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CV Rework Discussion

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Vor 10 Minuten, mtm78 sagte:

 

Yeah but you got to think about the new players. Teach them to not support me, and they find themselves late game with the cruiser sitting behind them with his AA off indicating to enemy team they are free to farm and he won't interfere. 

There is no thinking. Just doing. 

I'm a CV player. God of the skies. Bully of loliboats. Puppeteer of torpedoes. Chief of rocket firing. Typo King. 

I'm the definition of happy lucky who brings misery to all. 

 

Btw there is no way to protect your team without at the same time sabotaging your own team. Every second you arent spending in messing the enemy team up is bringing your team closer to the loss. 

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2 minutes ago, L0V3_and_PE4CE said:

There is no thinking. Just doing. 

I'm a CV player. God of the skies. Bully of loliboats. Puppeteer of torpedoes. Chief of rocket firing. Typo King. 

I'm the definition of happy lucky who brings misery to all. 

 

Btw there is no way to protect your team without at the same time sabotaging your own team. Every second you arent spending in messing the enemy team up is bringing your team closer to the loss. 

Well i guess i don't have to worry about teammates den, just need to work on target prioitisation and forcing smelly enemies into werid positions (no lewding pls).

 

Also have you noticed that when you right click on someones name that little menu doesn't com up sometimes?

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Vor 1 Minute, CptBarney sagte:

Well i guess i don't have to worry about teammates den, just need to work on target prioitisation and forcing smelly enemies into werid positions (no lewding pls).

 

Also have you noticed that when you right click on someones name that little menu doesn't com up sometimes?

Yes why you ask? 

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Vor 1 Minute, CptBarney sagte:

oh just wondering...

 

790781578_interestingnoicelol.thumb.jpg.6a62ce12310e18b3375f8b5a74d99b16.jpg

 

*poof!*

Wise wolf's eyes are watching Barney this better be about the CV rework or we will get eaten... 

 

Btw. 

You really need to reach the Midway and reserve some fxp to get the upgrades when you reach her. This is where the fun begins

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1 minute ago, L0V3_and_PE4CE said:

Wise wolf's eyes are watching Barney this better be about the CV rework or we will get eaten... 

 

Btw. 

You really need to reach the Midway and reserve some fxp to get the upgrades when you reach her. This is where the fun begins

Is she really dat good? I already have her unlocked just never bothered to buy her but i don't want to sell lexipoo because she has the special camo from the halloween event. And because i want 60% winrate before i move on.

 

 

 

 

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Vor 1 Minute, CptBarney sagte:

Is she really dat good? I already have her unlocked just never bothered to buy her but i don't want to sell lexipoo because she has the special camo from the halloween event. And because i want 60% winrate before i move on.

 

 

 

 

Midway is very fun because of the consistency in dmg and because she can do that consistent dmg to any target with any planetype - torps. 

Very versatile and won't disappoint you

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25 minutes ago, L0V3_and_PE4CE said:

Btw there is no way to protect your team without at the same time sabotaging your own team. Every second you arent spending in messing the enemy team up is bringing your team closer to the loss. 

A bit like the smoke of a dd. DDs can protect their team with smoke only, if they are directly around them, otherwise it doesn't work, moving 2 minutes towards a target, that needs a smoke is also more sabotaging than helping:D

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33 minutes ago, El2aZeR said:

 

At that point the match is either lost or won anyway. If it is lost then they'll provide ample distraction for the enemy to allow you to get away and/or farm them as they try to get to their free kill.

If it is won, more points for the enemy means more time to farm damage.

 

A win-win situation. What's not to like?

 

Depends on the perspective, but you wouldn't know would you :Smile_trollface:

 

27 minutes ago, L0V3_and_PE4CE said:

Btw there is no way to protect your team without at the same time sabotaging your own team. Every second you arent spending in messing the enemy team up is bringing your team closer to the loss. 

 

Yes there is. If you look at your minimap and see a flank being held by 3 ships ( same flank as where you're parked way in the back btw ) I expect good players to help those three players. And on your way in to the enemy, you can always drop that fighter consumable when you're passing those 3 ships anyway right? 

 

I have to put the ? at the end, since I might be wrong but that is how it feels like. Especially when you're so squishy you take full damage from toxic rocket planes which you can't really dodge ( try that in a Molotov for example ). 

 

Old RTS was imo better even if good cv players tended to focus on farming ( eg using their fighters to clear the path for their strikes ) they at least had the option to actually support their team in a more meaningful way as dropping fighters underway to their targets.

