veslingr Players 2,975 posts 477 battles Report post #11576 Posted November 5, 2019 3 minutes ago, mtm78 said: Radar denies a lot, like DFAA did. But both could be baited. That's the only reason radar doesn't outreight deny, it has a cooldown like DFAA has. Changing DFAA into being worthless ( just a 'tool' in the attrition war.... yeah, fun... ) was one of the worst aspects off REEwork. radar would be simmilar if he would do something to weapons...reduce dmg, or increase spread of torpedos...as it does nothing simmilar it is not that simmilar to DEFF AAA which main problem was "panic" which in most reduced dmg by 90%+. lets agree we do not agree here....i am against I WIN BUTTONS which deff aaa was...no matter how good CV player was he was defeted with 1 button 1 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #11577 Posted November 5, 2019 Just now, veslingr said: radar would be simmilar if he would do something to weapons...reduce dmg, or increase spread of torpedos...as it does nothing simmilar it is not that simmilar to DEFF AAA which main problem was "panic" which in most reduced dmg by 90%+. lets agree we do not agree here....i am against I WIN BUTTONS which deff aaa was...no matter how good CV player was he was defeted with 1 button Radar nullifies stealth, so infact in increases damage taken by 100% ( you'd have none if you weren't visible ). Anyway, main argument is that both have cooldown, and known range. What was bad was stealth AA, AA ranges going over AA detection ranges. That was unfair to CV players but overall DFAA causing panic was not unlike radar mechanics, and didn't require a total removal. Not 100% sure how a panic effect should work with the really small but numerous strikes we have now, it would probably be a lot harder to implement compared with previous high alpha strike. 2 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #11578 Posted November 5, 2019 1 minute ago, mtm78 said: Yup another teamwork aspect deemed to harsh for the playerbase, sad to see but undeniably true. Yeah, apprently CV's might (big might) be still being worked on either in terms of moar prems and also moar cv lines but don't hold your breath lol. Also pizza cruiser got released and they are very questionable atm and crysantos basically had to argue against several forumites lol which might still be on going. 1 minute ago, mtm78 said: Meh compared to some game changes since alpha, the new forums are actually growing on me more World of danks forum is still pretty much the same, although obviously 'community' and that khan guy can no longer farm negreps lol. Something yoshi tried to do a few days ago peeing a lot of peeps off in the process. Share this post Link to post Share on other sites
[WG] MrConway WG Staff, Alpha Tester 3,411 posts 4,389 battles Report post #11579 Posted November 5, 2019 23 hours ago, Arturius_2 said: @MrConway When can we expect the CVs to be removed? Or you simply does not care? I understand that you needed to put loosers from WOWP somwhere to work but why to WOWS? If you cannot remove that crap , give us at least ability to leave game with CV without any repercusions. After all it does not matter anyway It seems that even though we are on page 472, I still need to reiterate that CVs will not be removed. CVs in the current state are mostly fine and should be OK once we figure out how to nerf @El2aZeR specifically. 4 13 3 Share this post Link to post Share on other sites
Trawn91 Players 56 posts 2,843 battles Report post #11580 Posted November 5, 2019 11 minutes ago, MrConway said: It seems that even though we are on page 472, I still need to reiterate that CVs will not be removed. CVs in the current state are mostly fine and should be OK once we figure out how to nerf @El2aZeR specifically. Thumbs up for the first sentence. Thumb up and question for the second one (no, not the Elazer part, that´s crystal clear ). Since the CVs are fine, can we expect any new premium CVs coming? (money, doubloons, coal, steel, freexp, I dont care for the currency) ? 2 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #11581 Posted November 5, 2019 15 minutes ago, MrConway said: It seems that even though we are on page 472, I still need to reiterate that CVs will not be removed. CVs in the current state are mostly fine and should be OK once we figure out how to nerf @El2aZeR specifically. Hopefully you can nerf el2azer in patch 0.9.0 when you finally get added as 21 pt captain. (although would be cool having the wg staff as captains anyways, dunno if you would find that werid lol). Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #11582 Posted November 5, 2019 23 minutes ago, MrConway said: It seems that even though we are on page 472, I still need to reiterate that CVs will not be removed. CVs in the current state are mostly fine and should be OK once we figure out how to nerf @El2aZeR specifically. Good statement and I am impressed that you even answer this (beyond weird) request. But anyway +1 2 1 1 1 Share this post Link to post Share on other sites
