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CV Rework Discussion

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I have all 4 tier 8 premium CVs and I like to play them but CVs needed some kind of nerf and AA made more relevant. 

 

The only problem I have seen so far with this change is with Saipan. It already has very few planes and I found myself, for the first time since I've got it, without planes towards the middle/end of the battle. Although it has tier 10 planes, the planes are still destroyed one by one even by lower tier ships. I think Saipan will be really underperforming compared to the other CVs. 

 

Maybe consider giving it (or even all CVs) faster regenerating time for planes? 

 

I really liked Saipan until now. Please fix it in some way. 

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In a spirit of trying to be constructive:

 

Assuming that WG want to keep the 0.8.5 change to DPS AA, I'd suggest the following changes.

 

 

Globally tune continuous AA DPS down a bit, rather than tinkering with HP on certain planes.     The change has made it so that planes are reliably getting killed now, current issue is that they're dying a little TOO fast.    Hence just tune the DPS down a bit to bring death-rate to where it needs to be.

Changes to spotting by planes;   1)   make air spotting map-only for 6 seconds, like radar, when it's a controlled squad doing the spotting.  This will especially help DDs not get gunned down just because some planes flew past, and force the CV to stay exposed to AA if he actually wants to spot ships.   2)   make CV fighter consumables purely map-spotting only, preventing their use as a droppable 'radar' to get DDs killed.    Hopefully we'd see more fighters used to protect friendly ships.


Also, there needs to be some sort of solution to the issue that TB heal is pretty useless now.   Not sure what the answer to that one is.

Edited by Mind_Expander
added final line re TB heal
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15 minutes ago, Sunleader said:

1.

Fair Enough.

If this was Historical we would not have Assault Planes at all cause Rockets would not even Impress a DD in Reality...

 

But the Point is that these Bombers are Quite Effective at Hitting DDs and Cruisers with a Similar Accuracy as Rockets.

Its like you Got 2 Assault Squadrons but no Bomber Squadron.

And I actually like this Quite a Bit.

 

If you mean landing ANY hit on DD/cruiser, then yea, it is plausible. If you actually want to land more than one bomb, you need to pray to RNGesus. HARD.

15 minutes ago, Sunleader said:

2.

Mind Telling me how ?

I am a Casual Noob.

And when I dont Own a Ship. It does not Show me the Weapons Data for the Planes.

I can Check Weapons Data for Planes from Ships I already Have. But not for ones I do not have.

And you can check ship stats for ships you don't own the same way, as long you can visit it via tech tree. For normally invisible ships you need Tech Tree Extender mod or similar

 

 

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13 minutes ago, Sunleader said:

 

1.

Fair Enough.

If this was Historical we would not have Assault Planes at all cause Rockets would not even Impress a DD in Reality...

 

But the Point is that these Bombers are Quite Effective at Hitting DDs and Cruisers with a Similar Accuracy as Rockets.

Its like you Got 2 Assault Squadrons but no Bomber Squadron.

And I actually like this Quite a Bit.

 

The AP Bombs of the IJN got far more Power of course.

But they are very RNG.

The HE Level Bombing is nearly Guaranteed Fire and Damage on Cruisers and DDs :)

 

2.

Mind Telling me how ?

I am a Casual Noob.

And when I dont Own a Ship. It does not Show me the Weapons Data for the Planes.

I can Check Weapons Data for Planes from Ships I already Have. But not for ones I do not have.

 

 

 

 

 

1.

I am Perfectly Objective here Mate.

And Sorry.

But CVs are Still Extremely Powerful.

 

I already Said that Saipan likely belongs to the CVs that will Require a Buff after this.

But in General.

I can Still do Extremely Well in CVs.

Haku.thumb.jpg.5314df587adb1c170c3d61c4ea19ec11.jpg

 

shot-19_06.29_15_35.36-0041.thumb.jpg.a48d664b868e8cbff71868ec46d1daf9.jpg

 

While everyone here keeps Telling me how its Impossible to Play CV now because your Squadrons are Melted etc etc.

I have absolutely no Trouble with Dishing out Pretty Good Games one after the Other.

 

 

2.

Actually I would not Underestimate a few Percent.

Because if that Few Percent per Aircraft.

Pushes that Aircraft over the Threshold by just 1 HP so it needs 1 more Hit.

