[OMPG] Hauptbahnhof Beta Tester 1,198 posts 5,570 battles Report post #76 Posted April 16, 2015 You know what else doesn't feel historical? The fact that we have so many battleships and other capital class ships floating around yet so few destroyers. Why doesn't this "historical" issue bother you? For every one battleship game you should have to play 5 destroyer games! It does bother me. And my suggestion to solve it that I posted before was to give Destroyers and Cruisers re-spawns, so that the players that enjoy playing those ships can keep enjoying the game even if they need to play more aggressively and have more fragile ships. The other solution is of course to make Destroyer and Cruiser gameplay more rewarding and fun in general so more want to play them, and to solve the problem with the aim mod allowing Battleships to dominate so much. I think your idea to force players to play something they don't want is terrible... Share this post Link to post Share on other sites
Gryphonne Alpha Tester 130 posts 1,549 battles Report post #77 Posted April 17, 2015 - Scout planes will get increased patrolling range + they have some "interesting ideas to improve their value" If this is true then DDs at high tier will become even MORE useless, just like long range torpedo attacks. And if that is the case I will be stepping away from DD gameplay altogether until they fix that utterly broken crap. What is the point of playing something stealthy if the detection range becomes progressively worse and you get more and more chances of becoming spotted anyway. Share this post Link to post Share on other sites