anonym_N94VxxjvHv2p Players 39 posts Report post #1 Posted September 8, 2018 Why are BBs even consider changing ammo type when they consistently get things like these? 8 hits against a Yugumo and at least 4 full penetrations???? It's the same if you're manouvering or not, if you get hit angled or full broadside, at any distance you'll get wrecked by the same class you're suppossed to counter. Great. 1 2 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #2 Posted September 8, 2018 2 minutes ago, Cuarzo said: Why are BBs even consider changing ammo type when they consistently get things like these? 8 hits against a Yugumo and at least 4 full penetrations???? It's the same if you're manouvering or not, if you get hit angled or full broadside, at any distance you'll get wrecked by the same class you're suppossed to counter. Great. Already known, they're working on it since a while. Just don't angle against bb fireing Showing broad side results in overpens. 10% of shell dmg Share this post Link to post Share on other sites
Culiacan_Mexico Players 2,844 posts 14,993 battles Report post #3 Posted September 8, 2018 10 minutes ago, Cuarzo said: Why are BBs even consider changing ammo type when they consistently get things like these? 8 hits against a Yugumo and at least 4 full penetrations???? It's the same if you're manouvering or not, if you get hit angled or full broadside, at any distance you'll get wrecked by the same class you're suppossed to counter. Great. At this point, I see so many BB shooting HE at BBs and cruisers... I guess they just change to AP to shoot DDs. 5 Share this post Link to post Share on other sites
[SCRUB] Aotearas Players 8,460 posts 13,076 battles Report post #4 Posted September 8, 2018 25 minutes ago, Pikkozoikum said: Already known, they're working on it since a while. Just don't angle against bb fireing Showing broad side results in overpens. 10% of shell dmg Two problems with that: Not angling against a BB to try and avoid full AP pens at an angle means not dodging all the HE shells everyone else is flinging your way. BB AP can occasionally still full pen even showing perfect broadside so if you're unlucky you're f*cked anyway. The vast majority of times weaving to dodge is the superiour damage migitation method. But when the enemy BB gets that magical dispersion and lands 7 out of 9 shells doing 19k damage in one volley, it's just GG. 13 Share this post Link to post Share on other sites
[-AP-] thiextar Players 3,503 posts 9,933 battles Report post #5 Posted September 8, 2018 simple solution is just hardcode bb ap to always overpen dds. 4 4 Share this post Link to post Share on other sites
Oderisson Players 789 posts 7,023 battles Report post #6 Posted September 8, 2018 26 minutes ago, Culiacan_Mexico said: At this point, I see so many BB shooting HE at BBs and cruisers... I guess they just change to AP to shoot DDs. HE have one problem. They work. Regardles of circumstances. They arent HE from wot but HESH. They will pen most of times regardles of angle. When you hunt cruiser in bb and it angles away you fire one of two: AP to get 2 overpens and 4 bounces or HE to get 4 pens and 2 shatters. Math is simple. Stop complaining about other players ammo choice. They either fire what works best or what they have ciurrently in chambers. Share this post Link to post Share on other sites
[-AP-] thiextar Players 3,503 posts 9,933 battles Report post #7 Posted September 8, 2018 4 minutes ago, Oderisson said: HE have one problem. They work. Regardles of circumstances. They arent HE from wot but HESH. They will pen most of times regardles of angle. When you hunt cruiser in bb and it angles away you fire one of two: AP to get 2 overpens and 4 bounces or HE to get 4 pens and 2 shatters. Math is simple. Stop complaining about other players ammo choice. They either fire what works best or what they have ciurrently in chambers. Except that bb ap overmatches pretty much all cruiser armor. Only situation where he is ever better than ap in a bb is if you fight a nose-in battleship which you cant overmatch(except for brittish bbs ofc). Most people that fire he in battleships do so because they are stupid, this can be seen by them firing it all the time, rather than in the very few situations its actually good. 2 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #8 Posted September 8, 2018 8 minutes ago, Oderisson said: HE have one problem. They work. Regardles of circumstances. They arent HE from wot but HESH. They will pen most of times regardles of angle. When you hunt cruiser in bb and it angles away you fire one of two: AP to get 2 overpens and 4 bounces or HE to get 4 pens and 2 shatters. Math is simple. Stop complaining about other players ammo choice. They either fire what works best or what they have ciurrently in chambers. Why no pen in your example? It's possible while angled, depending on caliber and hitten bb. I shoot always ap. When angled, just don't aim for the hull xD Share this post Link to post Share on other sites
