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CV Rework Discussion

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6 minutes ago, Sunleader said:

 

1.

Sure Mate.

For whatever Reason my CV is always the Sweet Spot.

I got Kaga. Oh Yeah its OP Play GZ its Super Underpowered.

I got GZ. Oh Yeah its OP Grind Shokaku and Haku. They Suck.,

I got Shokaku and Haku. Oh Yeah they are OP. Grind UK CVs.

 

Guys Sorry. But Seriously. Who are you Trying to Kid here.

Just Admit it.

AA is even in 0.8.5 actually rather Weak.

I could have every Single CV in the Game and the Result will not Change.

So Stop making Excuses.

 

2.

Its Irrelevant if its Ok for me because its not True.

I have yet to meet a Single Ship that I cannot Bomb.

Not a Single Ship in this Game is Immune to Aircraft Attacks unless the CV is a Noob who just Flies Straight at it and thus is Hit by Flak Clouds.

 

3.

Mate no Offense. But Accuracy of CVs is Absurd with the Exception of Dive Bombers. And even with Dive Bombers I still hit DDs.

It makes no Sense with AP Bombs to do it. But its still pretty easy.

 

4.

The problem is mate. You Couple it with Bigger Squadrons as well. I want Smaller Squadrons not Bigger Squadrons. So More Damage for 1 Attack. But less Attacks per Squadron.

For Example.

Right now Kaga with its TBs had a Base Damage of 3.5k for each Torp. Throwing 4 Torps per Attack and having 3 Attacks.

So Total of 12 Torps.

I would Instead make it only 8 Aircraft in the Squadron. Thus the Squadron only having 2 Attacks of 4 Torps each. But in exchange Buff the Torp Damage to 5k Instead.

 

So CVs doing Fewer Attacks. Especially Fewer Attacks on One Target.

But Doing more Damage with 1 Attack if it gets through.

QUite pointless disputing with you if you are co self concerned...

I guess you will play more battles in CV matchmaker will "equalize "

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35 minutes ago, Sunleader said:

 

1.

Sure Mate.

For whatever Reason my CV is always the Sweet Spot.

I got Kaga. Oh Yeah its OP Play GZ its Super Underpowered.

I got GZ. Oh Yeah its OP Grind Shokaku and Haku. They Suck.,

I got Shokaku and Haku. Oh Yeah they are OP. Grind UK CVs.

 

Guys Sorry. But Seriously. Who are you Trying to Kid here.

Just Admit it.

AA is even in 0.8.5 actually rather Weak.

I could have every Single CV in the Game and the Result will not Change.

So Stop making Excuses.

 

2.

Its Irrelevant if its Ok for me because its not True.

I have yet to meet a Single Ship that I cannot Bomb.

Not a Single Ship in this Game is Immune to Aircraft Attacks unless the CV is a Noob who just Flies Straight at it and thus is Hit by Flak Clouds.

 

3.

Mate no Offense. But Accuracy of CVs is Absurd with the Exception of Dive Bombers. And even with Dive Bombers I still hit DDs.

It makes no Sense with AP Bombs to do it. But its still pretty easy.

 

4.

The problem is mate. You Couple it with Bigger Squadrons as well. I want Smaller Squadrons not Bigger Squadrons. So More Damage for 1 Attack. But less Attacks per Squadron.

For Example.

Right now Kaga with its TBs had a Base Damage of 3.5k for each Torp. Throwing 4 Torps per Attack and having 3 Attacks.

So Total of 12 Torps.

I would Instead make it only 8 Aircraft in the Squadron. Thus the Squadron only having 2 Attacks of 4 Torps each. But in exchange Buff the Torp Damage to 5k Instead.

 

So CVs doing Fewer Attacks. Especially Fewer Attacks on One Target.

But Doing more Damage with 1 Attack if it gets through.

 

Kaga and Enterprise are just okay currently. Better than nothing. Graf Zeppelin is atrocious and has been atrocious since release. Saipan is useless. 

AA is stupidly powerful, not because of flak but because of machine guns which have no counterplay. You can avoid flak but you can't avoid a DOT which melts through your planes. Fight me. 

My Audacious, british tier 10 carrier, fully spec'd for plane health and armor, loses half of its squadron to Grosser Kurfurst, a tier 10 battleship with relatively weak AA, by itself. And I didn't fly through flak once.

 

Furthermore, builds exist for a reason. My United States Cruisers, of which I have most, are spec'd for anti-air. They decimate planes, as they should. I've invested skill points and equipment to make them terrifying AA monsters and they are. CVs can't touch them. As a result of this, my US cruisers aren't nearly as good against destroyers and other cruisers as they could be, since I haven't invested the skills or equipment for that. This is working as intended and is how it should be for every ship. 

Want terrifying AA? Pay the price for it. You shouldn't be able to have both.

 

You're talking out of your [edited]about ''being able to bomb any target''. Try bombing a Montana, Republique, Henri, Minotaur, Worcester, Des Moines and so on with Graf Zeppelin and see what happens. You'll be lucky to drop 1 torpedo.

Kaga needs those 12 torps cause she'll only be able to drop 4 of them before the rest of her squad is completely wiped out by tier 8-10 AA. Against tier 6? Fair point. But the same goes for every ship of every class.

 

The only thing I'll agree with you on is that your avatar M4 is a good girl.

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59 minutes ago, Sadzior said:

QUite pointless disputing with you if you are co self concerned...

I guess you will play more battles in CV matchmaker will "equalize "

 

Well Mate.

If you dont bring Arguments and just pull Straws then indeed Arguing with me is Pointless.

 

And Yes. I will clearly Play more.

In Fact I did for Today.

 

After having Played Graf Zeppelin on the First Day of the Update.

And then Haku on the Weekend.

I am currently Testing out Kaga.

 

Needless to say. That all Three of them Performed Perfectly Fine.

Mac Arthur himself Showed that even the Saipan can be Played as long as you pay Attention to your Strenghts and your Weaknesses.

 

And as long as I can Still Bomb Minotaurs and Worcesters with a Damn T8 CV. I am not really Inclined to agree that AA needs even the slightest Nerf whatsoever.

 

 

21 minutes ago, Atris2nd said:

 

Kaga and Enterprise are just okay currently. Better than nothing. Graf Zeppelin is atrocious and has been atrocious since release. Saipan is useless. 

AA is stupidly powerful, not because of flak but because of machine guns which have no counterplay. You can avoid flak but you can't avoid a DOT which melts through your planes. Fight me. 

My Audacious, british tier 10 carrier, fully spec'd for plane health and armor, loses half of its squadron to Grosser Kurfurst, a tier 10 battleship with relatively weak AA, by itself. And I didn't fly through flak once.

