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Tiny Tim Rockets - Suggestion Thread

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[110]
Alpha Tester, Players, In AlfaTesters, Weekend Tester
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I would rather see fighters be able to attack enemy ships with machine guns and cannons. I know it sounds silly but they could cause at least a small amount of damage. They shouldn't be able to sink a ship but they could get a 5% chance of causing a small fire or destroying AA on deck. Even the small interruption of a capping ship could be a bit helpful. We all now that fighters attacked ships like DDs or small Cruisers. There is plenty of footage available. I mean a A6M3 Type 32 with two MK 20mm in the wings and incendiary, explosive rounds were pretty capable of causing minor damage to a ship or severe damage to a DD at least. So high tier carrier fighters maybe? I would like the idea.

 

They already plan on allowing Fighters to carry bombs, when they implement it, or if it's still valid, is anyones guess.

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[BKC]
Beta Tester
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It's a game ,you don't have to worry about the Rockets Accuracy and leading the target, everything like that is done by by the AI pilot.

 

Fighter Bombers is still unknown, though we are aware of what WG wants to do with them in terms of bombs and being able to select what planes you want in your hanger.

 

Individual airgroup setup would enrich the CV play experience I think, blalancing could get a bit tricky tho. 

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Alpha Tester
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Individual airgroup setup would enrich the CV play experience I think, blalancing could get a bit tricky tho. 

That's why they said NO to such suggestions and wont change their mind :)

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[110]
Alpha Tester, Players, In AlfaTesters, Weekend Tester
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That's why they said NO to such suggestions and wont change their mind :)

 

Actually they said they would during the Q&A so unless that has changed then do link it.

 

Besides we'll find out when the devs actually answer it, it was something they planned on doing, yet we don't know atm.

 

http://forum.worldofwarships.eu/index.php?/topic/1434-your-questions-to-developers/page__st__550__pid__182770#entry182770

Edited by Pikachu_Trainer

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Alpha Tester
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Actually they said they would during the Q&A so unless that has changed then do link it.

 

Besides we'll find out when the devs actually answer it, it was something they planned on doing, yet we don't know atm.

 

http://forum.worldofwarships.eu/index.php?/topic/1434-your-questions-to-developers/page__st__550__pid__182770#entry182770

 

I keep an eye on the russian forum where they answer at least once a week. The last I saw is that they will stick to the predefined setups as now, but they may change/expand them. They want it simply, because it will be very hard to balance if we can choose ourself and the CVs had all type of planes.

Also they don't want to add bombs to fighters, but they consider allowing them to attack ships with their machine guns to destroy AA batteries.

 

If they introduce Midway as tier X and if they decide to give her jets then it would be possible to have rockets on those jets, but in such case they will introduce rockets as AA on some ships.

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[110]
Alpha Tester, Players, In AlfaTesters, Weekend Tester
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I keep an eye on the russian forum where they answer at least once a week. The last I saw is that they will stick to the predefined setups as now, but they may change/expand them. They want it simply, because it will be very hard to balance if we can choose ourself and the CVs had all type of planes.

Also they don't want to add bombs to fighters, but they consider allowing them to attack ships with their machine guns to destroy AA batteries.

 

If they introduce Midway as tier X and if they decide to give her jets then it would be possible to have rockets on those jets, but in such case they will introduce rockets as AA on some ships.

I don't speak Russian so I won't be able to go onto the Russian Forum for the answers.

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Weekend Tester
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If I am correct, they were present in the Battlestations games. Would have to look there how they worked and if they could be balanced for WoWS.

Edited by czaki222

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Weekend Tester
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Tiny Tim rockets might be a bit problematic.

1 Hellcat could carry 2 rockets,1 rocket had 148 lbs or rather 67 kg warhead ,The type 93 torpedo's was 490 kg, One torpedo doing 20k dmg  means one rocket's would be around 2600.

That  means an entire squadrons damage would be 31 200 If they have a 20% accuracy on the rockets that'd make 6240 max dmg probably against a DD and most likely 1-2k against a BB or CA. 

Just for comparison a Hellcat could also carry 2 1000 lbs or 450 kg bomb each having a 202 kg filling mass which is 3 times the size of the tiny Tims. 

