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CV Rework Discussion

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15 minutes ago, MacArthur92 said:

Now it needs more time

 

On the contrary reworked CVs are either faster or require the same time in killing a target. This is because DPM of reworked CVs is much higher than their predecessors. Put a reworked CV into a pre-rework situation (aka little to no AA opposition) and it will heavily outperform an RTS one in damage dealing.

 

Or at least it used to be that way until the plane speed nerf. Haven't made a comparison since then. Rest assured tho that the previously shown strike would've been outright impossible with an RTS CV.

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2 hours ago, ghostbuster_ said:

WG: "we dont want CVs to have high alpha damage"  apparently this is not high enough :cap_haloween:

 

I assume, a lot of WG employees are hardcore BBabies, so for them Cruisers are only XP pinatas...

 

14 minutes ago, El2aZeR said:

On the contrary reworked CVs are either faster or require the same time in killing a target. This is because DPM of reworked CVs is much higher than their predecessors. Put a reworked CV into a pre-rework situation (aka little to no AA opposition) and it will heavily outperform an RTS one in damage dealing.

 

But but... killing a target only took 5 secs with RTS CVs :Smile_ohmy:

Spoiler

:Smile_trollface:

 

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22 hours ago, L0V3_and_PE4CE said:

Are you complaining?

Nah, why would I be? I am ALL for love and peace on this world, I love when a society is pandering to the vocal minority forcing their agendas, look how much good it's doing for the movie industry for instance. How much peace it brings.

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39 minutes ago, El2aZeR said:

At least it used to be that way until the plane speed nerf

That's why they nerfed their speed. I'm taking about what we have now. Their DPM on rework is same/higher. But their battle effectiveness to kill off target is lowered. They don't have the time to kill down many ships fast enough. Cause you fly only 1 squad. If you got 3 low ships it takes 3x more time than on RTS. Now we have the devastating effect of bombs, it's changed from what it was. But the torps? They were as devastating as bombs. You could take down a big chunk of hp from 2 separate ships at the same time so it saved time. And time in this game matters a lot if your wanna carry a no logic team that didn't cap at all or capped too late.  

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36 minutes ago, MacArthur92 said:

That's why they nerfed their speed. I'm taking about what we have now. 

Yes, I say let's tweak everything around the problem, in case we might actually have to solve the real source of the problem. Thank god I only have 2 days of prem left.

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9 minutes ago, Sidewayz said:

Yes, I say let's tweak everything around the problem, in case we might actually have to solve the real source of the problem. Thank god I only have 2 days of prem left.

:cap_hmm:

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7 hours ago, MacArthur92 said:

If you got 3 low ships it takes 3x more time than on RTS.

 

Wat no. Lower HP targets tremendously favors reworked CVs as they can kill them in quick succession. With RTS CVs unless you can kill them with one squad each, which is an unlikely prospect considering AA and evasive maneuvers, at least one is guaranteed to survive.

 

Speed nerf is honestly not as dramatic as many make it out to be. To me personally it feels like reworked CVs still retain higher damage potential.

Also reworked CV torps are still pretty deadly. Some of them are just difficult to handle.

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Hello.

 

My Saipan has very high plane restoration times and i'm currently using the concealment module. It makes me feel better knowing that i am harder to detect and that i can position my ship closer. I also use concealment captain skills.

Should i instead put flight control module into the upgrade slots to decrease the high plane restoration? It's only 5% and i don't believe that the few seconds it will save me will add up. What do you think?

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8 minutes ago, Rose_Dikinson said:

Hello.

 

My Saipan has very high plane restoration times and i'm currently using the concealment module. It makes me feel better knowing that i am harder to detect and that i can position my ship closer. I also use concealment captain skills.

Should i instead put flight control module into the upgrade slots to decrease the high plane restoration? It's only 5% and i don't believe that the few seconds it will save me will add up. What do you think?

I don't run concealment module on any of my CVs. It's few seconds but sometimes can help. 

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15 minutes ago, Rose_Dikinson said:

Should i instead put flight control module into the upgrade slots to decrease the high plane restoration?