 

Furthermore, builds exist for a reason. My United States Cruisers, of which I have most, are spec'd for anti-air. They decimate planes, as they should. I've invested skill points and equipment to make them terrifying AA monsters and they are. CVs can't touch them. As a result of this, my US cruisers aren't nearly as good against destroyers and other cruisers as they could be, since I haven't invested the skills or equipment for that. This is working as intended and is how it should be for every ship. 

Want terrifying AA? Pay the price for it. You shouldn't be able to have both.

 

You're talking out of your [edited]about ''being able to bomb any target''. Try bombing a Montana, Republique, Henri, Minotaur, Worcester, Des Moines and so on with Graf Zeppelin and see what happens. You'll be lucky to drop 1 torpedo.

Kaga needs those 12 torps cause she'll only be able to drop 4 of them before the rest of her squad is completely wiped out by tier 8-10 AA. Against tier 6? Fair point. But the same goes for every ship of every class.

 

The only thing I'll agree with you on is that your avatar M4 is a good girl.

 

1.

Both are Currently pretty Overpowered.

No Offense but as I Showed Yesterday. Kaga is completely not caring for Losses.

Graf Zeppelin is what I played first after Update and it worked out pretty good as well.

I could Still Fly my DBs onto a Minotaur and Double Citadel it for a Greeting.

 

And Saipan has Popped up here a few times as well when People Showed it can Still work Perfectly Fine.

Saipan always had Few Planes but rather Strong Planes in Exchange.

It surely Suffered more from this Update.

But if People can still produce 100k+ Games with it on a Regular Base I dont think its anywhere close to being Screwed.

 

2.

GK Weak AA ???

You do Realize that GKs are usually Secondary Specced and thus have alot of AA Buffs from the get go Right.

And since that Ship is a Brick which would not be able to Evade Torps and Bombs for its Life.

Many GK Players are doing AA Specs on it.

Makings its AA Rather Stong actually.

Its AA is better than most Dedicated T8 AA Cruisers.

 

3.

Mate no Offense.

But again. You cant Expect People to Waste Tons of Skillpoints Just so they dont become complete Fodder against 1 Player of the Enemy Team.

The Fact that we even have T4 AA Skills like this is a Joke.

A Single Player on the Enemy Team should not be so Ridiculously Overpowered that he Warrants Spending a 10 Point Captain on it just to not end up Fodder for him.

 

4.

Erm.

I dont know how to say this to you.

But maybe you Should ask the others around here.

I Have Bombed even Minotaurs and Kremlins with the GZ without any Problems.

Maybe you Should check back on the Pages for the Screenshots. Because Not a Single Ship you Listed has not been Bombed by me so far.

And Its Super Easy to get a Full Torp Drop on them.

 

shot-19_06.27_22_20.05-0960.thumb.jpg.ebd6c99befa22d907827953be530129b.jpg

 

Apparently. This Minotaur didnt get the Memo that you should only be Able to Drop 1 Bomb on it.

I Double Citadelled it for a Greeting and still got 4 of 8 Aircraft Left.

 

Thats from the First Day of the Update.

I was on GZ Anyways so I started with it.

 

 

GZ.thumb.jpg.c699199f474e19063b20d8169161b9b0.jpg

 

You can Find more of this Stuff in this Topic if you Retrace the last 50 Pages.

I have been Posting Screenshots and other Stuff on Games I played. To Demonstrate that its not a Problem.

Others did so as well with other CVs.

 

Of course you Should Ignore anything from before the 27th as its from before the Update and thus Irrelevant.

As back than even a Monkey Playing with his Feet would have been able to Bomb Worcesters etc.

 

But dont Worry.

For this Week I.ll be much less Active due to Night Shift Work.  And what little Activity I got will be needed to be Spend on doing the Event as I am Grinding for the Benham.

But after that I.ll have some Time off.

So later in July I should be able to Chip in some GZ Games again.

And Knowing my Luck it wont take long for me to get T10 Games and thus be able to Torp Montanas and Republics at least. As they are Pretty Common.

Henri might be a bit Harder as I dont get it that often for some Reason. And I also meet way more Minotaurs than Worcesters. But we will see :)

 

5.

And No.

My Kaga Really doesnt need 12 Torps there.

I would much rather have 8 Torps which in Exchange actually do Proper Damage.

 

6.

Glad we can Agree on Something at least lol

I am currently thinking of Changing my Avatar to Kaga tough xD.

 

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27 minutes ago, Sunleader said:

GK Weak AA ???

You do Realize that GKs are usually Secondary Specced and thus have alot of AA Buffs from the get go Right.

And since that Ship is a Brick which would not be able to Evade Torps and Bombs for its Life.

Many GK Players are doing AA Specs on it.

Makings its AA Rather Stong actually.

Its AA is better than most Dedicated T8 AA Cruisers.

Only part where secondary build benefits AA is either flak damage increase from AA or 10% dps bump for those dumb brave enough to trade SI/BoS for BFT. Overall AA is comparable to Hinden, albeit with worse accuracy stat.

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38 minutes ago, Sunleader said:

 

Well Mate.

If you dont bring Arguments and just pull Straws then indeed Arguing with me is Pointless.

 

And Yes. I will clearly Play more.

In Fact I did for Today.

 

After having Played Graf Zeppelin on the First Day of the Update.

And then Haku on the Weekend.

I am currently Testing out Kaga.

 

Needless to say. That all Three of them Performed Perfectly Fine.

Mac Arthur himself Showed that even the Saipan can be Played as long as you pay Attention to your Strenghts and your Weaknesses.

 

And as long as I can Still Bomb Minotaurs and Worcesters with a Damn T8 CV. I am not really Inclined to agree that AA needs even the slightest Nerf whatsoever.

 

 

 

1.

Both are Currently pretty Overpowered.

No Offense but as I Showed Yesterday. Kaga is completely not caring for Losses.

Graf Zeppelin is what I played first after Update and it worked out pretty good as well.

I could Still Fly my DBs onto a Minotaur and Double Citadel it for a Greeting.

 

And Saipan has Popped up here a few times as well when People Showed it can Still work Perfectly Fine.

Saipan always had Few Planes but rather Strong Planes in Exchange.

It surely Suffered more from this Update.

But if People can still produce 100k+ Games with it on a Regular Base I dont think its anywhere close to being Screwed.

 

2.

GK Weak AA ???

You do Realize that GKs are usually Secondary Specced and thus have alot of AA Buffs from the get go Right.

And since that Ship is a Brick which would not be able to Evade Torps and Bombs for its Life.

Many GK Players are doing AA Specs on it.

Makings its AA Rather Stong actually.

Its AA is better than most Dedicated T8 AA Cruisers.

 

3.

Mate no Offense.

But again. You cant Expect People to Waste Tons of Skillpoints Just so they dont become complete Fodder against 1 Player of the Enemy Team.

