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CV Rework Discussion

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[TORAZ]
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1 minute ago, Culiacan_Mexico said:

IMO. Maintaining stealth is a huge factor in how successful someone can be in many mid tier DDs, a group of fighters flying over the top of you is a pretty big tell to the opposing team.

 

This is funny because both fighters and spotters often have a higher detectability than the ships they are launched from and can be used accurately to determine the precise location of said ship.

Spotters are especially hilarious since they are visible from like 16km out, meaning a small plane is far more visible than a gigantic BB.

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Well I guess WG could release the Fletcher Class USS Pringle as a premium DD as she did have a catapult launcher and our game immersion is pretty shot already with battleships launching whole fighter squadrons.

 

I suppose the fact the DD reveals its location with its fighters isn't too big of an issue as it would hopefully at least only do that if it was about to revealed by the incoming CV attack, although I think a lot of people would complain about DDs being able to smoke fire while their planes were spotting for them overhead.

 

USS%20Pringle.jpg

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12 minutes ago, Culiacan_Mexico said:

IMO. Maintaining stealth is a huge factor in how successful someone can be in many mid tier DDs, a group of fighters flying over the top of you is a pretty big tell to the opposing team.

I guess the dd would call the fighters only, when he get approached by planes anyways? ;)

I'm not saying, that I would use this idea. just saying, that this idea is not bad, neither totally unrealistic (for the realism people)

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1 minute ago, Pikkozoikum said:

I guess the dd would call the fighters only, when he get approached by planes anyways? ;)

 

And I guess spotting for yourself via summoned fighter while in smoke isn't an issue either?

 

Seriously, have you people even REMOTELY thought this through?

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6 minutes ago, El2aZeR said:

 

And I guess spotting for yourself via summoned fighter while in smoke isn't an issue either?

 

Seriously, have you people even REMOTELY thought this through?

 

Not sure it would matter.

Fighter Spotting is insanely bad as even most Bigger BBs have to be in like 6-8km range to be Spotted by a DD.

And unlike Bombers which can often stay in AA Fire without caring. Fighters are incredible Flimsy.

So even DD AA will often take em out in a matter of Seconds.

 

Anything you would spot with a Fighter above smoke. Would likely shoot down said fighters in a few seconds.

 

A BB Firing its Guns might be spotted from too far away for AA to fire.

But a BB Firing its guns is visible over the whole Map anyways lol

 

 

So on that front I think it doesnt matter at all.

 

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16 minutes ago, El2aZeR said:

And I guess spotting for yourself via summoned fighter while in smoke isn't an issue either? 

 

Seriously, have you people even REMOTELY thought this through?

 

Im pleased to see im not the only one who can see why this wouldn't be popular 

22 minutes ago, lovelacebeer said:

although I think a lot of people would complain about DDs being able to smoke fire while their planes were spotting for them overhead.

 

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6 minutes ago, Kaz3Kamy said:

WG should stop listen to not so inteligent ppl. The old CV was alright ........ 

Well, potatoes who keep renewing their premium accounts are their main audience... so

73618881.jpg

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38 minutes ago, El2aZeR said:

This is funny because both fighters and spotters often have a higher detectability than the ships they are launched from and can be used accurately to determine the precise location of said ship.

Spotters are especially hilarious since they are visible from like 16km out, meaning a small plane is far more visible than a gigantic BB.

This is one of the most outrageous aspects of "arcade" as opposed to "simulation" in the whole game, yes. I can see why it is necessary - even the slightest touch of reality in this regard, and a launched float plane would immediately spot more or less every ship on the map - but still, funny. :Smile_veryhappy:

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8 minutes ago, Sunleader said:

Not sure it would matter.

 

I can think of several fairly often occuring situations where even brief spotting would be incredibly useful.

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28 minutes ago, lovelacebeer said:

...I suppose the fact the DD reveals its location with its fighters isn't too big of an issue..

IMO.

 

My experience with mid-tier destroyers, in-particular Japanese, if you average player has some kind of idea where a DD is, even if in concealment, hitting them with torpedoes is low probability, because they know they need to take some kind of defensive action.  If the DD is not just in concealment, but also in stealth, your average player is just incapable of taking effective preemptive action; and they actually wait until the game tells them torpedoes are inbound, which can knock off 3-4 seconds of their reaction time.

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1 minute ago, Culiacan_Mexico said:

IMO.

 

My experience with mid-tier destroyers, in-particular Japanese, if you average player has some kind of idea where a DD is, even if in concealment, hitting them with torpedoes is low probability, because they know they need to take some kind of defensive action.  If the DD is not just in concealment, but also in stealth, your average player is just incapable of taking effective preemptive action; and they actually wait until the game tells them torpedoes are inbound, which can knock off 3-4 seconds of their reaction time.

 

True but that's also the case for average players sitting in smoke and not seeming to understand smoke screens are torpedo magnets, there is only so much dumbing down that can be done to help the less aware, sometimes we have to learn from our mistakes, eventually they will learn if they want to get better.

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IMHO WG will not further nerf CV`s, probably the average damage for CV`s will drop by 10%

to 80K with the next patch.

