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Pametrada

What is it with the Fuso ?

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Is there something about this ship that makes players keep their distance from the enemy team ?

 

I'm not being facetious, and this isn't a rhetorical question - I'm genuinely interested. So many times, the BB at the back is a Fuso. This afternoon,  I was out ahead in the Nurnberg with two other cruisers, and saw two friendly BBs coming up together from behind. Great, I thought - some BB support. Then I saw they were both Fusos and as expected, at the first sign of trouble, they went hard over and scarpered.

 

I'm sure it's not my imagination -  Fuso players often seem reluctant to get involved in the fighting, and I wonder if its weak armour that frightens them away, or super-accurate guns that allows them to snipe from a great distance.

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Well, I would say 15 km at least, with those that find themselves closer turning round and trying to get away.

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Fuso has much better armor than the Nagato coming after it.

Its very resistant to HE spam (deck armor 35mm, basicly complete broadside heavily armored aswell) which leaves it only vulnerable to HE at Bow/Aft and Superstructure. And the superstructure is tall, but not really that big.

Depending on what enemy BBs are around, it can tank pretty easily.

 

Dunno, i guess players learn to snipe early in IJN BB line :cap_haloween: Sure its easy for it, since it has 12 guns, so its much more likely to hit ANYTHING compared to Bayern or QE with only 8.

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From what I recall of the Fuso it's advantage was it's gun range.

 

With the way that most BBs play (sniping from the back) then the range would be maintained by the players.

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The problem could be the fact it's spotted from the next map. It can be a real pain to get close without being He spammed/torped to death. However, if they ever manage to get within 12km it's a monster. 

 

I've had matches in it where I get spawned on a flank and end up chasing the enemy round the map and others where my team buggers off in random directions leaving me hanging as I try to work out how not to push into a cross fire. 

 

Then again I'm a DD player so I don't have the BBaby mindset so maybe I'm not the best one to give an opinion on this. 

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1 hour ago, thiextar said:

Fuso is no sniper, 1.5 sigma

That didn't stop one of the buggers dev-striking my Shchorhorhrrhors from about 15km the other day. "Oh, it's safe to turn here, I might take a shell from the Fuso but it's a BB shotgun so shouldn't be too much to worry about" ... :Smile_sceptic:

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19 minutes ago, Strappster said:

That didn't stop one of the buggers dev-striking my Shchorhorhrrhors from about 15km the other day. "Oh, it's safe to turn here, I might take a shell from the Fuso but it's a BB shotgun so shouldn't be too much to worry about" ... :Smile_sceptic:

Saturating a area with 12 x 356mm shells can be frustrating at times, but when they do hit it is hilarious to watch. Plus you are able to do it every 27s. Tbh I preferred the nagato for her accurate 410mm guns, although 25mm everywhere Means that she is weak to HE spam, and and any shells that can overmatch 25mm.

 

ps 15km is in the optimal range of a fuso, by the way. Any further then you can’t hit a darn thing.

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2 minutes ago, howardxu_23 said:

Saturating a area with 12 x 356mm shells can be frustrating at times, but when they do hit it is hilarious to watch. Plus you are able to do it every 27s.

I sold my Fuso as soon as I bought a Lyon. :Smile_teethhappy:

 

2 minutes ago, howardxu_23 said:

ps 15km is the edge of the optimal range of a fuso, by the way.

Well, yes, I know that now:cap_book:

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It's because everyone's been shown how to kill them in those 'How it Works?' Videos :fish_book:

So they are easier to kill now.

 

#NoBullyFuso

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BB logic: "If I can shoot at the enemy when they don't have the range to fire back, I can be effective with no risk to my ship!"

 

And after their team has crumbled around them due to the lack of map control and their ship is quickly focused down, they learn that "battleships cannot withstand enemy fire".

 

The result is more max-range sniping in order to not be "easily destroyed". Add the "lethal torpedoes" and "unfair HE spam" and your average BBaby will be even less likely to sail closer to the game-deciding action  :cap_old:.

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12 minutes ago, Strappster said:

I sold my Fuso as soon as I bought a Lyon. :Smile_teethhappy:

 Lyon gives up too much for having glorious 16 shell salvo imo, as in crappy armor, low hp, smaller gun calibre(my soloution to counter more armor is always bigger guns) and even worse dispersion patterns. (Fuso despite having lower sigma, has the same max dispersion as Kongo, which is a decently accurate ship) 

Quote

BB logic: "If I can shoot at the enemy when they don't have the range to fire back, I can be effective with no risk to my ship

Huh, my logic is to find a boat with bigger guns, thicker armor and more HP.