This will mean that you get one more Hit you can Tank for each Aircraft in the Squadron.

 

Then again.

I doubt that the Buff will just be a few HP.

They will likely make it so. That CVs with very small Reserves will get a Buff to Regeneration so they get Aircraft back Faster or enough HP for a Squadron to Survive 10-20 more Ticks from an AA Cruiser.

 

You should know. I am extremely Unlucky. So that alone means that WG will likely make every Effort to bring all CVs back to being Overpowered.

Especially the Premium Ones like the Saipan.

 

 

 

 

Edit:

Removed some Parts cause I accidently lost track of the lines and ended up answering a post not directed at me lol

While I wouldn't 100% agree that CVs are still "extremely powerful" I too had some pretty awesome games in which I did over 100k damage and lots of achievements(even kraken with GZ) and all that in update 0.8.5

so......

I think people need to stop whining and bi*ching because it's not impossible to be good in a CV now, it's only impossible to absolutely own everyone you face. And you need to actually use your brain and think, not just fly around like a God from above and striking everyone you choose like a Zeus with a lightning....:cap_tea:

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6 minutes ago, Mind_Expander said:

In a spirit of trying to be constructive:

 

Assuming that WG want to keep the 0.8.5 change to DPS AA, I'd suggest the following changes.

 

 

Globally tune continuous AA DPS down a bit, rather than tinkering with HP on certain planes.     The change has made it so that planes are reliably getting killed now, current issue is that they're dying a little TOO fast.    Hence just tune the DPS down a bit to bring death-rate to where it needs to be.

Changes to spotting by planes;   1)   make air spotting map-only for 6 seconds, like radar, when it's a controlled squad doing the spotting.  This will especially help DDs not get gunned down just because some planes flew past, and force the CV to stay exposed to AA if he actually wants to spot ships.   2)   make CV fighter consumables purely map-spotting only, preventing their use as a droppable 'radar' to get DDs killed.    Hopefully we'd see more fighters used to protect friendly ships.


Also, there needs to be some sort of solution to the issue that TB heal is pretty useless now.   Not sure what the answer to that one is.

 

1.

This would not make Sense.

Because we currently have the Problem that CVs with few Planes Suffer too much losses.

CVs with lots of Planes are still rather Unaffected by this.

 

So Globally Reducing Continues AA might Help the CVs with few Planes.

But it will Catapult the CVs with alot of Planes right back into being Ridiculously Overpowered.

 

So No. They should absolutely not do that.

 

 

2.

Dont think that will Help much.

Since many CVs will also Spot with their own Planes to get DDs Killed.

 

 

3.

Honestly said.

TB Heal works fine for me.

Using it alot especially when Escaping from AA Zone.

Or when Pushing with the last Wing of my Squadron so it doesnt lose Aircraft before I drop.

Dont see anything wrong with that.

 

 

 

 

5 minutes ago, Panocek said:

And you can check ship stats for ships you don't own the same way, as long you can visit it via tech tree. For normally invisible ships you need Tech Tree Extender mod or similar

 

Nope.

Not Working.

Even if I visit over Techtree.

I can only See the Base Modules of the Ship.

 

The Squadrons and thus also the Bomb Data are down where normally the Consumables are.

And there is only a Line Telling me that I have to Buy the Ship to Check this.

 

The Squadron itself however. Does not List Data like Bomb Penetration.

 

Feel Free to Try yourself.

Try making a Screenshot of the Bomb Penetration on a CV that you do not Own.

You will See it doesnt work.

 

At least not by Clicking on Modules over the Techtree.

 

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2 minutes ago, Sunleader said:

Nope.

Not Working.

Even if I visit over Techtree.

I can only See the Base Modules of the Ship.

 

The Squadrons and thus also the Bomb Data are down where normally the Consumables are.

And there is only a Line Telling me that I have to Buy the Ship to Check this.

 

The Squadron itself however. Does not List Data like Bomb Penetration.

 

Feel Free to Try yourself.

Try making a Screenshot of the Bomb Penetration on a CV that you do not Own.

You will See it doesnt work.

 

At least not by Clicking on Modules over the Techtree.

590813864774467584.gif

shot-19-06-29-16-17-18-0484.jpg

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3 minutes ago, Panocek said:

590813864774467584.gif

shot-19-06-29-16-17-18-0484.jpg

 

Oh.

So it Updates the Right Side when you Click on the Upgrade for the Module ?

