[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #9601 Posted September 16, 2019 10 minutes ago, L0V3_and_PE4CE said: I call it now. Russian CV line will have 12km ship radar. Playstyle? Park near cap behind island and pop radar, demolish DD with rockets. No, too risky, radar will be mounted on the aircraft. Edit, rework ended in a massive success. Popularity skyrocketed. No one wants to play anything else then CVs now at low tiers. Share this post Link to post Share on other sites
[DIECV] LoveYouTooBuddy Players 198 posts 8,488 battles Report post #9602 Posted September 16, 2019 Hello. I have a question. (I reread it before posting, but it still sounds a bit strange, I'm just not sure how to write it in English.) How do you know when the CV rework is done? I mean what is the wanted end result? Do WG have end game goal for it written somewhere? Is it that, at the end of the final balancing CV patch, there will be no more need for restriction to the CV matchmaking? You will be able to have up to 12 CVs per team, without strictly same number of CVs and tiers per team and it will not affect the gameplay negatively too much if so? Or is the wanted end result what we have now, with max one or two mirrored CVs and just the ship's AA and CV's strike numbers changed? EDIT: Hey I had a silly thought of an idea just now! How about you give manual control of the CV secondary guns to the player. And remove the manual control of the planes? That way the CV will play like regular ship and the AI AA will automatically fight with the AI planes! The attack will be the same kind of engaging like the defense to it is now. Maybe give the CV one or two or four buttons to press to decide if the AI planes will go attack to the north east south or west or smt... 1 1 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #9603 Posted September 16, 2019 2 hours ago, DariusJacek said: No, too risky, radar will be mounted on the aircraft. Edit, rework ended in a massive success. Popularity skyrocketed. No one wants to play anything else then CVs now at low tiers. Yeah annoyingly high amount of air pest around today, out of some 15 matches I played i think 2 were without cvs... 1 Share this post Link to post Share on other sites
MAD_3R_Marauder Beta Tester 296 posts 3,892 battles Report post #9604 Posted September 16, 2019 1 hour ago, LoveYouTooBuddy said: Hello. I have a question. (I reread it before posting, but it still sounds a bit strange, I'm just not sure how to write it in English.) How do you know when the CV rework is done? I mean what is the wanted end result? Do WG have end game goal for it written somewhere? Is it that, at the end of the final balancing CV patch, there will be no more need for restriction to the CV matchmaking? You will be able to have up to 12 CVs per team, without strictly same number of CVs and tiers per team and it will not affect the gameplay negatively too much if so? Or is the wanted end result what we have now, with max one or two mirrored CVs and just the ship's AA and CV's strike numbers changed? EDIT: Hey I had a silly thought of an idea just now! How about you give manual control of the CV secondary guns to the player. And remove the manual control of the planes? That way the CV will play like regular ship and the AI AA will automatically fight with the AI planes! The attack will be the same kind of engaging like the defense to it is now. Maybe give the CV one or two or four buttons to press to decide if the AI planes will go attack to the north east south or west or smt... We'll probably never get an answer to that one. I remember a "Yes Prime Minister" episode, where a guy made the suggestion that any civil service department would have to deliver a document, stating the goal and measures of success/failure of a project, before said project could get the go-ahead and Permanent Secretary Humphry Appleby was going ape-s**t, stating that this would be the end of the civil service. I feel like this is a similar case 1 Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,182 battles Report post #9605 Posted September 16, 2019 5 hours ago, Sunleader said: Well then. Leaving the Wild Speculations aside. Could we Maybe get some Confirmation on WGs Position on CV Balancing ? I mean its Obvious that barely anyone here Considers CVs to be Balanced. But just because a Patch went by without WG doing anything to Balance CVs does not Forcibly mean they consider them Balanced or that there wont be any new Balancing done in the next Patch. So if @MrConway or @Crysantos would be so nice to Give us some Feedback on what WGs Position on the CVs right now is and if WG considers the Current Situation to be Satisfying that would Help alot. Thanks in Advance. I think they aren't gonna change much. They added the AA defence expert achievement. That's all. Share this post Link to post Share on other sites
[DIOR] artic_99 Players 651 posts 63 battles Report post #9606 Posted September 16, 2019 Vor 4 Minuten, MacArthur92 sagte: I think they aren't gonna change much. They added the AA defence expert achievement. That's all. Still T4 needs nerfs.... Aswell as some cvs needs buff (especially T8 British zeppi and saipan.) enterprise and kaga should be nerfed (well never going to happen.) aa is now harsh to newbies but barley touches pros... It can stay that way but it can be very frustrating if one plays vs a great cv player.. But that's okay in my opionion.better than noobproofed aa in 8.6 :P a middle way would have been great tho. But never going to happen. 1 Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,182 battles Report post #9607 Posted September 16, 2019 1 minute ago, artic_99 said: Still T4 needs nerfs.... Aswell as some cvs needs buff (especially T8 British zeppi and saipan.) enterprise and kaga should be nerfed (well never going to happen.) aa is now harsh to newbies but barley touches pros... It can stay that way but it can be very frustrating if one plays vs a great cv player.. But that's okay in my opionion.better than noobproofed aa in 8.6 :P a middle way would have been great tho. But never going to happen. Yep. Hosho and Langley need torp dmg nerf . And it should be 2 attacks per squad not 3. Share this post Link to post Share on other sites
