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CV Rework Discussion

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3 hours ago, L0V3_and_PE4CE said:

https://worldofwarships.com/en/news/game-updates/update-088-fourth-anniversary/

 

Patchnotes are here, no CV balancing. 

It's over, welcome your new overlords and time to play CV again for me since now I know that it's not considered padding stats anymore for playing them while AA is weak 

I can not express how I feel funny and angry at the same time about this.

 

Oh, and ofc WG didn't bothered to repair Graf Zeppelin.

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[SBHOT]
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No more balancing?tis done.............ahh well played since just about the beginning,have hung about hopefully to see Wargaming sort it which it seems they havent or wont.Time to free up hard drive space for something else and leave the Rolf Harrises to their CVs.

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3 hours ago, L0V3_and_PE4CE said:

https://worldofwarships.com/en/news/game-updates/update-088-fourth-anniversary/

 

Patchnotes are here, no CV balancing. 

It's over, welcome your new overlords and time to play CV again for me since now I know that it's not considered padding stats anymore for playing them while AA is weak 

 

Maybe I should get Hosho and Start Teaching People that they dont want to Play this Game :)

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2 hours ago, Capra76 said:

image.thumb.png.cfc878d716cafca21333de4ea7795621.png 

You have to look at the post-battle results. Not some hypothetical numbers in the description.

 

Here for example. I hit that ship with 2 Bombs and 1 Torpedo.

One Bomb does 300 DMG. And those went right in the middle.

 

Apart from that, I had some bombs miss though they hit, one bomb hit though it missed (earned me an "defended" ribbon which was unwarranted), some dud torpedos (dropped with enough space to activate, 2 of them just disappeared after drop, 1 hit the ship and didn't do anything), and another torpedo which narrowly missed the enemy (according to visuals) but counted as a hit and did some damage.

 

The whole model is a bit fuzzy. And yes, sometimes a bomb triggers a bit more than the base damage, but that isn't reliable. And in the numbers game, it doesn't affect DPS enough to warrant not flying torpedo planes when they are available.

bombs.png

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Nah your just too bad to even drop torps right, torps will always arm if drop far enough if you drop close enough they dont arm.

 

i love how hes desperately trying to make out miss hosho is op or ez mode but i guess peeps need their toys.

 

 

@L0V3_and_PE4CE dont you agree?

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37 minutes ago, SvR1983 said:

Here for example. I hit that ship with 2 Bombs and 1 Torpedo.

One Bomb does 300 DMG. And those went right in the middle.

That is called overpen, AP bombs are capable of that:cap_tea:

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49 minutes ago, SvR1983 said:

You have to look at the post-battle results. Not some hypothetical numbers in the description.

 

Here for example. I hit that ship with 2 Bombs and 1 Torpedo.

One Bomb does 300 DMG. And those went right in the middle.

Do you understand the game's over-pen mechanics?  If the bomb does not fuse then it can pass through without detonating which gives you 10% of the max damage, i.e 3,000 x 10% =300.  It's the same as with all other ap shells.

 

AP bombs are somewhat RNG in their results but I can equally show you examples of double citadel hits for 6,000 from one drop.

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1 hour ago, SvR1983 said:

You have to look at the post-battle results. Not some hypothetical numbers in the description.

 

Here for example. I hit that ship with 2 Bombs and 1 Torpedo.

One Bomb does 300 DMG. And those went right in the middle.

 

Apart from that, I had some bombs miss though they hit, one bomb hit though it missed (earned me an "defended" ribbon which was unwarranted), some dud torpedos (dropped with enough space to activate, 2 of them just disappeared after drop, 1 hit the ship and didn't do anything), and another torpedo which narrowly missed the enemy (according to visuals) but counted as a hit and did some damage.

 

The whole model is a bit fuzzy. And yes, sometimes a bomb triggers a bit more than the base damage, but that isn't reliable. And in the numbers game, it doesn't affect DPS enough to warrant not flying torpedo planes when they are available.

bombs.png

 

"Insert Face Palm Emoji here"

 

1.

Mate No Offense.