 

I didnt know that lol.

I always tought the Right Side only Shows the Stock Values when you dont have the Module Installed xD

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6 minutes ago, Sunleader said:

 

Oh.

So it Updates the Right Side when you Click on the Upgrade for the Module ?

 

I didnt know that lol.

I always tought the Right Side only Shows the Stock Values when you dont have the Module Installed xD

And then there are stuff you can't get from port or even 3rd party websites

 

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17 minutes ago, Panocek said:

And then there are stuff you can't get from port or even 3rd party websites

 

 

Well.

I dont know many 3rd Party Sites anyways.

Which is why I for example have not yet found anywhere to look up the Minimal Thickness to Activate AP Bombs for each Bomber.

 

On the Topic there tough.

2 Bombs less per Aircraft seems a Pretty Bad Trade.

The Aiming Circle is longer but I assume this is due to the extra 2 Bombs being Dropped in the same Speed and Pattern as the other ones.

Thus increasing the Length of the Dropped Line of Bombs.

 

 

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Just now, Sunleader said:

 

Well.

I dont know many 3rd Party Sites anyways.

Which is why I for example have not yet found anywhere to look up the Minimal Thickness to Activate AP Bombs for each Bomber.

 

On the Topic there tough.

2 Bombs less per Aircraft seems a Pretty Bad Trade.

The Aiming Circle is longer but I assume this is due to the extra 2 Bombs being Dropped in the same Speed and Pattern as the other ones.

Thus increasing the Length of the Dropped Line of Bombs.

 

 

https://gamemodels3d.com/, though for T8+ content you need to insert coin to continue.

https://wowsft.com, though there were some issues with data accuracy, especially regarding ballistic data

https://mustanghx.github.io/ship_ap_calculator/, supposedly accurate(r) ballistic data. Obviously no confirmation on WG part so :cap_hmm:

 

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Its hard to be Popular.....  :cat_cool:

So many People who are more Interested in Talking about me Instead of the Topic.

 

 

 

But while I dont want to Disturb your massive Essays about my Person.

 

I do have to Cut in when I hear that CVs are Unplayable or that WG Should make them Playable Again.

 

Pretty much all of my Games in my DD Today went Horrible thanks to CVs being Present and Immediately Proving to me beyond doubt that CVs are still absolutely capable of Ruining Peoples Game with nothing these People can do about it.

And meanwhile. My CV Games since the Update were pretty Playable I think.

 

My Games from right after the Update in the GZ clearly didnt Show any Problems.

Despite the GZs rather small Aircraft Reserves.

 

GZ.thumb.jpg.c699199f474e19063b20d8169161b9b0.jpgshot-19_06.27_14_46.29-0390.thumb.jpg.f58a13f06791aa06e11833c6250e3bfe.jpg

 

 

And the Games I made this Morning with the Haku are no Different either.

 

Haku.thumb.jpg.5314df587adb1c170c3d61c4ea19ec11.jpgshot-19_06.29_15_35.36-0041.thumb.jpg.a48d664b868e8cbff71868ec46d1daf9.jpg

 

 

 

So I am Sorry.

But the only thing Currently Unplayable in the Game.

Is DDs when there is CVs in the Match.

 

CVs are likely the most easily Playable Class in the Game Right now.

And unlike 2 Days ago. When the Update had just Hit and many CV Players were still not adapted to the Changes.

Now alot more CVs seem to have Learned how to Play Properly.

CVs have Started Avoiding Heavy AA and Choosing Targets more Carefully.

 

Albeit this of course might also be because alot of the Players which only Played CV because they are Bad at the Game and dont want to spend any Effort at getting better. 

Have Quit the CVs when they could no longer just Leisurely Farm Kills and Damage without any Resistance.

 

 

Unfortunately I lack Statistics on this kind of thing.

And well. I guess the New Event Sucking Players out of the Normal Mode due to Players Grinding for the Event is also a Factor to be Considered.

 

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DDs are not unplayable. My stats in them increased dramatically and i deliberately used Shimakaze in 8km torp configuration to prove my point, check my stats.

I also increased my performances in BBs and CL/CA play.

 

My first game as Midway after the latest patch ended up with me doing 260k damage (loss). Obviously players like me will make CVs work no matter the nerf. Doesn't mean anyone will be able to.

