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CV Rework Discussion

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41 minutes ago, El2aZeR said:

 

If you bring up the mouse in a CV there is a chance that it will stick on the screen. However both mouse and keyboard will become completely unresponsive, aka you need to kill the game via task manager and restart.

 

So as a workaround you must never use the mouse. Aka never bring up the menu, never use auto pilot, never press Ctrl, etc.

 

And this is far from rare.

It did occur to you?

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7 minutes ago, MacArthur92 said:

It did occur to you?

 

.....the previously posted video is my recording.

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2 hours ago, CptBarney said:

Did anyone used to get the bug where you camera would have the biggest fit known to man and then just point upwards to the sky forevah?

 

Think i got that a few times before 0.8.4 i've had the spinning camera a few times on surface ships (very sporadic but still). Was funny because i took out a toinehboat dis way as well.

Clanmates got it last week IIRC

 

 

 

 

BTW, as im playing some PTS -> already had the same bug 2 times where your planes dont take off and your CV sails on without you.... And im pretty sure i had this in the CBT back in November 2018... All you can do here is kill your game via Task Manager and restart. 

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On 8/31/2019 at 6:41 AM, El2aZeR said:

Wait until you realize AA is a complete joke now before passing judgement on S_O's statement then. It becomes much more hilarious in that context.

Also definitely try clubbing seals with Hosho TBs only.

It's not a huge change? Definitely a buff for CV's, but whether it's an "overbuff" or not... I imagine they look more at the average dude's performance. 

The AA is seriously meh though for surface ships. Being forced tapping O (or whatever you bind it to) is tedious. I imagine most players wonder why it couldn't just be automatic since it's such a simple, mindless mechanic. Except in the rare cases of two CV's there's no thinking involved since there's no target selection, so you just hit the button whenever planes enter AA range. There's practically never a reason not to do it. It's like whack-a-mole:

Image result for whack a mole

 

Regarding seal clubbing: My long-time favorite has been Ryujo, great since 0.8.0 and largely unaffected by all of the subsequent patches. However, in 0.8.7 I can swear that the torpedo bombers have been changed. The two torps are dropped further apart than before? I can see nothing on this in patch notes.

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9 minutes ago, asalonen said:

The AA is seriously meh though for surface ships. Being forced tapping O (or whatever you bind it to) is tedious. I imagine most players wonder why it couldn't just be automatic since it's such a simple, mindless mechanic. Except in the rare cases of two CV's there's no thinking involved since there's no target selection, so you just hit the button whenever planes enter AA range. There's practically never a reason not to do it. It's like whack-a-mole:

Well, the same could be said about old Ctrl+click on plane or 1st gen Sector thingy. Though you could time in side switches to maximize dps.

 

With new Sector, if you see slingshot coming, you can wait with activation to not waste initial hit on immunity frames.

PppdzrD.png

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1 hour ago, asalonen said:

It's not a huge change?

 

Most T10 AA ships don't even possess half the AA they used to have even if you combine DPS numbers. Meanwhile weak AA ships barely changed. Heck, some of them got even weaker.

 

That's objectively a pretty big deal.

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2 hours ago, L0V3_and_PE4CE said:

Who remembers people asking for manually aimed AA? 

If pressing a single button is to tedious already LOL

I want it so i can make gun noises, while my family questions my existance.

 

Elrisistas.jpg.7222a96dd53a88927e08c7fd2303ccd5.jpg

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2 hours ago, L0V3_and_PE4CE said:

Who remembers people asking for manually aimed AA? 

If pressing a single button is to tedious already LOL

Because "press button to pew pew" is even less interesting than throwing a dice every 30s?

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1 hour ago, El2aZeR said:

 

Most T10 AA ships don't even possess half the AA they used to have even if you combine DPS numbers. Meanwhile weak AA ships barely changed. Heck, some of them got even weaker.

 

That's objectively a pretty big deal.

I thought a nerf was wished, since everyone complaint on the strong AA?

 

Also it's a different mechanic. It's combined dps + burst dmg. And I would assume on the long run more people use sector switching than before. My aa-weak ships feel way stronger than before, but have no direct comparison with data

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2 hours ago, L0V3_and_PE4CE said:

Who remembers people asking for manually aimed AA? 

If pressing a single button is to tedious already LOL

You mean like the "R"-button on cvs? :Smile-_tongue:

 

Grinding the french dd line isn't that fun when you face double cvs every 2nd game lurking around the map with their rocket planes for dds that don't have a smokescreen and don't have any aa.