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4 minutes ago, mtm78 said:

Yes there is. If you look at your minimap and see a flank being held by 3 ships ( same flank as where you're parked way in the back btw ) I expect good players to help those three players. And on your way in to the enemy, you can always drop that fighter consumable when you're passing those 3 ships anyway right? 

 

With 3 ships chances are the enemy CV only gets one strike anyway. Now that's one strike with or without your fighters.

So using fighters on your teammates for the purpose of protecting them would actually be a waste in such a situation. You'd be much better off placing them in a scouting position or using them to deny enemy fighters.

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10 minutes ago, El2aZeR said:

With 3 ships chances are the enemy CV only gets one strike anyway. Now that's one strike with or without your fighters.

 

5 ships but pretty spread out, CV wouldn't have to go more as 2x overlapping AA for a strike, and their CV was not helping them either.

12 minutes ago, El2aZeR said:

So using fighters on your teammates for the purpose of protecting them would actually be a waste in such a situation.

You're protecting yourself, since those ships are the only thing standing between you and a superior number of enemy ships. You can't outdmg the superior firepower on that flank with your CV even if you focused 100% on it ( perhaps you could, but talking 'average' cv player :Smile_trollface: ) and as such not losing allies is as important as the dmg you are able to inflict.

 

Also, the other flank, where both our carriers were striking, was in fact also steadily getting fighter support. Not that it helped them they still lost from a minority of enemy ships, but they had fighter support. 

 

18 minutes ago, El2aZeR said:

You'd be much better off placing them in a scouting position or using them to deny enemy fighters.

Evidently not, since we lost :Smile_popcorn:

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23 hours ago, Sunleader said:

Balancing by another Rock Paper Scissors.

CV->DD->Sub->CV.

 

So there will be no room for BBs and CLs anymore.  That'll be the final goodbye for me.

 

2 hours ago, El2aZeR said:

After all playing reworked CVs gives me the opportunity to not only grief the enemy but also my own team. Precisely what this playerbase deserves.

 

That's the attitude that endears CV players to us surface ships.  (Sarcasm incase someone does not catch on)

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32 minutes ago, mtm78 said:

5 ships but pretty spread out, CV wouldn't have to go more as 2x overlapping AA for a strike, and their CV was not helping them either.

 

Well, that's a case where fighter cover would be "beneficial" then.

There are still ways around that however.

 

33 minutes ago, mtm78 said:

Evidently not, since we lost :Smile_popcorn:

 

Some matches you simply can't carry no matter how hard you try. ¯\_(ツ)_/¯

Generally speaking fighter cover is a waste of time in 90% of all cases, useless in 9% and actually does something in perhaps 1%. Even that I feel like is too much tbh.

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New population data is out.

As of 2019/08/31

HT: 1211

LT: 1993

Total: 3204

 

Representing an improvement of about 1000 players compared to the previous week. However battles played in high tiers has only improved by about 3000 matches which suggests many of the additional high tier players are one offs who were just trying out the new patch.

Meanwhile low tiers is likely pure T4 sealclubbing (matches played have increased by ~20k). Once that's gone again we'll probably see it fall back to the usual levels.

 

So despite a massive buff high tier population increase is practically insignificant while low tier population is boosted solely because they're now blatantly op, once again confirming that reworked CVs will only be popular if they're ezmode unicum and as such a failure on the fundamental design level.

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Mind you, you only had to look at world of tanks to see how somewhat useless this company is at balancing most things or even reworking certain aspects of the game.

 

Arty is no longer the one shot kill after 1-500 shots type of vehicle but one that now spams and just constantly stuns your crew over and over and over (especially the little tier6 one). Frankly AW handled arty better, but they ended up removing it regardless.

 

Gold ammo only being avalible for real money till i think a year after they changed.

 

Unessecary, buffs and nerfs to some tanks that didn't need it.

 

TD's basically reigning supreme making it almost impossible to advance (double bush, komarin etc).

 

And like this game lack of an insentive to do well or rewards for doing well plus rewarding good teamwork and play.

 

Then the numerous issues this game had, plus the newer ones.

 

Makes me wonder why they do not consider feedback that is not only constructive but also geniunely good and logical and would reduce or if not elimate problems associating to whatever the critism is tied to.

 

But nah. I mean these idiots thought the First iteration of NTC was ok. Suprised slot machines aren't in this game like in NBK 2020 (if you buy this game there is something wrong with you.)

