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CV Rework Discussion

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3 minutes ago, El2aZeR said:

 

HVARs are too cumbersome to use. I recommend using TiTs instead. On Midway they often slap DDs just as hard while offering superior utility against anything with heavier armor.

If you do actually want to use the HVARs then downgrading to the F4Us is a viable option I've heard.

 

Midway DBs are still very good against most DDs indeed. They perform reliably against most of the thicc DDs I've found, it's only the slim ones such as Shima that can be troublesome to hit.

If available tho I tend to prefer TiTs over DBs when hunting DDs in Midway simply because RFs are faster and generally more reliable.

 

Fighters suddenly appearing has to do with line of sight and detection range. I found that fighters are actually extremely stealthy from the air and if there are obstacles between you and them you simply won't spot them at all.

 

Now on a completely different note:

  Reveal hidden contents

p6cznjF.png

 

afe.jpg

 

Ahh poor toineh botings.

 

Yeah i noticed you need at least 4km 4.5km preferably to realibly hit DD's which is kinda fine since most turn broadside but like you said they are bloody stiff to use, i guess i just stubbornly wanted to try and prove i could use them lol.

I Might try the downgrade, but i think ill try smoll tims as well.

 

Yeah i didn't really use DB's for dds on midway cus i thought they were bad but ended up detonating a Z-46 (lol) and killing a akatzuki that just smoked up recently so started using them more.

 

Oh not just fighters, but also enemy planes in general even in the open they will just freeze and then after i think 10-20secs will start moving again or jump to another location and some fighters will spawn (not always as extreme but i've noticed this occurs almost always at the start). I don't know if thats a client problem or a known bug or something.

 

Im guessing my problem is plane choice, target choice and not being close enough to repeatedly strike targets. My aim seems pretty good doe. Are tims good at knocking out BB AA mounts? Or are HVARS better for that?

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5 minutes ago, HassenderZerhacker said:

yes, it is the CV's fault because they are there.

no CVs, no team melting away under bombs and planes' torps.

frankly, when I see 2 or 3 carriers per team, I just feel like going AFK

 

No it's not the CV players fault, it's WG's game design fault.

2 CV games at low tiers is now the norm. Some ships, such as St Louis/Charleston just feel helpless as they get hit hard by all types of ordinance whilst the sailors try to throw a few rocks at them.

2 CV games where also quite common pre-rework at low tiers, but at least TB attacks could be dodged, there where CV fighters that could be useful and some surface ships would rip planes to shreds.

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7 minutes ago, CptBarney said:

Oh not just fighters, but also enemy planes in general even in the open they will just freeze and then after i think 10-20secs will start moving again or jump to another location and some fighters will spawn (not always as extreme but i've noticed this occurs almost always at the start). I don't know if thats a client problem or a known bug or something.

 

Could be lag, high ping or desync.

This happened pretty frequently in RTS when you had a bad connection, don't think I've ever seen it after the rework tho.

 

7 minutes ago, CptBarney said:

Are tims good at knocking out BB AA mounts? Or are HVARS better for that?

 

Well kinda depends. HVARs have a bigger spread and thus are more likely to hit more mounts, any mount that a TiT hits is guaranteed to go down tho due to the much higher damage. I would also assume TiTs have more splash damage but don't know for sure.

I'd say they're about equal in that capacity, but I wouldn't put too much value into it in the first place.

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7 minutes ago, El2aZeR said:

 

Could be lag or desync.

This happened pretty frequently in RTS when you had a bad connection, don't think I've ever seen it after the rework tho.

Ahh ok, might be my pc or something or sky having a fit.

 

Quote

 

Well kinda depends. HVARs have a bigger spread and thus are more likely to hit more mounts, any mount that a TiT hits is guaranteed to go down tho due to the much higher damage. I would also assume TiTs have more splash damage but don't know for sure.

I'd say they're about equal in that capacity, but I wouldn't put too much value into it in the first place.

Just noticed timmies have better fire chances didn't realise that thought they were equal in that regards.

 

Ill have to try out tims then, at least i won't be relegated to just db's and torp bombers. For bigger targets.

 

But then i also need to farm creds because i don't have all the module slots fitted lol.

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Yesterday i went on strike with full TB squad from BigE....3 planes descend on attack, no flak....puff...al squad deleted, all 9 planes.....any idea what happened? This did not happened to me...never.

I know when i [edited]up and hit flack....but there were no damn puffs of flak

Friesland got kill on them

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21 minutes ago, veslingr said:

Yesterday i went on strike with full TB squad from BigE....3 planes descend on attack, no flak....puff...al squad deleted, all 9 planes.....any idea what happened? This did not happened to me...never.

I know when i [edited]up and hit flack....but there were no damn puffs of flak

Friesland got kill on them

 

Sounds like invis flak + DFAA. That happens from time to time.

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2 minutes ago, El2aZeR said:

 

Sounds like invis flak + DFAA. That happens from time to time.

oh that thing still exist?....damn,....

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1 hour ago, HassenderZerhacker said:

 

yes, it is the CV's fault because they are there.

no CVs, no team melting away under bombs and planes' torps.

frankly, when I see 2 or 3 carriers per team, I just feel like going AFK

Thats ok, nobody is gonna notice anyway :Smile_hiding::Smile_trollface:

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6 hours ago, CptBarney said:

I wonder if el2azer thinks im ok as a cv player?

 

*starts sweating*.

that was brave. I approve :Smile_sceptic:

 

I mean, I was going to dm him about that after crossing the 1k randoms threshold, but still... :P

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10 hours ago, HassenderZerhacker said:

 

so... what can I do at tier 3 against tier 4 carriers?

