Panocek Players 13,176 posts 13,617 battles Report post #8526 Posted August 23, 2019 Just now, Pushi2 said: you mean it's deck armor is too strong for those AP Bombs? so only Torpedos for Richelieu than? Dropping payload is time consuming. Deciding Squad number pre-take-off would be better. No, distance between deck, where bomb arms and citadel hitbox is too large and thus bomb detonate before reaching it, scoring at best regular pen, no damage if they explode within torpedo belt. Only case where AP bomb might actually be stopped by thickness of armored deck is Shokaku against Yamato - Shokek have 260mm AP bomb pen, Yamato have 57mm+200mm decks, add any angling, as drops are not vertical and bomb will fail to penetrate. Same happens with Enterprise. On other hand, AP bombs are prime anti cruiser tool, as their deck is still thick enough to arm bomb fuses and distance to citadel is not large enough to prevent premature bomb detonation unless you drop bombs late. Share this post Link to post Share on other sites
Pushi2 Players 103 posts 10,902 battles Report post #8527 Posted August 23, 2019 Vor 2 Minuten, Panocek sagte: No, distance between deck, where bomb arms and citadel hitbox is too large and thus bomb detonate before reaching it, scoring at best regular pen, no damage if they explode within torpedo belt. Only case where AP bomb might actually be stopped by thickness of armored deck is Shokaku against Yamato - Shokek have 260mm AP bomb pen, Yamato have 57mm+200mm decks, add any angling, as drops are not vertical and bomb will fail to penetrate. Same happens with Enterprise. On other hand, AP bombs are prime anti cruiser tool, as their deck is still thick enough to arm bomb fuses and distance to citadel is not large enough to prevent premature bomb detonation unless you drop bombs late. could you tell me where you found that info on Shokaku 260mm AP bomb pen? I dont find it ingame nor in the wiki, thx in advance Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #8528 Posted August 23, 2019 26 minutes ago, Pushi2 said: could you tell me where you found that info on Shokaku 260mm AP bomb pen? I dont find it ingame nor in the wiki, thx in advance Was posted by S_O in one of Q&A, will try to dig it out @Pushi2 Quote Can you give us a penetration value of AP bombs? It's really interesting to know. Thanks. A: Hosho (Type 99 25 Mod1): 174 Ruyjo (Type 3 25 Mod1 Mk4): 228 Shokaku (Type 2 50 Mark1): 262 Hakuryu (Type 2 80 Mk5 Mod1): 351 Enterprise (M62): 244 GZ (PD 500): 334 (pre buff) These should be the base values. Please take this into account: Penetration capability is always the same, it's not affected by anything. However, bombs interact with effective armor, so angle matters and they even can bounce. They have normalization. It's base value is bigger than AP shells, but it's applied non-linearly; if the angle is bad, even great normalization won't help. Aircraft angle and speed affect bomb speed and trajectory (but bombs do not loose penetration from speed!). Which means that for maximum penetration capabilities we must make the drop as close to 90 degrees as possible -> dropping early. For soft targets it may make sense to drop lately because, as with AP shells, for soft targets you don't want overpens and increasing effective armor turns into a benefit. 2 Share this post Link to post Share on other sites
[DIOR] artic_99 Players 651 posts 63 battles Report post #8529 Posted August 23, 2019 Vor 39 Minuten, Pushi2 sagte: you mean it's deck armor is too strong for those AP Bombs? so only Torpedos for Richelieu than? Dropping payload is time consuming. Deciding Squad number pre-take-off would be better. That's why WG gives you 10 tb planes now. That's actually a nerf but WG says its a fat buff 😂😂😂 1 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #8530 Posted August 23, 2019 3 minutes ago, artic_99 said: That's why WG gives you 10 tb planes now. That's actually a nerf but WG says its a fat buff 😂😂😂 Yep, you can waste more planes per run 1 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #8531 Posted August 23, 2019 1 hour ago, Panocek said: Was posted by S_O in one of Q&A, will try to dig it out Off topic: there are wiki guys hanging around on forum this kind of information should be preserved there. Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,162 battles Report post #8532 Posted August 23, 2019 2 hours ago, Pushi2 said: i play SHOKAKU Tier 8 CV I engage with full bomber squad a zombie Richelieu Tier 8 BB I engage from nose side. Quick in, quick out. I land 3 Bombs and do about 4.000 dmg He kills 6 planes. Is this intended? I mean, in my Tier 6 CV i do better. RTS was great, this still lacks fun. If WG wants kamikaze drops we should at least be able to reduce the amount of planes that we want to take off with. You have to drop bombs from max altitude against T8+ French BBs 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,194 battles Report post #8533 Posted August 23, 2019 3 hours ago, Pushi2 said: you mean it's deck armor is too strong for those AP Bombs? so only Torpedos for Richelieu than? Dropping payload is time consuming. Deciding Squad number pre-take-off would be better. You can also set fire to it with rockets, aim for the superstructure. Share this post Link to post Share on other sites