Whoever thinks that after this last update for CVs to still be OP is lying. It's OP in a good players hands. But Everyone below the top dogs can just call it quits.

There are not many top dogs around either.

 

@Sunleader

 

You call the few games you played "well" in your t8 carriers prove that they are still op?

No mate. Not even close. Those results are at most average.

Play at least 100 games in either Kaga or Graf Zeppelin now with the new patch and show us that they are truly OP by doing at least 90k+ average and holding a winrate over 60%. Can't do that? Then they are clearly not OP.

You don't have the time or can't commit to it? Then how can you be so sure that you are right in your wot posts?

 

@everyone

Whatever happend to this thread during my away time is a catastrophe.

 

DDs are very much playable. With great success even if you go about it putting effort into your play instead of blaming CV for every mistake you make.

Same for BBs and Cruisers.

Stop blaming other things for your bad decisionmaking.

 

The last patch is certainly a step in the right direction but to powerful regarding the low amount of planes availible during a match compared to the losses one has to sustain now.

There is no smart target management anymore because all and every target will make you lose planes. And regen or reserves are to small to sustain an intense 20 minute long match.

As WG stated two days ago a hotfix will soon be applied that will buff plane HP to increase their surviveability.

This will help to sustain the new direction they won't revert as stated by @Sub_Octavian

 

Spotting certainly does not need any more adjustments since the punishment for attempted prolonged spotting are guaranteed planelosses and the inability of your team most times to turn your spotting into great results.

 

CVs and the way they are heading right nowis directly towarda a pretty balanced state. The fact that dedicated CV players who began to struggle since the changes are now voicing their opinion towards the recent patch proves that CVs which were previously to rewarding are now moving into the right spot.

That doesn't change the fact that every single surface ship is still very playable even with CVs around. And since fun is a subjective measure it should not be used or taken seriously as a variable in an argument.

 

 

 

 

 

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33 minutes ago, L0V3_and_PE4CE said:

Play at least 100 games in either Kaga or Graf Zeppelin now with the new patch and show us that they are truly OP by doing at least 90k+ average and holding a winrate over 60%. Can't do that? Then they are clearly not OP.

 

And what would be the point of that?

I could tell you to go play Ranger for 100 matches on the CN server and see what results you get, would that be an indication of the overall power of RTS CVs?

 

Ofc surface ships are still playable. It's for the same reason why Shima is still playable. The average player is garbage, this naturally includes CV players. However it doesn't exactly prove anything but abysmal average player skill, for which we have plenty of other proof for.

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Vor 1 Minute, El2aZeR sagte:

 

And what would be the point of that?

I could tell you to go play Ranger for 100 matches on the CN server and see what results you get, would that be an indication of the overall power of RTS CVs?

 

Ofc surface ships are still playable. It's for the same reason why Shima is still playable. The average player is garbage, this naturally includes CV players. This likewise doesn't exactly prove anything but abysmal average player skill, for which we have plenty of other proof for.

So is he right then in arguing that CVs are op after playing around 30 battles overall in them with above average performance that would even out or get worse if he played 10 times the amount of that especially with the new patch?

 

The RTS Ranger in a competent CV players hand was underperforming but deadly. If i fought you in a Strike Hiryu while you used the Ranger you wouldn't give me as easy of a time as i wished to have.

Same as i sunk countless Kagas in my RTS Ranger and performed quite fine with it back then.

Just because i performed well in it in RTS times doesn't mean it's good or OP.

 

Right now it takes more effort to keep performance up with the new patch. Good Ships in good players hands will always look op.

Just because i had amazing growth inthe small amount of games in Shimakaze doesn't make it OP or a good ship. It's in it's function and competetively a mess. Especially in a random playground full of potatos to farm.

Same logic applies to CVs no?

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11 minutes ago, L0V3_and_PE4CE said:

So is he right then in arguing that CVs are op after playing around 30 battles overall in them with above average performance that would even out or get worse if he played 10 times the amount of that especially with the new patch?

 

I believe @Sunleader stated (don't remember whether it was here or not) that CVs as of 0.8.5 are strong but no longer overpowered.

To which I would kinda agree on a case by case basis but not necessarily overall. Enterprise is still laughably op e.g. (unsurprisingly) and both Haku and Midway are at the very least extremely powerful. Meanwhile I reckon that e.g. the RN CVs are pretty much dead, which is a symptom of the rework design itself. A few extra % HP here and there is not going to fix that because the rework was never meant to run with such an adjustment in the first place.

