CptBarney Players 8,127 posts 245 battles Report post #7226 Posted July 27, 2019 1 hour ago, Puffin_ said: After a break since patch 8.4 from playing CV I decided to play CV again. But I quickly found out that I can't play that class now because of the autopilot. The autopilot does not work at all. Ship does not turn ore stop when it is supposed to. I can't follow my team. I did try Enterprise and Implacable. yeah they managed to kill autopilot somehow. kinda miffed about that too be honest since i want ryujo soon. also ark royal got buffed as well noice. @L0V3_and_PE4CE Loike! phat georgia has arrived!! kinda nervous as to whether i should actually play todeh, as runescape double exp is on and monarch, lyon and some other ship i have are all stock atm. Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,162 battles Report post #7227 Posted July 27, 2019 12 minutes ago, CptBarney said: yeah they managed to kill autopilot somehow. kinda miffed about that too be honest since i want ryujo soon. also ark royal got buffed as well noice. @L0V3_and_PE4CE Loike! phat georgia has arrived!! kinda nervous as to whether i should actually play todeh, as runescape double exp is on and monarch, lyon and some other ship i have are all stock atm. I think the 40 sec cooldown is too fast. Plus the more hp per heal. 100% nerfs on this. Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #7228 Posted July 27, 2019 3 minutes ago, MacArthur92 said: I think the 40 sec cooldown is too fast. Plus the more hp per heal. 100% nerfs on this. georgias heal is 45-50sec isnt it? surprised they didn't just use that instead. Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,162 battles Report post #7229 Posted July 27, 2019 Just now, CptBarney said: georgias heal is 45-50sec isnt it? surprised they didn't just use that instead. Yes but Ohio heals more than Montana. Plus having same cooldown of heal as Georgia. That's too much. Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #7230 Posted July 27, 2019 2 minutes ago, MacArthur92 said: Yes but Ohio heals more than Montana. Plus having same cooldown of heal as Georgia. That's too much. oh assumed they would use regular heal per tick, oh well. Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,162 battles Report post #7231 Posted July 27, 2019 Just now, CptBarney said: oh assumed they would use regular heal per tick, oh well. Instead of 480 it's about 700 hp per tick. 1 Share this post Link to post Share on other sites
[LUXX] thisismalacoda Players 595 posts Report post #7232 Posted July 27, 2019 Guys, this is the CV rework discussion thread. After the german thread got buried in the dung heap, where it belonged days if not weeks ago, can we the participants as well as moderation, try to keep this as clean and as much on topic as possible. Thanks all! Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,162 battles Report post #7233 Posted July 27, 2019 6 minutes ago, thisismalacoda said: Guys, this is the CV rework discussion thread. After the german thread got buried in the dung heap, where it belonged days if not weeks ago, can we the participants as well as moderation, try to keep this as clean and as much on topic as possible. Thanks all! Sorry for offtop. Back to topic : how's the Ark Royal? They said that the amount of bombs per plane will decrease. I saw first impressions by NoZoup that he was hitting destroyers really hard by them. And the time of their falling was really fast so it was ready to catch a DD and wipe out 8k of its hp. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #7234 Posted July 27, 2019 Vor 15 Minuten, MacArthur92 sagte: Sorry for offtop. Back to topic : how's the Ark Royal? They said that the amount of bombs per plane will decrease. I saw first impressions by NoZoup that he was hitting destroyers really hard by them. And the time of their falling was really fast so it was ready to catch a DD and wipe out 8k of its hp. Those bombs are an RNG fiesta, he just got very lucky. Bomb fall doesn't matter, i have had perfect lineups in my Audacious many times. Far more bombs, better dmg. DDs are bigger in t10 to but nope, you sometimes get that lucky 10k hit. But most times you don't hit at all or for 1k dmg. It's unrelyable and useless against any shiptype that isn't a BB. Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,162 battles Report post #7235 Posted July 27, 2019 1 minute ago, L0V3_and_PE4CE said: Those bombs are an RNG fiesta, he just got very lucky. Bomb fall doesn't matter, i have had perfect lineups in my Audacious many times. Far more bombs, better dmg. DDs are bigger in t10 to but nope, you sometimes get that lucky 10k hit. But most times you don't hit at all or for 1k dmg. It's unrelyable and useless against any shiptype that isn't a BB. Audacious is bad example cause they fall 3-4 seconds after releasing them. While on Ark Royal they were almost as normal DB dropping speed. Having 12 bombs per plane and 3 planes per wave... That was a lot of Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #7236 Posted July 27, 2019 Gerade eben, MacArthur92 sagte: Audacious is bad example cause they fall 3-4 seconds after releasing them. While on Ark Royal they were almost as normal DB dropping speed. Having 12 bombs per plane and 3 planes per wave... That was a lot of The fall time doesn't matter when the accuracy is crap is what i want to say. You can predict a DDs turn even with slow bomb fall time, the DD will be exactly in the reticle when the bombs hit the water and they will most times ALWAYS only hit the water. @El2aZeR Maybe discovered something since he mentioned Audacious bombers can do nasty things but i bet it was just lucky RNG for him too. Go inti the training room and try hitting a stationary DD with those bombs on whichever RN CV you like and you will see what i mean by RNG fiesta Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #7237 Posted July 27, 2019 Its time they scrap negative sigma and bs on DBs, before there was an argument to not blap dds since they cant do squat to planes and droping elipse was different but now its not the case anymore in either case, planes are 2 easy to lose nowdays to have most or all bombs splash into the water unless the entire aiming circle is inside the target 1 Share this post Link to post Share on other sites