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4 minutes ago, howardxu_23 said:

 Lyon gives up too much for having glorious 16 shell salvo imo, as in crappy armor, low hp, smaller gun calibre(my soloution to counter more armor is always bigger guns) and even worse dispersion patterns. (Fuso despite having lower sigma, has the same max dispersion as Kongo, which is a decently accurate ship) 

Beauty is in the eye of the beer-holder and so forth. :cap_tea:

 

I find smaller guns and a smidge of mobility means picking on cruisers is almost unfair. Besides, I got a Mutsu from a Christmas box last year and it's even funnier launching torpedoes from a BB while over-matching 25mm armour. :Smile_teethhappy:

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I prefer deleting broadsiding BB potatos Cause if there is no BB potatos, then people can not complain BBs are immortal as hell(peeps play too much anti crusier BBs these days) , then feast on the salt of the cruisers, and big accurate guns are better suited for the job :cap_haloween:.

 

oh and this is my logic on number vs size for guns: it is better To have 1 giant shell hit in a 4 gun salvo then to have 2 smaller shells hit in a 8 gun salvo, Cause of the “panic factor”, you are more likely to do something when you see a wall of lead flying your way then a few large shells.

 

seroisuly, a Helena went sailing full broadside to me and only foucused on evading the Lyon’s shells somewhere off to the right, letting me land double citidel on her

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She's very easy to citadel at close quarters, so she has no business being at close quarters tbh.

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4 hours ago, Pametrada said:

Is there something about this ship that makes players keep their distance from the enemy team ?

 

 

It the class. 98 % of BB drivers are 100 % lion pit material.

 

2 hours ago, Kartoffelmos said:

And after their team has crumbled around them due to the lack of map control and their ship is quickly focused down, they learn that "battleships cannot withstand enemy fire".

 

The result is more max-range sniping in order to not be "easily destroyed". Add the "lethal torpedoes" and "unfair HE spam" and your average BBaby will be even less likely to sail closer to the game-deciding action  :cap_old:.

 

Arent you forgetting the crying on the forum and asking for buffs? :Smile_trollface:

 

45 minutes ago, lafeel said:

She's very easy to citadel at close quarters, so she has no business being at close quarters tbh.

 

Depends what you are facing ........ Kongo? or Scharnhorst? Cesare or Colorado?

You can bully a lot of stuff around .......

 

Also going against the avarage glue sniffing BB can be the opportunity to outplay them. A lot of NC drivers only learnt to sit bow in - because this way they can comfortably fap with at least 1 hand and use the other to shoot to occasionally shoot before using both to fap in the mean time. I mean where would the [edited] learn to how to meele? From their normal game-experience? From going ham in co-op? From ops? bitch-please-kopie-300x238_175397.jpg

 

 

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3 minutes ago, lafeel said:

Never forget, the Kongou has the same guns you do in the Fuso, just less of them. :Smile-_tongue: @havaduck

 

Yeah so close up you trade favourably. Or you can keep yourself more angled (non-all or nothing is good) for this while having the same firepower than a much more angled out Kongo.

 

Also there is another thing ...... yeah the pen should be the same. Kongo is ofc more accurate which in a meele doesnt matter BUT the Fusos reload is shorter. This is an ever increasing advantage in a meele. Either the Kongo keeps steadily loosing dpm or the Fuso gets to present hisself much more angled while always catching the Kongo more broadside. Ofc AR-boost status is also important but the calculation always starts with a Fuso advantage.

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Fuso has a less than optimal gun layout for close range brawling. She can do it, but it's a bit more difficult than with other BBs in my experience.

She also has among the worst concealment in the game (if not the worst? Don't remember tbh).

I find her most effective when fighting at mid range like high tier USN BBs.

 

As to why people snipe at the back, the same reason why so many BBabies snipe at the back I suppose: Because they can.

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4 hours ago, thiextar said:

Fuso is no sniper, 1.5 sigma

 

Fuso has that great long range IJN BB dispersion pattern, they're balanced as snipers. 1.5 sigma helps to keep those 12 guns in check, debatable tbh...

 

With German BB dispersion Fuso players would get a bit closer. :cap_haloween:

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31 minutes ago, havaduck said:

Arent you forgetting the crying on the forum and asking for buffs? :Smile_trollface:

 

I believe that we all know that part by now :Smile_trollface:.

 

 

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I for one cannot work out why anybody would max range snipe, the most effective range for the Fuso guns is around 11 to 15 KM, in the early game and then up close and personal as you push caps in the second stage of battle.

 

Fuso Build.jpg

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9 hours ago, creamgravy said:

 

 

With German BB dispersion Fuso players would get a bit closer. :cap_haloween:

German dispersion never seems to stop Tirpitz’s and Gneis to snipe from max range... To counter incoming fire they also have that extra HP captain perk... They also prefer to fire their 4 km range torps from 3rd or 2nd line with no enemy closer then 15 km.....

 

 

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