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CV Rework Discussion

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WG: Let's introduce a new DD line. It's won't have def AA, smoke, or heal. But that's okay because it gets good range and is fast enough to dodge shells from other ships!

 

CVs::Smile_trollface:

 

 

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9 hours ago, Tirande said:

I didn't show those cuz I didn't feel like redacting names but if you want to be a little plebtato:

 image.thumb.png.57d157f79f0beffab71658a4a3dd40d8.png

So no, no T6 CVs and I redacted the names because you're actively NOT allowed to name and shame. And considering the DD Gestapo claims no DDs can AA anything at all invalidates your next complaint.

But this screenshot already shows more than enough: enemy Kaga was absolute potato, ending last in such a game. 

It also shows that you only farmed planes and did nothing else that was usfull for your team. So either you misplayed, or the CVs seriously hampered your movement, up to you to tell me which one it was.

 

As for invalidating the DD claim: what part of "you played a premium AA DD with superior AA to most other DDs" is too hard to understand? Kidd AA is NOT representative for all DDs.

But sure, keep protecting your above average stats class if that makes you feel good. 

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Can there be some modifications to the game that cv do less dmg to dds? 1 did per team is what you see 40% of the time. It gets demolished before even getting on the cap. By making TV's so strong you destroyed dd class. No smoke or speed will help it. If even as cruisers have problems shooting planes down. WG did you wanted to make dd class a kamikaze class? The one that will not live to the end of the match unless he sails behind his team? Going unpredictable is impossible since planes fly much faster and enemy will know where you are when they see the torps. So I don't care about that they spot me any longer. But why a cv can demolish an armored bb in one salvo and then in same game destroy more then 60% of hp on unar[edited] dd. It is same as bbs shooting dds and the rest with ap. There should be a nerf. 

Maybe WG think they did a great job with that rework, maybe when it is tuned, Big Maybe, but now it is not. 

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CVs (T8 and T10) still give players too much power.

And they destroy the fun of other players. Most of them DD players.

WG really needs to do something about the CV problem. I dont have a problem if they remove them completely...

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Vor 5 Minuten, Nightmare1511 sagte:

CVs (T8 and T10) still give players too much power.

And they destroy the fun of other players. Most of them DD players.

WG really needs to do something about the CV problem. I dont have a problem if they remove them completely...

Did you notice the nerfs that are incoming at all?

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Oh boy, oh boy... I recently got Midway and in 3rd game this happened:
image.png.6d9c8496bcc115a584411f89ba3894ba.png

 

Single strike. How often is this really achievable though?

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29 minutes ago, L0V3_and_PE4CE said:

Did you notice the nerfs that are incoming at all?

Rockets have not been addressed.

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1 minute ago, Seinta said:

Rockets have not been addressed.

They never were the problem since last nerf in 0.8.0.whateverhotfixitwas

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1 minute ago, Panocek said:

They never were the problem since last nerf in 0.8.0.whateverhotfixitwas

They are too accurate and extremely easy to fully aim and wreck DDs with.

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Just now, Seinta said:

They are too accurate and extremely easy to fully aim and wreck DDs with.

Which is exactly their purpose. Easy to aim and do *something*, but to actually wreck DD you need RNGesus blessing.

 

3 minutes ago, Blixies said:

Oh boy, oh boy... I recently got Midway and in 3rd game this happened:
image.png.6d9c8496bcc115a584411f89ba3894ba.png

 

Single strike. How often is this really achievable though?

About as often as devstrike in a BB. Can happen, but for that you need approval from RNGesus himself in three copies, signed by uncle Stalin himself.

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Is there a bug atm which stop furious's rocket planes from firing, i had 2 bugs in one game, where i couldnt make them fire?

 

It ignored my click, but still let me turn until the attack run expired, is this a known bug or is there a solution? 

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1 minute ago, Panocek said:

Which is exactly their purpose. Easy to aim and do *something*, but to actually wreck DD you need RNGesus blessing. 

 

1

 

Maybe you need RNGesus blessing on Ryujo's rocket planes, but at tier 8+ you get enough rockets to take a good chunk of HP every pass or at worst, never miss.

 

There is no hiding, there is no evasion, there is no skill and there is no RNG when rockets are used. 

 

I will spot my own target, willing or unwilling because AA on/off doesn't matter and I will take him down piece by piece because I can. I can fully aim my strikes because DD AA is trash, I can correct my strikes to compensate for any evasive maneuvers, I don't have to think about leading my target and if he manages to survive the first squadron, I will be back 20 seconds later...

 

I am mostly talking from experience with IJN CVs because that has been my experience using rockets the moment someone in a DD even shows an attempt to evade my torps.

 

They are way too easy to use and way too easy to deal damage with and the easiest targets are DDs, the ones suffering the most currently.