But No...

You Hit 2 Bombs.

1 Overpenetrated. And 1 Bounced Off.

Thats why you get 1/6 of the 3k Damage for the 1 Overpenetration which is 600 Damage. And 0 Damage for the Bomb that Failed to Penetrate the Armor...

 

Edit:

The Problem is you Overpenetrated the Ship. Bombs deal 0.1 Times the Damage if you Overpenetrate.

AP Bombs are Supposed to be used on Battleships and Cruisers. Not on DDs.

 

If used Right you can Citadel most BBs and Cruisers very easily and thus Deal 3-6k Damage per Drop.

Edit End:

 

The Model is Fairly Reliable and Bugs are very Rare. Nothing Fuzzy about it.

You just dont know how it Works and thus misinterpret it....

 

2.

You get Defended Ribbon for any Damage Dealt to Target. This Includes Splash Damage to the Torpedo Bulge.

So if you get Near Misses on an Enemy in the Capture Circle. Even if you Deal 0 Damage to anything you will get Defended Ribbon and the Cap Progress will be Reduced.

 

3.

People can Maneuver. If you Drop Close to Targets and they turn into the Torpedos they can Intercept them before they Activate even if you Originally Dropped them with enough Space to Activate.

 

 

Seriously Mate.

You need to Learn about how the Mechanics Work.

 

 

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6 minutes ago, Sunleader said:

 

Mate No Offense.

But No...

You Hit 2 Bombs.

1 Overpenetrated. And 1 Bounced Off.

Thats why you get 1/6 of the 3k Damage for the 1 Overpenetration which is 600 Damage. And 0 Damage for the Bomb 

 

Seriously Mate.

You need to Learn about how the Mechanics Work.

 

 

 

Although he is incorrect in his understanding of the mechanics, you are also incorrect in your "corrections"

 

-AP over pens do 10%, not 1/6.

 

-Even if they did do 1/6, 1/6 of 3000 isnt 600.

 

The correct answer is he did 2 over pens (300 each) for 600 total.

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On 9/13/2019 at 9:40 PM, Eagle_Six_TR said:

Remove the disease, thanks!

Iam pretty sure you can delete your own account yourself. Or ask mod :Smile_honoring:

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21 minutes ago, Xevious_Red said:

 

Although he is incorrect in his understanding of the mechanics, you are also incorrect in your "corrections"

 

-AP over pens do 10%, not 1/6.

 

-Even if they did do 1/6, 1/6 of 3000 isnt 600.

 

The correct answer is he did 2 over pens (300 each) for 600 total.

 

I Stand Corrected then.

Albeit it does not Change that this is an Issue with him not Bombing the Right Targets.

As the Bombs would deal 1k on Penetration and 3k on Citadel.

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1 minute ago, Sunleader said:

 

I Stand Corrected then.

Albeit it does not Change that this is an Issue with him not Bombing the Right Targets.

As the Bombs would deal 1k on Penetration and 3k on Citadel.

Oh yeah, very much so.

 

In the picture shown, AP bombs are probably the worst choice because of french armour layouts - you pretty much over pen everywhere unless you get citadel.

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2 minutes ago, Xevious_Red said:

Oh yeah, very much so.

 

In the picture shown, AP bombs are probably the worst choice because of french armour layouts - you pretty much over pen everywhere unless you get citadel.

 

Dont know how he Dropped. So I cant comment on that.

The Aiming Reticle is not exactly Placed for High Angle Dives. So I actually see alot of New Players Dropping the Bombs in Level Flight and thus basicly throw them through Superstructure.

 

But Yes. In General French Cruisers are Better Targets for Rockets than for AP Bombs.

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[S-O-M]
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Here we are 8.08 and the CV rework is still a rock of crap, just played a game, last 5 mins 3 vs 1 (lexi, and 2 cruisers vs Graf Zep), lexi went awol, zep sank 1 and had the game not ended as zeps torps were in the water he'd have got the other cruiser, leaving everybody's fave end to the game, 2 cv's hiding at opposite ends of the map.  Yep Zep won the game, btw the cv's got 4 kills, and the Russian Cruiser Donskoi, which isn't op in the slightest and naff at lighting fires got 3 kills. 

