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Zlaraki

If you cant beat them, join them! CV

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I want to start playing CV, but Im not sure which tech line to choose from, especialy since the rework is announced. How much do we know about the rework? I'm interested in a more offensive play style in which I can easily stack points.

What are the pros and cons? Thanks in advance!

I also want to add that I see only Midway in ranked. Is there any reason for this?

 

 

 

 

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20 minutes ago, Zlaraki said:

I also want to add that I see only Midway in ranked. Is there any reason for this?

Midway is currently the stronger T10 CV. Thats why ppl pick it.

 

21 minutes ago, Zlaraki said:

I want to start playing CV, but Im not sure which tech line to choose from, especialy since the rework is announced. How much do we know about the rework? I'm interested in a more offensive play style in which I can easily stack points.

What are the pros and cons? Thanks in advance!

 

I dont think, that learning the current RTS-CV-gameplay with help you beeing good at the reworked, Action-CV-gameplay.

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6 minutes ago, ForlornSailor said:

Midway is currently the stronger T10 CV. Thats why ppl pick it.

 

 

I dont think, that learning the current RTS-CV-gameplay with help you beeing good at the reworked, Action-CV-gameplay.

True, I just had a look and god it looks boring. I'm excited what rework has to offer.

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Although I agree with ForlornSailor that learning current gameplay won't help that much after the rework, it does indeed help with other aspects: the top-down perspective provides a more operational sense and the neccessity of reading the whole flow of the battle, not only what's going on in your surroundings.

 

The rework itself is pretty much at the early stages, with nothing more than a rough proof of concept shown. It looks somewhat promising albeit not that much exciting after the hype wears down (all will come down to how it's finally implemented), and years of negligence have made the community skeptical about what to expect.

 

As for the line to follow in order to properly learn current CV play, IJN, no doubt about it: out of both, it's the hard mode for micromanagement, so mastering it at least up to T7 gives an edge when jumping to the USN line later on. You get to the 2/2/2 balanced standard for squadrons faster, which is good getting accustomed to. Finding a lot more Midways in ranked is also a testament to the fact that such squadron complement is the "natural", so to say, one, because Midway is in that sense the true heir of Hiryu, Shokaku and Enterprise.

 

Salute.

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4 minutes ago, Estaca_de_Bares said:

Although I agree with ForlornSailor that learning current gameplay won't help that much after the rework, it does indeed help with other aspects: the top-down perspective provides a more operational sense and the neccessity of reading the whole flow of the battle, not only what's going on in your surroundings.

 

The rework itself is pretty much at the early stages, with nothing more than a rough proof of concept shown. It looks somewhat promising albeit not that much exciting after the hype wears down (all will come down to how it's finally implemented), and years of negligence have made the community skeptical about what to expect.

 

As for the line to follow in order to properly learn current CV play, IJN, no doubt about it: out of both, it's the hard mode for micromanagement, so mastering it at least up to T7 gives an edge when jumping to the USN line later on. You get to the 2/2/2 balanced standard for squadrons faster, which is good getting accustomed to. Finding a lot more Midways in ranked is also a testament to the fact that such squadron complement is the "natural", so to say, one, because Midway is in that sense the true heir of Hiryu, Shokaku and Enterprise.

 

Salute.

a cv driver that reads a battle????? :Smile_amazed:

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2 minutes ago, CraftyVeteran said:

a cv driver that reads a battle????? :Smile_amazed:

 

Same with BBs that push in an intelligent manner, eh?

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1 hour ago, Zlaraki said:

 

I want to start playing CV, but Im not sure which tech line to choose from, especialy since the rework is announced. How much do we know about the rework? I'm interested in a more offensive play style in which I can easily stack points.

What are the pros and cons? Thanks in advance!

I also want to add that I see only Midway in ranked. Is there any reason for this?

 

 

 

 

Do not bother with Carriers until after re-work.

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10 minutes ago, El2aZeR said:

 

Same with BBs that push in an intelligent manner, eh?

which is why i just sit in the back with them. make them fight.

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59 minutes ago, CraftyVeteran said:

which is why i just sit in the back with them. make them fight.