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I think the problem with CVs is, that they were just OP in reallife (that's why we don't see BBs anymore).

If you want them to be somewhat usefull, you are already making them strong by definition.

But I think the situations has improved to a point, where CVs could be a class just like any other. I see games with 0-2 CVs now and I think that's healthy.

 

One thing that could be tweaked: Make the CV itself more vulnerable, so DDs can take them down reliably.

But I wouldn't implement those changes, before WG is implementing the (unrealisticly fast) submarines.

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12 hours ago, CptBarney said:

Mind you, you only had to look at world of tanks to see how somewhat useless this company is at balancing most things or even reworking certain aspects of the game.

 

Arty is no longer the one shot kill after 1-500 shots type of vehicle but one that now spams and just constantly stuns your crew over and over and over (especially the little tier6 one). Frankly AW handled arty better, but they ended up removing it regardless.

 

Gold ammo only being avalible for real money till i think a year after they changed.

 

Unessecary, buffs and nerfs to some tanks that didn't need it.

 

TD's basically reigning supreme making it almost impossible to advance (double bush, komarin etc).

 

And like this game lack of an insentive to do well or rewards for doing well plus rewarding good teamwork and play.

 

Then the numerous issues this game had, plus the newer ones.

 

Makes me wonder why they do not consider feedback that is not only constructive but also geniunely good and logical and would reduce or if not elimate problems associating to whatever the critism is tied to.

 

But nah. I mean these idiots thought the First iteration of NTC was ok. Suprised slot machines aren't in this game like in NBK 2020 (if you buy this game there is something wrong with you.)

You have to realize that WG never had a commercial success before Wot and Wows. No wonder they are bad at "balancing" and improving their game. They have no experience in that domain.

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55 minutes ago, specialkha said:

You have to realize that WG never had a commercial success before Wot and Wows. No wonder they are bad at "balancing" and improving their game. They have no experience in that domain.

One would assume you might pick up a thing or two for running one game for close to a decade, while other is about to hit 4th anniversary:cap_book:

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22 minutes ago, Panocek said:

One would assume you might pick up a thing or two for running one game for close to a decade, while other is about to hit 4th anniversary:cap_book:

Obv, but that never stroke me as true for WG after seeing how they practice their game.

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14 hours ago, El2aZeR said:

New population data is out.

As of 2019/08/31

HT: 1211

LT: 1993

Total: 3204

 

Representing an improvement of about 1000 players compared to the previous week. However battles played in high tiers has only improved by about 3000 matches which suggests many of the additional high tier players are one offs who were just trying out the new patch.

Meanwhile low tiers is likely pure T4 sealclubbing (matches played have increased by ~20k). Once that's gone again we'll probably see it fall back to the usual levels.

 

So despite a massive buff high tier population increase is practically insignificant while low tier population is boosted solely because they're now blatantly op, once again confirming that reworked CVs will only be popular if they're ezmode unicum and as such a failure on the fundamental design level.

Not sure what the numbers mean? 

High tier , low tier? but what?

 

Defo agree T4 is a mess right now , way too strong , lots of stat padding seal clubbers now, if the cv's are too strong themselves or its the sporadic and weak nature of AA on boats at t3/4 

 

but i think youll need to give it time to see any affect on high tier , T10 and 4 might be all blowjobs and strawberries , and t6 is i think about the most balanced, but t8 is still akin to running a cheese grater over your nerps and dipping them in lemon juice and trying to smile through it. people are going to hit that wall and stop if they have any sense i only ground through it since the last patch , still need to farm 15? mill credits and 150k xp to get it fully upgraded. they might need to fix t8 , nerf t4 and (no idea how balanced t10 is having only played about 4 games in one stock cv) 

 

so it could have quite a lag time between buffs and affect on numbers.

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1 hour ago, Padds01 said:

Not sure what the numbers mean? 

High tier , low tier? but what?

 

Defo agree T4 is a mess right now , way too strong , lots of stat padding seal clubbers now, if the cv's are too strong themselves or its the sporadic and weak nature of AA on boats at t3/4 

 

but i think youll need to give it time to see any affect on high tier , T10 and 4 might be all blowjobs and strawberries , and t6 is i think about the most balanced, but t8 is still akin to running a cheese grater over your nerps and dipping them in lemon juice and trying to smile through it. people are going to hit that wall and stop if they have any sense i only ground through it since the last patch , still need to farm 15? mill credits and 150k xp to get it fully upgraded. they might need to fix t8 , nerf t4 and (no idea how balanced t10 is having only played about 4 games in one stock cv) 

 

so it could have quite a lag time between buffs and affect on numbers.