Conclusion rockets are weak and puny.

 

Edit.: I used the Type 93's  because I have no idea what kind of load-out the dive bombers use

 

Edit 2: So I looked up some things and the Helldiver at tier 5 could carry 1x1000 lb or 450 kg bomb with a damage of 2480, so the Tiny Tim's would be third of that around 826 which means that 1 squadron of hellcat could theoretically do 9912 maximum damage 

Only if, of course we assume that the maximum damage displayed in port is for individual planes and not the entire squadron.....Which I highly doubt 

Edited by Bl4ckh0g

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[110]
Alpha Tester, Players, In AlfaTesters, Weekend Tester
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Tiny Tim rockets might be a bit problematic.

1 Hellcat could carry 2 rockets,1 rocket had 148 lbs or rather 67 kg warhead ,The type 93 torpedo's was 490 kg, One torpedo doing 20k dmg  means one rocket's would be around 2600.

That  means an entire squadrons damage would be 31 200 If they have a 20% accuracy on the rockets that'd make 6240 max dmg probably against a DD and most likely 1-2k against a BB or CA. 

Just for comparison a Hellcat could also carry 2 1000 lbs or 450 kg bomb each having a 202 kg filling mass which is 3 times the size of the tiny Tims. 

Conclusion rockets are weak and puny.

 

Edit.: I used the Type 93's  because I have no idea what kind of load-out the dive bombers use

 

Edit 2: So I looked up some things and the Helldiver at tier 5 could carry 1x1000 lb or 450 kg bomb with a damage of 2480, so the Tiny Tim's would be third of that around 826 which means that 1 squadron of hellcat could theoretically do 9912 maximum damage 

Only if, of course we assume that the maximum damage displayed in port is for individual planes and not the entire squadron.....Which I highly doubt 

I worked out that the Helldiver,s with the Damage they deal, all have 250lb bombs, while the Vindicators have 500lb bombs, the Helldiver itself could carry a 250lb and 500lb bombs in reality, so the damage of the Tiny Tim would be around 3428 as the Dauntless is pretty much double the Vindicator at around 6K damage which would lead to it being armed with a 1000 lb bomb.

Edited by Pikachu_Trainer

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Weekend Tester
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I worked out that the Helldiver,s with the Damage they deal, all have 250lb bombs, while the Vindicators have 500lb bombs, the Helldiver itself could carry a 250lb and 500lb bombs in reality, so the damage of the Tiny Tim would be around 3428 as the Dauntless is pretty much double the Vindicator at around 6K damage which would lead to it being armed with a 1000 lb bomb.

 

Hmm yeah It might be that actually.

I think they said it in one of their videos that they won't implement rockets because they are rather underwhelming against ships. Well you can see why the Tiny Tim only had a warhead of 67 kgs while a HVAR rocket had 11 kgs and Corsair could carry I think around 6 HVARs? You'd be better off with just bombs...

 

I had an idea not a moment ago about carriers that they could implement armor-piercing bombs for the Dive bombers so they can damage Battleships and CVs while the fighters could be equipped with HE against DDs and such poorly armored targets.

But really the main reason why they do not implement rockets is because they carry way less explosive compared to bombs making them rather underwhelming.

Also The Helldivers might not carry 250 lbs bombs those bombs only had 44 kgs of explosive compared to the 202 kgs of the 1000 lb 

on a side note a 500 lbs carried 87 kgs so a Tiny Tim would be in between those two

 

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[110]
Alpha Tester, Players, In AlfaTesters, Weekend Tester
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Hmm yeah It might be that actually.

I think they said it in one of their videos that they won't implement rockets because they are rather underwhelming against ships. Well you can see why the Tiny Tim only had a warhead of 67 kgs while a HVAR rocket had 11 kgs and Corsair could carry I think around 6 HVARs? You'd be better off with just bombs...

 

I had an idea not a moment ago about carriers that they could implement armor-piercing bombs for the Dive bombers so they can damage Battleships and CVs while the fighters could be equipped with HE against DDs and such poorly armored targets.