[DIOR] artic_99 Players 651 posts 63 battles Report post #9608 Posted September 16, 2019 Vor 9 Minuten, MacArthur92 sagte: Yep. Hosho and Langley need torp dmg nerf . And it should be 2 attacks per squad not 3. Also a cap on one cv per game and pls only 3 dd's per game...and maybe 4 bbs? :P Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #9609 Posted September 16, 2019 The biggest problem with the carriers is still that they are unfun to play 'against' and unfun to play themselves, unless you're able to everyone else. That's a special kind of 'fun'. I still can not comprehend why WG seems hellbend on making this obnoxious class popular 4 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #9610 Posted September 16, 2019 4 minutes ago, Europizza said: The biggest problem with the carriers is still that they are unfun to play 'against' and unfun to play themselves, unless you're able to everyone else. That's a special kind of 'fun'. I still can not comprehend why WG seems hellbend on making this obnoxious class popular Well, WG have almost a pedigree now when it comes to balancing things in their games. Instead nerfing what needs nerfing, they nerf everything around to make it as unfun as possible. After all, when no one plays then spreadsheet shows stats decline Then there is conflict with CV REEEwork goal of making carriers more popular to shove more premiums into the store Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,182 battles Report post #9611 Posted September 16, 2019 35 minutes ago, Europizza said: The biggest problem with the carriers is still that they are unfun to play 'against' and unfun to play themselves, unless you're able to everyone else. That's a special kind of 'fun'. I still can not comprehend why WG seems hellbend on making this obnoxious class popular More popular than now? You wanna get people ultra mad? They just pray not to get into CV game. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #9612 Posted September 17, 2019 Does it really matter anymore? Ark Royal is coming today too. I'm more then sure now they are done. This thread, we will lose it soon. Our home. Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #9613 Posted September 17, 2019 I wonder if they should of made attack runs auto based? So you have full control of the hull but your teammates have to spot ships and then you select the ship and then toineh planus fly towards whatever ship and attempt to strike it (and you can switch between dive bombers, torpedo bombers, medium or heavy bombers, sod rocket planes) maybe even have fighters escort a wing or a ship to prevent or deter a strike or whatever. Idk just an idea i guess. @L0V3_and_PE4CE Not really because there is still stuff to discuss about CV's like support lines and other mechanics when they become avalible, i would be generally suprised if they did close this thread (just like how they made poi incredibly pointless to have). 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #9614 Posted September 17, 2019 Vor 2 Minuten, CptBarney sagte: I wonder if they should of made attack runs auto based? So you have full control of the hull but your teammates have to spot ships and then you select the ship and then toineh planus fly towards whatever ship and attempt to strike it (and you can switch between dive bombers, torpedo bombers, medium or heavy bombers, sod rocket planes) maybe even have fighters escort a wing or a ship to prevent or deter a strike or whatever. Idk just an idea i guess. @L0V3_and_PE4CE Not really because there is still stuff to discuss about CV's like support lines and other mechanics when they become avalible, i would be generally suprised if they did close this thread (just like how they made poi incredibly pointless to have). Try bringing ideas that don't involve another rework since as we know there won't be a re rework. Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #9615 Posted September 17, 2019 Just now, L0V3_and_PE4CE said: Try bringing ideas that don't involve another rework since as we know there won't be a re rework. Hense the 'i wonder' part of my post. Either way this reeework has been a failure regardless in every sense of the word, im not sure why you place your trust in a company thats quite infamous for f'ing up balance and not listing to its playerbase. Especially those who are suprossed to give constructive feedback on the game itself and provide excellent suggestions to improve certain aspects of the game which many have done so, cv reeework being one, reselling the mutant and other premiums that were pulled completely from the shop because they broke game balance to some degree. And giving buffs to tanks in the wrong areas that weren't needed like the maus recieving stupid amounts of armour and the type 4-5 heavies becoming insanely cancerous thanks to their howitzers. Talking about world of tanks here. Im pretty sure subs will be a disaster and if it isn't good on them. But i won't bother playing DD's though when they arrive as im not interested in playing mini games during a sodding match. 