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CV Rework Discussion

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1 minute ago, Asakka said:

I thought so too, but he said HE shells and rockets atleast looks a bit like HE shells and not AP bombs :Smile_veryhappy:

Well, Conqueror HE to the citadel can be as much, if not more devastating simply by sheer virtue of throwing more of them. Every 30s. Without worry of running out of shells...

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29 minutes ago, LemonadeWarrior said:

Bug report:

Fighter consumable is useless. Launched in time, still got bombed to crap. Please fix.

You cant deny first attack even with fighter. I will lose lose planes but i will get the first strike in anyway.

 

But who would kill his planes like this

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Just now, Panocek said:

Well, Conqueror HE to the citadel can be as much, if not more devastating simply by sheer virtue of throwing more of them. Every 30s. Without worry of running out of shells...

Yep, but i think he would know if the "shells" are from the planes or BB.

 

I hope :Smile_hiding:

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6 minutes ago, Asakka said:

This could have been 2 BB salvos and it would be the same in the end.

At "start of game" ranges, a Myoko can fairly easily wiggle out of long range BB fire, and getting deleted really only happens if you :etc_swear: up. Whereas aircraft are a very reliable source of damage regardless of range.

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1 minute ago, Uglesett said:

At "start of game" ranges, a Myoko can fairly easily wiggle out of long range BB fire, and getting deleted really only happens if you :etc_swear: up. Whereas aircraft are a very reliable source of damage regardless of range.

Yeah, but it was propably AP bombs and you can wiggle vs them since they are not that reliable like midway bombers.

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10 minutes ago, Asakka said:

You cant deny first attack even with fighter. I will lose lose planes but i will get the first strike in anyway.

 

But who would kill his planes like this

That is why I am reporting this bug.

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Just now, LemonadeWarrior said:

That is why I am reporting this bug.

 

Fighters kill only as many planes as there are fighters in the squad. Meaning that if you only have 3 fighters, they will only kill 3 planes. if the enemy squad consists of 9 planes an attack is still gonna go through.

It's not a bug, it's working as intended.

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3 minutes ago, Asakka said:

Yeah, but it was propably AP bombs and you can wiggle vs them since they are not that reliable like midway bombers.

Eh. 

 

They're going to have to reduce the maneuverability of bombers during the attack sequence a lot to make dodging bombers in anything that's not a DD anywhere near a reliable counter.

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15 minutes ago, El2aZeR said:

 

Fighters kill only as many planes as there are fighters in the squad. Meaning that if you only have 3 fighters, they will only kill 3 planes. if the enemy squad consists of 9 planes an attack is still gonna go through.

It's not a bug, it's working as intended.

So if you launch 3 fighters and they kill zero planes it sounds like a bug. They just keep circling around clueless, just like the average wows player.

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There was no BB at sight, all shells, rockets or whatever it was came from the squadron. I'm pretty sure I can know where the shots are coming from.

 

And it's much easier to angle shots from a BB or any other vessel for that matter than hits from a squadron which can turn and hit how they please.

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Just now, LemonadeWarrior said:

So if you launch 3 fighters and they kill zero planes it sounds like a bug. They just keep circling around clueless, just like the average wows player.

 

That simply means the enemy planes haven't pulled aggro. Aggro can only be pulled once your fighters are actually in the air, not while they are starting.

That means you need to time fighter usage correctly if you want them to aggro in time.

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36 minutes ago, Asakka said:

Yeah, but it was propably AP bombs and you can wiggle vs them since they are not that reliable like midway bombers.

 

Nothing to Wiggle there.

You can Miss if you Attack from Broadside. And you can Guarantee Hits if you Attack from Bow or Stern.

But even with that. Its usually Impossible to really Evade AP Bombs.

You will Always Eat a Hit unless your very Lucky.

And the Damage on these Bombs is higher than Torps if they Citadel.

Which is again almost Guaranteed against a Cruiser. Because they are AP Bombs able to Citadel BBs. And wont be Stopped by a Cruisers Armor or Superstructure.

 

9 minutes ago, El2aZeR said:

 

That simply means the enemy planes haven't pulled aggro. Aggro can only be pulled once your fighters are actually in the air, not while they are starting.

That means you need to time fighter usage correctly if you want them to aggro in time.

 

I often Fly Right through Fighters that had been Activated 30 Seconds before.

You can still Easily Land the First Strike.

 

Their Aggro Range is Simply too Small.

And their Aggro Speed is Simply too low.

 

If you Cross their protected Area they need several Seconds before Actually Starting to Pursue you.

 

 

If they were meant to be any Use.

They would need to have 2-3 Times the Aggro Radius. And they would need to Actually React Faster and Intercept Enemy Bombers instead of only Pursuing them after they effectively alread made a Pass at the Ship inside their Protected Area.

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6 minutes ago, Sunleader said:

I often Fly Right through Fighters that had been Activated 30 Seconds before.

 

Funny thing about that, if you fly through fighters that have been activated 30 seconds before, chances are that even if they aggro they won't get to deal damage because they'll despawn before that. ¯\_(ツ)_/¯

I agree that CV fighters are largely useless, but they are apprently supposed to be.

 

Catapult fighters on the other hand are the best AA consumables if you time them correctly because the CV has no other choice but to aggro them if they want to attack.

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31 minutes ago, El2aZeR said:

 

That simply means the enemy planes haven't pulled aggro. Aggro can only be pulled once your fighters are actually in the air, not while they are starting.

