Then you never played Richelieu or Alsace.:Smile_teethhappy:

Musashi's guns hit's like a truck, there are almost no differences with Yamato.

Alsace guns are more consistent than the Musashis for sure, whether they penetrate or not is a different matter however. :P

Share this post


Link to post
Share on other sites
[_DRK_]
[_DRK_]
Beta Tester
356 posts
On 7.10.2018 at 12:06 PM, ___V_E_N_O_M___ said:

Alsace guns are more consistent than the Musashis

Please explain my why do you think that Alsace guns are more consistent then the Musashi's guns?

Share this post


Link to post
Share on other sites
Players
2,129 posts
14,227 battles
46 minutes ago, Shrez said:

Please explain my why do you think that Alsace guns are more consistent then the Musashi's guns?

The vertical dispersion is better on the alsace guns, thus less likely to over and undershoot the target. Whereas sometimes you fire the musashi guns even if the shots are on target, they miss because the vertical dispersion is horrendous.

 

I citadel every match in the alsace, i just dont get the performance with the mooooshi

Share this post


Link to post
Share on other sites
Players
2,129 posts
14,227 battles
2 hours ago, Shrez said:

Did you ever played Alsace after sigma nerf?

Yes I acquired mine before the nerf, so have experience with both versions and they are both more accurate than the mooshi.

Share this post


Link to post
Share on other sites
[_ZEZ_]
Players
204 posts
17,401 battles

I was experimenting with builds lately, from aa build to secondary byild. Aa is decent when maxed up. Altho u cant stop air strike u will shoot some down and receive less dmg. Eventualy cv that is persistant will sink u. Talking about same or higher tier cvs. But sec build amazed me. Today cv play drop to normal 0-2 qued up so i decided to sell aa module and take on sec. I took manual sec for a skipper perk also.

 

Lolz!!! Range got to 10.6 km, but thats not the best part. Now i dont know actual numbers but i was looking at yamato and i saw big difference in number of secondary turrets. Looks like Musa has about half of sec power of yamato but in battle it feels just as powerfull. So i went in brawls GK style. Angled, main guns aimed at enemy bow and holding trigger finger until i was sure i can get that 20k sweet salvo off. If rng looks my way add a cit to that number. Cruisers die instantly, bbs might survive but they usualy cant take 1 more salvo like that. I had only 3 fights with sec build but i got 4 secondary kills. To top it off i had double strike. With secondaries. Both kills inside 10 secs with secs. Main battery did the hard work and cut the hp down but both kills were done with secs. Iowa and NoCa. Not some 1k hp dds. Now in my entire ge line specced for brawls i didnt get double strike with secondaries. I probably wont with Musashi either but still it was a ton of fun. Last game i took out henry 4 with secs and just to make sure i checked post battle stats. 130k dmg total 30k done by secondaries. I must say its impressive. I will keep track for the next 20 games and use ge bb gameplay to see if this was pure luck or there is something more to this. But so far musashi looks like a knife fight monster. 

Maybe it has also to do with enemies rushing inside musa due to weak citadel in a knife fight but so far i managed to deny crippling blows with angle. 

Cant wait to put more fights in this build, realy curios about it in a long term.

  • Cool 1

Share this post


Link to post
Share on other sites
Players
2,129 posts
14,227 battles
3 hours ago, CPL_Sivi said:

I was experimenting with builds lately, from aa build to secondary byild. Aa is decent when maxed up. Altho u cant stop air strike u will shoot some down and receive less dmg. Eventualy cv that is persistant will sink u. Talking about same or higher tier cvs. But sec build amazed me. Today cv play drop to normal 0-2 qued up so i decided to sell aa module and take on sec. I took manual sec for a skipper perk also.

 

Lolz!!! Range got to 10.6 km, but thats not the best part. Now i dont know actual numbers but i was looking at yamato and i saw big difference in number of secondary turrets. Looks like Musa has about half of sec power of yamato but in battle it feels just as powerfull. So i went in brawls GK style. Angled, main guns aimed at enemy bow and holding trigger finger until i was sure i can get that 20k sweet salvo off. If rng looks my way add a cit to that number. Cruisers die instantly, bbs might survive but they usualy cant take 1 more salvo like that. I had only 3 fights with sec build but i got 4 secondary kills. To top it off i had double strike. With secondaries. Both kills inside 10 secs with secs. Main battery did the hard work and cut the hp down but both kills were done with secs. Iowa and NoCa. Not some 1k hp dds. Now in my entire ge line specced for brawls i didnt get double strike with secondaries. I probably wont with Musashi either but still it was a ton of fun. Last game i took out henry 4 with secs and just to make sure i checked post battle stats. 130k dmg total 30k done by secondaries. I must say its impressive. I will keep track for the next 20 games and use ge bb gameplay to see if this was pure luck or there is something more to this. But so far musashi looks like a knife fight monster. 