 

Its CV Player Statistics.

Basicly the Number of Players who have Played CV for more than 10 or so Matches

 

In High tier that was 1200 Players

In Low tier nearly 2000 Players.

 

So in Total there was about 3200 Players which last Week have Played more than 10 CV Matches :)

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I kinda like where we are now, my squads only get wiped when I am ignorantly attacking a pack, the AAA can be juked or I can be fooled and the ship will make me lose more planes with good timing on sector boost. I would say we need something for the fighters tho... So many times I call them in, they swoop down, look at the enemy planes for seconds... And those precious seconds lead to them flying trough my fighter cover unscratched. 

 

Also teams need to realize that the CV is not a good counter to CVs... A deterrent, but if your CV wastes time flying out to you only to plop down a fighter that you will sail past rather than pounding the enemy ships ... You risk the game being lost. So much rage and misunderstanding about the CV mechanics by Surface Master Race players still... Kinda funny to get reported and REEEEEE-d on while you are doing your best for your team, only because you did not let up pressure from a push to help out some lone BB that got stuck alone on the other side if the map.... 

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7 minutes ago, E4GLEyE said:

I kinda like where we are now, my squads only get wiped when I am ignorantly attacking a pack, the AAA can be juked or I can be fooled and the ship will make me lose more planes with good timing on sector boost. I would say we need something for the fighters tho... So many times I call them in, they swoop down, look at the enemy planes for seconds... And those precious seconds lead to them flying trough my fighter cover unscratched. 

 

Also teams need to realize that the CV is not a good counter to CVs... A deterrent, but if your CV wastes time flying out to you only to plop down a fighter that you will sail past rather than pounding the enemy ships ... You risk the game being lost. So much rage and misunderstanding about the CV mechanics by Surface Master Race players still... Kinda funny to get reported and REEEEEE-d on while you are doing your best for your team, only because you did not let up pressure from a push to help out some lone BB that got stuck alone on the other side if the map.... 

 

Mate no Offense. But see this is the Problem.

"My Squads only get Wiped when I am ignorantly attacking a Pack"

 

This is exactly the Problem. Because if you turn this around.

"The only way for me to not be wiped by the Enemy CV is to have 3-4 Players with me at all times which are all using the AA Sector Correctly"

 

 

And Sorry but this is absolutely not Likable.

4 out of 5 of my DD Games just now. Got Completely Ruined by Enemy CV.

Because I cant do ANYTHING about the Enemy CV at all.

And even if I am close to 1 Allied Cruiser he cant really Shoot down enough Aircraft to really make a Difference.

 

And I know I cant do anything because I play CV as well.

I know that if I want that Enemy DD to be Completely useless. I can Guarantee that and keep Blapping it.

Even if I miss. That DD wont be doing anything that Match.

 

 

We are Back to having 0 Counterplay against CVs.

Because the only Counterplay we have is a Freaking useless 3.5% Instant Damage Burst which is completely entirely useless and can be Safely Ignored by CVs.

Heck. When I play CV. I dont even notice if People are using AA Sector or not. Because the Damage is so neglectable that it simply doesnt even Matter.

 

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Yeah, i mean sometimes i get my entire squad wiped by ships that are two tiers higher than me (makes me wonder if i should just scream at teh monitor).

 

Either way targetting solo ships is a lot easier now, even with ships like ohio (yeah managed to bomb one and we lost the game with some dunce whinging how did 200k in a ship thats basically relagated to bb he spam, due to the player rarely having more than two brain cells to rub together half the time.)

 

wish they would get rid of fighters, besides being deployable radar they are kinda pointless half the time, and aren't proactive only reactive (like the majority of peeps).

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So I feel it would be impolite to start a new thread on CVs being overly punishing to dds because this thread exists, so here I am.

 

The only time I'm made so unhappy by wows to flee the game and post here in my salty rage is when a CV just ruins me when I pick a dd. If there weren't missions including dds I would not play them.... ever, in this current meta.

 

This seems to be the place where wargaming is collating all the CV complaints so as not to flood the forum with topics on the subject.

 

I will add to the proverbial pile of excrement here every time I get a full game, start to finish ruined by a CV when playing a DD. A pointless endeavor I'm certain, but more satisfying than playing a DD with a CV player overhead.   

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