The Fact that we even have T4 AA Skills like this is a Joke.

A Single Player on the Enemy Team should not be so Ridiculously Overpowered that he Warrants Spending a 10 Point Captain on it just to not end up Fodder for him.

 

4.

Erm.

I dont know how to say this to you.

But maybe you Should ask the others around here.

I Have Bombed even Minotaurs and Kremlins with the GZ without any Problems.

Maybe you Should check back on the Pages for the Screenshots. Because Not a Single Ship you Listed has not been Bombed by me so far.

And Its Super Easy to get a Full Torp Drop on them.

 

shot-19_06.27_22_20.05-0960.thumb.jpg.ebd6c99befa22d907827953be530129b.jpg

 

Apparently. This Minotaur didnt get the Memo that you should only be Able to Drop 1 Bomb on it.

I Double Citadelled it for a Greeting and still got 4 of 8 Aircraft Left.

 

Thats from the First Day of the Update.

I was on GZ Anyways so I started with it.

 

 

GZ.thumb.jpg.c699199f474e19063b20d8169161b9b0.jpg

 

You can Find more of this Stuff in this Topic if you Retrace the last 50 Pages.

I have been Posting Screenshots and other Stuff on Games I played. To Demonstrate that its not a Problem.

Others did so as well with other CVs.

 

Of course you Should Ignore anything from before the 27th as its from before the Update and thus Irrelevant.

As back than even a Monkey Playing with his Feet would have been able to Bomb Worcesters etc.

 

But dont Worry.

For this Week I.ll be much less Active due to Night Shift Work.  And what little Activity I got will be needed to be Spend on doing the Event as I am Grinding for the Benham.

But after that I.ll have some Time off.

So later in July I should be able to Chip in some GZ Games again.

And Knowing my Luck it wont take long for me to get T10 Games and thus be able to Torp Montanas and Republics at least. As they are Pretty Common.

Henri might be a bit Harder as I dont get it that often for some Reason. And I also meet way more Minotaurs than Worcesters. But we will see :)

 

5.

And No.

My Kaga Really doesnt need 12 Torps there.

I would much rather have 8 Torps which in Exchange actually do Proper Damage.

 

6.

Glad we can Agree on Something at least lol

I am currently thinking of Changing my Avatar to Kaga tough xD.

 

Can you just stop talking nonsense please. Kaga OP? in compare to what?

You can barely play this game, you had a luck to became good on some of new carriers but it not making your automatically Guru and Autorithy on CV in this game.

You had your 5 minutes of glory here on forum, but now its enough ok?

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33 minutes ago, Sunleader said:

6.

Glad we can Agree on Something at least lol

I am currently thinking of Changing my Avatar to Kaga tough xD. 

 

Kaga agrees with that thought. v.v That said.... haven't played Kaga in a while... tried GZ earlier and had the joy of planes evaporating faster than a drop of water on a red hot plate; loving the changes though! Going to banzai charge DDs in my GZ with a full secondary spec GK captain from now on. It'll be great! I mean GZ secondaries are actually the strongest in the game as of right now... did some testing with them earlier and she outDPSes Massachusetts in a 1v1 fight... she can almost out dps an Atlanta and flat out kills Akizuki! So let's go down to business and play MANMODE GZ! And put the team 1 ship down at about 5 minutes into the game cuz you take damage like a slightly moist spongecake...

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@Sunleader

 

Well I'm glad you're having such tremendous success because I am having none of it. Whenever I play Graf Zeppelin, my planes die within seconds of being in range of an AA cruiser or battleship and I get to enjoy maybe the chance to drop 1 payload on somebody. I don't know how you do it but I'm glad it's working out for you cause it sure as hell ain't working out for me, so much so that I contemplated selling a premium ship, it was frustrating me that much. But I suppose the numbers will tell what's more common and whether this change has been in any way beneficial. From what I can tell, her numbers have only been dropping, same for the rest of the CVs with the exception of Enterprise, who's seen a slight raise in statistics.

 

If you've got any recommendations on how not to have my planes evaporate in seconds to dinky machine guns with Graf, then I'm happy to hear it. Otherwise I might just swap to a secondary build and go have fun that way cause I sure as hell can't do anything in a tier 10 game that even resembles the amount I can do in a cruiser or battleship.

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30 minutes ago, Panocek said:

Only part where secondary build benefits AA is either flak damage increase from AA or 10% dps bump for those dumb brave enough to trade SI/BoS for BFT. Overall AA is comparable to Hinden, albeit with worse accuracy stat.

 

The Two Secondary Skills give 10% for Continues Damage and then 15% for the Flak Burst Damage.

 

My GK currently had.

348

647

237

 

 

Compare that to your own List.

 

Yoshino 261/280/583

Zao: 197/212/400

HIV: 169/633/-

Moskva: 217/325/306

Stalingrad: 320/325/500

Hindenburg: 209/592/371

DM: 163/875/211

Salem: 163/875/-

Wooster: 248/946/371

Minotaur: 247/1281/317

 

 

Close Range AA is actually Stronger than any of the T10 Cruisers.

Mid Range AA is 5th Rank. With Worcester, Minotaur, Salem and Des Moines being Better.

Leaving only the Long Range AA which is Fairly Weak in Comparisson.

 

 

This is NOT Weak AA.

And with 9 Flak Bursts on Medium Range without Upgrades.

The GK also has a pretty High Chance of Hitting you for Extra Damage when you get into Range.

 

 

 

21 minutes ago, Sadzior said:

Can you just stop talking nonsense please. Kaga OP? in compare to what?

You can barely play this game, you had a luck to became good on some of new carriers but it not making your automatically Guru and Autorithy on CV in this game.

You had your 5 minutes of glory here on forum, but now its enough ok?

 

Erm Mate.

You do Realize that my Entire Point on this Topic is that CVs are too Strong because even an Average Potato like me can easily Handle such Numbers.

 

And that my Point on the Update is. That even an Average Potato like me can Still easily Play CV in this Update ???

 

Glorious 5 Minutes ?

Maybe Stop constantly Posting Nonsensical Claims about CVs being Unplayable or Squadrons being Deleted or Ships being Immune to AirStrikes.

Because what I am doing is nothing Special and not Magic.

I am Literally Just Flying my Squad there and Bomb Enemy Ships.

 

And Obviously this works perfectly fine.

None of that stuff you claim is happening.

My Squads aint Deleted. Ships are not Immune to my Airstrikes. And obviously I can still do alot of Damage and Spotting in the Match without any Trouble.

