[TF141] BabaYaga_oO [TF141] Players 8 posts 7,483 battles Report post #1976 Posted April 14, 2019 CV ruin all the experience....... Planes dont have inexhaustable fuel supplies. Thus able to perma spot. Planes need to be limited in range and flight duration with fuel gages. It's not possible that they can play the whole game without risking anything. i'm sorry that they dont realize that this type of ship is totally broken!!! leave cv from the game plsssss i had this hope for many years. cv aren't fun to play, cv dont fit at all the gameplay, cv have a god mode..........but most important thing, cv ruin the ingame experience of all other class(making the whole game less tactical and more confused) plssss do somethingXD 5 Share this post Link to post Share on other sites
[LUXX] Polackosaurus Beta Tester 20 posts 25,258 battles Report post #1977 Posted April 14, 2019 Slingshot drop by yuro... or how worthless your AA really is 3 Share this post Link to post Share on other sites
[MOKUM] OuweKnar [MOKUM] Beta Tester, Players, In AlfaTesters 49 posts 7,501 battles Report post #1978 Posted April 14, 2019 (edited) *edit* Edited April 15, 2019 by Carnivore81 Nonconstructive 1 1 Share this post Link to post Share on other sites
[T-N-T] Toivia Players 4,019 posts 23,883 battles Report post #1979 Posted April 14, 2019 3 hours ago, incM said: Slingshot drop by yuro... or how worthless your AA really is Huh... Remind me now, wasn't there by chance some talk about lowering the skill gap with the rework? I see that now a potato attacking an AA cruiser and a skilled CV pro will definitely have results close enough. Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #1980 Posted April 14, 2019 2 hours ago, Toivia said: Huh... Remind me now, wasn't there by chance some talk about lowering the skill gap with the rework? I see that now a potato attacking an AA cruiser and a skilled CV pro will definitely have results close enough. That would be the definition of what normal people think about skill gap... But skill gap for WG is one player having difference in WR between the classes So someone has 55% in DD/BB/CA, but 75% in CVs that would be skill gap for them. Now they say, that would have changed (which i think is clearly a lie) Share this post Link to post Share on other sites
[K2NGS] USNavy_12 Players 87 posts 30,460 battles Report post #1981 Posted April 14, 2019 So, premium CVs got rereleased, as if the game was not fucked up enough. I think I did not play a single game without CV today. The T7-9 games mostly had even four carriers in them. Relentless carriers, no matter how many planes you shoot down, they keep coming back 30 seconds later. The two games I played with my pink Myoko today (just a reminder: not the best AA cruiser) ended up like shown in the the pictures. You can try whatever you want: you just will die further or later. Can it really be the idea in a ship game, that four carriers are alive at the end of the game and all other ships are dead? Those games both were losses, but what does it matter? They were NO FUN at all, and that is the point. This CV rework is so messed up, it is unbelievable... 8 Share this post Link to post Share on other sites
[WONLY] Arrive_Alive Players 467 posts Report post #1982 Posted April 14, 2019 7 minutes ago, USNavy_12 said: So, premium CVs got rereleased, as if the game was not fucked up enough. I think I did not play a single game without CV today. The T7-9 games mostly had even four carriers in them. Relentless carriers, no matter how many planes you shoot down, they keep coming back 30 seconds later. The two games I played with my pink Myoko today (just a reminder: not the best AA cruiser) ended up like shown in the the pictures. You can try whatever you want: you just will die further or later. Can it really be the idea in a ship game, that four carriers are alive at the end of the game and all other ships are dead? Those games both were losses, but what does it matter? They were NO FUN at all, and that is the point. This CV rework is so messed up, it is unbelievable... That's why midtiers are pure cancer right now. Too many 2 CV games. If it actually happens to be a close game (not the usual stomp) it will eventually come down to carriers cleaning up the last surviving plebs in their surface ships. 3 Share this post Link to post Share on other sites
[NANY] Hundigo Players 330 posts Report post #1983 Posted April 14, 2019 WG never listen , neither in the past, neither now and neither in the future. I self never played WoT , but they had the same thing over there and WG continued doing their stuff anyway. . I had a long gamebrake. It's about 2-3 weeks I returned to the game. I play a few games and then I'm back off for several days. The game self is not intresting for me anymore. It's just boring. With the CV's, you can't play your ship anymore at his best. Constantly spotted and actually no way to avoid any CV attack on your ship. If you are Lucky you can avoid one attack, but the CV's can attack you 3 times, and they do, so the other 2 attacks do damage no matter what you do. For WG, it seems that the new CV update is a huge succes. Fine for them, it isn't a succes for the players in the other ships, but WG seems not to care about. So I don't care neither , no matter what they use to keep me logging in everyday. I simply ignore it and log in ones or two times a week and play most of the time 1 hour and then back of for a week :)) 2 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #1984 Posted April 15, 2019 6 hours ago, Hundigo said: WG never listen , neither in the past, neither now and neither in the future. I self never played WoT , but they had the same thing over there and WG continued doing their stuff anyway. . I