[THESO] KillStealBoss Players 12,123 posts 62,162 battles Report post #7151 Posted July 25, 2019 4 minutes ago, El2aZeR said: Yeah, no. Reworked CVs still kill ships plenty fast. You probably just don't feel like it because damage is spread out over time instead of being delivered in a single strike. Matches that can't be carried in a reworked CV can't be carried by a RTS one either. There are however situations in which a reworked CV can carry where a RTS one can't. These usually involve decapping as a reworked CV can practically decap even multiple ships indefinitely. Quite frankly the stuff you're writing here reeks of complete and utter inexperience with RTS CVs. The problem with rework CV that you need to fly the squadrons 3 times to kill off 3 low hp ships. While on RTS squads were flying at the same time. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #7152 Posted July 25, 2019 Just now, MacArthur92 said: The problem with rework CV that you need to fly the squadrons 3 times to kill off 3 low hp ships. While on RTS squads were flying at the same time. Flying a single squad 3 times is still faster than sending out 3 squads, striking 3 different targets with assumed effective results, having those 3 squads fly back, land, get serviced, launched and be in a position to attack again. Aka being in a position to fly a 4th strike after using 3 to kill 3 ships in a reworked CV is still way faster than doing the same with a RTS CV. Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,162 battles Report post #7153 Posted July 25, 2019 Just now, El2aZeR said: Flying a single squad 3 times is still faster than sending out 3 squads, striking 3 different targets with assumed effective results, having those 3 squads fly back, land, get serviced, launched and be in a position to attack again. Aka being in a position to fly a 4th strike after using 3 to kill 3 ships in a reworked CV is still way faster than doing the same with a RTS CV. You have anything to prove it? Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #7154 Posted July 25, 2019 Dont know if you count it as proof but i can wouch it, once did a pass (with shokak dbs i think) - 3 drops - 3 kills in like 45s and after that ofc next sqad was up Share this post Link to post Share on other sites
[1FA] Sidewayz Players 30 posts Report post #7155 Posted July 25, 2019 The biggest and pretty much only problem with the CV rework is the fact that planes are infinite, and that needs to change, regardless of how much crying is on the side of cance- *Beloved Players Playing Carriers* This game needs to be healed. 1 2 1 Share this post Link to post Share on other sites
Woof_for_Me Players 147 posts 348 battles Report post #7156 Posted July 25, 2019 Vor 47 Minuten, Sidewayz sagte: The biggest and pretty much only problem with the CV rework is the fact that planes are infinite, and that needs to change, regardless of how much crying is on the side of cance- *Beloved Players Playing Carriers* This game needs to be healed. Hello. I'm sorry you feel that way but i can assure you that planes are not unlimited and it's very difficult to account for each planeloss i suffer in my Saipan. Alot of thought goes into how i play my ship. I hope you reconsider your view on it and get some enjoyment out of the game regardless of the current circumstances. 3 1 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #7157 Posted July 25, 2019 2 hours ago, MacArthur92 said: You have anything to prove it? Was gonna do a comparison but my CN client isn't working for whatever reason. Currently reinstalling but that might take awhile. Still, in a quick training room test Enterprise killed 3 (stock) NCs in 5 mins with TBs only. Typically an RTS CV would need 3-4 minutes to "reload" a full strike assuming fighters don't need servicing as well, so I'm gonna assume RTS Enterprise won't be faster. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #7158 Posted July 25, 2019 Monarch and Lion are now both vulnerable to Enterprise AP bombs. Citadels aren't reliable however. Conqueror citadel can now be hit by Haku AP DBs. You need to drop from the highest possible altitude however which can lead to potential accuracy issues. Share this post Link to post Share on other sites
[BAD-A] xxNihilanxx Beta Tester 2,018 posts 13,254 battles Report post #7159 Posted July 25, 2019 16 minutes ago, El2aZeR said: Monarch and Lion are now both vulnerable to Enterprise AP bombs. Citadels aren't reliable however. Conqueror citadel can now be hit by Haku AP DBs. You need to drop from the highest possible altitude however which can lead to potential accuracy issues. Lies, all lies. CVs are totally useless now so you may as well all stop playing them. Kind regards, The surface ship players 1 1 Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #7160 Posted July 25, 2019 Have they Changed something on the AA ? :) From my few Games Today. (Currently taking a Break. So I only play when Friends ask me to Division up) I noticed that the Volume of AA Fire Graphics has Dramatically Increased lol. I could not Notice much in terms of an Actual Damage Change. Albeit I do seem to be getting Continues Damage a Tad bit Faster when Attacking Cruisers. Usually an Solo Wing of TBs can Bomb most Cruisers before losing a Plane. But today I usually lost a Plane before Reaching the Cruiser. But whats a much bigger thing. Is the amount of Small Scale AA Fire Graphics on the Screen. Did they Add more Machinegun Stuff etc to make AA look more Scary ?? ^^ Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #7161 Posted July 25, 2019 Something for @CptBarney And Raptor is unplayable with your standard issue, potatoes, mk1, so far every game lost because everyone hug repair ship, while Raptor herself bugger off at full speed Amount of AA tracers looks nice, though looks derpy when Mutsuki puts "wall of AA" you would consider Iowa capable of. That is some stronk autoloading for those two dual purpose 120mm guns on Mutsuki Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #7162 Posted July 25, 2019 Just now, Panocek said: Something for @CptBarney Spoiler Spoiler Spoiler Share this post Link to post Share on other sites