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Vor 3 Minuten, Seinta sagte:

 

Maybe you need RNGesus blessing on Ryujo's rocket planes, but at tier 8+ you get enough rockets to take a good chunk of HP every pass or at worst, never miss.

 

There is no hiding, there is no evasion, there is no skill and there is no RNG when rockets are used. 

 

I will spot my own target, willing or unwilling because AA on/off doesn't matter and I will take him down piece by piece because I can. I can fully aim my strikes because DD AA is trash, I can correct my strikes to compensate for any evasive maneuvers, I don't have to think about leading my target and if he manages to survive the first squadron, I will be back 20 seconds later...

 

I am mostly talking from experience with IJN CVs because that has been my experience using rockets the moment someone in a DD even shows an attempt to evade my torps.

 

They are way too easy to use and way too easy to deal damage with and the easiest targets are DDs, the ones suffering the most currently.

i challenge you to try kill my DD with rockets. If you take longer then 5 minutes you get me 3 days of premium, if you kill my DD in 5 minutes i get you 1month

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1 minute ago, Seinta said:

 

Maybe you need RNGesus blessing on Ryujo's rocket planes, but at tier 8+ you get enough rockets to take a good chunk of HP every pass or at worst, never miss.

 

There is no hiding, there is no evasion, there is no skill and there is no RNG when rockets are used. 

 

I will spot my own target, willing or unwilling because AA on/off doesn't matter and I will take him down piece by piece because I can. I can fully aim my strikes because DD AA is trash, I can correct my strikes to compensate for any evasive maneuvers, I don't have to think about leading my target and if he manages to survive the first squadron, I will be back 20 seconds later...

 

I am mostly talking from experience with IJN CVs because that has been my experience using rockets the moment someone in a DD even shows an attempt to evade my torps.

 

They are way too easy to use and way too easy to deal damage with and the easiest targets are DDs, the ones suffering the most currently.

IJN rockets are reasonably accurate to compensate for lack of fireworks. USN HVARs are ones who got repeatedly brutalized and they are THE shower. No idea about Audacious.

 

And considering recently announced changes to carriers... their damage output is "ok" for WG, don't expect any changes in terms of rockets.

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4 minutes ago, Panocek said:

And considering recently announced changes to carriers... their damage output is "ok" for WG, don't expect any changes in terms of rockets.

What changes? What did I miss?

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wow 113 pages of CV .... nice dustbin guys

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As much as i can see those nerf will just be good for dds, for bbs and cruisers hell continue with USN DB.

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On ‎5‎/‎5‎/‎2019 at 11:54 AM, Panocek said:

And "reserve" wing replacing attack wing casualties is principle of rework, so CV player can drop ordnance at least once...

Though reserve wing replacing someone shot down in attack wing causes crosshair jumping all over the place, so it can end with less than effective drop. Issue was in game since Test Servers, reported and well, still there:Smile_smile:

Okay, then I see how they were thinking, thanks! :Smile_great:

I'm not convinced that "ensuring at least one ordnance drop" is an entirely valid concern, though. If a CV player botches his approach so badly that he gets his entire attack wing shot down three times in a row, I can't help but to feel that maybe he wasn't meant to get a drop off anyway. After all, he can just launch a new flight and try again....!

 

 

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27 minutes ago, Procrastes said:

Okay, then I see how they were thinking, thanks! :Smile_great:

I'm not convinced that "ensuring at least one ordnance drop" is an entirely valid concern, though. If a CV player botches his approach so badly that he gets his entire attack wing shot down three times in a row, I can't help but to feel that maybe he wasn't meant to get a drop off anyway. After all, he can just launch a new flight and try again....!

 

 

Well, WG assumed player is potato enough to lose most if not all planes in squadron but can at least land SOME ordnance in water and hopefully on target.

 

And sure, you can launch another flight of the same plane type instantly... but at roughly half strength. And due to how AA dps work, unless you have a plan how to carry out attack, they are going to get brutalized even faster.

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58 minutes ago, Panocek said:

Well, WG assumed player is potato enough to lose most if not all planes in squadron but can at least land SOME ordnance in water and hopefully on target.

Speaking as a potato myself: Help potatoes too much, and you only help them to stay potatoes.

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33 minutes ago, Procrastes said:

Speaking as a potato myself: Help potatoes too much, and you only help them to stay potatoes.

Which is the point. Potato willing to pay, not necessarily able to play is best customer to keep money flowing:Smile_coin:

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7 hours ago, Yamato942 said:

As much as i can see those nerf will just be good for dds, for bbs and cruisers hell continue with USN DB.

tbf, for DDs it always was the most devastating. BBs can take it kinda. It hurts, but you usually survive and aren't severly crippled. Cruisers should fear AP bombs more.

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3 minutes ago, Cagliostro_chan said:

 Cruisers should fear AP bombs more.

Not only Cruisers :Smile_trollface: I just got haku yesterday and after 3 battles i like it more than midway already :Smile_popcorn:

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