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CV Rework Discussion

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4 minutes ago, El2aZeR said:

 

Yeah, no.

Reworked CVs still kill ships plenty fast. You probably just don't feel like it because damage is spread out over time instead of being delivered in a single strike.

Matches that can't be carried in a reworked CV can't be carried by a RTS one either. There are however situations in which a reworked CV can carry where a RTS one can't. These usually involve decapping as a reworked CV can practically decap even multiple ships indefinitely.

 

Quite frankly the stuff you're writing here reeks of complete and utter inexperience with RTS CVs.

The problem with rework CV that you need to fly the squadrons 3 times to kill off 3 low hp ships. While on RTS squads were flying at the same time. 

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Just now, MacArthur92 said:

The problem with rework CV that you need to fly the squadrons 3 times to kill off 3 low hp ships. While on RTS squads were flying at the same time. 

 

Flying a single squad 3 times is still faster than sending out 3 squads, striking 3 different targets with assumed effective results, having those 3 squads fly back, land, get serviced, launched and be in a position to attack again.

Aka being in a position to fly a 4th strike after using 3 to kill 3 ships in a reworked CV is still way faster than doing the same with a RTS CV.

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Just now, El2aZeR said:

 

Flying a single squad 3 times is still faster than sending out 3 squads, striking 3 different targets with assumed effective results, having those 3 squads fly back, land, get serviced, launched and be in a position to attack again.

Aka being in a position to fly a 4th strike after using 3 to kill 3 ships in a reworked CV is still way faster than doing the same with a RTS CV.

You have anything to prove it?

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Dont know if you count it as proof but i can wouch it, once did a pass (with shokak dbs i think) - 3 drops - 3 kills in like 45s and after that ofc next sqad was up

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The biggest and pretty much only problem with the CV rework is the fact that planes are infinite, and that needs to change, regardless of how much crying is on the side of cance- *Beloved Players Playing Carriers* This game needs to be healed.

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Vor 47 Minuten, Sidewayz sagte:

The biggest and pretty much only problem with the CV rework is the fact that planes are infinite, and that needs to change, regardless of how much crying is on the side of cance- *Beloved Players Playing Carriers* This game needs to be healed.

Hello.

 

I'm sorry you feel that way but i can assure you that planes are not unlimited and it's very difficult to account for each planeloss i suffer in my Saipan.

Alot of thought goes into how i play my ship. I hope you reconsider your view on it and get some enjoyment out of the game regardless of the current circumstances.

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2 hours ago, MacArthur92 said:

You have anything to prove it?

 

Was gonna do a comparison but my CN client isn't working for whatever reason. Currently reinstalling but that might take awhile.

Still, in a quick training room test Enterprise killed 3 (stock) NCs in 5 mins with TBs only. Typically an RTS CV would need 3-4 minutes to "reload" a full strike assuming fighters don't need servicing as well, so I'm gonna assume RTS Enterprise won't be faster.

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Monarch and Lion are now both vulnerable to Enterprise AP bombs. Citadels aren't reliable however.

Conqueror citadel can now be hit by Haku AP DBs. You need to drop from the highest possible altitude however which can lead to potential accuracy issues.

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16 minutes ago, El2aZeR said:

Monarch and Lion are now both vulnerable to Enterprise AP bombs. Citadels aren't reliable however.

Conqueror citadel can now be hit by Haku AP DBs. You need to drop from the highest possible altitude however which can lead to potential accuracy issues.

 

Lies, all lies. CVs are totally useless now so you may as well all stop playing them.

 

Kind regards,

 

The surface ship players

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Have they Changed something on the AA ? :)

 

From my few Games Today. (Currently taking a Break. So I only play when Friends ask me to Division up)

 

I noticed that the Volume of AA Fire Graphics has Dramatically Increased lol.

I could not Notice much in terms of an Actual Damage Change.

Albeit I do seem to be getting Continues Damage a Tad bit Faster when Attacking Cruisers.

Usually an Solo Wing of TBs can Bomb most Cruisers before losing a Plane. But today I usually lost a Plane before Reaching the Cruiser.

 

 

But whats a much bigger thing. Is the amount of Small Scale AA Fire Graphics on the Screen.