 

Played some Worcester afterwards and its aa-defence reminded me of an Atago and not of a ship, that used to be the center of a no-fly zone:Smile_unsure:

 

I guess the only solution is to play CV yourself:Smile_great:

 

 

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4 minutes ago, Rick_Hunter said:

I guess the only solution is to play CV yourself:Smile_great:

Yep, Wargaming is always in need of more data:Smile_trollface:

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Vor 25 Minuten, Panocek sagte:

Because "press button to pew pew" is even less interesting than throwing a dice every 30s?

So you still think manual AA would be better ☆? 

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Just now, L0V3_and_PE4CE said:

So you still think manual AA would be better ☆? 

There is hint of possibility it would be at least fun, not sure if WG can pull it off though.

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Gerade eben, Panocek sagte:

There is hint of possibility it would be at least fun, not sure if WG can pull it off though.

It won't be fun once you understand that you will have only 3seconds of time to react, aim, shoot maybe twice. 

 

Because it takes 3 seconds to go from flak range to non spawning AA bubbles. 

 

Also explain to me how flak could ever be more accurate then the automatically generated one and how human players wouldn't therefore severly gimp thenselves for doing it manually mostly missing? 

 

Yeah fun lol. Maybe if you get plenty of time to create the perfect flakwall while not at the same time needing to concentrate on the battle around you ♡☆♡

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1 minute ago, L0V3_and_PE4CE said:

It won't be fun once you understand that you will have only 3seconds of time to react, aim, shoot maybe twice. 

 

Because it takes 3 seconds to go from flak range to non spawning AA bubbles. 

 

Also explain to me how flak could ever be more accurate then the automatically generated one and how human players wouldn't therefore severly gimp thenselves for doing it manually mostly missing? 

 

Yeah fun lol. Maybe if you get plenty of time to create the perfect flakwall while not at the same time needing to concentrate on the battle around you ♡☆♡

I think you can make everything work. For example just increase the burst damage and make it, that you have to aim it. So it's a more risk - reward thing, then jsut a 100% hit chance. But you would have to aim it just once every idk 30 seconds?

 

Having long range AA manual would be nice, but is also a thing, that needs to be balanced and would only work with a lot dispersion, otherwise the AA would be to op for good players

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Just now, L0V3_and_PE4CE said:

It won't be fun once you understand that you will have only 3seconds of time to react, aim, shoot maybe twice. 

 

Because it takes 3 seconds to go from flak range to non spawning AA bubbles. 

 

Also explain to me how flak could ever be more accurate then the automatically generated one and how human players wouldn't therefore severly gimp thenselves for doing it manually mostly missing? 

 

Yeah fun lol. Maybe if you get plenty of time to create the perfect flakwall while not at the same time needing to concentrate on the battle around you ♡☆♡

Assuming War Thunder approach, you point crosshair at the sky and all available AA opens fire when you find location of left mouse button, then it would be basically case of finding the lead. Just like in Battlefield when manning an AA gun:cap_tea:

 

And in case you've missed it, "automatically generated flak" gives you just enough time to react. With manual aim one might actually learn how2flak and spawn them closer to the squadron, if not outright into the squadron.

 

And yet, somehow players cope with operating WSAD keys, mouse, aiming their guns, switching to torps as well evading them... mostly.

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Vor 2 Minuten, Panocek sagte:

And in case you've missed it, "automatically generated flak" gives you just enough time to react. With manual aim one might actually learn how2flak and spawn them closer to the squadron, if not outright into the squadron.

WG would never allow that because you are aiming without needing to keep height in mind. You would be able to consistently spawn close to all flak clouds right on the squad completely demolishing it. Any ship would be able to do that no matter the AA strenght. It would be way to easy. 

 

If anything WG would implement it that you can only aim so the flak spawns where you want it same as it does in the automatic system but more under your control giving the CV a chance to react to the flak no matter your aim which makes it all obsolete anyways because reacting to flak is easy no matter if a human or the AI aims. 

 

Fact is no matter what, humans aiming wont be able to do anything else in the battlr because have fun turning your camera constantly to follow that squad. 

 

Stop your "fun" ideas for now. They are poorly thought out.

People had problems with switching sectors before AA rework and you want them to do even more? Yeah sure whatever

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Just now, L0V3_and_PE4CE said:

WG would never allow that because you are aiming without needing to keep height in mind. You would be able to consistently spawn close to all flak clouds right on the squad completely demolishing it. Any ship would be able to do that no matter the AA strenght. It would be way to easy. 