 

You are truly a brilliant master of your craft. Please teach me sensei!

 

On a more serious note, current CV skills that probably will be transferable:

- map awareness

- CV positioning

- target selection

- knowing optimal approach angles

along with typical basics of the game such as DCP cds and the like.

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You can check up the rework gameplay on Youtube. I doubt the basic mechanics will change. I think it's viable to the degree that they can now add some detail to it, and it'll be more successful than the current version.

 

It seems to me some very basic elements of the current CV tactics will be preserved. You'll still have unparalleled reach across the map, and this gives you some special responsibilities (bring reinforcement where most needed, hit ships in own base, etc.). The same types of target should still be easiest (long sides, slow to turn, weak AA, badly piloted).

 

The massive vision control element will be gone. The responsibility of opposing enemy CV will no longer be on you (or maybe to a very small extent, by making good tactical use of that "fighter consumable").

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32 minutes ago, El2aZeR said:

On a more serious note, current CV skills that probably will be transferable:

- map awareness

- CV positioning

- target selection

- knowing optimal approach angles

along with typical basics of the game such as DCP cds and the like.

Pretty much all of these things any decent player should know, no matter what class he playes. Optimal approaching angles is true tho, that most likely will not change. Although you might need to get used to the first person approach.

 

36 minutes ago, El2aZeR said:

You are truly a brilliant master of your craft. Please teach me sensei!

 

Ez. Musashi. Spotter Plane. A1. 32 km range. Laugh about pitty T7 BBs with puny 18 km range, punish them with mighty overpen for 1480 dmg with mighty HE shell !

 

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i 100% advice you to get for japanese line  ,  the american are all bad or below average untill you get the midway , but the japanese are all great 

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2 hours ago, wot_chikor said:

i 100% advice you to get for japanese line  ,  the american are all bad or below average untill you get the midway , but the japanese are all great 

if u say they bad untill midway , i can say just l2p ^^

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2 minutes ago, xXx_Blogis_xXx said:

if u say they bad untill midway , i can say just l2p ^^

Ha, when did you learn to play CVs? :Smile_trollface:

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50 minutes ago, aboomination said:

Ha, when did you learn to play CVs? :Smile_trollface:

He never did, we all now @xXx_Blogis_xXx is a scrub who knows nothing about CVs (unless if said CV is permium and OP) :Smile_hiding:

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I lol'ed at US CVs being bad except Midway.

 

  • Langley and Bogue just rape Hosho and Zuiho due to basically autowinning fighters duels since the IJN CV can't use strafing to even the odds.
  • Independence is extremely competitive against the Ryujo due to superiour fighter capabilities and only slightly less damage potential.
  • Ranger is a bit of turd compared to Hiryu, but that's about the only ship in the line that's just meh.
  • Lexington is where the fun with AP bombs start and so many ships that are vulverable to those in its MM spread ... nuking Bismarcks from full HP in one drop never gets old and doing the same with a Des Moines/Worcester/Moskva after baiting the DFAA is such deliciously petty revenge!
  • Essex beats the Taiho in fighter capabilities by a wide margin and still has solid damage potential (very nasty HE DBs or keeping the OSK potantial with AP bombs (though fewer vulnerable targets in the MM spread).

 

Personally I'd recommend the US CVs, if only to spare yourself the frustration fighting in IJN CVs against US CVs in the tier IV/V bracket where no strafing really punts you in the nuts in the air control department. If you can stand that uphill battle (WG really shot themselves in the foot with that one!) though, IJN CVs are pretty damn solid and a nice consistent learning curve (though you're going to need to learn strafing as soon as you're allowed at tier VI since you're going to need it at the high tiers).

 

 

As for comments saying not to bother until the CV rework hits, we still don't know when the rework is going to go live so people might still have several months of time with the current gameplay iteration and if they want to there's no reason not to (other than a good chance of being disappointed with the coming rework when it eventually comes).

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49 minutes ago, Aotearas said:

I lol'ed at US CVs being bad except Midway.