Culiacan_Mexico Players 2,844 posts 14,993 battles Report post #9 Posted September 8, 2018 8 minutes ago, Oderisson said: HE have one problem. They work. Regardles of circumstances. They arent HE from wot but HESH. They will pen most of times regardles of angle. When you hunt cruiser in bb and it angles away you fire one of two: AP to get 2 overpens and 4 bounces or HE to get 4 pens and 2 shatters. Math is simple. Stop complaining about other players ammo choice. They either fire what works best or what they have ciurrently in chambers. I was joking. You know BBs don't switch from HE to AP to shoot DDs. Share this post Link to post Share on other sites
CptBerry Players 54 posts 9,330 battles Report post #10 Posted September 8, 2018 Worst case I've seen was a Yamato hit a broadside Shimakaze with 2 AP shells for 11,000 Damage during a ranked game. I wish I took a screen shot, but it didn't occur to me at the time. Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #11 Posted September 8, 2018 1 hour ago, CptBerry said: Worst case I've seen was a Yamato hit a broadside Shimakaze with 2 AP shells for 11,000 Damage during a ranked game. I wish I took a screen shot, but it didn't occur to me at the time. 2 3 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #12 Posted September 8, 2018 1 hour ago, CptBerry said: Worst case I've seen was a Yamato hit a broadside Shimakaze with 2 AP shells for 11,000 Damage during a ranked game. I wish I took a screen shot, but it didn't occur to me at the time. What they should do is really quite simple. Make a 'hit box' through the DD for AP, and make it of 2.5cm. THAT is what the AP-ammo hits, not the actual ship. Then, unless it goes front-to-back through the whole DD, should always overpen. Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #13 Posted September 8, 2018 BBs dealing damage to DDs with filthy amounts of overconfidencetm working as intended Share this post Link to post Share on other sites
havaduck ∞ Players 2,989 posts 11,824 battles Report post #14 Posted September 8, 2018 21 hours ago, Pikkozoikum said: Already known, they're working on it since a while. Just don't angle against bb fireing A while? Yeah you can put it that way. I will help you remember more exactly, but do keep an eye about the overall timeframe (week/month/year) in terms which class is impacted negatively. Cruiser no longer taking citadels -> 1 Week. Intermission! -> Smoke bug -> "There is no smoke bug" -> Proof! -> "There is no smoke bug" -> Proof from even WG owns ST with videos on YT -> "Yeah we are dumb shitz and while our STs and everyone can experience this we will bullshít you we cant "recreate it"" -> Turns out there isnt a smoke bug after all ....... there are 2 (two) - after months! Cruiser citadeling potatoes in BBs given the right cruiser with powerful AP, flat broadside and the right distance -> 2 weeks. Last time we have been bullshitted by Sub_Octavian about them being aware and working on it super duper high pressure, Pinkie Promise -> Over 1 year. Before that we have been bullshitted about them knowing it and working on it with priority -> Over 2 Years. (The same occasion the tárd fully admittingly brought numbers that included T1/all low tiers to a discussion about high tier BB-overpopulation to [edited] people, and thats why you should always disregard "official WG numbers" as inherently distrustful). This was the same time that despite "being aware" and "working on it" they were still collecting proof and samples from users. Yeah in that seense I am "aware of and working on" stopping the stellar invasion from the SpaceFucks! Give me all your money to stop them! Before that they have been told (with proof, with replays etc) to no avail ofc -> Over 3 Years. And if they are worth the chairs they are sitting on, they knew this crap was broken the moment armor mechanics were introduced considering the dev. tool available to them -> 4 Years. All while this code: IF "bbap" AND "dd" THEN "overpenn" ELSE :310 310: WG can try and molest a sleeping gator. I can promise your for a fact that I will give them shít for this the same length they have been ignoring and bullshitting us about this - same with Sky Cancer. So what a wonderful year 2022 will be with me - but then again what a pity if WG is still around by then. 8 1 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #15 Posted September 8, 2018 never said, that WG is fast @havaduck :P Share this post Link to post Share on other sites