(Unless ofc WG goes full :etc_swear: on the HP buff.)

 

Yet such an adjustment is necessary, but it doesn't really fix a lot of the issues that reworked CVs have. In fact it actually worsens quite a few of them, especially the skill gap.

What is extremely amusing is that with pretty much every major adjustment we're getting closer and closer to the RTS status quo where a skilled CV player is still a major game deciding factor while the average player is inevitably left behind.

 

16 minutes ago, L0V3_and_PE4CE said:

Same as i sunk countless Kagas in my RTS Ranger and performed quite fine with it back then.

 

Ironically Kaga was the only CV that Ranger could kinda reasonably fight with because Kaga air control was also garbage.

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On a completely different note, this just happened.

Spoiler

BbobaJ3.png

 

Screenshot from a replay, note that the rudder is full over to the LEFT.

 

Seriously, first the :etc_swear:ed autopilot steers me into the map border and then it wants me to go out of the map to avoid the island in front of me.

"CVs don't need manual hull control" lol

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18 hours ago, Sunleader said:

 

 

My First Impression.

B.

But Oh my God...

I so far tought T4 CVs are pretty underwhelming. But its actually worse than that.

For a T4 CV the Battle is Basicly an All you can Eat Buffet. But he is already Full.

There is nearly no AA Whatsoever. So you can basicly just Attack and Kill whoever you want.

 

 

this happened Yesterday afternoon. No AA?? A tier V DD shooting down 24 planes?? 

085 AA.png

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IMO the biggest problem is the vast majority of the squadron gets killed after the first strike. 

I think WG could try to experiment a couple of remedial:

- increase the boost time to allow planes to get out of the bubble in less time. 

- return to prior F function, when planes could immediately go into the immunity zone.

- Increasing the planes health could be another way to go past the problem.

- perhaps even increasing the spotting capacity could help CV to avoid being ambushed by cruisers with AA turned off and used only when planes get in the spotting ring.  

It's all about experimenting unfortunately, meaning that it will take time to find a balanced solution.

:Smile_honoring:

in the mean time I am playing the savage battles :cap_rambo: 

 

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PSA: Apparently looking straight up while piloting planes can cause the game to freeze. So don't do it.

(Not that you'd ever have a real reason to ofc.)

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On 6/30/2019 at 2:10 AM, L0V3_and_PE4CE said:

DDs are not unplayable. My stats in them increased dramatically and i deliberately used Shimakaze in 8km torp configuration to prove my point, check my stats.

I also increased my performances in BBs and CL/CA play.

 

My first game as Midway after the latest patch ended up with me doing 260k damage (loss). Obviously players like me will make CVs work no matter the nerf. Doesn't mean anyone will be able to.

Whoever thinks that after this last update for CVs to still be OP is lying. It's OP in a good players hands. But Everyone below the top dogs can just call it quits.

There are not many top dogs around either.

 

@Sunleader

 

You call the few games you played "well" in your t8 carriers prove that they are still op?

No mate. Not even close. Those results are at most average.

Play at least 100 games in either Kaga or Graf Zeppelin now with the new patch and show us that they are truly OP by doing at least 90k+ average and holding a winrate over 60%. Can't do that? Then they are clearly not OP.

You don't have the time or can't commit to it? Then how can you be so sure that you are right in your wot posts?

 

@everyone

Whatever happend to this thread during my away time is a catastrophe.

 

DDs are very much playable. With great success even if you go about it putting effort into your play instead of blaming CV for every mistake you make.

Same for BBs and Cruisers.

Stop blaming other things for your bad decisionmaking.

 

The last patch is certainly a step in the right direction but to powerful regarding the low amount of planes availible during a match compared to the losses one has to sustain now.

There is no smart target management anymore because all and every target will make you lose planes. And regen or reserves are to small to sustain an intense 20 minute long match.

As WG stated two days ago a hotfix will soon be applied that will buff plane HP to increase their surviveability.

This will help to sustain the new direction they won't revert as stated by @Sub_Octavian

 

Spotting certainly does not need any more adjustments since the punishment for attempted prolonged spotting are guaranteed planelosses and the inability of your team most times to turn your spotting into great results.