Skurfa Beta Tester 809 posts Report post #11583 Posted November 5, 2019 1 hour ago, CptBarney said: (although would be cool having the wg staff as captains anyways, dunno if you would find that werid lol). Not a good plan, we'd end up having too many examples of people getting sunk on purpose to "drown" the particular staff member.... On the other hand, if we can let off steam and frustration on WG staff ingame, maybe the forums would be more civil? 1 2 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #11584 Posted November 5, 2019 2 minutes ago, Skurfa said: Not a good plan, we'd end up having too many examples of people getting sunk on purpose to "drown" the particular staff member.... On the other hand, if we can let off steam and frustration on WG staff ingame, maybe the forums would be more civil? Maybe you get prizes if you can manage to sink on the enemy team? and perma ban if you tk them on friendly team? or get teleported to an alternate version of the game where every russian ship is 5x better and every other ships 2-5 times worse 2 Share this post Link to post Share on other sites
[LUXX] thisismalacoda Players 595 posts Report post #11585 Posted November 5, 2019 Vor 12 Minuten, CptBarney sagte: ... get teleported to an alternate version of the game where every russian ship is 5x better and every other ships 2-5 times worse Some people contest, this already happened and is the explanation for balancing witnessed in our - also known as the darkest - timeline... 4 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #11586 Posted November 5, 2019 6 hours ago, MrConway said: CVs in the current state are mostly fine and should be OK once we figure out how to nerf @El2aZeR specifically. Well, I see you've apparently already tried putting the worst players in this game all on my team. Doesn't seem to be working thanks to your implementation of the rework tho. Don't blame me, blame the system. 6 8 Share this post Link to post Share on other sites
[THROW] Takru Supertester, Players, Sailing Hamster, Privateer 3,851 posts 23,963 battles Report post #11587 Posted November 5, 2019 2 minutes ago, El2aZeR said: Well, I see you've already tried putting the worst players in this game all on my team. Doesn't seem to be working thanks to your implementation of the rework tho. Don't blame me, blame the system. Have to agree here. There are so many flaws and cracks in the rework, you'd need another fairly big overhaul to get the current system working in a way that isn't only satisfying for WG but also for players. Maybe. Maybe even that will turn out not to be enough. 6 Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #11588 Posted November 5, 2019 3 hours ago, MrConway said: CVs in the current state are mostly fine I'd be interested to know what "mostly fine" means. Does it only mean that you're happy with the damage they inflict on others or are you looking at other factors such as survival rates, survival time and the wider effects on the overall game experience (subjective as that may be). All I see is a class that ruins that game experience for everybody else and offers nothing back in return and for me that's mostly not fine. 6 Share this post Link to post Share on other sites
gslick Players 105 posts Report post #11589 Posted November 5, 2019 3 hours ago, MrConway said: It seems that even though we are on page 472, I still need to reiterate that CVs will not be removed. CVs in the current state are mostly fine and should be OK once we figure out how to nerf @El2aZeR specifically. We are on page 472, because CVs are NOT FINE. 7 minutes ago, Capra76 said: All I see is a class that ruins that game experience for everybody else and offers nothing back in return and for me that's mostly not fine. Exactly, when I get dropped into a game with CVs, even if both are AFK it feels like a horrible experience and a waste of time. 5 1 Share this post Link to post Share on other sites