Maybe it has also to do with enemies rushing inside musa due to weak citadel in a knife fight but so far i managed to deny crippling blows with angle. 

Cant wait to put more fights in this build, realy curios about it in a long term.

You get 10.6km range on secs?

 

Show me a screenshot of your captain skills and modules for your musashi? You have raised my eyebrows now. Also how do you think the musashi secondary build compares to say Alsace or FdG?

Share this post


Link to post
Share on other sites
[LAFIE]
Beta Tester
7,707 posts
7,856 battles
3 hours ago, ___V_E_N_O_M___ said:

You get 10.6km range on secs?

 

Show me a screenshot of your captain skills and modules for your musashi? You have raised my eyebrows now. Also how do you think the musashi secondary build compares to say Alsace or FdG?

Presumably AFT as well as manual secs, along with secondaries 2, and a Mike Yankee Sosixix flag.

 

I have all but the last installed on mine and have a 10,1km secondary range.

  • Cool 1

Share this post


Link to post
Share on other sites
[_ZEZ_]
Players
204 posts
17,401 battles

Yes, it has 10,6 km with flag. Dunno much about alsace since i dont own it but fdg has slightly bigger range and i think more sec barrels. But i will check exact numbers. Not at my pc now. But the feel of those monster guns complemented with realy good to say atleast secondaries is a killer combo. I do take initial success as a luck for the most part and i do believe that the numbers will go down but even with luck factor accounted i didnt expect such results. I will post my build ss as soon as i get to my pc. 

The fact is that now i am not defenseless against dds that broke inside musashi. Before secs couldnt land a hit at 5 km and main battery couldnt keep up so i had to pray for a team help. Now i melt them before they come to 5 km. Got ognevoi and lightning and lived to tell the tale. Ogi made a mistake when he missed with torps that he came inside me to exploit main battery low turning speed and was surprised when he realized that hail of shells are hitting him constantly so tried a ram but was cut short. Iowa in that double strike also tried ramming but the secs got her 100 yards away from my hull. In both cases main guns were reloading and without build i wouldnt get neither of them.

As i said, i do feel that secondaries might be overperforming due to luck factor and enemy mistakes and i wont have same results against more careful opponents but boy was it fun :) And having fun is the major reason why i play wows :)

  • Cool 1

Share this post


Link to post
Share on other sites
[_ZEZ_]
Players
204 posts
17,401 battles

I appologize for double post admins...

 

But here are the ss that i promised.

 

By switching modules from aa to sec i can buff the build in either way, altho it will cost me silver to demount. Since silver is not a problem for me atm i realy dont care that much. Captain skills work the same for both except i didnt opt for manual aa. Not a cv heavy meta at the moment for higher tiers and u will find a dd in every game. I find this build more suitable. 

 

Tho i need to point out that i have only a few games in this build so dont know how much luck is involved in initial results. Gimme few days and i will come back. Will keep track of secondary dmg every game.

 

Make note that this is 17 point skipper i actualy took from Fuso since i dropped the rest of the line cause of horrible pain i had with that ship. Not fun for me at all.

 

 

 

 

 

 

skills_moosa.jpg

modules_moosa.jpg

flags_moosa.jpg

  • Cool 2

Share this post


Link to post
Share on other sites
Players
2,129 posts
14,227 battles

The only thing I would change on your modules is the TAM Module in Slot 5, you dont really need that as it gives you no advantages in most battle situations. Get the concealment module instead!

@BeauNidl3 Can confirm ;)

 

But I am gonna explore your secondary build thanks mate :)

Share this post


Link to post
Share on other sites
[_ZEZ_]
Players
204 posts
17,401 battles

Tam realy helps me spot shima torps and buy me enough time to dodge. U could be right but i find cv and torps my worst enemy atm.

 

Well i played 6 or 7 games with the build and i got only 3 where i could use secondaries so other fights i didnt ss cause u cant see much from them. The most interesting was an FDG brawl where i took ss with detailed dmg. FDG has bigger range and we used same tactics, both angled, FDG has better armor but Moosa has better main guns. 

 

46k dmg vs 4k looks unreal, but the numbers dont lie. We both had support and i was getting burned from Conq and Zao, Worcester tried to focus me too but my backup forced him behind island. FDG opened secondaries from max range before i did so i am puzzled about the result.  It could be that he doesnt have secondary build but then he wouldnt open fire at me from 11 km. I had 23k dmg from main guns but also 23k dmg from secondaries including 8k of fire. If these stats are real and not some WG bug i must conclude that Moosa has actualy better secondaries than same tier GE BB.  I got close quarters expert as well on the german brawler. Go figure....