 

CVs and the way they are heading right nowis directly towarda a pretty balanced state. The fact that dedicated CV players who began to struggle since the changes are now voicing their opinion towards the recent patch proves that CVs which were previously to rewarding are now moving into the right spot.

That doesn't change the fact that every single surface ship is still very playable even with CVs around. And since fun is a subjective measure it should not be used or taken seriously as a variable in an argument.

 

 

 

 

 

 

Yo Mate.

Welcome back among the Living ^^

 

1.

And Mate your Shooting too Fast.

My Comment was in Response to Someone else Declaring CVs to be Unplayable.

DDs are currently the Class closest to being Unplayable when CVs are in the Match.  :)

Because I define being Playable as Having Fun in the Game. And Currently when CVs are in the Match. Having Fun as a DD is next to Impossible.

Either you Push but then your likely getting massacred. Or you Stay back but then you pretty much do nothing for the first 5-10 Minutes of the Match.

Its just an extremely Frustrating Experience most of the Time.

 

 

2.

Didnt Say OP :)

I said clearly Playable.

His Claim was that after the Update Carriers are Unplayable.

And given that I am a Casual Player and Average Potato.

And can still easily Achieve these kind of Games and have Fun without any Trouble.

I would say CVs are absolutely Playable. :)

 

As for Playing 100 Games.

Oh dont Worry.

I am Grinding Several other Lines now that I finished Grinding IJN CVs up to T10.

And since I am always Short on Credits. I am very sure that GZ and Kaga will get a workout sooner or later. :P

 

 

Albeit I should State this Straight away.

After the Update I do not consider CVs to be extremely Overpowered anymore.

I do consider SOME Individual CVs to be Overpowered.

And I do actually also consider a few Individual CVs to have Suffered too much from the Update and Requiring a small Buff to cope with Plane losses.

 

For most Part However. I think we are not that far away from the Best Situation we can have without Dramatically Changing the Current System.

 

 

3.

Also.

No.

The Reason you can still do such Results is because the Changes never were a Nerf to Experienced CV Players in the First Place.

Experienced CV Players unlike Potatos like me. From the get go Choose Targets Carefully and didnt just Blindly Rush to Attack whatever they saw first without regard to AA in that Area.

The New Change merely now causes Minor Losses when a CV Chooses Good Targets and Huge Losses when the CV Chooses Bad Targets.

If from the get go your Choosing Good Targets for a CV. You are unlikely to really notice the  Change. Because 1 or 2 Aircraft lost wont make much Difference in the Big Picture.

 

If they Really Nerfed CVs and made AA So Strong that like some People here claim "Delete Squadrons Instantly and Deplane you after 5 minutes in the Battle" you would not get such Damage Numbers either :P

Because if your Squad is just Deleted the Moment you come into AA Range of someone then there is not much you can do about that either :P

But thats not the Case. Squadrons are far from just being Deleted Instantly :P

So you can still do that.

 

On 6/30/2019 at 6:19 AM, Alfa_Tau said:

this happened Yesterday afternoon. No AA?? A tier V DD shooting down 24 planes?? 

085 AA.png

 

Exceptions happen :)

 

The thing is.

Most of the Ships you meet as a T4 CV is Ships which dont actually have AA at all.

Because many T4 Ships have no AA Guns.

And even among T5 Ships. Alot of the Ships have a very weak AA with a Value of 5-15 

 

BUT there are a few Exceptions :)

There is 4 or 5 Ships which actually have very Good AA with a Value over 20. (For the Tier)

Like the Kongo for example :)

 

Your DD is the same.

Your 1 of 2 DDs in that Tier which has a Good AA :)

(The other one is the German T22)

All other DDs have basicly less than Half that AA Power :)

 

In General however.

T4 CVs really have very little to Fear.

There is pretty much Always Ships that dont even have AA at all.

Or whose AA wont even Shoot down a Single Plane before you Drop them at least 2 times.

Edited by CptMinia
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6 hours ago, L0V3_and_PE4CE said:

DDs are not unplayable. My stats in them increased dramatically and i deliberately used Shimakaze in 8km torp configuration to prove my point, check my stats.

I also increased my performances in BBs and CL/CA play.

 

My first game as Midway after the latest patch ended up with me doing 260k damage (loss). Obviously players like me will make CVs work no matter the nerf. Doesn't mean anyone will be able to.