had a long gamebrake. It's about 2-3 weeks I returned to the game. I play a few games and then I'm back off for several days. The game self is not intresting for me anymore. It's just boring. With the CV's, you can't play your ship anymore at his best. Constantly spotted and actually no way to avoid any CV attack on your ship. If you are Lucky you can avoid one attack, but the CV's can attack you 3 times, and they do, so the other 2 attacks do damage no matter what you do. For WG, it seems that the new CV update is a huge succes. Fine for them, it isn't a succes for the players in the other ships, but WG seems not to care about. So I don't care neither , no matter what they use to keep me logging in everyday. I simply ignore it and log in ones or two times a week and play most of the time 1 hour and then back of for a week :)) Same here. Compared to previous CV implementation I like the new one. But sadly the whole game has become worse. I am not boycotting the game or anything ... its just that the game play has become .... not boring, but unsatisfying. There are evenings when I don't even want to start the game ... I just find something else to do ... even if its "nothing". And it kinda feels bad, since I had invested so much time in the game... made good friends... but why force yourself playing if you doesn't make you happy right? Anyway ... I am curious what they will do with the game. I try to do at least 1 container per day for coal (in coop) ... I ignore everything else. 3 Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #1985 Posted April 15, 2019 All this rework up rendered more than half of my ships nearly useless. All DDs and squishy cruisers reliant on concealment and surprise attack are now heavily disadvantaged. AA and AA skills on AA cruisers are d RNG/no skill joke if you compare it to pre-rework state. Not because of alpha damage from CVs that went down (Midway HE bombers being exemption) but spotting and constant harassment abilities seem to be even worse now. Tried to play CVs and it is not much fun either. This was a big wake up final call by WG which ensured me in my decision to not to spend even single penny any more on this overpriced unfinished unbalanced product with a pathetic treatment of paying consumers. 2 Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #1986 Posted April 15, 2019 It seems that there are quite a number of people besides me, that see a problem with having two or more carriers on each team. A hard cap, with a maximum of one (1) carrier per team, would perhaps be a good thing? If nothing else, it would mean that one of the stated aims of the rework - namely, addressing the problem that a skilled carrier player used to be able to have a disproportionate influence on the game by being everywhere at once - would be fully realized. Since a "reworked" carrier player can't be at more than one place at a time, it is no longer possible for a single carrier player to dominate the game in the way the he or she used to. However, I would argue that it is still perfectly possible for two (or even three) carrier players to have this kind of disproportional influence on a battle, especially if they work well together. With this in mind, I believe that a hard cap of max one carrier per team would be good for the game in general. I don't feel that having a single carrier on the opposite team is any kind of a problem, not even when I'm in a destroyer. On the contrary, it can be a lot of fun having carriers in play. They do add an extra tactical element to the game, they help out with spotting - which can be very useful, especially if you're in a smoked-up destroyer - and they can pitch in quickly where they are needed. As long as there are no more than one per team, I quite like seeing carriers in the game. And if the one enemy carrier goes for me to the exclusion of all else, then fine - he'll be doing nothing at all anywhere else that way, and someone other than me is then free to take the cap that I might otherwise have contested. And to be fair, it's not been very often that I've found myself focused down in this manner anyway. However, such a "hard cap" solution would probably also mean a lot longer pre-battle queuing times for carrier players. If so, this would be a problem, since the game is meant to be fun and accessible for everyone. As ever, it's a question of balance. I'm not saying this is the best solution; I'm just tossing the idea onto the table. What do you think? 2 Share this post Link to post Share on other sites
[CN_] mcboernester Privateer 6,009 posts 14,314 battles Report post #1987 Posted April 15, 2019 20 hours ago, incM said: Slingshot drop by yuro... or how worthless your AA really is 5 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #1988 Posted April 15, 2019 41 minutes ago, Procrastes said: If nothing else, it would mean that one of the stated aims of the rework - namely, addressing the problem that a skilled carrier player used to be able to have a disproportionate influence on the game by being everywhere at once - would be fully realized. Ironically the vast majority of matches I've lost in CVs so far were due to getting a completely worthless CV teammate whereas both enemy CVs were at least halfway decent. So in my eyes limiting CVs to one per team would actually increase the potential influence of a skilled CV player as it eliminates one RNG factor that can soften or outright negate it. 1 Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #1989 Posted April 15, 2019 10 minutes ago, El2aZeR said: Ironically the vast majority of matches I've lost in CVs so far were due to getting a completely worthless CV teammate whereas both enemy CVs were at least halfway decent. So in my eyes limiting CVs to