 

13 minutes ago, Tirande said:

Kaga agrees with that thought. v.v That said.... haven't played Kaga in a while... tried GZ earlier and had the joy of planes evaporating faster than a drop of water on a red hot plate; loving the changes though! Going to banzai charge DDs in my GZ with a full secondary spec GK captain from now on. It'll be great! I mean GZ secondaries are actually the strongest in the game as of right now... did some testing with them earlier and she outDPSes Massachusetts in a 1v1 fight... she can almost out dps an Atlanta and flat out kills Akizuki! So let's go down to business and play MANMODE GZ! And put the team 1 ship down at about 5 minutes into the game cuz you take damage like a slightly moist spongecake...

 

So Basicly you want to Fake the Books.

I dont think you need to. Cause there is always enough People which wont hit the Side of a Barn with a Torpedo Salvo.

Especially in Premium CVs as many Player Ruin these CVs Stats by Buying them with no Idea of CVs whatsoever and then needing 50 Games before they even Understand what that Yellow Area on your Torp Aiming Display means....

 

8 minutes ago, Atris2nd said:

@Sunleader

 

Well I'm glad you're having such tremendous success because I am having none of it. Whenever I play Graf Zeppelin, my planes die within seconds of being in range of an AA cruiser or battleship and I get to enjoy maybe the chance to drop 1 payload on somebody. I don't know how you do it but I'm glad it's working out for you cause it sure as hell ain't working out for me, so much so that I contemplated selling a premium ship, it was frustrating me that much. But I suppose the numbers will tell what's more common and whether this change has been in any way beneficial. From what I can tell, her numbers have only been dropping, same for the rest of the CVs with the exception of Enterprise, who's seen a slight raise in statistics.

 

If you've got any recommendations on how not to have my planes evaporate in seconds to dinky machine guns with Graf, then I'm happy to hear it. Otherwise I might just swap to a secondary build and go have fun that way cause I sure as hell can't do anything in a tier 10 game that even resembles the amount I can do in a cruiser or battleship.

 

Would not call it Tremendous. But Clearly Playable.

 

If you send me a Replay per PM I might give you some Pointers on what you Should Change.

If you want I can also  Share this Replay from Yesterday via PM.

I played a Battle with GZ Yesterday when I was bored and which was T10.

 

I did by the way Bomb a DesMoines in that Battle lol.

I actually wanted to Bomb the Worcester right next to it. Because it was Driving out behind the Island. Giving me a Good Vector for Torping it.

But it got Citadelled. So I wheeled around to get a new Vector and then Bombed the Des Moines.

 

 

To give you a little Insight.

 

1.

At the Start of the Battle use a Squadron to Check around where the Enemies Are.

You can then Bomb someone if you want. But as everyone is still Blobbed up at Start you should Expect the Planes to Die.

So either use Assaults which Regenerate until you need em again. Or Shorten your Squadron First.

2.

Cycle your Squads. Regeneration only happens when you have Losses. So dont just use One Squadron till its Dead. And only then start using others.

But instead use them in Cycle. So they all Regenerate Planes.

3.

If you Attack Several Ships. Spend the Extra Time to Fly around them first so you can Attack one Ship on the Side of the Blob without Entering the others AA Range.

4.

Shorten your Squads whenever you do Suicide Attacks. (Shorten means to Drop into the Water so part of the Squadron Returns home) as many Losses come when Pressing F inside Enemy AA Area.

5.

Try to Single out Enemies. Dont get Focused on this one Guy. Instead look for Favorable Targets. And Attack them.

Dont be Scared to just Attack another Target either.

6.

At the Start of the Battle when both Teams are still pretty Full of Members. Reserve your Planes and dont waste them too much.

Because for you the Game gets alot easier towards the End when there is less Enemy Ships.

7.

Flat Islands are Death Traps for the Cruiser hiding behind them. High Islands are Death Traps for your Planes.

Sounds Stupid. But thats how it is.

Flat Islands often Block Fire from Cruisers for their AA and keep your Planes hidden till your closer.

So you can nicely Bomb the Cruiser behind it with Dive Bombers.

But High Island with Mountains. Cause your Planes to Climb and then Descend again. Which means for a Range of a few Kilometers you need Twice or more than Time.

Thus you end up Taking alot more AA Fire before you reach the Target and end up incurring Big Losses or even get the Squadron Killed.

8.

TBs when they go into Attack. Actually Fly below AA Clouds. Meaning they wont be hit by the Heavy AA in the Attack.

Which makes it a Good Idea to Begin an Attack Run Early with them to avoid Losses.

9.

Keep Motorboost and Heals for Attacking Targets that have Strong AA. Dont waste it on Targets you can Bomb without it.

 

 

 

Here.

Small Picture Series of me Bombing that Des Moines in the Replay.

 

 

I Shortened the Squad and Attacked with 6 TBs. Because Attacking a Worcester and a Des Moines that are right next to each is other will cause Losses.

First Run on the 2 Cruisers just when the Worcester gets Citadelled and Deleted.

I lost 1 Aircraft and got one more on Yellow despite using the Heal.

On top thanks to the Kremlin I wasted that Heal cause my it killed my Target xD

 

shot-19_07.01_19_31.21-0064.thumb.jpg.6f5919d0573bed14865b08a2ad714bfe.jpg

 

Me going for a Second Attack Run. As you can See I lost 1 more Aircraft when I was escaping the Des Moines AA Range to Turn around.

 

shot-19_07.01_19_31.40-0079.thumb.jpg.e253f797c23bba31381afcee67cfb2ca.jpg

 

Going into Dive against the Des Moines with the Remaining 4 TBs.

 

shot-19_07.01_19_31.58-0361.thumb.jpg.45a69c33fa1253b49c00838348c0f965.jpg

 

 

Short before the Target I lost the 3rd TB. So I am now down to only 1 out of the 2 Attack Wings.

 

shot-19_07.01_19_32.06-0551.thumb.jpg.050195be107b5062a439734e56cbfac5.jpg

 

 

All 3 Torps Into the Water Short before the Target.

 

shot-19_07.01_19_32.08-0185.thumb.jpg.8fbf0f17cb51288086635aabf712be9f.jpg

 

 

He went Unspotted when my Planes Left.  But you can still see the First Hit.

 

shot-19_07.01_19_32.23-0005.thumb.jpg.1e08afd362f68e534c1c46f726003786.jpg

 

 

2 Seconds Later the other 2 Torps Hit as well.

 

If you Check my Reserves. You also See that the 3 TBs I send back before the Attack Earlier. Also have returned.

Thus my TBs have gone up from 5 to 8 again.

 

shot-19_07.01_19_32.29-0329.thumb.jpg.2050e3f06c67f70d743c13720d22ed68.jpg

 

 

 

 

If you want the Full Replay tell me. And I will PM it to you.

(Has to Answer in the next Hour tough. Cause after that I will be off to Work. And only available on my Smartphone where I dont have WoWs Replays xD )

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Hello there :) I don`t often drop by to disccuss - im more of a reader in this forum but today i hav a little time on my hands and wanted to chime in for a bit.