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #9616 Posted September 17, 2019 Vor 2 Minuten, CptBarney sagte: Hense the 'i wonder' part of my post. Either way this reeework has been a failure regardless in every sense of the word, im not sure why you place your trust in a company thats quite infamous for f'ing up balance and not listing to its playerbase. Especially those who are suprossed to give constructive feedback on the game itself and provide excellent suggestions to improve certain aspects of the game which many have done so, cv reeework being one, reselling the mutant and other premiums that were pulled completely from the shop because they broke game balance to some degree. And giving buffs to tanks in the wrong areas that weren't needed like the maus recieving stupid amounts of armour and the type 4-5 heavies becoming insanely cancerous thanks to their howitzers. Talking about world of tanks here. Im pretty sure subs will be a disaster and if it isn't good on them. But i won't bother playing DD's though when they arrive as im not interested in playing mini games during a sodding match. Because I am here and playing their game having no influence on their decisions while it's still fun for me? As long as WG doesn't kill my fun I am all good and I don't care about whatever they do. 1 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #9617 Posted September 17, 2019 Just now, L0V3_and_PE4CE said: Because I am here and playing their game having no influence on their decisions while it's still fun for me? As long as WG doesn't kill my fun I am all good and I don't care about whatever they do. Wrong, by playing or not playing you are influenceing the company itself, by spending or not you are also influencing the company itself (No for profit organisation can really exist without money regardless). Wouldn't suprise me if that will happen sooner or later. Frankly things like lootboxes and such are disturbing and should be removed in general, since gambling never ends well and i'd rather not support shite business practices regardless. And i care because this is an industry that i want to work in, but seeing how many people don't seem to have standards about games and still buy garbage on a regular basis, i don't see the point half the time in working in this indsutry nevermind seeing it survive the next 10 years or so. If im coming across as being an arse it's because i feel strongly about these sort of things and wouldn't mind making a career out of something i enjoy (although i may reconsider this however). Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #9618 Posted September 17, 2019 10 hours ago, Europizza said: The biggest problem with the carriers is still that they are unfun to play 'against' and unfun to play themselves, unless you're able to everyone else. That's a special kind of 'fun'. I still can not comprehend why WG seems hellbend on making this obnoxious class popular Honestly said even if your able to **** everyone else. Its not really Fun to Play them right now. To me it feels like I am Playing a Singeplayer Game lately. As both my Team and the Enemy Team are Randoms with little to no Communication. And mostly without any Semblance of Coordination I dont really get any kind of Interaction from this with others. Even the Enemy CV as for most part he has no Real Option to Interact with me aside from Dropping Fighters. Is not really giving me any real Interaction beyond what I expect from NPCs. And the New AA System is so weak that I honestly said dont even Notice if anyone is using it or not. When I Play as a Surface Ship I can see my Numbers going up a bit. Albeit I dont really Feel much of a Difference in the Result here either. But as a CV I cant see these Numbers. And so I Generally have no Idea if the Enemy has actually even used the Sector or not. As other Players have no Real way of Interaction and only Serve as being a Target for my Bombing they could just as well be NPCs. As a Surface Ship its even Worse. Because you cant even say your Fighting a CV. Its more like in one of these old RPGs where every few Minutes some Offmap Attack kept being Fired at you to make it harder for you to Fight. Just that its much more Accurate here. And just like in the Old RPGs. You cant do anything about it until you Beat the Level and got to the End of it where you could then Kill the Minion behind the Ballista or whatever was constantly Firing at you. Until then you just have to take the Hits over and over which is just Insanely Frustrating.... So Right now I am Honestly said entirely Frustrated with this Gameplay from both Sides.... In RTS it at least Felt like you were Playing 1 on 1 or 2 on 2 with the Enemy CVs. Now its just Singleplayer.... 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #9619 Posted September 17, 2019 Vor 13 Minuten, CptBarney sagte: Wrong, by playing or not playing you are influenceing the company itself, by spending or not you are also influencing the company itself (No for profit organisation can really exist without money regardless). Wouldn't suprise me if that will happen sooner or later. Frankly things like lootboxes and such are disturbing and should be removed in general, since gambling never ends well and i'd rather not support shite business practices regardless. And i care because this is an industry that i want to work in, but seeing how many people don't seem to have standards about games and still buy garbage on a regular basis, i don't see the point half the time in working in this indsutry nevermind seeing it survive the next 10 years or so. If im coming across as being an arse it's because i feel strongly about these sort of things and wouldn't mind making a career out of something i enjoy (although i may reconsider this however). If you think my standard is low that's on you and I don't care. As long as I have fun I will continue playing and being happy and spending money on WG's products. They are supposed to make the game they envision not what I ad a customer envision. And as long as its working and people are playing their game despite uselessly crying all day long while STILL SINKING HOURS INTO SOMETHING THEY DISLIKE then nothing is wrong. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #9620 Posted September 17, 2019 5 minutes ago, L0V3_and_PE4CE said: If you think my standard is low that's on you and I don't care. As long as I have fun I will continue playing and being happy and spending money on WG's products. They are supposed to make the game they envision not what I ad a customer envision. And as long as its working and people are playing their game despite uselessly crying all day long while STILL SINKING HOURS INTO SOMETHING THEY DISLIKE then nothing is wrong. Sinking hours while having fun is good and all, but still can vote with my wallet when I don't like development decisions game is up and running 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #9621 Posted September 17, 2019 Gerade eben, Panocek sagte: Sinking hours while having fun is good and all, but still can vote with my wallet when I don't like development decisions Well noone tells you you can't? Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #9622 Posted September 17, 2019 4 minutes ago, L0V3_and_PE4CE said: Well noone tells you you can't? And since when I care about other people input? Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #9623 Posted September 17, 2019 2 minutes ago, L0V3_and_PE4CE said: If you think my standard is low that's on you and I don't care. Fine, but thats a shame really. 2 minutes ago, L0V3_and_PE4CE said: As long as I have fun I will continue playing and being happy and spending money on WG's products. I'll never understand why people settle for mediocraty in general. Nor support terrible business practices, but i guess you do you. 2 minutes ago, L0V3_and_PE4CE said: They are supposed to make the game they envision not what I ad a customer envision. Yeah, accept that never really ends well does it though? Who drives the economy? customers. Who makes the demands for products? customers do. if you outright ignore customers while running a business then i don't see a bright future for said business. Unless you can somehow pull it off well (stan lee with his comics, but then stories can appeal to a wide variety of people even they write it for themselves as long as you know the core components of what makes a good story in general). 2 minutes ago, L0V3_and_PE4CE said: And as long as its working and people are playing their game despite uselessly crying all day long while STILL SINKING HOURS INTO SOMETHING THEY DISLIKE then nothing is wrong. I never understood why you assume people critising the game or even just suggesting new things is 'crying' i actually thought you were better than this. Sure you do get people who do so and play something they dislike but i am not one of those people, i like the game, but dislike the direction it's going in and if it continues to do so i will simply stop playing this game in general like i did with world of tanks despite playing for over 5 years there. You can like something overall and dislike certain aspects of it, people like El2azer fall in this catergory he used to be a lot more jolly (sort of) but became increasingly bitter as time went on due to wargaming just pulling blunder after blunder. Don't get me wrong im glad they made these games in the first place, i would be able to fly planes or drive tanks or sail an aircraft carrier in the first place without it being some poor cheap knock off and i also appreciate the time that goes into making the events (even if i dislike them) and the models and sound effects (could use more) plus some of the game mechnanics (not a fan of the werid cloaking device spotting system but ive gotten used to it and adapted to it over time). You should listen to customer feedback but not take all of it to heart you have to look at what is reasonable and what can actually work well and yes wargaming does that from time to time, but just outright ignoring or dismissing very good suggestions (farras suggestions for the cv rework) then that becomes a major issue. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #9624 Posted September 17, 2019 Vor 4 Minuten, CptBarney sagte: I'll never understand why people settle for mediocraty in general. Nor support terrible business practices, but i guess you do you. Very subjective. This forum is only 50 or so active accounts complaining while the game has 20k playing. Half of them are clicking battle without asking themselves why WG is doing things and just play. It's a success no matter how you try to spin it Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #9625 Posted September 17, 2019 8 minutes ago, L0V3_and_PE4CE said: Very subjective. This forum is only 50 or so active accounts complaining while the game has 20k playing. Half of them are clicking battle without asking themselves why WG is doing things and just play. It's a success no matter how you try to spin it I never said the game was a success or not, i just said i never understand why people settle for mediocraty (i actually don't understand btw it's not a throw away statement). And it isn't support for gambling is never a good thing. Loot boxes and the like need to go regardless they are a poison. People can gamble if they wish but keep it out of my bloody games i want to play games not go to casino if you see what i mean (used to be quite addicted to lootboxes myself so you can probs understand why i feel so strongly about this). Also unless you can pull up stats for that i seriously doubt it's just 50 accounts on the forums, since there are other parts of the forums that are active and the most votes on any given poll was around 2k players (think that was NTC and another poll sometime ago i can't remember) Not too mention players who frequent the other sections so that number could be a lot higher, some peeps don't even go into other parts of the forums (for whatever reason). Like i said i want the game to be good and solid and to destroy balance for the sake of short profit and maybe short term fun is wrong and sightless.. It's one of the few games i actively play and i hate seeing a good idea like this go to waste or slowly die, i understand all things must come to end but it would be better if the end was a sweet one rather than leaving a bitter taste in your mouth? I hope im not being too condesending (im probs am too be honest). I'm just quite passionate about this sort of thing, i will still hold considerable respect for you (i hope you feel the same way but ill understand if you don't). Oh well. Share this post Link to post Share on other sites