But really the main reason why they do not implement rockets is because they carry way less explosive compared to bombs making them rather underwhelming.

Also The Helldivers might not carry 250 lbs bombs those bombs only had 44 kgs of explosive compared to the 202 kgs of the 1000 lb 

on a side note a 500 lbs carried 87 kgs so a Tiny Tim would be in between those two

 

Well a Tiny Tim wouldn't be underwhelming, they were designed to take out shipping, so would be fit for the job, Rockets really, like the 5", were capable of taking on Destroyers and Light Cruisers, so rockets wouldn't be underwhelming in terms of taking out AA and exposed gun positions and torpedo tubes.

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Weekend Tester
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Well a Tiny Tim wouldn't be underwhelming, they were designed to take out shipping, so would be fit for the job, Rockets really, like the 5", were capable of taking on Destroyers and Light Cruisers, so rockets wouldn't be underwhelming in terms of taking out AA and exposed gun positions and torpedo tubes.

 

Hmm

I still have one concern. That is If you'd make the rockets in a way that they fired from the aircraft at around 1-1,5 km and each individual rocket would have  3k +/- 500 damage that'd mean that DDs would be in a rather a tight spot. If the rockets would behave like shells and they'd have a dispersion of around 25-50 meters maybe? Then One squadron would heavily damage any DD and CL given the fact that one would have 12 rockets with 36 k damage potential? Basically you'd have to hit the guy with like 4-6 rockets and he's fish meal. 

Integrating it into the game so that it'd have some kind of skill requirement and not just a point and click would be hard.

But other than that it might be doable. Making it into the tier system though.... you have a rocket for 10 tiers and they'd have to be tier 8-10 on only one nation? (If fighters but a Helldiver and avenger  could also carry them so maybe from even tier 5?)

 

Edited by Bl4ckh0g

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[110]
Alpha Tester, Players, In AlfaTesters, Weekend Tester
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Hmm

I still have one concern. That is If you'd make the rockets in a way that they fired from the aircraft at around 1-1,5 km and each individual rocket would have  3k +/- 500 damage that'd mean that DDs would be in a rather a tight spot. If the rockets would behave like shells and they'd have a dispersion of around 25-50 meters maybe? Then One squadron would heavily damage any DD and CL given the fact that one would have 12 rockets with 36 k damage potential? Basically you'd have to hit the guy with like 4-6 rockets and he's fish meal. 

Integrating it into the game so that it'd have some kind of skill requirement and not just a point and click would be hard.

But other than that it might be doable. Making it into the tier system though.... you have a rocket for 10 tiers and they'd have to be tier 8-10 on only one nation? (If fighters but a Helldiver and avenger  could also carry them so maybe from even tier 5?)

 

Well a standard HVAR rocket would have an 80% accuracy rating in game (on estimate) while the Tiny Tim would have a 30-40% accuracy rating due to the way they are launched, which it drops like an ordinary bomb, but will ignite it's engine when the lanyard snaps.

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Beta Tester
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Tiny Tim was in the end used as simple Air to Ground Rocket. Tho there are recorded uses against Shipping, there is no data on any specific Ship being sunk with them. (several types of bombers used them as supplementary weapon in attacks on shipping)

 

General use on lighter Planes was destroying bunkers, bridges, ground-based artillery artillery, etc..

 

If You add this to the game, you may aswell add whole line of Weapons like Wallises Bouncing Bomb, Kamikaze and whatnot. (not happening)

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[110]
Alpha Tester, Players, In AlfaTesters, Weekend Tester
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Tiny Tim was in the end used as simple Air to Ground Rocket. Tho there are recorded uses against Shipping, there is no data on any specific Ship being sunk with them. (several types of bombers used them as supplementary weapon in attacks on shipping)

 

General use on lighter Planes was destroying bunkers, bridges, ground-based artillery artillery, etc..

 

If You add this to the game, you may aswell add whole line of Weapons like Wallises Bouncing Bomb, Kamikaze and whatnot. (not happening)

 

Yes, with Wallace's Bouncing Bomb you'd need a Lancaster and I don't think WG will implement Habakuk any time soon, also Kamikaze is not a weapon.

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