 

  • Langley and Bogue just rape Hosho and Zuiho due to basically autowinning fighters duels since the IJN CV can't use strafing to even the odds.
  • Independence is extremely competitive against the Ryujo due to superiour fighter capabilities and only slightly less damage potential.
  • Ranger is a bit of turd compared to Hiryu, but that's about the only ship in the line that's just meh.
  • Lexington is where the fun with AP bombs start and so many ships that are vulverable to those in its MM spread ... nuking Bismarcks from full HP in one drop never gets old and doing the same with a Des Moines/Worcester/Moskva after baiting the DFAA is such deliciously petty revenge!
  • Essex beats the Taiho in fighter capabilities by a wide margin and still has solid damage potential (very nasty HE DBs or keeping the OSK potantial with AP bombs (though fewer vulnerable targets in the MM spread).

 

Only played CV's up to T7, but as far as them I agree. I feel like a lot of the "USN carrier sucks" comments just repeat stuff that was maybe true 1-2 years ago.

 

I still like Hosho and Zuiho, but you're much less self-sufficient than Langley and Bogue. Need to look for friendly AA to dogfight over -- such as it exists in T4-5 -- or sacrifice planes to get a good strike through. But then you get that nice cross drop which makes all the trouble worth it.

 

Independence and Ryujo I've always felt are quite nicely balanced. They bring those distinctive USN and IJN gameplay styles in a good way.

 

But really you can't make an informed decision between the trees now. We know absolutely nothing about what will distinguish the trees when we're all down to one strike squadron at a time. My major worry, in fact, is that there will be too little to differentiate the carriers.

 

 

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46 minutes ago, Aotearas said:

As for comments saying not to bother until the CV rework hits, we still don't know when the rework is going to go live so people might still have several months of time with the current gameplay iteration and if they want to there's no reason not to

 

Since he says, he finds the RTS-CVs boring, the right advice for him is: dont bother.

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44 minutes ago, ForlornSailor said:

Since he says, he finds the RTS-CVs boring, the right advice for him is: dont bother.

He said it looks boring (when compared to the TPS shooter action it certainly looks like there's less stuff going on) ... that doesn't automatically mean he's going to actually find it boring if he tried it out. Besides, if you actually get bored playing CVs, either you or the enemy are doing it very, very wrong because there's basically always something to do, some detail to keep you busy.

 

CV gameplay just plays and looks distinctively different but it keeps you at your toes just as much as any other class in the game.

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4 minutes ago, Aotearas said:

Besides, if you actually get bored playing CVs, either you or the enemy are doing it very, very wrong because there's basically always something to do, some detail to keep you busy.

 

Some ppl just dont like the gameplay CVs offer. Doesnt really matter how busy you are or not...

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2 hours ago, Aotearas said:
  • Langley and Bogue just rape Hosho and Zuiho due to basically autowinning fighters duels since the IJN CV can't use strafing to even the odds.

 

Hey, I used to munch AS Bogues (even after the removal of manual attacks) for breakfast in my Zuiho. Sometimes I have to deal with enemy AS Ryujos too.

But yeah, USN carriers are just a big "meh". I really enjoyed the 2-0-2 Lexington. The 1-1-2 setup it´s ok if were only an option (Imagine how cool would be having a Ranger and Lexington with three setup options; 1-1-2 / 2-0-2 / 0-2-2 ) But eventually it's just inferior to Shokaku and Enterprise (no idea about graf zeppelin). Same with Ranger vs others tier 7 cvs.

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30 minutes ago, ForlornSailor said:

 

Some ppl just dont like the gameplay CVs offer. Doesnt really matter how busy you are or not...

What I'm saing is without actual firsthand experience CV gameplay looks boring (especially if a player has little to no experience playing RTS style games). It isn't. And unless he actually tries it he's not going to know regardless of how it looks at first glance ...

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13 hours ago, ForlornSailor said:

Pretty much all of these things any decent player should know, no matter what class he playes. Optimal approaching angles is true tho, that most likely will not change. Although you might need to get used to the first person approach.

 

 

Ez. Musashi. Spotter Plane. A1. 32 km range. Laugh about pitty T7 BBs with puny 18 km range, punish them with mighty overpen for 1480 dmg with mighty HE shell !

 

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What a noob. You can't reach MLG in Yamato without spotter plane and range upgrade

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