Humorpalanta ∞ Players 2,025 posts 13,785 battles Report post #16 Posted September 8, 2018 3 hours ago, thiextar said: simple solution is just hardcode bb ap to always overpen dds. OMG! That is at least 1 line of code! Comrade! Life isn't easy! What would they feed to their children if it was this simple?!?!?! No no no no we have to find the communist way comrade! It may noz be the easiest one, nor the simplest one, nor the smart one, nor the useful one, nor the working one, but it's a way! 5 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #17 Posted September 8, 2018 1 minute ago, Humorpalanta said: OMG! That is at least 1 line of code! Comrade! Life isn't easy! What would they feed to their children if it was this simple?!?!?! No no no no we have to find the communist way comrade! It may noz be the easiest one, nor the simplest one, nor the smart one, nor the useful one, nor the working one, but it's a way! Hmm, well, I have to admit, I never thought about that, maybe they didn't thought about that as well for some reason? Should we tell that WG? ^^ Share this post Link to post Share on other sites
havaduck ∞ Players 2,989 posts 11,824 battles Report post #18 Posted September 8, 2018 4 minutes ago, Pikkozoikum said: never said, that WG is fast @havaduck :P Dont get me wrong and dont feel attacked mate (I dont think you do but just to be sure), my salt is sorely aimed at WG. I just that this instantly triggers me. There was a time I had more BB battles than cruiser and thus could be considered a BB main (before the ger BB release, because even then fully angled citadels were fun and engaging) but this ...... this unending shitfiesta. 2 minutes ago, Pikkozoikum said: Hmm, well, I have to admit, I never thought about that, maybe they didn't thought about that as well for some reason? Should we tell that WG? ^^ They have infact been told and reacted (filtered through dense layers of active coal to get all the bullshít out): We dont giva a fúck and may or may not do whatever whenever. Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #19 Posted September 8, 2018 2 minutes ago, havaduck said: Dont get me wrong and dont feel attacked mate (I dont think you do but just to be sure), my salt is sorely aimed at WG. I just that this instantly triggers me. There was a time I had more BB battles than cruiser and thus could be considered a BB main (before the ger BB release, because even then fully angled citadels were fun and engaging) but this ...... this unending shitfiesta. Well, they're slow, we all know that. Just look at the Shima win rate... that ship need to be balanced since years. But I don't judge WG, because we don't know how they work and what they're doing. Share this post Link to post Share on other sites
[HU-SD] Prospect_b Players 2,655 posts 14,214 battles Report post #20 Posted September 8, 2018 17 minutes ago, Pikkozoikum said: Well, they're slow, we all know that. Just look at the Shima win rate... that ship need to be balanced since years. But I don't judge WG, because we don't know how they work and what they're doing. They don't touch the ship because it is still so popular. Which I kind of understand, no need to give all those typical shima players a stronger ship. Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #21 Posted September 8, 2018 1 minute ago, Saiyko said: They don't touch the ship because it is still so popular. Which I kind of understand, no need to give all those typical shima players a stronger ship. 1,0 or 1,5s faster reload would help a lot and it wouldn't be too strong Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #22 Posted September 8, 2018 5 minutes ago, Pikkozoikum said: 1,0 or 1,5s faster reload would help a lot and it wouldn't be too strong Since when is WG known to balance with a scalpel instead of a sledgehammer? 3 Share this post Link to post Share on other sites
ApolloF117 Players 230 posts 7,639 battles Report post #23 Posted September 8, 2018 now what is the problem, the battleship penetrated the destroyer and the fuse have activated and did a lot more damage than overpen? how long the yűgumo is? 120m? so you think, 120m made out of sections and steel and other modules not enough to arm the fuse of a 410mm shell? its a game, but guys please.... put some thinking into it, i think even wg can use this much logic Share this post Link to post Share on other sites
[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #24 Posted September 8, 2018 2 minutes ago, ApolloF117 said: now what is the problem, the battleship penetrated the destroyer and the fuse have activated and did a lot more damage than overpen? how long the yűgumo is? 120m? so you think, 120m made out of sections and steel and other modules not enough to arm the fuse of a 410mm shell? its a game, but guys please.... put some thinking into it, i think even wg can use this much logic By that logic, it's a torpedo, 300 to 700kg of explosives exploding in the water. Do you really think it should only be doing a 1/6th of a BB's HP in damage? Share this post Link to post Share on other sites
ApolloF117 Players 230 posts 7,639 battles Report post #25 Posted September 8, 2018 13 minutes ago, Exocet6951 said: By that logic, it's a torpedo, 300 to 700kg of explosives exploding in the water. Do you really think it should only be doing a 1/6th of a BB's HP in damage? ask scharnhorst how much torpedo did they needed to actually sink her, and by that logic, lets put rng on torps too because not every torp that hit the target exploded :) Share this post Link to post Share on other sites