 

Definitely. Don't forget you get a couple more reserve planes as well.

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8 hours ago, Sidewayz said:

Yes, I say let's tweak everything around the problem, in case we might actually have to solve the real source of the problem. Thank god I only have 2 days of prem left.

Sounds like WG balancing.

 

Foch 155 from World of Tanks for example - 155mm anti tank gun with 3 shot autoloader, capable of killing pretty much anything in one magazine within 10 seconds. One might guess nerfing autoloader reload or damage per shot would solve it, but nah - lets brutalize mobility, accuracy and aiming time, leaving main culprit intact, so when stars align it still can 3shot stuff:cap_book:

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Hi,

 

I'm a relatively new player, I'm not really good at sailing ships, I'm pretty terrible to be honest, yet I'd like to participate. I prefer not to engage with other players directly, I can't really compete with anyone because of how new I am, and as I've said I don't really have any skills. My preferred play style is throwing myself at others kamikaze style, but I don't want to be penalized for it too much.

 

I'd prefer to stay at the back ninja style, so that in the event of something bad happening (aka everyone dying) I could have a high chance of survival. At the same time I'd like to earn spotting badges, hopefully getting some spotting damage too (gotta earn that virtual paper yo), shooting anyone at any place of the map, because I like to have an advantage over my opponent and I like to see them rage as they can't really do anything. As a player obliged to keep the environment free of toxic players I usually throw reports at them anyway.


As I've said I don't really stand a chance against anyone, so I'd prefer using ships that are highly resistant to the class that actually has to put some effort into sneaking up on me, yet poses little threat in case of sheer gun power. Preferably something with a high restoration rate.

 

Can anyone help?

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8 hours ago, Sidewayz said:

Hi,

 

I'm a relatively new player, I'm not really good at sailing ships, I'm pretty terrible to be honest, yet I'd like to participate. I prefer not to engage with other players directly, I can't really compete with anyone because of how new I am, and as I've said I don't really have any skills. My preferred play style is throwing myself at others kamikaze style, but I don't want to be penalized for it too much.

 

I'd prefer to stay at the back ninja style, so that in the event of something bad happening (aka everyone dying) I could have a high chance of survival. At the same time I'd like to earn spotting badges, hopefully getting some spotting damage too (gotta earn that virtual paper yo), shooting anyone at any place of the map, because I like to have an advantage over my opponent and I like to see them rage as they can't really do anything. As a player obliged to keep the environment free of toxic players I usually throw reports at them anyway.


As I've said I don't really stand a chance against anyone, so I'd prefer using ships that are highly resistant to the class that actually has to put some effort into sneaking up on me, yet poses little threat in case of sheer gun power. Preferably something with a high restoration rate.

 

Can anyone help?

So you want Asashio with Kleber speed , Conqueror guns and range? Mate.... How about 

886ba52f8176a7c7214fc3b2103a3166.jpg

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Just now, Europizza said:

How about a CV you doofus :Smile_hiding: <3

Well as he said he's not so good... He'll be a red baron on CV. Worst thing ever. :Smile_sceptic:

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Vor 58 Minuten, MacArthur92 sagte:

Well as he said he's not so good... He'll be a red baron on CV. Worst thing ever. :Smile_sceptic:

What's so bad about that? :0

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9 hours ago, Panocek said:

Sounds like WG balancing.

 

Foch 155 from World of Tanks for example - 155mm anti tank gun with 3 shot autoloader, capable of killing pretty much anything in one magazine within 10 seconds. One might guess nerfing autoloader reload or damage per shot would solve it, but nah - lets brutalize mobility, accuracy and aiming time, leaving main culprit intact, so when stars align it still can 3shot stuff:cap_book:

 

But isn't that what everyone drools over when watching YT videos. A dude that has a load of RNJ < Yes Jesus. And clips everything to kingdom come.

