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CloakingDonkey

My experience with the preorder ships (Sims, Gremyashchiy, Yubari)

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@eLdritch

You're probably right, from a statistical perspective the Yubari can feel a bit lacking, she's not an overpowering ship the way the Cleveland can be, for instance. I still managed to have fun with her though, and more importantly, I found her very handy to retrain IJN commanders in between ships, so that you don't have to suffer from that 50% skill penalty, not to mention the added benefit of increased income.

 

Then again, I'm considering this from the perspective of someone who purchased the 3 ships package, so I didn't have a choice to make. If I did, then I'd probably second your opinion. I've played a few games in the Sims by now (again, to retrain my USN commanders), and that ship is a riot to play (as are all DDs in general), her RoF is just insane. I just wish the torpedoes had better range, but that's an issue with all USN DDs anyway.

 

All in all, if you can afford it, I'd still recommend going for the 3 ship package, primarily because those ships come in handy to retrain crews and make credits, but also because, well, they're fun to play. If you're on a budget, I'd recommend going for the Sims 1st (higher tier, very fun) the Yubari 2nd (more 'regular' gameplay, considering she's a cruiser) and Grem last (simply because with the lack of a russian tree, it won't help with retraining any of your crews, so you'll get less immediate use out of it).

Edited by Jexter

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Beta Tester
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The Yubari is definitely the weakest of the three. Sure it's good against aircraft, but - in my experience at that tier - carriers are not particularly common, and since the rest of the armament is rather lacking... well, I struggle to see what it is supposed to do when there's no aircraft around. I have no complaints about the other two, but the Yubari needs a bit of work in my opinion. 

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[KOKOS]
[KOKOS]
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@MaxxyNL

 

thx. means a lot to me that my videos are getting such good feedback =) I'll make sure to keep them coming in a quality that deserves the praise.

 

:honoring:

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I've found the Sims an extremely good anti destroyer ship. I've only played about a dozen games with it and I'm trying to use it as a harassment ship, shooting undetected tc and just getting used to the ranges I can use it at. The guns are absolutely lethal against small ships. The torpedoes are really not great, but are a nice bonus if you're just playing as a gunboat anyway.

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Players
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There is just something about the Yubari that doesn't work, i get it, its still a premium ship so not as good as a regular but in fact much worse. If the ship is supposed to work at tier four without changing all the stats, i would just be satisfied if it got more equipment slots, so you could improve it slightly, then it would at the least stand some chance against regular tier four cruisers and the game play would improve because you could compensate with equipment for her (very very) weak points. 

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Got 2 torp kills just now in the Gremlin Russian premium. Well chuffed! Starting to get the hang of this game now and it's so much better than I was expecting. Also just got myself the St Louis. Holy bananas this thing has some firepower.   Channel followed as well. Vids are good. Good info and games. Keep it up. 

 

 

 

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There is just something about the Yubari that doesn't work, i get it, its still a premium ship so not as good as a regular but in fact much worse. If the ship is supposed to work at tier four without changing all the stats, i would just be satisfied if it got more equipment slots, so you could improve it slightly, then it would at the least stand some chance against regular tier four cruisers and the game play would improve because you could compensate with equipment for her (very very) weak points. 

 

It just doesn't feel like a T4, not when some T2 ships can outperform it. Yes it's got all that AA going on, but how useful is that at T4? Good for covering your friends I suppose, but in random matches where there may or may not be any carriers? You're better off taking something else. That's the problem, it just doesn't really bring much to the table to justify using it. 

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Got 2 torp kills just now in the Gremlin Russian premium. Well chuffed! Starting to get the hang of this game now and it's so much better than I was expecting. Also just got myself the St Louis. Holy bananas this thing has some firepower.   Channel followed as well. Vids are good. Good info and games. Keep it up. 

 

 

 

 

glad to hear you're having a good time with the Gremyashchiy! and thanks for following my channel. much appreciated!

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All these ships have their uses, and Yubari is somewhat unique ship being the only valid AA escort at low tier. Low tier Dreds really can use that escort - as they have no AA at all.

 

While her other stats are nothing special, i find her guns very accurate. the firing rate is not too shabby either.

Also once you master her weird Torp launcher, you get one very potent weapon at your disposal. (those torps do hurt ALOT)

 

She is nimble - as any other CL, but unlike most of them, she has superb maneuverability - she dodges long shots and torps with ease.

I rly like this ship and already had bunch of quite nice games with her. I honestly don't have anything bad to say about her.

 

Just make sure to sail her as a support, meaning: you should not be the focus target for opponent's heavy guns in an engagement - leave that to BBs.

 

Last game in her, i shot down 11 planes while screening our dread, torped and sunk a Phoenix stuck at an island, made a quick work of and sunk a DD trying to torp our CV, and successfully torped and sunk one dreadnought in the late game. (i'm a DD player, so i won't miss a good chance to torp something :trollface:)

 

that's my usual game in Yubari 1-3 kills and 10-20 planes shot down. Credits and XP earned are rather nice.

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"While her other stats are nothing special, i find her guns very accurate. the firing rate is not too shabby either."

 

No offense mate but feelings are completely irrellevant. both ROF and accuracy are worse than on the Kuma. Kuma has 118m dispersion and 10rnds/min, Yubari has 121m and 9.2rnds/min. Kuma also has 2 more guns.

 

"Also once you master her weird Torp launcher, you get one very potent weapon at your disposal. (those torps do hurt ALOT)"

 

Yep they do alot of damage but as you can see in the last clip in my review, you still need 3 to kill a st. louis. meaning you still need a full salvo, just like the Kuma. So how is the damage relevant?