 

To cover the basics: i never was a fan of the old RTS gameplay so i was curious about the rework when it droped. Before that i never had much interest in playing CVs and i hated them because of the high alpha they coud do uner pre rework condition. I tried to play them a few times but it was not for me. I did not fear the learnig curve - after all - i played alot of hardcore flightsims in my day - but i did not want to drag down my team while learning the old CVs. so i did not playthem. 

 

Then they announced the rework and i said to myself - if everyone starts anew i will try the new CVs. And so i did and i liked it for the most part. 

It didn`t take long to see that the new CVs - were a bit to strong. I mean i was a new CV noob like everyone else but it was not to my liking that i could pull of a 150k damage game including kraken with my ryuijo in a mostyl t8 game. 

I mean honestly it was fun but the press f mechanic was so easy to exploit it wasnt even funny.

 

However time went by and ther were nerfs after nerfs but i felt i adapted pretty well for the most part.  But in retrospective most of the nerfs created a situation that forced me to focus  weaker AA ships and DDs until HE spam and accumulative damage on the enemy allowed me to strike better defended ships. 

What sounds logical is imho bad for the game in more than one way. 

The latest AA patch reinforced my opionion on it even more

 

Please let me explain. 

 

Focused / strong / overlapping AA is now only aproachable under massive plane losses. While i agree that this should be true, it kind of flies in the face of " carriers are supposed to break up camping"  idea WG told us carriers would be able to do.

See, it is alright that there are heavy AA ships in the game wich are hard to aproach. So far no foul here. The problem is that those ships almost exclusivly are either relying on smoke (eg minotaur) or to hide behind behind islands (worcester, demoins) . 

While those are supposed to have good AA,

it defeats the purpose of getting them to move while,

other open  water ships thet are meant to flank or to herrass from long range( like zao or henry or hindenburg to some extend and most battleships)

have rather low dmg continous damage auras and are basicly forced to isolate themselfs - wich in turn makes them a prime target for my squadrons. 

 

And DDs still suffer if they want to play the game the old way, the stealthy aproach assassin gameplay. 

 

Sure , with 0.8.5. i loose alot more planes , and while it is very hard for some CVs to cope with the losses, some other CVs fare relativly well in comparism.

If that means those carriers are to weak or that the others are to strong is another discussion,

but the fact stands that there is quite the asymetrical impact for the different CVs.

Graf Zep `s planes are basicly free XP for the enemy, while Enterprises planes fare far better as they are tougher and all squadrons are usable. I tried kaga on a firends account and whele those planes are free XP as well, but

the massive reserves allow for a sustainability that Graf zep , lexington or implacable and to a large degree even hakuryu lack.

 

However- other thant stating the obvious i do have some ideas about CV-surface ships interaction. I dont like to only rant without offering ideas so here they are.

 

A little summary on the problems i see and a hint of a solution from my perspective.

 

1. DDs and flanking ships are still prime targets.

Possible solution: Make a spotting systems a bit more like the current radar system: You as a CV spot the ship but its only represented on the minimap for your team IF the flanking ship is more the x kilometers away from his teammates. 

The value for x is debatable but i think 8 to 12  km is a realistic value. 

This wont stop the CV from attaking but it will atleast not make matters worse with focused fire from the rest of the team.

 

2. Flanking ships often have worse AA than ships that are more stationary

Possible solution: 

Let heavy AA ships have their good AA, but make their AA more random like in 8.4.0  . Flanker ships and DD with lower AA should work like 8.5.0 ,so more focused and maybe with an upgrad to their continous AA (20 instead of 10 for the worst AA ships)

This would to some extend level the AA a bit more making it easier to balance while still allowing the CV to some extend break up blobs , and making defense for flankers and DDs somewhat easier.

 

3. Downgrade the AA of heavy AA BBs a little bit so they are forced to move more instead of reverse bowtanking so much. That would make the target palette more diverse for CV while taking of preasure of some lower AA BBs and other Targets. And it gets them to move. 

If excessive , keep the AA but improve dot chance vs those ships. 

I personly would increase accuracy of all weapons against ships that are stationary or moving at 1/4 speed or reversing) but thats another matter.

 

4. CV threat make teams blob up and lemming train alot

Possible solution:

Make overlapping AA dmamage cap out when it reaches a maximum of x ships. The value of x is again a matter of debate but i think 3 or 4 would be realistic. That should break up the lemmingtrain / blobbing on some maps while still being an effective deterent.
A smart DD player might even leave its AA off when close to such a group to avoid spotting if it wouldnt add to effectiveness after max AA level is reached. 

Somethings along those lines.

It would make blobs less effective and attackable in an emergency but give the enemy the option to move in smaler groups.

 

5. Carriers with +/-2 tier tiering are either too powerfull or too weak.

Possible solution:

Give them +1/-1 tiering till the uneven tiers are filled with carriers. To avoid anchor devisions make the highest division member the deciding factor for the matchmaker.

 

 

6. No matter what changes are made to the system, players will have to learn new stuff and adapt to the new meta.

Possible solution:

A playable tutorial that puts the changes right in the users face. 

Preferable with some juicy rewards for the first completion so people actually look at them. 

Not only for CV or how to deal with them etc. 

Hard to do as there are many systems at work in the game but it would help some new players and old ones alike. The how it works videos are nice and all but trying it for yourself with incremental progress is far more aproachable .

 

Well then. Thats what i think wg could try,

Hope it wasnt too boring to read and not too outragous - i know CVs are a delicate topic. 

 

Have a great day and lots of success on the digital seas.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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Youre talking against walls m8. They will still claim that their poor cvs are nearly worthless now... the good thing is that wargaming is ignoring user feedback anyway and still watches the statistics so they can rant as long as they want it dont bothers them.

Oh and btw the user statistics seem to say that a huge junk of players have left the game so those little egocentric cv rework might have had a slight impact :)

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14 minutes ago, Sunleader said:

This is NOT Weak AA.

And with 9 Flak Bursts on Medium Range without Upgrades.

The GK also has a pretty High Chance of Hitting you for Extra Damage when you get into Range.

And yet, compared to other BBs you can call it weak, if not straight up the worst.

Monty: 905/719/277

Yamato: 955/-/206

Conqueror: -/815/121

Repu: -/939/291

Kremlin: 864/634/424

 

GK amount of flak is also disappointing and only on Montana you're not trading main gun accuracy for +2 flaks.

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@Sunleader

 

Kaga! And eh, that's fine, no need for replay. Jist of it seems to be to shorten squadrons down and only expect like 1 attack. That's fair but not how I ideally want to be playing. Still, if this is what this update forces me to do...

