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CV Rework Discussion

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4 minutes ago, CptBarney said:

And several other ships are more popular than haku?

 

Again what is the point of this? Haku is barely more popular than the Daring and the Daring is more popular than the Audacity.

 

Already a few of the newer ships have more battles played compared to CV's. I also only get around 1 CV every 4-8 games if im unlucky (sometimes going without after 10 games).

 

And the other newer ships (less than a month old) are already starting to play catch up. The NTC ships won't accumilate a huge amount of battles, since regrinding lines is a pain too be honest.

 

CV's aren't that popular no matter how you try to spin it. If wargaming buffs them again then you will see a surge in popularity again.

 

Tier 4 are popular because miss hosho is soo bloody easy to play with, even against tier 5 ships.

 

Also colbert is the only cruiser there with a low number of games, mainly due to the insane requirements just to get it, the other cruisers have considerably more.

pls read topic, this is stoopid, i need to explain to you what i did tell the other guy, while you do not wanna read the whole flaw of discussion.

 

Lets go again

 

CV - are in middle of table in all relevant statistical date on TX, they do not dominate single column

CV - are very low played and as suck do not disturb many games on TX becasue of games with CV is not that high

BBS - basicly dominate every single stat column. 1. 2. 3. 4. 6. in DMG department, most played class....and so on...conclusion that BBs is prefered choice of most players and is class that is easiest to play that yields best resaults.

STEEL/COAL/FREE EXP and so on ships have mmore players than CV player so we can not say Stalingrad/Smolensk is not essential part of the game becasue it is not exp ship, while numbers shows that those kind of premiums are now essential parts of the game that have more inflence on game tha nlets say CVs.

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1 minute ago, mcboernester said:

try the flash version, its easier. had some trouble when exporting to excel

 

http://maplesyrup.sweet.coocan.jp/wows/ranking/ShipAvgList/ShipAvgList.html

 

02-10-_2019_10-04-20.png

flash is not working for me :(

My date is last 2 months, thats why i have larger sample...but nothing big changed.

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41 minutes ago, veslingr said:

CV - are very low played and as suck do not disturb many games on TX becasue of games with CV is not that high

 

Come play mid tiers, you know, where new players have to grind through.. 

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6 minutes ago, AdrianTheImmortal said:

So fun, much wow.

 

I don't think this was played right before you posted it, it looks like it was played very early morning right after server restart ( with almost no players online ).

 

I have played quite some games in ships which could meet the current Hosho spam, and I've been in a 3 CV per team match I think twice both times right after a server restart. Maybe you were just unlucky, but looking at the team rosters you don't have full teams and thus this game is likely from a time when there were very few players online. 

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9 minutes ago, mtm78 said:

 

I don't think this was played right before you posted it, it looks like it was played very early morning right after server restart ( with almost no players online ).

 

I was playing it as I was posting it. And yes, tier 3-5 is absolutely filled with Hosho's and CVs. What i was showing is *NOT* an exception. It's the EU server, with the time now in the whole EU being between 11am and 2pm.

 

LE: I was in the queue for about 2mins or so.

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23 minutes ago, AdrianTheImmortal said:

What i was showing is *NOT* an exception.

 

If you say so. Doubt about the rest btw, as I just checked my tier 4 queue in game and it doesn't look like it has so few players it could form matches like yours. 

 

edit: scratch that doubt, my queue just showed 20 CV's vs 4 BB's 2 CA and 5 DD's. 

 

That's horrible. Sorry man for the doubt, I never seen it so bad this late in the morning. 

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[PEZ]
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The sealclubbing and statpadding thats going down there is just beyond belief...

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I guess I should be happy I don't have any 'grinds' left there atm. But for a new player, if this is their first 'experience' with the game, jezus :Smile_facepalm:

 

edit: screw that, let's play a Texas game.. 

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2 minutes ago, mtm78 said:

I guess I should be happy I don't have any 'grinds' left there atm. But for a new player, if this is their first 'experience' with the game, jezus :Smile_facepalm:

Yep, I recently passed the swamps while regrounding the german tree for RC, oh boy... And I am not exatcly a novice and am quite accustomed to suffering...