 

I still feel that nerfing CVs is not going to help anyone. Also the balance is so wacked. If your team has low AA cruisers and DDs and you are up against a few russian DDs + Mino + Wooster. Then kiss your planes goodbye. It is not that CVs cannot out damage, or that any particular other vehicle doesn't have a golden ticket to success. It is that facing your nemesis is less likely, and CVs, in general, know who to avoid. Now like we all know your team is not going to help you. Yet CVs excell in opertunistic gameplay and playing for the team. Scouting that dd or killing the Yolo lone players. As a CV you got speed and range on your side. While the rest do not. And I believe this is the main frustration for many players. That the CV is much more versatile than any other ship. Particular DD players, who are plentiful just hate CVs due to spotting and rockets.

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21 hours ago, MacArthur92 said:

Tbh on RTS I had some low damage Moskva games, killed by Midway - almost full hp 60k hit. 

yeah those AP bombs. i think im writing this here for 111th time: AP bombs were stupid and shouldnt be in the game. when the AP bombs were introduced, almost all good RTS CV players told WG how stupid they are. 

19 hours ago, MacArthur92 said:

Yeah. Though in the past CV had more devastating potential. Now it needs more time, on RTS no matter how good you were, if there was no AA monster ship - it was a loss. CV was WR and dmg farmers. 

but there were AA monster ships almost in every single battle. right now, there are few but before the rework, there were so many AA monster ships because AA was much more stronger with bigger range than now. 

and new CVs are not damage  farmers? interesting... tell us more

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13 minutes ago, ghostbuster_ said:

yeah those AP bombs. i think im writing this here for 111th time: AP bombs were stupid and shouldnt be in the game. when the AP bombs were introduced, almost all good RTS CV players told WG how stupid they are. 

I don't know what you are talking about :Smile_trollface:

 

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5 hours ago, ghostbuster_ said:

and new CVs are not damage  farmers? interesting... tell us more

They are. But they don't kill off ships fast enough. Killing ships wins the battles, not only the damage. No matter how much potatoes you had, of you were a super unicuum CV player like Farazelleth - you could make a comeback. Unless there was another super unicuum on CV on the other side.

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First toughts after new "update"

 

It seems something is wrong with autopilot now. Tested on t6 fiurious and she not reacting on autopilot route sometimes - simply not turning , passing turn points and going straight line.

Another "feature" was randomly camera locks in  position upwards showing the sky. Only thing after such lock was forced client shutdown and restard.

Overal FPS drop again and much darker picture.

 

Tryed to play T6 cv, now approaching tier 8 ships is even harder, its hard to do any damage and have influence on battle other than spotting dd.

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27 minutes ago, MacArthur92 said:

They are. But they don't kill off ships fast enough. Killing ships wins the battles, not only the damage. No matter how much potatoes you had, of you were a super unicuum CV player like Farazelleth - you could make a comeback.

 

Yeah, no.

Reworked CVs still kill ships plenty fast. You probably just don't feel like it because damage is spread out over time instead of being delivered in a single strike.

Matches that can't be carried in a reworked CV can't be carried by a RTS one either. There are however situations in which a reworked CV can carry where a RTS one can't. These usually involve decapping as a reworked CV can practically decap even multiple ships indefinitely.

 

Quite frankly the stuff you're writing here reeks of complete and utter inexperience with RTS CVs.

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7 hours ago, L0V3_and_PE4CE said:

Effort?

Lol.

I have a distinct feeling you disagree and mock me. I strongly urge you not to lower yourself to such standards as it's very unsportsmanlike, I'd prefer you not to mock me, because that is reportable. I treat everyone with utmost respect and I'd NEVER think of mockery or abusing the system. I, just like you, want to farm damage with as little retaliation from other players as possible. We're brothers in arms really.

 

The other day for instance I saw this magnificent player who single handedly stood against a Nagato, Myoko and a third cruiser, think it was Edinburgh (can't remember honestly) most of them at half health. The third one didn't make it sadly, facing waves of never ending planes from a said player. Unfortunately he was sunk after a good three minutes of barrage (might actually start recording these). I want to be just like him.

I also think that I'd like to try battleships, sadly I suck at those and my stats prove that, but in order to count for my mistakes I suggest that after being killed in a match, I should have the ability to respawn as soon as possible. Infinite battleships!

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