So, guy who learned how to aim with BB guns and deletes ships left right and center is fine, but other guy who spent his time mastering AA is a no go?

 

Besides back in 2018 Halloween event, subs had variable depth when submerged, IIRC even there was achievement for going for maximum depth. But looking at Gamescon reveal, submerged depth is set on -50 meters. You can't crash dive manually to evade derp charges, but there will be consumable that will do that for you:cap_book:

 

7 minutes ago, L0V3_and_PE4CE said:

Fact is no matter what, humans aiming wont be able to do anything else in the battlr because have fun turning your camera constantly to follow that squad. 

 

Stop your "fun" ideas for now. They are poorly thought out.

People had problems with switching sectors before AA rework and you want them to do even more? Yeah sure whatever

It all boils down to players wanting to delete aircraft threat without putting any effort to it, so they can pew pew at boats in peace, which sounds like pre 0.8.7 Minotaur to me. So, next step as "quality of life" would be automatic torpedo evasion? Automatic gunnery? Both, so you can play tetris in peace?

 

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Vor 1 Minute, Panocek sagte:

So, guy who learned how to aim with BB guns and deletes ships left right and center is fine, but other guy who spent his time mastering AA is a no go?

 

Besides back in 2018 Halloween event, subs had variable depth when submerged, IIRC even there was achievement for going for maximum depth. But looking at Gamescon reveal, submerged depth is set on -50 meters. You can't crash dive manually to evade derp charges, but there will be consumable that will do that for you:cap_book:

 

It all boils down to players wanting to delete aircraft threat without putting any effort to it, so they can pew pew at boats in peace, which sounds like pre 0.8.7 Minotaur to me. So, next step as "quality of life" would be automatic torpedo evasion? Automatic gunnery? Both, so you can play tetris in peace?

 

No you whiny bretzel!!! 

Only AA needs to be automated as it is so YOU CAN FOCUS ON IMPORTANT STUFF happening in the battle instead of WORRYING ABOUT ROCKETS that hit you for 7k.... 

 

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Just now, L0V3_and_PE4CE said:

No you whiny bretzel!!! 

Only AA needs to be automated as it is so YOU CAN FOCUS ON IMPORTANT STUFF happening in the battle instead of WORRYING ABOUT ROCKETS that hit you for 7k.... 

 

THEN WHY NOT AUTOMATE IMPORTANT STUFF SO I CAN TETRIS IN PEACE WHILE MUCHING CHIPS AND YELLING AT CAT TO SHUT UP:cap_book:

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Vor 3 Minuten, Panocek sagte:

THEN WHY NOT AUTOMATE IMPORTANT STUFF SO I CAN TETRIS IN PEACE WHILE MUCHING CHIPS AND YELLING AT CAT TO SHUT UP:cap_book:

I wish they would actually implement manual AA now so you'll blame WG for feeling overwhelmed by everything while i smack you around in Midway lol

 

Everyone has the best ideas and knows it all but noone does it right

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Just now, L0V3_and_PE4CE said:

Everyone has the best ideas and knows it all but noone does it right

No one stops you from starting L0V3 und W@r$#ips game of your own, which will be perfectly balanced they way you see fit

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Vor 1 Minute, Panocek sagte:

No one stops you from starting L0V3 und W@r$#ips game of your own, which will be perfectly balanced they way you see fit

What are you even talking about now? 

I'm not the one throwing around ideas to make things better am i? 

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38 minutes ago, L0V3_and_PE4CE said:

It won't be fun once you understand that you will have only 3seconds of time to react, aim, shoot maybe twice. 

 

Because it takes 3 seconds to go from flak range to non spawning AA bubbles. 

 

Also explain to me how flak could ever be more accurate then the automatically generated one and how human players wouldn't therefore severly gimp thenselves for doing it manually mostly missing? 

 

Yeah fun lol. Maybe if you get plenty of time to create the perfect flakwall while not at the same time needing to concentrate on the battle around you ♡☆♡

how about, leaving the flaks as it is and give the control of the med and short range continuous damage guns' control to the player.

I dreamed about that idea before. It would be fun...

 

Depending on the situation and the CV... I sometimes does not care about a CV attack at all..
sometimes I drop anything I'm doing at the moment and try to defend myself. So in this kind of a situation, I'd gladly go into FPS AA perspective and try to kill those pesky AP bombers closing to my ship :)

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