Did they Add more Machinegun Stuff etc to make AA look more Scary ?? ^^

 

 

 

 

 

 

 

 

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shot-19-07-25-20-12-53-0641.jpg

Something for @CptBarney

 

And Raptor is unplayable with your standard issue, potatoes, mk1, so far every game lost because everyone hug repair ship, while Raptor herself bugger off at full speed:cap_book:

Amount of AA tracers looks nice, though looks derpy when Mutsuki puts "wall of AA" you would consider Iowa capable of.

shot-19-07-25-20-51-06-0560.jpg

That is some stronk autoloading for those two dual purpose 120mm guns on Mutsuki:cap_tea:

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9 minutes ago, Sunleader said:

Have they Changed something on the AA ? :)

 

From my few Games Today. (Currently taking a Break. So I only play when Friends ask me to Division up)

 

I noticed that the Volume of AA Fire Graphics has Dramatically Increased lol.

I could not Notice much in terms of an Actual Damage Change.

Albeit I do seem to be getting Continues Damage a Tad bit Faster when Attacking Cruisers.

Usually an Solo Wing of TBs can Bomb most Cruisers before losing a Plane. But today I usually lost a Plane before Reaching the Cruiser.

 

 

But whats a much bigger thing. Is the amount of Small Scale AA Fire Graphics on the Screen.

Did they Add more Machinegun Stuff etc to make AA look more Scary ?? ^^

 

 

 

 

 

 

 

 

 

Yes, AA has been changed though not sure if it would affect graphics at all. As I understand it the continuous AA does lower ticks of damage more frequently now rather than bigger ticks of damage at wider intervals.

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1 minute ago, xxNihilanxx said:

Yes, AA has been changed though not sure if it would affect graphics at all. As I understand it the continuous AA does lower ticks of damage more frequently now rather than bigger ticks of damage at wider intervals.

Yep, instead dps having "standarized" damage tick with rate of fire being variable, WG made rate of fire constant and damage is now variable.

 

AA tracers are unrelated tho

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4 hours ago, Sidewayz said:

The biggest and pretty much only problem with the CV rework is the fact that planes are infinite, and that needs to change, regardless of how much crying is on the side of cance- *Beloved Players Playing Carriers* This game needs to be healed.

So bring back the amount of planes that was on deck pre rework. 

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2 minutes ago, MacArthur92 said:

So bring back the amount of planes that was on deck pre rework. 

I have no problem with that

 

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1 minute ago, Sidewayz said:

I have no problem with that

 

Kaga had 96 planes on deck. And I don't lose 200 on her. Mostly 90-100. So yeah I would be deplaned at the end of long battle only. 

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1 hour ago, Sunleader said:

I noticed that the Volume of AA Fire Graphics has Dramatically Increased lol.

 

Can confirm.

Personally I think it's annoying af.

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4 hours ago, Rose_Dikinson said:

Hello.

 

I'm sorry you feel that way but i can assure you that planes are not unlimited and it's very difficult to account for each planeloss i suffer in my Saipan.

Alot of thought goes into how i play my ship. I hope you reconsider your view on it and get some enjoyment out of the game regardless of the current circumstances.

Yes I thoroughly enjoy being sunk while virtually defenseless and I find enjoyment in this thank you =)

 

Also, I have slight suspicion to think that 1MajorKoenig doesn't like me very much. My chair offer is still open though. You will always remain in my heart regardless Sir.

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57 minutes ago, Panocek said:

Yep, instead dps having "standarized" damage tick with rate of fire being variable, WG made rate of fire constant and damage is now variable.

 

AA tracers are unrelated tho

 

Thats at least  a Good change in terms of ingame telling how Good AA is lol

 

 

21 minutes ago, MacArthur92 said:

Kaga had 96 planes on deck. And I don't lose 200 on her. Mostly 90-100. So yeah I would be deplaned at the end of long battle only. 

 

I usually lose around 150 *gg*

 

3 minutes ago, El2aZeR said:

 

Can confirm.

Personally I think it's annoying af.

 

Most of all its scary lol.

I constantly think I am flying over a Worcester or something.

Then Check my Health and notice its not really dropping so fast lol

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1 hour ago, Sunleader said:

Have they Changed something on the AA ? :)

 

From my few Games Today. (Currently taking a Break. So I only play when Friends ask me to Division up)

 

I noticed that the Volume of AA Fire Graphics has Dramatically Increased lol.

I could not Notice much in terms of an Actual Damage Change.

Albeit I do seem to be getting Continues Damage a Tad bit Faster when Attacking Cruisers.

Usually an Solo Wing of TBs can Bomb most Cruisers before losing a Plane. But today I usually lost a Plane before Reaching the Cruiser.

Yes they standardised the AA output, before it was dependant on guns and now is the same across the board and levels were supposed to have been adjusted accordingy to stay same in general but then again its WG

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