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1 hour ago, mtm78 said:

 

Come play mid tiers, you know, where new players have to grind through.. 

Yes i know, better said i heard.....reseting line did not help in this also...new players meeting guys with experience and 19 points captains....

 

but, for me, i am not claiming it is right, i care only for balance fot t7 and up......

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11 minutes ago, veslingr said:

but, for me, i am not claiming it is right, i care only for balance fot t7 and up......

 

Even if you don't play the lower tiers yourself, you have to accept that new player experience is leading in long term viability of the game. 

 

Sadly my Texas only met two carriers which both ignored me ( I only have plane kills because my DD's were smart enough to drag planes my way ). Also full teams, and battle lasted whopping 8m 57s... 

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10 minutes ago, mtm78 said:

 

Even if you don't play the lower tiers yourself, you have to accept that new player experience is leading in long term viability of the game. 

 

Sadly my Texas only met two carriers which both ignored me ( I only have plane kills because my DD's were smart enough to drag planes my way ). Also full teams, and battle lasted whopping 8m 57s... 

jeah i know. Luckily every new line you can open from higher tier so i do not need to drag on lower tiers, which i do not like from first time i played this game....it has nothing to do with higher tiers (where play is also bad) on lower tiers it is WOT style opf play....press W 2 times and fire away....everiting ends as you pointed under 10 minutes.....irritating....no satisfaction in win or lose game.

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The steam rolls are not tied to lower tiers, I had a lot of long fun games there in the past. And they happen in high tiers as well, even quicker sometimes.

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1 hour ago, Allied_Winter said:

How long have you been in queue?

1 hour ago, mtm78 said:

I don't think this was played right before you posted it, it looks like it was played very early morning right after server restart ( with almost no players online ).

 

If you're a new player teams are reduced in size to coop/ranked level.

New player codes also includes a free T4 CV. Not surprised at all that new player queue is flooded with them.

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6 minutes ago, El2aZeR said:

If you're a new player teams are reduced in size to coop/ranked level.

Only as long as you're in puppy protected MM (which is afaik only below a certain account level and/or below T5 - unless the new player is in a division). Which should keep the player from "the worst" clubbers.

 

7 minutes ago, El2aZeR said:

New player codes also includes a free T4 CV

WUT? Ok, didn't know that. Thanks.

 

But that means that at least the average T4 CV stats won't be that high anymore. :Smile_trollface:

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53 minutes ago, mtm78 said:

That's horrible. Sorry man for the doubt, I never seen it so bad this late in the morning. 

 

It is consistently 15-20 CVs throughout the day and the other classes combined barely manage to even make up the same amount. Yet sometimes the MM freaks out and things like this happen:

 

Spoiler

ships.thumb.png.09955c9da4356067032de95ebb5b5cc7.png

 

No idea what is going on there, it was basically prime time.

 

Guilty of playing Langley.

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11 minutes ago, Nov_A said:

 

 

It is consistently 15-20 CVs throughout the day and the other classes combined barely manage to even make up the same amount. Yet sometimes the MM freaks out and things like this happen:

 

  Hide contents

ships.thumb.png.09955c9da4356067032de95ebb5b5cc7.png

 

No idea what is going on there, it was basically prime time.

 

Guilty of playing Langley.

 

It happens when too many of the CVs reach the 5 Minute Limit.

The MM then Basicly Creates a Bunch of Matches where there is 3 CVs and maybe 2 or 3 other Ships per Team. (The MM takes whatever it can Distribute and throws it in)

Basicly Clearing out all the CVs that got Stuck in Queue with longer Waiting Times than the Matchmaker Deems Acceptable.

 

Had such Matches a few Times in the Past.

Its Hilarious when you got 6 Players per Team 3 of which are CVs.

 

I think they Should Implement CV Only Matches.

Just let the CVs have 12 on 12 Matches Bombing each other without Pestering the other Classes.