 

I don't know why they just don't rename the game Russkies and Carriers.

 

Has anyone done a poll following every rework (I  know it would be a lot), but surely WG must realise how much non cv drivers hate cv's because they are STILL so OP, imagine another 3 vs 1 scenario where no cv's were in game; i.e an element of risk for everyone, Graff just hid and was untouchable, makes for a really good warship game WG :cap_viking:

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Well then. Leaving the Wild Speculations aside.

Could we Maybe get some Confirmation on WGs Position on CV Balancing ?

 

I mean its Obvious that barely anyone here Considers CVs to be Balanced.

But just because a Patch went by without WG doing anything to Balance CVs does not Forcibly mean they consider them Balanced or that there wont be any new Balancing done in the next Patch.

 

So if @MrConway or @Crysantos would be so nice to Give us some Feedback on what WGs Position on the CVs right now is and if WG considers the Current Situation to be Satisfying that would Help alot.

 

Thanks in Advance.

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26 minutes ago, Sunleader said:

Could we Maybe get some Confirmation on WGs Position on CV Balancing ?

 

The last I've read was "they are on a good way" from S_O like 2 weeks back or so. Doubt there would be anything new here.

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3 hours ago, Sunleader said:

 

You need to Learn about how the Mechanics Work.

 

 

You as well. Before you post such stuff :).

 

Ships that traverse hundreds of meters in an instant to jump into the torpedo safety range? Seriously?

At least that teleport was not shown on the client.

 

And sometimes torpedos go through (and no, the hoshos planes don't have deepwater)  and sometimes they don't spawn at all.

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Vor 3 Minuten, SvR1983 sagte:

You as well. Before you post such stuff :).

Hey! ☆

 

Do you believe I also need to learn them? ♡

 

Sunleader is kind of right however... 

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30 minutes ago, mcboernester said:

The last I've read was "they are on a good way" from S_O like 2 weeks back or so. Doubt there would be anything new here.

 

Possible. But I would still like some Official Word on this.

Because if WG really says that this is the Balancing which they would like to have CVs on. I will likely not be here anymore to See Submarines Joining in.

 

7 minutes ago, SvR1983 said:

You as well. Before you post such stuff :).

 

I know the Game Mechanics Pretty Good :)

Even if I dont know each Detailed Number.

 

The Fact however wont Change.

These Rockets can easily do 3k and more Damage per Salvo. And these Bombs can easily do 6k Damage per Salvo.

 

Just because you cant use them does not mean they are useless.

It just means you need to Learn using them properly.

Just like you need to Learn how to use your Torpedoes Properly without them Disappearing on you :)

 

 

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7 minutes ago, L0V3_and_PE4CE said:

Hey! ☆

 

Do you believe I also need to learn them? ♡

 

Sunleader is kind of right however... 

oh dear....

 

 

309127460_interestingnoicelol.thumb.jpg.1194cb92cb6c8399732dff115cd07ab5.jpg

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18 minutes ago, SvR1983 said:

You as well. Before you post such stuff :).

 

Ships that traverse hundreds of meters in an instant to jump into the torpedo safety range? Seriously?

At least that teleport was not shown on the client.

 

And sometimes torpedos go through (and no, the hoshos planes don't have deepwater)  and sometimes they don't spawn at all.

 

The Usual Answer to this.

Replay or it Did not Happen.

 

Because no Offense to you.

But I have never even once had this Bug :)

 

And I got a eeeny teeeny little bit more Battles than you with CVs ;)

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3 hours ago, Sunleader said:

In General French Cruisers are Better Targets for Rockets than for AP Bombs

Unless you catch them when they can't maneuver due to a big AP/torp-threat or cuz they are (almost) stationary lobbing over an island.

But otherwise agreed, they can be massively annoying to hit properly.

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I call it now. 

 

Russian CV line will have 12km ship radar. Playstyle? 

Park near cap behind island and pop radar, demolish DD with rockets. 

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