Had a battle just now where I managed 45k damage in tier 10. My squadrons got completely annihilated by a Worcester. Managed 1 suicide bomb on a Minotaur. That's about it. For me 45k is laughable damage and not at all what I want to be doing in tier 10 with any ship, not just a CV, but I'll try the shortening squadrons plan and see whether that helps out at all. Cheers.

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11 minutes ago, Panocek said:

And yet, compared to other BBs you can call it weak, if not straight up the worst.

Monty: 905/719/277

Yamato: 955/-/206

Conqueror: -/815/121

Repu: -/939/291

Kremlin: 864/634/424

 

GK amount of flak is also disappointing and only on Montana you're not trading main gun accuracy for +2 flaks.

 

Not at all.

Because Check the actual Values.

 

Montana has Great AA no Question.

Its only Drawback. Is that its Good Medium AA has minimal less Range than the GKs.

But Overall its Clearly Better.

12+8 Flak Bursts is also very Good.

 

Yamatos AA is Complete Crab.

Its Close Range AA is only going to 1.9km Range. So there it has Decent AA.

But its Long Range AA goes from these 1.9km to 5.8km

Meaning that most of its AA Does nothing. And in the Good AA Area your not Spending any real Time.

Its good against DBs but Sucks against everything else.

Only 6 Flak Bursts also means its not going to do any Big Hits.

 

Conqueror AA is Mediocre at best.

It does not even have AA below 1km lol

And then the only Usable AA it has is between 1km and 3.5km

Its Opposite of Yamato. As its Good vs Torpedo Bombers. But Sucks against DBs.

14+4 Flak Bursts makes it only Dangerous in Mid Range tough.

 

The Republique is Better.

It also has no AA below 1km.

But its Medium AA at least goes from 1km to 3.8km

And it does have a Decent Long Range AA on up to 6km thus being able to actually Reduce some Aircraft there.

12+8 Is Flak Bursts also makes it Dangerous to Hang around it.

 

And Yeah. Lets not Talk about the Kremlin.

The Kremlin is absurd in AA. What did we Expect. Its Wargaming. So Russian Bias in Full Force.

Absurdly Strong Close Range AA which goes all the way to 2.3km

Very Strong Medium AA between 2.3 and 3.5km

And then Very Strong Long Range AA on up 6.6km

11+10 Bursts as well which makes it Insanely Dangerous to even be near it with Aircraft...

 

 

 

GK Meanwhile has a Good Overall AA.

It has Good Close Range AA.

Good Medium Range AA.  Which also is going from 1-5km to 4km thus Covering the Largest Area.

And Decent Long Range AA.

So Aircraft are Constantly being caused Losses while they are within the 6km Range.

And with 9+6 Flak Burst its also Dangerous to hand around it.

 

 

The Yamato is Clearly below the GK.

The Conqueror is not really Good either. But at least will Cause some Losses when you Pass the Medium AA on your way in and on your way Out.

The Republique is Stronger in Medium and Longer Range AA. But Lacks Close Range AA so Losses will likely be the same as with GK.

 

The Montana is Better than the GK. And the Kremlin is Better than Literally Anything.....  Its AA is just Absurd.

Albeit its also a Prime Target for DBs.

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3 minutes ago, Atris2nd said:

@Sunleader

 

Kaga! And eh, that's fine, no need for replay. Jist of it seems to be to shorten squadrons down and only expect like 1 attack. That's fair but not how I ideally want to be playing. Still, if this is what this update forces me to do...

Had a battle just now where I managed 45k damage in tier 10. My squadrons got completely annihilated by a Worcester. Managed 1 suicide bomb on a Minotaur. That's about it. For me 45k is laughable damage and not at all what I want to be doing in tier 10 with any ship, not just a CV, but I'll try the shortening squadrons plan and see whether that helps out at all. Cheers.

 

Shortening Squads should be done when you Attack Strong AA Targets.

Not always.

If you got Weaker AA Targets like Musashi for example you can easily do 2 Strikes with TBs for example.

 

Importand is to Choose Targets.

For example. Why would Spend Planes on Worcester and Minotaur.

These are AA Cruisers and 2 Tiers higher than you.

In best case you Should Avoid them. And only Attack them if you see a Good Chance for it.

 

The Battle from which I took the Screenshots. I did 90k Damage by the way.

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3 minutes ago, Sunleader said:

Montana has Great AA no Question.

Its only Drawback. Is that its Good Medium AA has minimal less Range than the GKs.

But Overall its Clearly Better.

12+8 Flak Bursts is also very Good.

 

Yamatos AA is Complete Crab.

Its Close Range AA is only going to 1.9km Range. So there it has Decent AA.

But its Long Range AA goes from these 1.9km to 5.8km

Meaning that most of its AA Does nothing. And in the Good AA Area your not Spending any real Time.

Its good against DBs but Sucks against everything else.

Only 6 Flak Bursts also means its not going to do any Big Hits.

You underestimate how good Montana/Yamato short range AA is when it comes to farming returning planes, which also can be said for Conqueror/Repu, assuming returning planes cross 1km mark. Then they will be subjected to both dps and flak, as invulnerability window usually propels player controlled planes outside of mid range AA

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@Sunleader

 

Oh, I only did it cause you told me it's possible. And well.. It's possible, but not entirely practical. Issues tend to arise when you have 2 or 3 of these buggers covering every flank ontop of AA battleships. At that point I may as well open up YouTube cause I ain't getting anything done until 1 of them dies or the blob breaks up. 

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3 minutes ago, Panocek said:

You underestimate how good Montana/Yamato short range AA is when it comes to farming returning planes, which also can be said for Conqueror/Repu, assuming returning planes cross 1km mark. Then they will be subjected to both dps and flak, as invulnerability window usually propels player controlled planes outside of mid range AA

 

Well Mate.

Thats why I keep Telling People to NOT press F right after Dropping the Bombs lol.

Because the Game does not count Distance Upwards.

So if you Press F inside the 2km Range of Yamato then your Planes are going to Die.

Because they will be Farmed by the Short Range AA lol.

 

But you can Completely prevent that.

By Simply Flying 2km further and being in the Range where Yamatos AA Sucks.

Hence alot of Planes actually coming back.

 

3 minutes ago, Atris2nd said:

@Sunleader

 

Oh, I only did it cause you told me it's possible. And well.. It's possible, but not entirely practical. Issues tend to arise when you have 2 or 3 of these buggers covering every flank ontop of AA battleships. At that point I may as well open up YouTube cause I ain't getting anything done until 1 of them dies or the blob breaks up. 

 

Well Mate.

Happens everyday to DDs now thanks to CVs :P

Just Spot or Annoy DDs with Assaults while you wait for the Blob to Break up a bit.

 

And Yes lol.

