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CV Rework Discussion

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28 minutes ago, power_admiral said:

Dear WG.

Can someone from the WG team can respond to this message?

  

If theres is no answer I will stop playing and giving money in this game.. (still have more of 300 days premium)

 

Let me spare you the time: They wont answer here. On the other hand, there was some news about CV changes on reddit recently. What they are doing however - they didnt say. At this point, i dont even know what they are going to do. However, its very unlikely that they will make drastic changes (yet).

I think quitting the game (along with stop giving them money) is a viable option at this point. That way, they might learn that they need to do something drastic :fish_book:

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2 hours ago, DFens_666 said:

 

Let me spare you the time: They wont answer here. On the other hand, there was some news about CV changes on reddit recently. What they are doing however - they didnt say. At this point, i dont even know what they are going to do. However, its very unlikely that they will make drastic changes (yet).

I think quitting the game (along with stop giving them money) is a viable option at this point. That way, they might learn that they need to do something drastic :fish_book:

Voting with your feet - i.e., leaving - is of course the customer's prerogative.

 

I tend not to put too much stock in public goodbyes of this sort - after all, people have been hollering about "quitting the game" and "leaving forever" at the slightest provocation, ever since this title was first launched. But I have a feeling that there may be more to it, this time. One of my good friends recently let me know that he has all but stopped playing WoWs since the CV rework was launched. He plays IJN destroyers first and foremost, and they have arguably been hit the hardest - but he was the one who introduced me to WoT all those years ago, so I find his decision to be quite telling.

 

As a destroyer main, I have started to feel a bit dispirited myself. I have on occasion found it to be unenjoyable not only to play against, but also to play with, these new carriers. They are simply so strong when it comes to scouting, spotting and area denial, that the team's destroyers can end up being somewhat redundant. Or at least that is what I have been feeling, now and then. I am not giving up, mind you - but I am looking forward to see what Wargaming intends to do in response to all the feedback on the CV rework, here and elsewhere. They have dealt ably with similar hurdles before, so here's to hope!

:Smile_great:

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8 minutes ago, Procrastes said:

I tend not to put too much stock in public goodbyes of this sort - after all, people have been hollering about "quitting the game" and "leaving forever" at the slightest provocation, ever since this title was first launched. But I have a feeling that there may be more to it, this time.

 

Well, at least on steam the number of players has been raising for a few months. WoWs had the "current players all-time peak" on Steam just a few days ago. There is nothing more to it this time; for every player who leaves because of the changes, an other one (or two) will join and play (again).
 

10 minutes ago, Procrastes said:

One of my good friends recently let me know that he has all but stopped playing WoWs since the CV rework was launched.

 

I also stopped playing (despite or even because i was playing AA cruisers before the rework). I felt the rework wasn't very well balanced and needed a lot of additional work, and i wanted to wait and see how the meta will turn out. After watching the game via streams and videos for a few months, i can say that some DDs were hit really hard by the rework, especially in lower tiers. Some of them really need buffs (all USN DDs, many KM DDs, low tier RN DDs, some IJN and PA DDs). At t10, most DDs seem to be in line with cruisers and battleships now with the exception of the Gearing and Z-52. Even the Shima is doing better than those two atm, probably because they are so big and easy to hit by rockets.

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I feel like a protective mom when I play Hakuryu and the friendly DDs are my "babies". :fish_cute_2:
One of the most wholesome ways of earning compliments. Also nice to see your babies then top the scores in a CV battle. So much for not being able to do anything.

 

 

I do agree that having more than 2 carriers in total (1 each side) can a bit too much. 6 total CVs should be illegal.

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1 minute ago, Masa2mune said:

I feel like a protective mom when I play Hakuryu and the friendly DDs are my "babies". :fish_cute_2:
One of the most wholesome ways of earning compliments. Also nice to see your babies then top the scores in a CV battle. So much for not being able to do anything.


You mean by dropping fighters over them?
Do you have any CV replays to share? I'd like to learn more about the playstyle of decent/good CV players.