[FJAKA] B051LjKo Players 593 posts 26,752 battles Report post #8534 Posted August 24, 2019 9 hours ago, L0V3_and_PE4CE said: No no no Sunleader. Let's talk about doing this in a normal CV, no gimmick speed/ 220knotd torp drops with heal. Do the same in Lexi or Kaga or Enterprise or Saipan and see where it gets you LOL Can easily drop blobs... well obviously with those planes. Well, I am playing and learning new stuff. Had a nice test against Sinop and Gneisenau. First run OK, some chip damage to the planes, did a turn to test for a second run, remaining aircraft melted before the second attack could be done, Saipan rocket planes. I guess it will take a few days before people get used to new mechanics. Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,162 battles Report post #8535 Posted August 24, 2019 7 hours ago, BLUB__BLUB said: You can also set fire to it with rockets, aim for the superstructure. Japanese rockets aren't the best ones to set fires. Share this post Link to post Share on other sites
Thracen Players 525 posts 8,871 battles Report post #8536 Posted August 24, 2019 So CV DD interaction is still toxic as all hell, when 1 enemy ship can ruin your whole game for the full 20 minutes it is legitimized trolling. I'd rather get detonated with the first hit than play. It's the only thing that makes me not want to play these days. I just wish it wasn't such a terrible experience. Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #8537 Posted August 24, 2019 15 hours ago, MacArthur92 said: You have to drop bombs from max altitude against T8+ French BBs It should be about the angle not the altitude :-| Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #8538 Posted August 24, 2019 So I was reading about this game mode where only subs can enter. What about releasing that game mode now for just carriers. People who like to play World of Al can join that game mode and the rest of us can have fun while playing. 1 1 3 Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,162 battles Report post #8539 Posted August 24, 2019 54 minutes ago, Pikkozoikum said: It should be about the angle not the altitude :-| Dropping from highest altitude was a guaranteed citadel. Lower drop gave regular pens. Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #8540 Posted August 24, 2019 3 minutes ago, MacArthur92 said: Dropping from highest altitude was a guaranteed citadel. Lower drop gave regular pens. When you are too low, your bomb hit from different angle, but when you are in a dive, the angle should be almost 90° I would assume, that the citadell is not guaranteed ;) Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,162 battles Report post #8541 Posted August 24, 2019 6 minutes ago, Pikkozoikum said: When you are too low, your bomb hit from different angle, but when you are in a dive, the angle should be almost 90° I would assume, that the citadell is not guaranteed ;) On the highest one with Haku almost always if they hit the center of the ship (not the turrets) Share this post Link to post Share on other sites
[R_N_G] Bindolaf_Werebane Players 1,387 posts 12,045 battles Report post #8542 Posted August 24, 2019 I've been following this thread off and on, haven't read all posts, but I have quite a few. Here is my view on the CV rework. I'm not a potato, but I'm not great. Sweet potato? Yam? Anyway. My stats are open to everyone, by the way. I played the IJN CVs and got to the Shokaku as the 8.5 update hit. I sold her and I'm not going back. I did rebuy the Ryujo, since she was still fun. I stopped playing her after 8.5. Now, with 8.7, I gave her another spin. Here are my observations and a suggestion, in two short lines: - AA under 8.7, is much more manageable. I don't lose too many planes and I manage runs, sometimes 2, sometimes even 3 per wing (3 only against bad players though). - My average damage is down at least 30% - CVs are not fun anymore. I take off, shed 2-3 waves of planes, fly to the target (oftentimes 30 - 90 seconds away), circle around the flak, circle around their sectors, do a run or two, rinse and repeat. - AP Bombs are still good, I get citadels pretty consistently, but dive bombers get shredded more than other planes. Torpedo damage is a *joke*. Rocket planes must have gotten stealth - nerfed (or I didn't pay attention). The reticle is stiffer (when green) and the dispersion has gotten worse. I still can do consistent damage to DDs, but it takes 1 - 3 more runs. My suggestion? Leave AA as it is. Limit plane numbers further, but make a hit, be a hit. Make a torpedo do 25k damage, knowing that you might score 1-2 hits in a game etc. You get my drift. I'll be happy to read your experiences. Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #8543 Posted August 24, 2019 I yesterday got myself the kaga using a 30% coupon I got, IMHO the Kaga DB are pretty crappy, wery hard to acctually land the bombs where you want them and you lose lot of planes for those hits, were it not for an occasional fire they start they would be utterly uselss, RF are well, no need to even comment on those really, but the TBs, OH BOY are they nasty, nasy as phuck and once over, and there is alot of them in stock, and they regenerate pretty quickly, stacked them with all the upgrades they can get and they are quite comfy even in T10 MM, plane loadout on Kaga is IMO quite nice to look at as well in flight... In general - the AA seems more managable now, both sides (given you chose ship apropriate skills and modules) overall wery good work IMO Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #8544 Posted August 24, 2019 26 minutes ago, Yedwy said: I yesterday got myself the kaga using a 30% coupon I got, IMHO the Kaga DB are pretty crappy, wery hard to acctually land the bombs where you want them and you lose lot of planes for those hits, were