I just come out of a battle with my Nassau vs. 2 Hoshos.

I was closing in on them late battle, but I ate 6 torps.

Not much except hide, and make it difficult for them to hit you.

AKA you are small and they are dumb (Ok you are in nassau, so not small -  you better hope they are VERY dumb).

 

10 hours ago, HassenderZerhacker said:

previous battle, I was with a fully upgraded Myogi vs 1 (!) Langley sitting in a corner played by a noob, because 80% of its torps were launched too close. It nearly killed me.

If you notice the torps do not go "active" (the triangle appears) very far away, next time he launches torps, steer into them.

You can see them coming, and if you can run them over before they are, they are deactivated.

But indeed he must have been a N00b. He'll be useless in T6 and lose credits like mad.

So likely that is why CVs in higher tiers are either very good or not really relevant.

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1 minute ago, LordTareq said:

Finally some buffs for such a weak carrier :Smile_trollface:

And just in time for the T10 ranked season finale :cat_cool:

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1 hour ago, BLUB__BLUB said:

But indeed he must have been a N00b. He'll be useless in T6 and lose credits like mad.

So likely that is why CVs in higher tiers are either very good or not really relevant.

yeah, but it doesn't really help. these things are totally broken at tier 4

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1 hour ago, mcboernester said:

20-11-_2019_19-08-46.jpg

 

Those are the old pre 0.8.0 values. Pretty Spicy.

 

Quick reminder

 

Damm from 39k to 61k, 22k per run if you get every torp on, plus any flooding thanks to the increased flooding.

 

now they just need to make the handling like miss hosho's and we are gud. :Smile_trollface:

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1 hour ago, CptBarney said:

now they just need to make the handling like miss hosho's and we are gud. :Smile_trollface:

Nah we are all good :Smile_trollface:

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35 minutes ago, CptBarney said:

Damm from 39k to 61k, 22k per run if you get every torp on, plus any flooding thanks to the increased flooding.

 

now they just need to make the handling like miss hosho's and we are gud. :Smile_trollface:

Yeah the "good old times"  (nearly 11 Months ago already, times flies) 

20-11-_2019_21-31-31.jpg

 

The funny thing here is: Ppl where already defending the rework at that Point, cause 5min witherer with 140k is totally balanced and ofc those are bots since real players would play muuuuch better :Smile_trollface:

Though i would really wish that the heal would go back on Dive Bombers.

 

 

 

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2 hours ago, HassenderZerhacker said:

yeah, but it doesn't really help. these things are totally broken at tier 4

Agreed. 1/12th chance he kills you, x3. Because he cabn kill at least 3 per match.

And then x how many CVs you have. 

 

I tried Hermes to see if it was still the same *(it was, no buffs) and it wasn't even funny. 

When I grinded it i usually we had 1 CV, now we had 3 per side. Argh. 

It's also very bad even if you are in a CV. It is almost co-op farming.

He who is the fastest gets the most food, or something. 

 

cdn1.theodysseyonline.com&s=349&h=e9ea0d

 

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11 hours ago, Armorin said:

 

No it's not the CV players fault, it's WG's game design fault.

2 CV games at low tiers is now the norm. Some ships, such as St Louis/Charleston just feel helpless as they get hit hard by all types of ordinance whilst the sailors try to throw a few rocks at them.

2 CV games where also quite common pre-rework at low tiers, but at least TB attacks could be dodged, there where CV fighters that could be useful and some surface ships would rip planes to shreds.

 

and add to that: pre-reeework CVs managed to run out of planes... so you needed at least some skill for picking the right targets and avoiding the enemy CV's planes to be able to fight until the end of the battle...

Now it's just: start planes, drop load, drop another load, drop load, then press F - redo from start... And if your favourite planes aren't all ready, just send out a squad with a different payload...

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"Just dodge"

20-11-_2019_22-59-16.jpg

 

ah mmm wait you cant dodge ark royal dbs since the clusterspread is so thin im always getting hit :pepega:  striking me the whole effin game, and not only that, the last strike planes came in roughly 2,5minutes after he was already dead cause balance comrade. he ignored our bb capping C 13km away from him and fighting his last bb just to strike me on the other side of the map .

 

Yeah, he lost because of it. No, i had no fun at all. Yes, i still killed stuff cause i know what im doing...

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On 11/18/2019 at 7:46 PM, Gudgeon said:

 

This thread is for people to express a dislike of a certain class that is breaking the chance of interesting play for all other classes.

 

Please can you tell me why CV's have not been present in the 'Kings of the Sea tournament' this year? There must be a reason...... really struggling to work why.......

With me it's not dislike, so much as disappointment. I play the class for historical reasons, so I'll stick with them for as long as they're in the game, but the rework is just such a letdown. I really enjoyed it as a class that tickled my brain, now it's just a damage farm simulator at the higher levels of play.

 

As fopr why they're not in Kings of the Sea at the moment, easy. They're broken and boring to watch.

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Now if only they would revert the HVAR nerfs as well and we'd pretty much be back to this:

 

 

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13 hours ago, veslingr said:

oh that thing still exist?....damn,....

Yes, it happens since there is a lag between the server and the client no matter how fast the connection is. 

It's about rendering fast enough, on client side for it to appear.

Happens to me from time to time.

 

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3 hours ago, mcboernester said:

the last strike planes came in roughly 2,5minutes after he was already dead cause balance comrade

 

ThOsE aRe OnLy HiS lAsT sHeLlS iN tHe AiR !!!

:cap_fainting:

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