 

In half a year there may be some buffing of CV`s, to get the damage values up a bit again.

 

image.thumb.png.b156e09df8bffec5e156eab3cde9183e.png

image.thumb.png.05c100f7df9327cf84a8721b60948748.png

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9 minutes ago, AirSupremacy said:

IMHO WG will not further nerf CV`s, probably the average damage for CV`s will drop by 10%

to 80K with the next patch.

 

In half a year there may be some buffing of CV`s, to get the damage values up a bit again.

 

 

 

  Sure the Tier 4s are in a interesting place, but is average damage that much of an issue?  Isn't the other capabilities of the new aircraft that are in question?

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9 minutes ago, AirSupremacy said:

IMHO WG will not further nerf CV`s, probably the average damage for CV`s will drop by 10%

to 80K with the next patch.

 

In half a year there may be some buffing of CV`s, to get the damage values up a bit again.

 

image.thumb.png.b156e09df8bffec5e156eab3cde9183e.png

image.thumb.png.05c100f7df9327cf84a8721b60948748.png

 

Given the current Announcements and the General Policies of Wargaming.

I would consider this assumption as extremely unlikely.

 

WG is currently doing the exact same they always do.

Which is to nerf the fresh introduced thing over and over in small baby steps until they are weaker than average.

 

And their latest statements indicate that the Nerfing Spree is far from over.

 

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18 minutes ago, Culiacan_Mexico said:

  Sure the Tier 4s are in a interesting place, but is average damage that much of an issue?  Isn't the other capabilities of the new aircraft that are in question?

Enjoying Torpedos, Shells, Bombs and Rockets I do...Do I complain about flying shells towards my ship or incoming torpedos - No.

I will also welcome Submarines and Water Bombs - Adopting is the key.

 

Happy WoWs everyone :)

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5 hours ago, 1MajorKoenig said:

 

I forgot the exact numbers but one of the number geeks posted some number crunching and result was CVs deal much less damage and spot much less now. So Hunter’s statement is contradicting this - either he has different numbers or he just has a “feeeeeeeeling” about this :Smile_trollface:

Maybe you should follow the conversation I was having with peace and love. I quoted him on a post he made stating that on avg CVs spot 5k MORE per game. So we're not talking about my feeling.

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Vor 3 Minuten, 159Hunter sagte:

Maybe you should follow the conversation I was having with peace and love. I quoted him on a post he made stating that on avg CVs spot 5k MORE per game. So we're not talking about my feeling.

Yes and you don't even want to consider the coming 8.4 patch which clearly stated why a global speednerf and CD at the start for takeoff was implemented = Reduce spotting!

and the changes to come will reduce that number for sure by more then 5k.

So where is the problem again?

Also there is another poster who showed that spotting is actually lower since last update in april!

Anything you want to say about that? Or just use the information most helpful to fuel your argument? Outdated data basically  ☆

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2 hours ago, El2aZeR said:

Most players will not want to circle for 5 minutes straight just so they can get an opportunity to attack. Most players will not want to spend precious time to switch flanks only to see that their window has closed or that it has reopened on the other side. It is completely untenable.

Dunno, I mean you basically just described post-rework DD-play :Smile_hiding:

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31 minutes ago, L0V3_and_PE4CE said:

Also there is another poster who showed that spotting is actually lower since last update in april!

I don't know who did that, but I did post data showing CV "spot damage" was lower, but "base defense" was considerably higher.

 

Actual "spotting numbers" I don't believe are available outside of WG. 

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2 hours ago, mcboernester said:

2019 year of the carrier 

In a way... :)

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29 minutes ago, Culiacan_Mexico said:

I don't know who did that, but I did post data showing CV "spot damage" was lower, but "base defense" was considerably higher.

 

Actual "spotting numbers" I don't believe are available outside of WG. 

Spotting damage is down... by approx 20%. Tho people are now complaining that CV spot MORE b/c they are in every game...(tho that every game never happens if i ever choose an AA ship)

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1 hour ago, AirSupremacy said:

Enjoying Torpedos, Shells, Bombs and Rockets I do...Do I complain about flying shells towards my ship or incoming torpedos - No.

I will also welcome Submarines and Water Bombs - Adopting is the key.

 

Happy WoWs everyone :)

 

Sure.

You enjoy it cause your a CV Player.

So Generally your on the end from which they start.

Not on the End where they hit.

 

See Mate.

When a BB hurls Shells at a Target.

It is visible over the entire Map and will likely have Shells hurled right back at it.

Same for a Cruiser.

 

A DD can hurl Torps without being visible.

But hes got like 20% of the HP of other Ships and has to drive within 10k range to actually throw anything that deals Damage.

 

 

 

I have a Suggestion.

Lets change BBs.

BBs get a Firibg range of 50km.

They get Guided Shells that can be corrected in flight to hit the Target and which will Spot any Enemies they fly over.

And to top it off. BBs Visibility Range is reduced to about 10km and is not increased by firing its Guns.

As a final touch we give BBs an Automatic Fighter Spawn when detected and 3 Manual Fighters Spawns it can spread around itself.

 

 

Oh wait.

We already got that Ship.

Its called CV :)

 

 

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