Of Course its not Practical to Bomb the 2 Strongest AA Cruisers in the Game with a CV that is 2 Tiers Lower.

 

 

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2 minutes ago, Sunleader said:

Well Mate.

Thats why I keep Telling People to NOT press F right after Dropping the Bombs lol.

Boosted return isn't a problem unless facing extraordinary levels of AA, planes going their way home "as intended" after delivering payload is. Planes climbing with predictable flight path for what, 5s is too tempting target to not pew pew at:cap_rambo:

 

Heck, even post 0.8.5 most casualties occur when returning, not when attacking or lining up another shot.

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1 hour ago, Sunleader said:

So Basicly you want to Fake the Books.

I dont think you need to. Cause there is always enough People which wont hit the Side of a Barn with a Torpedo Salvo.

Especially in Premium CVs as many Player Ruin these CVs Stats by Buying them with no Idea of CVs whatsoever and then needing 50 Games before they even Understand what that Yellow Area on your Torp Aiming Display means....

No, I'm being sarcastic about the state of GZ atm. Still, the secondary testing was fun! It was actually quite surprising to see her secondaries mauling the 'best' secondary BB in her tier.... :3 And also, I guess you didn't notice Kaga-san (kancolle) and her message. :O

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1 hour ago, Sunleader said:

 

The Two Secondary Skills give 10% for Continues Damage and then 15% for the Flak Burst Damage.

 

My GK currently had.

348

647

237

 

 

Compare that to your own List.

 

Yoshino 261/280/583

Zao: 197/212/400

HIV: 169/633/-

Moskva: 217/325/306

Stalingrad: 320/325/500

Hindenburg: 209/592/371

DM: 163/875/211

Salem: 163/875/-

Wooster: 248/946/371

Minotaur: 247/1281/317

 

 

Close Range AA is actually Stronger than any of the T10 Cruisers.

Mid Range AA is 5th Rank. With Worcester, Minotaur, Salem and Des Moines being Better.

Leaving only the Long Range AA which is Fairly Weak in Comparisson.

 

 

This is NOT Weak AA.

And with 9 Flak Bursts on Medium Range without Upgrades.

The GK also has a pretty High Chance of Hitting you for Extra Damage when you get into Range.

 

 

 

 

Erm Mate.

You do Realize that my Entire Point on this Topic is that CVs are too Strong because even an Average Potato like me can easily Handle such Numbers.

 

And that my Point on the Update is. That even an Average Potato like me can Still easily Play CV in this Update ???

 

Glorious 5 Minutes ?

Maybe Stop constantly Posting Nonsensical Claims about CVs being Unplayable or Squadrons being Deleted or Ships being Immune to AirStrikes.

Because what I am doing is nothing Special and not Magic.

I am Literally Just Flying my Squad there and Bomb Enemy Ships.

 

And Obviously this works perfectly fine.

None of that stuff you claim is happening.

My Squads aint Deleted. Ships are not Immune to my Airstrikes. And obviously I can still do alot of Damage and Spotting in the Match without any Trouble.

 

 

So Basicly you want to Fake the Books.

I dont think you need to. Cause there is always enough People which wont hit the Side of a Barn with a Torpedo Salvo.

Especially in Premium CVs as many Player Ruin these CVs Stats by Buying them with no Idea of CVs whatsoever and then needing 50 Games before they even Understand what that Yellow Area on your Torp Aiming Display means....

 

 

Would not call it Tremendous. But Clearly Playable.

 

If you send me a Replay per PM I might give you some Pointers on what you Should Change.

If you want I can also  Share this Replay from Yesterday via PM.

I played a Battle with GZ Yesterday when I was bored and which was T10.

 

I did by the way Bomb a DesMoines in that Battle lol.

I actually wanted to Bomb the Worcester right next to it. Because it was Driving out behind the Island. Giving me a Good Vector for Torping it.

But it got Citadelled. So I wheeled around to get a new Vector and then Bombed the Des Moines.

 

 

To give you a little Insight.

 

1.

At the Start of the Battle use a Squadron to Check around where the Enemies Are.

You can then Bomb someone if you want. But as everyone is still Blobbed up at Start you should Expect the Planes to Die.

So either use Assaults which Regenerate until you need em again. Or Shorten your Squadron First.

2.

Cycle your Squads. Regeneration only happens when you have Losses. So dont just use One Squadron till its Dead. And only then start using others.

But instead use them in Cycle. So they all Regenerate Planes.

3.

If you Attack Several Ships. Spend the Extra Time to Fly around them first so you can Attack one Ship on the Side of the Blob without Entering the others AA Range.

4.

Shorten your Squads whenever you do Suicide Attacks. (Shorten means to Drop into the Water so part of the Squadron Returns home) as many Losses come when Pressing F inside Enemy AA Area.

5.

Try to Single out Enemies. Dont get Focused on this one Guy. Instead look for Favorable Targets. And Attack them.

Dont be Scared to just Attack another Target either.

6.

At the Start of the Battle when both Teams are still pretty Full of Members. Reserve your Planes and dont waste them too much.

Because for you the Game gets alot easier towards the End when there is less Enemy Ships.

7.

Flat Islands are Death Traps for the Cruiser hiding behind them. High Islands are Death Traps for your Planes.

Sounds Stupid. But thats how it is.

Flat Islands often Block Fire from Cruisers for their AA and keep your Planes hidden till your closer.

So you can nicely Bomb the Cruiser behind it with Dive Bombers.

But High Island with Mountains. Cause your Planes to Climb and then Descend again. Which means for a Range of a few Kilometers you need Twice or more than Time.

Thus you end up Taking alot more AA Fire before you reach the Target and end up incurring Big Losses or even get the Squadron Killed.

8.

TBs when they go into Attack. Actually Fly below AA Clouds. Meaning they wont be hit by the Heavy AA in the Attack.

Which makes it a Good Idea to Begin an Attack Run Early with them to avoid Losses.

9.

Keep Motorboost and Heals for Attacking Targets that have Strong AA. Dont waste it on Targets you can Bomb without it.

 

 

 

Here.

Small Picture Series of me Bombing that Des Moines in the Replay.

 

 

I Shortened the Squad and Attacked with 6 TBs. Because Attacking a Worcester and a Des Moines that are right next to each is other will cause Losses.

First Run on the 2 Cruisers just when the Worcester gets Citadelled and Deleted.

I lost 1 Aircraft and got one more on Yellow despite using the Heal.

On top thanks to the Kremlin I wasted that Heal cause my it killed my Target xD

 

shot-19_07.01_19_31.21-0064.thumb.jpg.6f5919d0573bed14865b08a2ad714bfe.jpg

 

Me going for a Second Attack Run. As you can See I lost 1 more Aircraft when I was escaping the Des Moines AA Range to Turn around.