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22 minutes ago, Sidian42 said:


You mean by dropping fighters over them?
Do you have any CV replays to share? I'd like to learn more about the playstyle of decent/good CV players.

Sadly replays are currently broken. Still waiting for them to fix it.

Basically you drop the fighters either above the friendlies, or where they want to go (cap zones, escape routes, direction of their push and so on).
If you know where the enemy CV is attacking from you may adjust the position of the fighters so that they will catch the enemy bombers slightly earlier. Or if the enemy CV is already about to drop their load you can drop you fighters a bit behind the ally ship to prevent/punish follow up attacks.
The fighters will devastate the bomber squads if they don't recall/flee immediately and if they are already firing at the bombers they will catch up to them until the bombers are dead. Can't despawn with a bomber drop anymore thankfully.
Just because the fighters don't necessarily kill anything doesn't mean you are not making the enemy CV's life considerably harder. I too have to often call off my attacks at the first drop because of the enemy CV is doing the same to me and I don't want to get deplaned for nothing.

PS.
Dropping the fighters in the middle of nowhere to block enemy bombers' route to somewhere else rarely works unless the enemy CV is a bad player and isn't paying any attention.

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1 hour ago, Sidian42 said:

At t10, most DDs seem to be in line with cruisers and battleships now with the exception of the Gearing and Z-52.

Lost half my HP to one Rocket attack.......in a Z52......that sucks.

 

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14 minutes ago, Captain_Breeze said:

Lost half my HP to one Rocket attack.......in a Z52......that sucks.

 

Guy who pulled that off should buy lottery ticket...

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1 minute ago, Panocek said:

Guy who pulled that off should buy lottery ticket...

You are implying that rockets from a Midway are harmless......just so you know my AA was turned off to try and be unspotted whilst  smoking, but he still got me with one salvo........you think I'm tripping or imagining it.

 

It happened and he was not lucky and he'd lose the lottery....cause you know how good those CV's are against dd's.

 

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8 minutes ago, Panocek said:

Guy who pulled that off should buy lottery ticket...


As i said, Z-52 and Gearing are quite big for a destroyer, and more clumsy than some other t10 DDs. They are both quite easy to hit with rockets, and i think that's the reason why their winrates are abysmal in the current CV heavy meta.

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1 minute ago, Sidian42 said:


As i said, Z-52 and Gearing are quite big for a destroyer, and more clumsy than some other t10 DDs. They are both quite easy to hit with rockets, and i think that's the reason why their winrates are abysmal in the current CV heavy meta.

And have you actually seen dispersion on rockets? Hitting with that shower isn't an issue. Landing substantial amount of rockets requires RNGesus approval in three copies, each signed by Uncle Stalin himself.

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Well @Panocek, I see you are a good player so I wont bore you. Just to say I hate the CV's.......and that is my opinion......people say you have to change and adapt.....Well, I must be stupid, as I can't seem to do that and not get spotted by the CV's....then shot by the enemy.....as a dd i am to cap, if I don't cap, my team say i'm stupid......either way I can't win in a dd just now. But hey, just another dd crying. There are many who feel the same way as me,  so i'm not alone. 

 

One thing though, if the rockets ain't so good, tell me why the CV's prefer them as a weapon against a dd. Answer, they cause the most damage to them......Can you argue with that?

 

 

 

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Just now, Captain_Breeze said:

One thing though, if the rockets ain't so good, tell me why the CV's prefer them as a weapon against a dd. Answer, they cause the most damage to them......Can you argue with that?

RF are used for initial spot and occasional harassing due to their speed. On USN CV (as well IJN Kaga) dive bombers with HE payload are straight up better than rockets for stomping on DDs, for the rest rockets are ONLY decent option against DDs unless DD is certified potato and you can TB him. Which even then takes 3 or more torps on target due to abysmal torpedo damage coupled with damage saturation. RN carriers can carpetbomb, but landing bomb on anything smaller than continent is pure RNG. IJN and German AP bombs are pretty much overpen only.