it not for an occasional fire they start they would be utterly uselss, RF are well, no need to even comment on those really, but the TBs, OH BOY are they nasty, nasy as phuck and once over, and there is alot of them in stock, and they regenerate pretty quickly, stacked them with all the upgrades they can get and they are quite comfy even in T10 MM, plane loadout on Kaga is IMO quite nice to look at as well in flight... In general - the AA seems more managable now, both sides (given you chose ship apropriate skills and modules) overall wery good work IMO The Dive Bombers are Actually Extremely Good. You lose alot of them. But they also Regenerate fast as crab. And not only do they have a Considerable Fire Chance. But their Damage in itself is also Pretty Good. And if you Start the Attack Early so you Flatten out before you actually Drop. You can even Hunt DDs with them pretty Effectively. The RFs are indeed Weak. And Regenerate Slow on Top. But they are really more of an Aftertought anyways. Yes. The Big One is the Torpedo Bombers. You can very Effectively Hunt Cruisers, You can Force DDs out of Smoke and against BBs you have a high Flooding Chance as well. As you got 3 Full Squadrons to Start with. You also can often Run Torpedo Bombers for most of the Match. As for the AA Nerf. Well my Opinion on this is Likely known by Now. The AA Nerf has been way too heavy. And its really way too easy to massacre people in a CV right now. 1 Average CV is currently worth as much as Division of Good Players in Surface Ships. 1 Good CV can easily Outbalance 2 Full Divisions of Players on the Enemy Team. As actually Defending against a CV properly requires several Players at once. Which is Ridiculous because it means that 1 Player is Invincible unless Countered by Several Players at once. 1 Share this post Link to post Share on other sites
specialkha Beta Tester 1,166 posts 2,327 battles Report post #8545 Posted August 24, 2019 16 minutes ago, Sunleader said: The Dive Bombers are Actually Extremely Good. You lose alot of them. But they also Regenerate fast as crab. And not only do they have a Considerable Fire Chance. But their Damage in itself is also Pretty Good. And if you Start the Attack Early so you Flatten out before you actually Drop. You can even Hunt DDs with them pretty Effectively. The RFs are indeed Weak. And Regenerate Slow on Top. But they are really more of an Aftertought anyways. Yes. The Big One is the Torpedo Bombers. You can very Effectively Hunt Cruisers, You can Force DDs out of Smoke and against BBs you have a high Flooding Chance as well. As you got 3 Full Squadrons to Start with. You also can often Run Torpedo Bombers for most of the Match. As for the AA Nerf. Well my Opinion on this is Likely known by Now. The AA Nerf has been way too heavy. And its really way too easy to massacre people in a CV right now. 1 Average CV is currently worth as much as Division of Good Players in Surface Ships. 1 Good CV can easily Outbalance 2 Full Divisions of Players on the Enemy Team. As actually Defending against a CV properly requires several Players at once. Which is Ridiculous because it means that 1 Player is Invincible unless Countered by Several Players at once. Your opinion is not fact. Use a normal CV for once. You did one game and you have an opinion about the rework? Like lol? I did a fair number of game and the AA is strong IF well used with emphasis on the if. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #8546 Posted August 24, 2019 1 minute ago, specialkha said: I did a fair number of game and the AA is strong IF well used with emphasis on the if. Which was the point of whole Sector rework thingy to make AA more interactive and effective when doing so. Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #8547 Posted August 24, 2019 1 hour ago, specialkha said: Your opinion is not fact. Use a normal CV for once. You did one game and you have an opinion about the rework? Like lol? I did a fair number of game and the AA is strong IF well used with emphasis on the if. Been a Few more Games by now. And we were Talking about Kaga. On top I actually statet it as and even marked it out as my *OPINION* clearly. So no Offense. But if you Disagree how about you bring Arguments instead of just attacking me and makings demands ? :) Maybe a small Advice. Damage Farming does not Win Matches ;) 1 Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,162 battles Report post #8548 Posted August 24, 2019 1 minute ago, Sunleader said: Been a Few more Games by now. And we were Talking about Kaga. On top I actually statet it as and even marked it out as my *OPINION* clearly. So no Offense. But if you Disagree how about you bring Arguments instead of just attacking me and makings demands ? :) Maybe a small Advice. Damage Farming does not Win Matches ;) @Mr_Wolfclaw look and stop saying Kaga is crap. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #8549 Posted August 24, 2019 2 hours ago, specialkha said: Your opinion is not fact. Neither is yours. Judged by raw DPS numbers as well as how sector reinforcement works overall AA is actually pathetic. 0.8.7 represents a massive nerf to AA. 1 Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,162 battles Report post #8550 Posted August 24, 2019 9 minutes ago, El2aZeR said: Neither is yours. Judged by raw DPS numbers as well as how sector reinforcement works overall AA is actually pathetic. 0.8.7 represents a massive nerf to AA. I believe you cause some DD captains started to moan again 2 Share this post Link to post Share on other sites