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Doolio

A returnee inquiries about BB game plan:)

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Hi all,

 

I fired up the game after 1-2 years of pause and even before that I also have paused (yes, I mostly played in cbt:) ). I always liked battleships the most. My highest regular tier is Nagato (though I do have both scharnhorst and tirpitz).

 

When I started playing I went to see if I have some lower tier BB to get the hang of the game with, in order to not ruin the games with my Nagato:), and I did, I had Kaiser (got to Konig now).

 

Needless to say, I am pretty bad. Now, aiming, more or less, I can say I am slow with it (I do the whole "ah, US low tier BB, that's about 20, dynamic crosshair is about 30, travel time is like 6, sooooo about 4 then" in real time:) ), more than inaccurate, but I feel that's not that big of an issue with battleships. I think I maneuver decently, nothing major there.

 

BUT, I am kinda lost at what to actually do. I lack map knowledge regarding every map, I lack game sense, sense of timing, sense of when will I reach something and (I think this is the most important part), sense of where will the "line of scrimmage" be on a map. Now, for some of those I think there's no cure but to slowly get experience (ie map knowledge, game sense etc), but in general, what should I do? What is my game plan? I mean more in the positioning and planning sense than in general, I think I understand the general gist of it (engage spotted ships, push slowly when the time is right, don't overextend, plan turns etc). Although I'd appreciate any input on that as well.

For example, I am looking at the minimap at the start of the match and I am completely lost. Should I go where there are lots of islands, should I go where there are no islands, should I go with two cruisers and a destroyer to the left or go with the lemming train to the right, what is enough of an "escort" for me to go with them, Should I go into narrow passes or avoid them etc.

 

I feel like I would be in a better place if I haven't tried the game before lol. For example, I used to chase destroyers out of flanks because I was fairly good at preemptive dodging, then you create space, then you push down that line, for example. But I feel as if that's a very wrong thing to do in general (not to mention that now that would just be a suicide for me). 

 

tl;dr - where to go at the start? How to decide? How to know not to overextend (or "underextend" for that matter)? I feel like lots of matches pass with me not doing anything, ie I might play well, but I played for half of the match:)

 

 

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[T_D_G]
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Hi captain, you don't really have one plan per map, depends of you're team composition (cv or not) then where the team is heading, sure its nice to avoid lemmingtrain but if you see that you only got a cruiser and / or a dd on u're side be careful, if u dont have lot of red u can push, otherwise bail out^^.

 

Anyway, it will come with times and battles ;) fair seas o7

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[W-C]
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This actually prompted me to write this - I have been meaning to for a while. Dunno if it helps (different nations play styles do differ but some things remain relevent!)

 

 

Also this on the NA forum is an interesting read (and the articles it links to in turn)

 

https://forum.worldofwarships.com/topic/152265-wows-enjoyment-happinessthe-hope-of-rewardsand-the-meaning-of-git-gud/

 

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Am 11.9.2018 um 03:06, Doolio sagte:

but in general, what should I do? What is my game plan?

"If you don't know what to do in a Battleship, go toward the centre."

Two year old video, still good advice.

(There is the possibility I confused this video with another one, maybe it was the Kongo review, in any event it was on the Strait map.)

I think it was the same guy who said in another video if you mentally connect the capture points to a sort of diagonal, you generally don't want to stray too far from the area around that diagonal. It follows logically from being rather slow and having a slow reload. So you can't shoot as often during a game as other classes, so the goal must be to maximise the number of times you can hit targets.

There can of course be exceptions, especially in the higher tiers. You don't want to go where you will be killed quickly. But all that means is just that if you stray from the diagonal, you need to be clear on the reason why you are breaking the rule. There should be a specific goal to do so.

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[NED]
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I'd advice you to get back to coop to shake off the rust, get to know the gazillion of new lines and changes between now and 2 years ago. Look around on the Forum and on the YT channels to get to know all the new gimmicks that has been introduced.

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Guys, thank you all (to not thank each individually). I played a bit, googled, watched some videos, I also watched and read what you put here. I am getting the hang of things slowly, it seems that many things stayed the same except maps and new "matchups" which need to be drilled into memory. But, that surely has to be a process, I can't memorize like 200 ships before hopping into battles:)

I did memorize the general gist of trees regarding speed, as that's the most valuable info to me at the moment lol. Things like, most bb's are around 30 knots in the upper tier half, except US, which join the ride at t8, japanese cruisers go around 35, russian dd's are generally the quickest etc.

 

I came to the conclusion of "when in doubt, go around middle" myself, after a few matches where I went to one side only to find out the enemy decided to lemming to the other side. So now, I am kinda cautious not to stray away.

 

I discovered that in general, the player base isn't as elevated as I thought it would be, so that helps lol

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I have one inquiry that came occurred to me while playing... Should I push into the smoke to chase a DD? I mean, I remember doing that and so far I think I have a 100% success rate with it (either we focus fire him after I detect him or, if he runs away, I have successfully "created space"). But, is it a bad habit in general? It seems kinda counter-intuitive to me, but I do remember I was actively doing that before and now it seems to work (especially when one enemy DD holds seven of your ships in one place, so you have to be the "come on, let's go" guy).

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It very much depends on the situation.

Are you and will you be unspotted when charging in or can the dd see you ?