Whoever thinks that after this last update for CVs to still be OP is lying. It's OP in a good players hands. But Everyone below the top dogs can just call it quits.

There are not many top dogs around either.

 

 

Obviously you are simply TOOO COOOL for us poor POTATOS that deserve to be farmed.

You should ask WG to create a dedicated server for SUPER SUPER COOOOOL UNICUM  like you that deserve better challenges.

 :Smile_honoring:

What you should realize (one day hopefully) is that a big portion of the so called potatoes (like me) have no real interest in achieving great result. they are more focused on having a little fun when they are free from work, family business etc etc. 

Anyway good luck breaking all record around ! I m pretty sure you will soon have yuor dedicated channel on twitch. 

 

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I tried the game yesterday, first time since like 2 years ago, because I was looking forward to some CV vs CV action. What I found was the game has become battlestations midway; an unbelieveably bad arcade [edited] sandbox game for 6-9  year old kids. And now I heard subs are coming to the game. Congratulations on bending over for the loud whiny part of the community and ruining what was a great game once. It's a wonder the battleships still have 30 second reload times on their main guns. How do the little shits have patience for that when you need to have "constant action". Wasn't that the reason for CV rework? Or was it to dumb down crap for the console gamers?

 

PS. Is there maybe some private server with 2 year old version of the game that I could play? Or at least an offline version to play the training room? I've spent enough €€€ on this game to justify one.

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245 battles

Well a shokaku couldn't hit my charles martel when i decided to doooooooooodge and managed to shoot down the rest of his AP dive bombers too kek.

 

Got like 3 kills in that game two of which where buffalos that sat in the open (one angled the other broadside for some reason).

 

42 minutes ago, Alfa_Tau said:

Obviously you are simply TOOO COOOL for us poor POTATOS that deserve to be farmed.

You should ask WG to create a dedicated server for SUPER SUPER COOOOOL UNICUM  like you that deserve better challenges.

 :Smile_honoring:

What you should realize (one day hopefully) is that a big portion of the so called potatoes (like me) have no real interest in achieving great result. they are more focused on having a little fun when they are free from work, family business etc etc. 

Anyway good luck breaking all record around ! I m pretty sure you will soon have yuor dedicated channel on twitch. 

 

You should also realise that a considerable portion of the playerbase plays the game as intended as a team based game and you wanting to relax and not contributing to the team is simply a selfish thing to do.

 

It's a teambased game. regardless of what you want or think.

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5 hours ago, El2aZeR said:

On a completely different note, this just happened.

  Reveal hidden contents

BbobaJ3.png

 

Screenshot from a replay, note that the rudder is full over to the LEFT.

 

Seriously, first the :etc_swear:ed autopilot steers me into the map border and then it wants me to go out of the map to avoid the island in front of me.

"CVs don't need manual hull control" lol

 

Happened to me in Haku:

Was close to a cap and only realized very late that enemy ships are close there. So gave the order to reverse behind an island... and while I was attacking those who came into the cap... my autopilot drove through it to go around the island...

 

2 hours ago, El2aZeR said:

PSA: Apparently looking straight up while piloting planes can cause the game to freeze. So don't do it.

(Not that you'd ever have a real reason to ofc.)

 

I will spare you the details cause shame reasons... but this happened 3 times over the last 4 weeks to me: 2 times in Kaga and 1 time in Shoko.

But upon my ticket they assured me WG will look into it.

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50 minutes ago, CptBarney said:

Well a shokaku couldn't hit my charles martel when i decided to doooooooooodge and managed to shoot down the rest of his AP dive bombers too kek.

 

Got like 3 kills in that game two of which where buffalos that sat in the open (one angled the other broadside for some reason).

 

You should also realise that a considerable portion of the playerbase plays the game as intended as a team based game and you wanting to relax and not contributing to the team is simply a selfish thing to do.

 

It's a teambased game. regardless of what you want or think.

Relaxing and not contributing to the team are not mutually exclusive and certainly not what he said. I get what he is talking about, I play alot, but not to min max grind or the CV class by becoming an expert in abusing sling shotting for example. I play to relax and try to help my team reaching mini goals and win the match. That is why I'm utterly dissapointed in the damage focused aspect of the CV rework, there is little incentive to help teammates at high tiers. All you need to do is do as much irrepairable damage as possible. Anything that deters from that is not helping your team win. So linear and boring.

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