That means you need to time fighter usage correctly if you want them to aggro in time.

They were in the air in time.

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1 minute ago, LemonadeWarrior said:

It is pretty sad that WG leaves us with their rework mess, just because they don't want to admit how hard they failed...

 

It's the Dunning-Kruger effect, they totally lack the competence to understand their own incompetence.

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6 minutes ago, LemonadeWarrior said:

They were in the air in time.

 

Considering you have no indicator of that, how would you know?

Tell you what, give me the replay and I'll have a conclusive answer for you once I get off work.

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5 minutes ago, El2aZeR said:

 

Considering you have no indicator of that, how would you know?

Tell you what, give me the replay and I'll have a conclusive answer for you once I get off work.

I think there is an audio cue in place when the fighters are readily deployed isn't there? There is one for CV fighters, not sure about surface ship launched fighters.

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Just now, Europizza said:

There is one for CV fighters, not sure about surface ship launched fighters.

 

Pretty sure that catapult fighters have that too, but I found that aggro time actually starts a few seconds after the audio queue so it isn't a reliable indicator.

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Ok never been in this part before now,for all the raving of CV's being OP, I think they are not, I seem to have to do an awful lot more to get decent credits and fxp. Even though I was kindly shown by Love and Peace on t to properly play the Midway, I still have a sneaky suspicion they have been quietly nerfed, I am not up to speed on what has been nerfed, or is going to be nerfed, I understand the the GZ is getting it's one selling point removed and that is the sped of the planes, and we are still waiting for these changes to the take off times, but that is a far as I know.

 

Nerfing premiums in my mind should be illegal, makes buying them a bit of a con, just my humble opinion.

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4 minutes ago, NoobySkooby said:

Ok never been in this part before now,for all the raving of CV's being OP, I think they are not, I seem to have to do an awful lot more to get decent credits and fxp. Even though I was kindly shown by Love and Peace on t to properly play the Midway, I still have a sneaky suspicion they have been quietly nerfed, I am not up to speed on what has been nerfed, or is going to be nerfed, I understand the the GZ is getting it's one selling point removed and that is the sped of the planes, and we are still waiting for these changes to the take off times, but that is a far as I know.

 

Nerfing premiums in my mind should be illegal, makes buying them a bit of a con, just my humble opinion.

 

I say this without any desire to cause offence, mate, but you are not really qualified to judge the power of any ship/class as yet. You are still at the stage whereby you cannot tell what is due to the ship in question and what is down to your lack of skill. I mean you no disrespect, honestly I don't, and I understand that everyone is entitled to an opinion but it should really be an informed opinion.

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1 minute ago, xxNihilanxx said:

 

I say this without any desire to cause offence, mate, but you are not really qualified to judge the power of any ship/class as yet. You are still at the stage whereby you cannot tell what is due to the ship in question and what is down to your lack of skill. I mean you no disrespect, honestly I don't, and I understand that everyone is entitled to an opinion but it should really be an informed opinion.

Fair enough, but they still feel lacking somewhat and the Midway thing, hell I hardly take her out T8 CV's are my bag.

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2 hours ago, Asakka said:

Yep, but i think he would know if the "shells" are from the planes or BB.

 

I hope :Smile_hiding:

Well, wasn't AP bomb that caused significant emotional event on Arizona in '41 basically battleship grade AP projectile with fins attached?

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1 hour ago, El2aZeR said:

 

Funny thing about that, if you fly through fighters that have been activated 30 seconds before, chances are that even if they aggro they won't get to deal damage because they'll despawn before that. ¯\_(ツ)_/¯

I agree that CV fighters are largely useless, but they are apprently supposed to be.

 

Catapult fighters on the other hand are the best AA consumables if you time them correctly because the CV has no other choice but to aggro them if they want to attack.

Aye.

I noticed that.

Its even worse with the Kaga because I can actually Tank out Fighter Damage for a few Seconds.

 

And the Design here is the Problem.

WG apparently on Purpose Designed it to be useless. Because they wanted to absolutely avoid the Situation from before. Where a Skilled CV Player could Effectively Deny the Enemy CV any and all Damage by Intercepting his Aircraft.

But thanks to that. Fighters are effectively not even worth Spawning.

 

As for Catapults.

Well. Thing is. As a CV what I do in this case. Is to Simply make my First Drop and then Press-F

I actually do that often anyways. Because the Time to Fly towards a Target is not really that much longer than doing a Turn around the Enemy Ship and going for a Second Pass.

So unless I can Continue Forward and Bomb the next Ship. I will often instead of Turning around just get the Next Squad in the Air.

Making Catapults useless as well.

 

Currently the only Real Danger I found is really Worcesters and Minotaurs.

Because if they Activate the AA Consumable they can Delete a Squadron pretty fast.

Of course with the AA Consumable being limited and having Long Reload. This is not such an Big Issue.

But it is currently really the only thing that I with my T8 Kaga know that actually can Stop me from Bombing the Ship I want.

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1 hour ago, El2aZeR said:

 

Considering you have no indicator of that, how would you know?

Tell you what, give me the replay and I'll have a conclusive answer for you once I get off work.

Unless it takes longer than 10 seconds. The material itself is kinda sensitive, so it is best to not share this if I want to prevent myself from getting chat banned... Good luck at work! :)

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