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What's bothered me so far about carriers and something I think can be easily righted. A forumite suggested to me the best way to understand and counter a carrier is to play one myself, so I did, the Hosho or whatever it's called.

 

1. No spotting aircraft. It's just too fast, too inhabiting to the flow and development of a battle and imo also too cheap for a player that is risking nothing for performing this role. A destroyer spots, he risks a lot, he is frontline and as soon as he gets spotted he is in trouble. With a carrier, you spot, your aircraft gets spotted and from a carriers point of view, why care, I lose some airplanes, cry every time and just launch more.

 

From what I see, this carrier spotting ability, these annoying fast little mosquitoes buzzing down the map immediately at the start of the battle keeps BB from pressing towards where they WERE going and instead they just end up running for the nearest redline island or cover. It also kicks a destroyers efforts in the balls which is a the most vulnerable and frontline class in the game, a class that generally is supposed to perform the role of spotting and is therefore the most frontline and least affording of getting cheaply spotted by carriers. Imho a lot of this common negative and camping gameplay we encounter can be attributed to aircraft spotting targets. Just limit aircraft to 1km spotting and let the spotting roles be performed by ships.

 

2. Cooldown times are clearly not big enough. There is a cooldown with each type of aircraft but clearly it's not enough. I could attack with my torpe planes, lose them, send up some more, rinse and repeat and the cooldown time pretty much tied in with the run time it took to fly to the target, perform a couple of attacks and die.

 

The solution to this is to extend greatly the cooldown periods of each aircraft class. That way, I go and attack with torpedoes, I won't be able to again once they're destroyed for a while and instead will have to chose another class of aircraft to attack with. I think this would be a great move and would also force a carrier player to think a lot more, and not just full idiot mode, to have to actually consider if a target is worth torping at that moment since they'll most likely lose the aircraft as usual but can no longer just send up another squadron immediately. It would also force the use of the other types of aircraft which actually turned out to be rather fun and interesting too with very different styles of attack which were just as and in some cases, more devastating to a ship than torps were i.e. rockets vs a lightly armored ships super structures

 

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2 minutes ago, Sir_Sinksalot said:

That way, I go and attack with torpedoes, I won't be able to again once they're destroyed for a while and instead will have to chose another class of aircraft to attack with. I think this would be a great move and would also force a carrier player to think a lot more, and not just full idiot mode, to have to actually consider if a target is worth torping at that moment since they'll most likely lose the aircraft as usual but can no longer just send up another squadron immediately. It would also force the use of the other types of aircraft which actually turned out to be rather fun and interesting too with very different styles of attack which were just as and in some cases, more devastating to a ship than torps were i.e. rockets vs a lightly armored ships super structures

 

This sounds nice, but it would be hard I recon for new CV players and as such, WG will not want to burden them to much with proper target selection and prioritization with taking into account 'expendable' planes. Unlike destroyers btw, which are expectted to a> scout b> cap c> gunbote other DD's d> torp other DD's e> torp everything else f> gunbote everything else. Those can easilly be tasked with chasing circles painted on the ocean as well. 

 

31 minutes ago, El2aZeR said:

If you're a new player teams are reduced in size to coop/ranked level.

 

I did not think this applied to the poster as he has 700+ battles. I was thinking there were to many CV's in queue and he just got dragged into whatever MM could throw together to clean out the CV's asap. 

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25 minutes ago, Sir_Sinksalot said:

2. Cooldown times are clearly not big enough. There is a cooldown with each type of aircraft but clearly it's not enough. I could attack with my torpe planes, lose them, send up some more, rinse and repeat and the cooldown time pretty much tied in with the run time it took to fly to the target, perform a couple of attacks and die.

That's more of a Houshou issue than a general CV issue. Go play something like a Furious, lose all your torp bombers and watch how long it takes to get them back. And if you don't lose all your planes, so they return to the CV, aircraft restoration time is a pointless thing.

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1 hour ago, El2aZeR said:

New player codes also includes a free T4 CV.

Except code is for Langley, not Hosho:cap_book:

dunno if WG released new one

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