Arturius_2 Players 86 posts 14,246 battles Report post #11590 Posted November 5, 2019 @MrConway Funny :) But since apparently we are "plebs" that does not understand how to dodge. Can we get some instructions? Like for example organize a battle in training room with CV (12 vs. 12). @El2aZeR can be at enemy team and you show us how to mitigate the CV in DD. You can do this as tutorial for noobs like me (trust me i would watch whole thing and would be making notes) you can even try to do that on more levels: 101 - how to avoid CV strikes in t4 (Dreadnought vs Hosho) 102 - how not be spotted in cruiser by CV and so on ... BTW. it is like 11 months of CV rework and i have not seen a single YouTube Video on that topic .... strange isn't it? 3 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #11591 Posted November 5, 2019 4 minutes ago, Arturius_2 said: BTW. it is like 11 months of CV rework and i have not seen a single YouTube Video on that topic .... strange isn't it? That is because such options do not exist. I can't show you something that is fundamentally impossible. Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #11592 Posted November 5, 2019 4 hours ago, MrConway said: CVs in the current state are mostly fine So that a light cruiser has virtually no chance to kill a CV is "mostly fine"? the 5 second fire is a complete joke. Who came up with that anyway? Or you want me to send a voice record of how "fun and engaged" I was in my Benson, when I was left 1vs1 with a CV with 2 mins on the clock and while I was getting close to him, one rocket strike took out my torpedo tubes? both? permanently? This is basically saying Just sayin. There is losing and then there is gettin in up ya u-know-what because the game mechanics are 100% in favour of the other class. 2 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #11593 Posted November 5, 2019 4 minutes ago, ForlornSailor said: Just sayin. There is losing and then there is gettin in up ya u-know-what because the game mechanics are 100% in favour of the other class. Actually... it means your team lost EVERY ship, even the CV, except YOU. It also means the CV on the other side survived everything... except you. IMO that means your team lost... badly so, too. I agree it's not fair putting your poor Clubson against a CV... (but I've been in the same thing, actually then I had a Leander or something... and the reds had a fat full health backborder spamming BB). Share this post Link to post Share on other sites
[4_0_4] Zemeritt Players 9,337 posts 16,217 battles Report post #11594 Posted November 5, 2019 4 hours ago, MrConway said: CVs in the current state are mostly fine and should be OK So, 2,3% HT CV players are fine? AA builds being utterly useless is fine too? Def-AA being useless is fine too? 7 Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #11595 Posted November 5, 2019 1 minute ago, Zemeritt said: So, 2,3% HT CV players are fine? AA builds being utterly useless is fine too? Def-AA being useless is fine too? I get the feeling that "mostly fine" is about to become the new "fun and engaging". 1 4 Share this post Link to post Share on other sites
Arturius_2 Players 86 posts 14,246 battles Report post #11596 Posted November 5, 2019 BTW just had a game in Alsace vs Enterprise What a fun ... I did not know that CVs are immune to citadels ... i got him at 6km and yet my AP was not able to do anything .... Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #11597 Posted November 5, 2019 4 minutes ago, Arturius_2 said: I did not know that CVs are immune to citadels ... They aren’t Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #11598 Posted November 5, 2019 17 minutes ago, Arturius_2 said: i got him at 6km and yet my AP was not able to do anything .... Enterprise citadel is deep below the waterline and protected by spaced armor. By getting close you're preventing yourself from reliably scoring citadel hits. Share this post Link to post Share on other sites
[RJCTS] Boris_MNE Players 1,568 posts 10,303 battles Report post #11599 Posted November 5, 2019 Spoiler Very this page full of old sharks. From Conway to El to MTM???? I must participate. I hope life serve y'all good (I gratuated and got much more, with chance to work in port BTW!) CVs still aint settled? ehhh 1 Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,175 battles Report post #11600 Posted November 6, 2019 6 hours ago, El2aZeR said: Well, I see you've apparently already tried putting the worst players in this game all on my team. Doesn't seem to be working thanks to your implementation of the rework tho. Don't blame me, blame the system. Well this means you need to carry the team all the time - more battles like this - more focus and stress. Which will lead making you psychically more tired - you'll play less because of that. Justin accomplished Nah, just joking, you can carry on teams all day long. Share this post Link to post Share on other sites