 

shot-19_07.01_19_31.40-0079.thumb.jpg.e253f797c23bba31381afcee67cfb2ca.jpg

 

Going into Dive against the Des Moines with the Remaining 4 TBs.

 

shot-19_07.01_19_31.58-0361.thumb.jpg.45a69c33fa1253b49c00838348c0f965.jpg

 

 

Short before the Target I lost the 3rd TB. So I am now down to only 1 out of the 2 Attack Wings.

 

shot-19_07.01_19_32.06-0551.thumb.jpg.050195be107b5062a439734e56cbfac5.jpg

 

 

All 3 Torps Into the Water Short before the Target.

 

shot-19_07.01_19_32.08-0185.thumb.jpg.8fbf0f17cb51288086635aabf712be9f.jpg

 

 

He went Unspotted when my Planes Left.  But you can still see the First Hit.

 

shot-19_07.01_19_32.23-0005.thumb.jpg.1e08afd362f68e534c1c46f726003786.jpg

 

 

2 Seconds Later the other 2 Torps Hit as well.

 

If you Check my Reserves. You also See that the 3 TBs I send back before the Attack Earlier. Also have returned.

Thus my TBs have gone up from 5 to 8 again.

 

shot-19_07.01_19_32.29-0329.thumb.jpg.2050e3f06c67f70d743c13720d22ed68.jpg

 

 

 

 

If you want the Full Replay tell me. And I will PM it to you.

(Has to Answer in the next Hour tough. Cause after that I will be off to Work. And only available on my Smartphone where I dont have WoWs Replays xD )

I disagree that CV`s are playable in-game version 0.8.5

One of the main reasons is that the entire squadron gets shredded by basically encountering any kind of red team ship and that there is no gameplay option/talent available to the player to counter AA.

If would compare the situation with a BB shell which is fired at a red ream ship, the shot misses but the BB still gets score rewarded for the shell miss.

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Vor 18 Minuten, AirSupremacy sagte:

I disagree that CV`s are playable in-game version 0.8.5

One of the main reasons is that the entire squadron gets shredded by basically encountering any kind of red team ship and that there is no gameplay option/talent available to the player to counter AA.

If would compare the situation with a BB shell which is fired at a red ream ship, the shot misses but the BB still gets score rewarded for the shell miss.

If the bb can't get a proper shot he changes to another target. If the cv encounters strong aa he will do the same...... Wait..... It can't cuz all ships are aa monsters now heck even a Musashi.... 

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42 minutes ago, Panocek said:

Boosted return isn't a problem unless facing extraordinary levels of AA, planes going their way home "as intended" after delivering payload is. Planes climbing with predictable flight path for what, 5s is too tempting target to not pew pew at:cap_rambo:

 

Heck, even post 0.8.5 most casualties occur when returning, not when attacking or lining up another shot.

 

Tell that to the People which Claim that their Squadrons would be unable to Reach Enemy Ships now....

 

29 minutes ago, Tirande said:

No, I'm being sarcastic about the state of GZ atm. Still, the secondary testing was fun! It was actually quite surprising to see her secondaries mauling the 'best' secondary BB in her tier.... :3 And also, I guess you didn't notice Kaga-san (kancolle) and her message. :O

 

I see.

I am not good with Sarcasm.

 

But Yeah.

I have in Fact Beaten an Atlanta with the GZ in a Gunbattle.

 

Atlanta might have slightly better DPS. But its got no Armor.

GZ however has. And Shatters alot of Atlantas Shells.

So its quite the Unequal Fight.

 

16 minutes ago, AirSupremacy said:

I disagree that CV`s are playable in-game version 0.8.5

One of the main reasons is that the entire squadron gets shredded by basically encountering any kind of red team ship and that there is no gameplay option/talent available to the player to counter AA.

If would compare the situation with a BB shell which is fired at a red ream ship, the shot misses but the BB still gets score rewarded for the shell miss.

 

So you Quote my Post.

Where I have setup a Screenshot Series of me Bombing a T10 AA Cruiser with 6 T8 Torpedo Bombers without any Issues.

And then Answer it by Claiming that currently CVs are Unplayable because the entire Squadron gets Shredded upon Encountering any Enemy Ship ???

 

I mean Sorry.

But you do Realize that what your Saying is basicly Proven Wrong beyond Doubt by my Post which you Quoted above your Statement right ????

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13 minutes ago, artic_99 said:

If the bb can't get a proper shot he changes to another target. If the cv encounters strong aa he will do the same...... Wait..... It can't cuz all ships are aa monsters now heck even a Musashi.... 

 

Oh Yeah.

Such Scary AA.

 

Made one of my Aircraft Yellow when I attacked it.

 

shot-19_07.01_21_53.18-0608.thumb.jpg.ef1d017e6b9ab6a060f31bd4bb8aff50.jpgshot-19_07.01_21_53.42-0963.thumb.jpg.2ed08ad5c49e8c551a0daec48f5453b5.jpg

 

 

 

Mind if I ask if you guys are actually getting Red in the Face when you Post ?

 

 

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27 minutes ago, Sunleader said:

 

Tell that to the People which Claim that their Squadrons would be unable to Reach Enemy Ships now....

 

 

I see.

I am not good with Sarcasm.

 

But Yeah.

I have in Fact Beaten an Atlanta with the GZ in a Gunbattle.

 

Atlanta might have slightly better DPS. But its got no Armor.

GZ however has. And Shatters alot of Atlantas Shells.

So its quite the Unequal Fight.

 

 

So you Quote my Post.

Where I have setup a Screenshot Series of me Bombing a T10 AA Cruiser with 6 T8 Torpedo Bombers without any Issues.

And then Answer it by Claiming that currently CVs are Unplayable because the entire Squadron gets Shredded upon Encountering any Enemy Ship ???

 

I mean Sorry.

But you do Realize that what your Saying is basicly Proven Wrong beyond Doubt by my Post which you Quoted above your Statement right ????

7

"And then Answer it by Claiming that currently CVs are Unplayable because the entire Squadron gets Shredded upon Encountering any Enemy Ship ???"

Yes.

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651 posts
63 battles
Vor 30 Minuten, Sunleader sagte:

 

Oh Yeah.

Such Scary AA.

 

Made one of my Aircraft Yellow when I attacked it.

 

shot-19_07.01_21_53.18-0608.thumb.jpg.ef1d017e6b9ab6a060f31bd4bb8aff50.jpgshot-19_07.01_21_53.42-0963.thumb.jpg.2ed08ad5c49e8c551a0daec48f5453b5.jpg

 

 

 

Mind if I ask if you guys are actually getting Red in the Face when you Post ?

 

 

Well you accomplished one thing... I will try cvs out once again. But lol I still think this system is complete garbage. Nice profile Pic tho. 

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