 

 

moosa_vs_fdg.jpg

moosa_vs_fdg2.jpg

  • Cool 1

Share this post


Link to post
Share on other sites
[-OOF-]
Beta Tester
2,598 posts
12,758 battles
On 10/6/2018 at 4:32 PM, Anthoniusii said:

The strange thing is that Izumo 3rd hull with my Yamato same Captain has 95 AA points (that are worst in action than 81 Gneisenau AA points in term of result) and Yamato has 85 AApoints. NO AA upgrade.

Mushashi seams to have atleast similar to Izumo's AA equipment ... Anyway thanks for the advice.

 

Those point values mean very little or anything at all. What matters is the raw damage values and not the rating. And in this case the Mushashi is complete garbage where as the Gneisenau has pretty OP AA.

Share this post


Link to post
Share on other sites
Players
2,129 posts
14,227 battles
9 hours ago, lafeel said:

Presumably AFT as well as manual secs, along with secondaries 2, and a Mike Yankee Sosixix flag.

 

I have all but the last installed on mine and have a 10,1km secondary range.

How do you find the build on the mooshi?

Share this post


Link to post
Share on other sites
[-OOF-]
Beta Tester
2,598 posts
12,758 battles
2 hours ago, CPL_Sivi said:

If these stats are real and not some WG bug i must conclude that Moosa has actualy better secondaries than same tier GE BB.  I got close quarters expert as well on the german brawler. Go figure....

 

I would debate that. A full secondary build FDG will have longer range, fling more shells downrange and can cause more damage due to built in IFHE on the 150 mm guns. So with manual secondaries and the armor profile of the FDG he "should" not have lost that fight.

 

 

  • Cool 1

Share this post


Link to post
Share on other sites
[_ZEZ_]
Players
204 posts
17,401 battles
12 minutes ago, ollonborre said:

I would debate that. A full secondary build FDG will have longer range, fling more shells downrange and can cause more damage due to built in IFHE on the 150 mm guns. So with manual secondaries and the armor profile of the FDG he "should" not have lost that fight.

 

 

 

Well thats what puzzles me. By the numbers alone Musashi owned that FDG. Now if he was stock hull, no captain skills (retraining phase on a new ship for example) against fully maxed secondary Musashi it would make more sense. However if we look closer at the numbers we both had equal number of hits with secondary HE and mine totaled 8k dmg and FDG totaled 3k dmg. Pure numbers are saying that Musashi HE secondaries deal more dmg than FDG. Now we cant see what caliber are those hits, was i hit by 105s or 150s and i cant see my own cal either, but from what we can see it seems that the secondary guns on Moosa hit harder than FDG.  I will try to find another FDG and try this again... 

Share this post


Link to post
Share on other sites
[-OOF-]
Beta Tester
2,598 posts
12,758 battles
26 minutes ago, CPL_Sivi said:

 

Well thats what puzzles me. By the numbers alone Musashi owned that FDG. Now if he was stock hull, no captain skills (retraining phase on a new ship for example) against fully maxed secondary Musashi it would make more sense. However if we look closer at the numbers we both had equal number of hits with secondary HE and mine totaled 8k dmg and FDG totaled 3k dmg. Pure numbers are saying that Musashi HE secondaries deal more dmg than FDG. Now we cant see what caliber are those hits, was i hit by 105s or 150s and i cant see my own cal either, but from what we can see it seems that the secondary guns on Moosa hit harder than FDG.  I will try to find another FDG and try this again... 

To many variables after just one game. His secondaries could have been wrecked, not having manual secondaries, you could have been saturated etc. With manual secondaries, AFT and intact secondaries the FDG would in most cases have the upper hand in a secondary battle.

 

Not saying the Musashis secondaries are bad, just that the platform and overall stats of the FDG are better at it.

Share this post


Link to post
Share on other sites
[_ZEZ_]
Players
204 posts
17,401 battles

yeah, saturation could be the answer or his he was hitting my armor belt and dealing no dmg. Well i will be happy to try it again. Realy tickles me now.

  • Cool 1

Share this post


Link to post
Share on other sites
[LAFIE]
Beta Tester
7,707 posts
7,856 battles
2 hours ago, ___V_E_N_O_M___ said:

How do you find the build on the mooshi?

Seems to work just fine. Mind you I don't have manual secs either at the moment (13 point commander):Smile_Default:

Share this post


Link to post
Share on other sites

×