[1FA] Sidewayz Players 30 posts Report post #7238 Posted July 27, 2019 On 7/26/2019 at 9:22 AM, L0V3_and_PE4CE said: I think they had enough of fighting the hate LOL And I wonder why the hate is there in the first place, maybe there is some merit to it? =) It's almost as if one subgroup was being given too much and still complaining they don't have enough because the enemy team DARES to defend themselves and fight back. It's not like that one particular subgroup was responsible for people forming tactical AA blobs and still getting the planes through and yet complaining they lose said planes. AA OP pls nerf. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #7239 Posted July 27, 2019 Vor 6 Minuten, Sidewayz sagte: And I wonder why the hate is there in the first place, maybe there is some merit to it? =) It's almost as if one subgroup was being given too much and still complaining they don't have enough because the enemy team DARES to defend themselves and fight back. It's not like that one particular subgroup was responsible for people forming tactical AA blobs and still getting the planes through and yet complaining they lose said planes. AA OP pls nerf. You are like 6 months late to be crying now. Everyone mostly already moved on. Yes i get it you dislike it yada yada whatever. Move on, endure it or take a break. You waste your time in repeating what every CV hater before you already said dozens of times. Just parrot talk. 1 Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,162 battles Report post #7240 Posted July 27, 2019 19 minutes ago, Sidewayz said: And I wonder why the hate is there in the first place, maybe there is some merit to it? =) It's almost as if one subgroup was being given too much and still complaining they don't have enough because the enemy team DARES to defend themselves and fight back. It's not like that one particular subgroup was responsible for people forming tactical AA blobs and still getting the planes through and yet complaining they lose said planes. AA OP pls nerf. 1 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #7241 Posted July 27, 2019 2 hours ago, L0V3_and_PE4CE said: The fall time doesn't matter when the accuracy is crap is what i want to say. You can predict a DDs turn even with slow bomb fall time, the DD will be exactly in the reticle when the bombs hit the water and they will most times ALWAYS only hit the water. @El2aZeR Maybe discovered something since he mentioned Audacious bombers can do nasty things but i bet it was just lucky RNG for him too. Go inti the training room and try hitting a stationary DD with those bombs on whichever RN CV you like and you will see what i mean by RNG fiesta videos seem to suggest otherwise, ark loli seems to sh*t on dd's with bombs since apperantly they are some werid DB LB hybrid and that was before the pen 'buff'. the bombs seem to fall directly to the side anyways in lanes from what i've seen with some intricate scattering in side the elipse. with regarding RN CV's, but theres too much rng i've heard its the same as world of tanks (25%). what falls under this is unknown but sigma and dispersion could be in the rng factor list for all ships. at least bombing in warthunder so awkward (since you expect far more realism so you have to line up and predict a lot better in advance from huge heights). whats also funny is that the height of the planes and bombs being dropped would actually kill most of the planes since they only seem to be a few hundread meters from the ships themselves, same with dive bombers i guess. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #7242 Posted July 27, 2019 3 hours ago, L0V3_and_PE4CE said: Maybe discovered something since he mentioned Audacious bombers can do nasty things but i bet it was just lucky RNG for him too. It's kinda RNG, but in my experience Audacious bombers seem to be fairly consistent against DDs if you know how to aim well. Ironically a stationary target may not catch as many bombs due to how the attack is performed. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #7243 Posted July 27, 2019 Vor 30 Minuten, El2aZeR sagte: It's kinda RNG, but in my experience Audacious bombers seem to be fairly consistent against DDs if you know how to aim well. Ironically a stationary target may not catch as many bombs due to how the attack is performed. I know what you mean but i simply see the good hits happen to rarely. The bombs mostly land all around the ship. I couldn't even hit a moving mino, we both commented on the bomb rng in chat afterwards since it was just surreal. The mino was peefectly in line of the drop and kiting away from the bombers. Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #7244 Posted July 27, 2019 some peeps have said miss audacious is one of the best tier 10 cv's atm, dunno if thats true or not. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #7245 Posted July 27, 2019 20 minutes ago, CptBarney said: some peeps have said miss audacious is one of the best tier 10 cv's atm, dunno if thats true or not. She's not. She's extremely dependent on MM. Hakuryu is the best T10 CV, followed closely by Midway. And ofc all of them are behind Enterprise because balans. Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,162 battles Report post #7246 Posted July 27, 2019 50 minutes ago, CptBarney said: some peeps have said miss audacious is one of the best tier 10 cv's atm, dunno if thats true or not. It's not that effective as Haku. She's more into the DoT. Once I did set 4 fires, just after the Conqueror used DCP on 2 fires. Revenge Share this post Link to post Share on other sites