[BAD-A] xxNihilanxx Beta Tester 2,018 posts 13,254 battles Report post #7163 Posted July 25, 2019 9 minutes ago, Sunleader said: Have they Changed something on the AA ? :) From my few Games Today. (Currently taking a Break. So I only play when Friends ask me to Division up) I noticed that the Volume of AA Fire Graphics has Dramatically Increased lol. I could not Notice much in terms of an Actual Damage Change. Albeit I do seem to be getting Continues Damage a Tad bit Faster when Attacking Cruisers. Usually an Solo Wing of TBs can Bomb most Cruisers before losing a Plane. But today I usually lost a Plane before Reaching the Cruiser. But whats a much bigger thing. Is the amount of Small Scale AA Fire Graphics on the Screen. Did they Add more Machinegun Stuff etc to make AA look more Scary ?? ^^ Yes, AA has been changed though not sure if it would affect graphics at all. As I understand it the continuous AA does lower ticks of damage more frequently now rather than bigger ticks of damage at wider intervals. 1 Share this post Link to post Share on other sites
Woof_for_Me Players 147 posts 348 battles Report post #7164 Posted July 25, 2019 The Bogue? Is it going to return? Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #7165 Posted July 25, 2019 1 minute ago, xxNihilanxx said: Yes, AA has been changed though not sure if it would affect graphics at all. As I understand it the continuous AA does lower ticks of damage more frequently now rather than bigger ticks of damage at wider intervals. Yep, instead dps having "standarized" damage tick with rate of fire being variable, WG made rate of fire constant and damage is now variable. AA tracers are unrelated tho Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,162 battles Report post #7166 Posted July 25, 2019 27 minutes ago, Rose_Dikinson said: The Bogue? Is it going to return? Bogue : Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,162 battles Report post #7167 Posted July 25, 2019 4 hours ago, Sidewayz said: The biggest and pretty much only problem with the CV rework is the fact that planes are infinite, and that needs to change, regardless of how much crying is on the side of cance- *Beloved Players Playing Carriers* This game needs to be healed. So bring back the amount of planes that was on deck pre rework. Share this post Link to post Share on other sites
[1FA] Sidewayz Players 30 posts Report post #7168 Posted July 25, 2019 2 minutes ago, MacArthur92 said: So bring back the amount of planes that was on deck pre rework. I have no problem with that Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,162 battles Report post #7169 Posted July 25, 2019 1 minute ago, Sidewayz said: I have no problem with that Kaga had 96 planes on deck. And I don't lose 200 on her. Mostly 90-100. So yeah I would be deplaned at the end of long battle only. Share this post Link to post Share on other sites
[1FA] Sidewayz Players 30 posts Report post #7170 Posted July 25, 2019 Does that mean that you disagree with me agreeing with you disagreeing with me? Feeling kinda lost here =) 1 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #7171 Posted July 25, 2019 1 hour ago, Sunleader said: I noticed that the Volume of AA Fire Graphics has Dramatically Increased lol. Can confirm. Personally I think it's annoying af. 1 Share this post Link to post Share on other sites
[1FA] Sidewayz Players 30 posts Report post #7172 Posted July 25, 2019 4 hours ago, Rose_Dikinson said: Hello. I'm sorry you feel that way but i can assure you that planes are not unlimited and it's very difficult to account for each planeloss i suffer in my Saipan. Alot of thought goes into how i play my ship. I hope you reconsider your view on it and get some enjoyment out of the game regardless of the current circumstances. Yes I thoroughly enjoy being sunk while virtually defenseless and I find enjoyment in this thank you =) Also, I have slight suspicion to think that 1MajorKoenig doesn't like me very much. My chair offer is still open though. You will always remain in my heart regardless Sir. 1 Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #7173 Posted July 25, 2019 57 minutes ago, Panocek said: Yep, instead dps having "standarized" damage tick with rate of fire being variable, WG made rate of fire constant and damage is now variable. AA tracers are unrelated tho Thats at least a Good change in terms of ingame telling how Good AA is lol 21 minutes ago, MacArthur92 said: Kaga had 96 planes on deck. And I don't lose 200 on her. Mostly 90-100. So yeah I would be deplaned at the end of long battle only. I usually lose around 150 *gg* 3 minutes ago, El2aZeR said: Can confirm. Personally I think it's annoying af. Most of all its scary lol. I constantly think I am flying over a Worcester or something. Then Check my Health and notice its not really dropping so fast lol Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #7174 Posted July 25, 2019 1 hour ago, Sunleader said: Have they Changed something on the AA ? :) From my few Games Today. (Currently taking a Break. So I only play when Friends ask me to Division up) I noticed that the Volume of AA Fire Graphics has Dramatically Increased lol. I could not Notice much in terms of an Actual Damage Change. Albeit I do seem to be getting Continues Damage a Tad bit Faster when Attacking Cruisers. Usually an Solo Wing of TBs can Bomb most Cruisers before losing a Plane. But today I usually lost a Plane before Reaching the Cruiser. Yes they standardised the AA output, before it was dependant on guns and now is the same across the board and levels were supposed to have been adjusted accordingy to stay same in general but then again its WG 1 Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,162 battles Report post #7175 Posted July 25, 2019 6 minutes ago, Sunleader said: I usually lose around 150 *gg* Share this post Link to post Share on other sites