Does the DD have torpedos ready ? Can you chase him out before he will have torpedos ready again ?

If you get in unspotted, Is the dd low health enough that you are confident you can kill him before he can send all of his fishies your way ?

Can you afford/is it worth potentially eating that much dmg (remember, you could get set on fire and eat a permanent flooding as well) to get the space or potentially the kill ?

How many other ships are in a position to punish you for that move, is HE-spam likely to force a dmg-con from you ?

Can you disengage and at what cost ?

 

Generally, in a BB you don't want to push a smoke when detected unless you have to.

A smart dd will either try to outright nuke you or at least try to force a permanent flooding and run (if he hast torps) or just leg it if he does not and has the opportunity to do so. (If he can't run from a BB despite popping smoke he was in a pretty sketchy situation to begin with) Don't underestimate the rest of the enemy team as well, especially if the dd is in division or has competent team mates. Good players don't like the idea of loosing a dd at all and like to focus HE on ships that have eaten torps to get perma-fires.

Summa summarum: It works as long as the enemy is either in no position/unable to retaliate or does not know what to do, but don't make it a habit since it will most likely come back to bite you when your average opponent knows what he's doing.

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Interesting topic. As a newbie I'm trying to play more Co-Op games with T5 BB's for experience.  

   

I don't have much idea what to do with a strategic asset like a BB so I set up autopilot at the start of a games to patrol either a left or right hand path keeping a parallel course against the perceived location of hostiles (for broadside purposes). 

 

As the game progresses and patterns become  evident I will move forward to add 'weight' to an area or outright attack a lone BB (or two), although I have often been alone in the middle of nowhere with no targets and no way to get to where the action is.

 

In a group there would be agreed tactics (?) to bring out the best in the BB's, as an example; due to the long reloading times I tend to fire individual turrets rather than salvoes (unless the enemy vessel is easy prey, stuck in the mud etc) but it would be useful to have another BB around where we could take turns firing as the other reloads.  

 

In the last week I have been concentrating on staying near (but not too close) to 'our' CV to provide cover against nosey DD or CC's and to provide AA. There's not much in the way of points to be had but it's nice to have company and to know you are performing a useful function.  

 

I'm sure there are better ways of playing but my stumbling over them accidently is quite fun.  

 

Sorry for the ramble and good luck in your quest for perfecting BB tactics..

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(Sry in advance for the wall of text, and sry if it sounds like i'm picking on you, just trying to explain why something is a good move or not)

Sorry, to say but those things are not good practice. They really aren't.

First point might be superfluous but still: Don't play CO-OP to get experience playing the game. It's completely different and teaches you to expect to get away with almost everything. It's fine if you meant grinding exp for your ship, though the rewards are significantly lower than for randoms.

2nd don't use the auto-pilot on anything but a CV. For one it sets your speed to 1/2 (unless you change it), which makes the already slow low-mid tier bbs ('cept for the Kongo) move at glacial speeds. Not only does that make you easier to hit, your allies have to wait longer for your support and your shots will have less impact due to the worse dispersion, but you're not having the psychological impact you could be having. No one wants to push into a close by BB unless they have to. That concentration of armour, big HP-pool, potentially massive alpha-strike potential and overmatch on anything but other BBs is a good deterrrent that gives your allies on that flank more room to maneuver.

Just set your speed and direction manually at the start. It only takes marginally longer than using auto-pilot and keeps you in the habit of doing it by hand.

As for where to move initially: Pick one flank (idially the one you spawn at), start sailing into roughly that direction and then look at the minimap to see where your allies are going for the first ~2-3mins, at that point you're usually not too late to switch flanks if the other side severely lacks firepower (note, do not try to hold a complete flank without ANY support. You want at least some help).

In general in domination try never to be too far from the caps and your DDs. Caps win games, DDs take caps. You'll want to have 2/3 or at least 2/4 caps in a game, so try to position yourself such that you're useful in achieving that. e.g. If you have A and B, enemy has C you stay near B to keep the cap safe. If you don't have B in that situation go near it so your team can take it with your help.

You never want to be somewhere far away form battle. You're not very dangerous there. You're not scary to the opponent. You're not tanking for your team. You're way to slow to catch up to the enemy if they sail anywhere but towards you.

That also means DO NOT sail close to your carrier for the carriers sake. A decent CV will rarely get ambushed by a dd. A decent dd will rarely try to hunt the carrier (unless it's a russian DD and CV's a target of opportunity) You're just putting yourself out of the fight for very little gain. (Let's face it in most cases it's rather useless) If your CV gets killed usually he's either pretty rubbish or your team/one flank is collapsing hard and in that case everyone is usually having bigger problems than saving the CV. If you insist on keeping him alive  you can still turn your guns or your ship when you notice the CV is under threat. Just be aware that you are abandoning your allies elsewhere to do that.

As for when and how to fire that's up to you. I tend to wait till someone gives me a good target and then give him the good news all at once, which also helps me fading from view between salvos. But that's just my 2 cents on that.

 

Lastly i'd recommend watching the video in the spoiler. It's on the New York in specific but it basically shows you how to play all the low tier battleships.

The basics are fundamentally the same. (cf also his Texas commentary above)

(I consider Flamu to be a great source for learing to play the game well in general, check him out if you're interested in that)

Spoiler

 

 

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