[KOSSU] BattleWagon Players 13 posts 3,784 battles Report post #7247 Posted July 27, 2019 Been off for a little while and came to see how its like to play Hakuryu.. WOW.. Lets take some facts here. Before the patch I think Haku was OK'ish since it could do some DMG because planes were weak and slow, but it needed very hard focusing on targets and planning your runs, thats fine for me. Slow aim but torpedo drop pattern was good when aimed fully, and sometimes hard to connect because so slow torpedos, decent enough. Torpedo activation range was ridiculously long but lets face it, it was better like that since you can close your target stealthy without being noticed and weak planes kind of supported that balance. So I start my client, take my sweet Haku for some evening sail, and WHAT THE F.. You drop two torps. Seriously? Planes are ridiculously weak, so if you are lucky you may find one lone BB with low numbers on AA and you might do 2-3 passes and give him a hard time but if he is beind escorted even with one DD you are done. So done! If there is CA you can just drop a one load and die. Ridiculous! Rocket attack planes can attack only one time and they are down. whatever you face, maybe you could drop all 3 runs against Arkansas beta but you got the point here. Dive bombers, well enough said.. You may get lucky and score 2 cits and when you are cranking your brave japs for the second run, they are swiss cheese and paper is falling from the sky. Clunky slow planes that had ONE advantage with torps has been taken away. Im also wondering, WHY THE HELL you fly your whole squadron of torpedo planes over enemy if only TWO of the guys are going to drop something??? Half of the planes are burning or destroyed when attacking over decently equipped BB and you have to try to get away from 6.5km range to turn back, but planes are slow and weak so they take quite of beating along the way. It just feels wrong.. 1 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #7248 Posted July 27, 2019 1 hour ago, BattleWagon said: Lets take some facts here. Practically nothing you've written is based in fact. Share this post Link to post Share on other sites
[CROTZ] AirSupremacy Beta Tester 1,209 posts 12,485 battles Report post #7249 Posted July 27, 2019 49 minutes ago, BattleWagon said: Been off for a little while and came to see how its like to play Hakuryu.. WOW.. Lets take some facts here. Before the patch I think Haku was OK'ish since it could do some DMG because planes were weak and slow, but it needed very hard focusing on targets and planning your runs, thats fine for me. Slow aim but torpedo drop pattern was good when aimed fully, and sometimes hard to connect because so slow torpedos, decent enough. Torpedo activation range was ridiculously long but lets face it, it was better like that since you can close your target stealthy without being noticed and weak planes kind of supported that balance. So I start my client, take my sweet Haku for some evening sail, and WHAT THE F.. You drop two torps. Seriously? Planes are ridiculously weak, so if you are lucky you may find one lone BB with low numbers on AA and you might do 2-3 passes and give him a hard time but if he is beind escorted even with one DD you are done. So done! If there is CA you can just drop a one load and die. Ridiculous! Rocket attack planes can attack only one time and they are down. whatever you face, maybe you could drop all 3 runs against Arkansas beta but you got the point here. Dive bombers, well enough said.. You may get lucky and score 2 cits and when you are cranking your brave japs for the second run, they are swiss cheese and paper is falling from the sky. Clunky slow planes that had ONE advantage with torps has been taken away. Im also wondering, WHY THE HELL you fly your whole squadron of torpedo planes over enemy if only TWO of the guys are going to drop something??? Half of the planes are burning or destroyed when attacking over decently equipped BB and you have to try to get away from 6.5km range to turn back, but planes are slow and weak so they take quite of beating along the way. It just feels wrong.. +1 CV`s in this game have become a ridiculous gadget. This thread is basically a few people posting the same things over and over again. Anyways, there are other games on the market to play and the summer is great ! Share this post Link to post Share on other sites
[PLD] zordage Players 95 posts Report post #7250 Posted July 27, 2019 Carriers are a crucial part of the game for me but this thread is so far from its original topic that i do not see any reason to try to bring in idea´s or any thing in here. But guess its fine to have a meeting place for the trolls somewhere. =) 1 Share this post Link to post Share on other sites