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2 hours ago, Sidian42 said:

You mean by dropping fighters over them?
Do you have any CV replays to share? I'd like to learn more about the playstyle of decent/good CV players.

 

Good CV players don't bother with active fighter cover as it is not only a waste of time, it actually hurts you and your team tremendously.

Anything that compromises the damage race between you and the enemy CV/s is ill advised. Fighters should only be used if the zone you want to protect is on the way to your target.

 

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1 hour ago, El2aZeR said:

 

Good CV players don't bother with active fighter cover as it is not only a waste of time, it actually hurts you and your team tremendously.

Anything that compromises the damage race between you and the enemy CV/s is ill advised. Fighters should only be used if the zone you want to protect is on the way to your target.

 

This is true most of the time, but there are a few exceptions, mostly at the end of the game, when there are very few ships around, but in general this is correct.

 

Btw why does it 'hurt' your team?

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3 minutes ago, black_falcon120 said:

Btw why does it 'hurt' your team?

 

Because your only way of helping the team is by spotting and damage farming. You are doing neither when attempting to protect your team with fighters.

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2 minutes ago, El2aZeR said:

 

Because your only way of helping the team is by spotting and damage farming. You are doing neither when attempting to protect your team with fighters.

true, btw i would like to emphasise there are VERY few scenario in the endgame that i recomend doing it.

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2 hours ago, El2aZeR said:

 

Good CV players don't bother with active fighter cover as it is not only a waste of time, it actually hurts you and your team tremendously.

Anything that compromises the damage race between you and the enemy CV/s is ill advised. Fighters should only be used if the zone you want to protect is on the way to your target.

 

A damage race that must not be compromised... please don't take this the wrong way, when I say you make high-end carrier gameplay sound just a bit boring...! :Smile_sceptic:

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21 minutes ago, Procrastes said:

A damage race that must not be compromised... please don't take this the wrong way, when I say you make high-end carrier gameplay sound just a bit boring...! :Smile_sceptic:

And yet its all it boils down to in randoms. Spotting you can carry out when you have semi reliable teammates to actually make use of spotting provided

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2 hours ago, El2aZeR said:

 

Good CV players don't bother with active fighter cover as it is not only a waste of time, it actually hurts you and your team tremendously.

Anything that compromises the damage race between you and the enemy CV/s is ill advised. Fighters should only be used if the zone you want to protect is on the way to your target.

 

Well, I don't dedicate my routes entirely to defending, it's still just something you should consider doing if it's not too much to be asked. It doesn't have to be mutually exclusive with your frenzied damage race.

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2 hours ago, Masa2mune said:

Well, I don't dedicate my routes entirely to defending, it's still just something you should consider doing if it's not too much to be asked. It doesn't have to be mutually exclusive with your frenzied damage race.

In 9 out of 10 Cases it is too much to be asked. You can only place fighters where you squad is at which rarely is the same sector where the enemy CV strikes. Exceptions would be a capping DD or lategame when there's hardly anyone left alive.  Random Raplph will never understand that much as he assumes you job is to keep him alive and permaspot, happened to me a few times now, too. Just shows how little experience most players have with cv gameplay. do your thing, anybody else is doing the same anyway....

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- DM, Haru and Mino all right next to each other

- less than full squad of Enterprise AP DBs

- fly in anyway, get a full attack off

- nuke Mino with 4 citadels

 

Remember, "CV rework is an improvement"! :Smile_trollface:

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9 minutes ago, El2aZeR said:

- DM, Haru and Mino all right next to each other

- less than full squad of Enterprise AP DBs

- fly in anyway, get a full attack off

- nuke Mino with 4 citadels

 

Remember, "CV rework is an improvement"! :Smile_trollface:

Is that a slingshot drop?

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44 minutes ago, black_falcon120 said:

Is that a slingshot drop?

 

Nope. I had less than 2 full strikes and didn't want to sacrifice hitting power.

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