one per team would actually increase the potential influence of a skilled CV player as it eliminates one RNG factor that can soften or outright negate it. You mean, because a less skilled CV player on one team would leave the more skilled CV player on the other team free to wreak havoc with impunity? Well, maybe. But the amount of havoc a single CV player can possibly wreak, whether countered or not by his opponent, is more limited these days, as I see it. Even if one CV player goes afk at the start of the match, his lone opponent still can't be in more than one place at a time. Although I grant that with the engine power some of those planes can put out, this can be debated. Those Focke-Wulfs of the Graf Zeppelin in particular, seem to be fitted with some kind of prototype Werner von Braun warp drive...! Share this post Link to post Share on other sites
[KAKE] Uglesett Players 2,804 posts 6,795 battles Report post #1990 Posted April 15, 2019 This weekend I had one game with no CVs in it Please, WG, at least don't encourage people. Don't include event objectives that require people to play CVs. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #1991 Posted April 15, 2019 11 minutes ago, Procrastes said: Well, maybe. But the amount of havoc a single CV player can possibly wreak, whether countered or not by his opponent, is more limited these days, as I see it. It depends more or less on MM and the CV you play. If you get pre-rework levels of MM (which has actually happened to me quite a few times recently. Dunno why considering the concentration of CVs currently on the server) reworked CVs will actually wreck even harder than their predecessors. Being able to decide the match within 6 minutes or so via multiple kills isn't a rarity. To put this into perspective, within 6 minutes I would only be able to fly ~2 strikes in RTS CVs. In my eyes the only thing that the rework solved is the influence of AA divs - by allowing a sufficiently skilled CV to utterly demolish AA ships. Not sure if this can really be considered an improvement. 2 Share this post Link to post Share on other sites
Beaker71 Players 425 posts 15,235 battles Report post #1992 Posted April 15, 2019 Seem to be on an endless loop. 1. CV rework/add new CVs, -> 2. No fun -> 3. I stop playing -> 4. Try again after a while when the numbers of CVs have hopefully dropped, -> 5) Have fun again. Then return to step 1! Share this post Link to post Share on other sites
Asakka Players 850 posts Report post #1993 Posted April 15, 2019 44 minutes ago, Beaker71 said: Seem to be on an endless loop. 1. CV rework/add new CVs, -> 2. No fun -> 3. I stop playing -> 4. Try again after a while when the numbers of CVs have hopefully dropped, -> 5) Have fun again. Then return to step 1! Only for some people. For me they are fun 1 1 Share this post Link to post Share on other sites
[NANY] Hundigo Players 330 posts Report post #1994 Posted April 15, 2019 It shall never happen. The game became totally "annoying" with the CV update. It's not that the CV's are overpowered, it's just the way how they can 'dictate' the game and that you self as not CV player can't do anything against it. And that makes it totally "annoying" and "boring". No matter what you do, they simply hit you. And if that's with 'rockets' or 'bombers' or 'torpedoes', they Always hit you. And on top of that you lost totally your 'stealth' ability. And that makes it totally "annoying" that you loose intrest of playing the game at all. @ Asaka. I do understand you also. For you indeed it can be 'fun', because you can Always hit someone. And you are not alone, that's also probably the most reason why other players play them also with the result we have them in any game now and even more of one of them. 3 Share this post Link to post Share on other sites
[TMCB] Kamataron Players 247 posts 15,434 battles Report post #1995 Posted April 15, 2019 CV rework changed the game almost completly. Double CV should be only allowed for T4 carriers game and only when CV are middle tier (they can't play against T6 because of protected MM with is fine in that case). It's great that WG decided to remove double T10 CV matchmaking.. however the same should be done for T8 and T6 CV (however double T6 CV as bottom tier can be meaby considered as fine..) Worst problem is that double CV MM leads to increased number of AA cruisers - most of them are equipped with radar. Mixing few radar ships and double CV makes DD play a nightmare. In most such a games destroyers are on bottom of sea during first couple of minutes. Maybe cruisers should be balanced in other way.. hydro as separate slot and one other slot : radar or defensive AA I guess there can be other options/solutions for solving that problem.. 2 Share this post Link to post Share on other sites
[FUMP] PzAbteilung Players 448 posts 13,867 battles Report post #1996 Posted April 15, 2019 i was not a fan from old cv gameplay, i liked to play from time to time, a bunch of matches, but now its a completly [edited] play with them, boring as hell, and a gamplay that reminds me crap cheap cell phone videogames Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #1997 Posted April 15, 2019 "Just press P" Spoiler Share this post Link to post Share on other sites
[HU-SD] Prospect_b Players 2,655 posts 14,214 battles Report post #1998 Posted April 15, 2019 1 hour ago, El2aZeR said: "Just press P" You mean "press F"? 1 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #1999 Posted April 15, 2019 6 minutes ago, Saiyko said: You mean "press F"? Share this post Link to post Share on other sites
HussarKaz Players 316 posts 1,781 battles Report post #2000 Posted April 15, 2019 CV is love, CV is life :) 2 Share this post Link to post Share on other sites