 

"She is nimble - as any other CL, but unlike most of them, she has superb maneuverability - she dodges long shots and torps with ease."

 

Again that seems very subjective... I mean when I play Cruisers (and this is important because the Yubari would get even more of my flak if it was a destroyer), the kind of maneuverability you get with the Kuma or Murmansk are totally enough to not get hit by torps too much. For newer players, it might be difficult to dodge them either way... Some people get torped in destroyers so I don't think you can put a face value on nimbleness. Nice to have but it comes at a seriously steep cost.

 

"I rly like this ship and already had bunch of quite nice games with her. I honestly don't have anything bad to say about her."

 

Yeah well and if I went purely by feeling I would have nothing bad to say about the Tatsuta, Murmansk or Gremyashchiy either because I have yet to have a really bad game in them. Those ships gel with me but that doesn't mean they have no shortcomings.

 

"Just make sure to sail her as a support, meaning: you should not be the focus target for opponent's heavy guns in an engagement - leave that to BBs."

 

That works exactly as long as it takes to get into a game with 5 Yubaris on your team and no real cruisers on Ocean. Then you have a bunch of underpowered support ships getting ripped to shreds because their DPM is sad and pathetic. Any ship that loses for your team when you have 5 of it is not "good" however you spin it. "Support" in WoT/WoWS really just means "garbage on its own. Needs other people to hide behind."

 

"Last game in her, i shot down 11 planes while screening our dread,"

 

Too bad that carrier had at least 26 more :P When your AA has 3km range and you don't have the focus fire ability, is it really screening? To me it sounds more like "I'll sit where the planes are likely to go so I can leech some experience off the Myogi's misery."  I get it. The Yubari has great AA. I say as much in my video. I, personally, just don't think that's enough of a reason to play it and no other ship in the game has to be defended by merit of its AA. All other ships with good AA have some other benefit. Cleveland f.e. would be a good ship without its AA.

 

"that's my usual game in Yubari 1-3 kills and 10-20 planes shot down. Credits and XP earned are rather nice."

 

Ok but this sucess is not reflected by the ship's stats. So it's either that for some reason you just happen to gel with how it plays (like I do with the Chi-To in WoT. Still a bad tank), or that you're experienced and good enough at the game to make up for its shortcomings that way. Neither of which are a guarantee for new players who are about to SPEND THEIR HARD EARNED MONEY on a premium bundle to start playing the game. THEY are the people I made these videos and wrote those quick overviews for and all they care about if they look for a review is hard facts, numbers and comparisons, NOT feelings.

 

Again, I am really happy for you and anyone else if playing the Yubari makes you happy. It's great that you found a ship you love but stats, facts and numbers are the core of a good review. f.e. the kitakami is a hilarious ship for me... I love it. Playing it is a blast, it's the TOG of WoWS for me.... but it's bloody awful. I would never recommend anyone buy the kitakami... it'd be highly disingenuous.

Edited by BigBadVuk
This post has been edited by a member of the Moderation Team, due to inappropriate content. An official notification has also been sent.
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View PosteLdritchMD, on 21 April 2015 - 08:02 AM, said:

"While her other stats are nothing special, i find her guns very accurate. the firing rate is not too shabby either."

 

No offense mate but feelings are completely irrellevant. both ROF and accuracy are worse than on the Kuma. Kuma has 118m dispersion and 10rnds/min, Yubari has 121m and 9.2rnds/min. Kuma also has 2 more guns.

 

"Also once you master her weird Torp launcher, you get one very potent weapon at your disposal. (those torps do hurt ALOT)"

 

Yep they do alot of damage but as you can see in the last clip in my review, you still need 3 to kill a st. louis. meaning you still need a full salvo, just like the Kuma. So how is the damage relevant?

 

"She is nimble - as any other CL, but unlike most of them, she has superb maneuverability - she dodges long shots and torps with ease."

 

Again that seems very subjective... I mean when I play Cruisers (and this is important because the Yubari would get even more of my flak if it was a destroyer), the kind of maneuverability you get with the Kuma or Murmansk are totally enough to not get hit by torps too much. For newer players, it might be difficult to dodge them either way... Some people get torped in destroyers so I don't think you can put a face value on nimbleness. Nice to have but it comes at a seriously steep cost.

 

"I rly like this ship and already had bunch of quite nice games with her. I honestly don't have anything bad to say about her."

 

Yeah well and if I went purely by feeling I would have nothing bad to say about the Tatsuta, Murmansk or Gremyashchiy either because I have yet to have a really bad game in them. Those ships gel with me but that doesn't mean they have no shortcomings.

 

"Just make sure to sail her as a support, meaning: you should not be the focus target for opponent's heavy guns in an engagement - leave that to BBs."

 

That works exactly as long as it takes to get into a game with 5 Yubaris on your team and no real cruisers on Ocean. Then you have a bunch of underpowered support ships getting ripped to shreds because their DPM is sad and pathetic. Any ship that loses for your team when you have 5 of it is not "good" however you spin it. "Support" in WoT/WoWS really just means "garbage on its own. Needs other people to hide behind."

 

"Last game in her, i shot down 11 planes while screening our dread,"

 

Too bad that carrier had at least 26 more :P When your AA has 3km range and you don't have the focus fire ability, is it really screening? To me it sounds more like "I'll sit where the planes are likely to go so I can leech some experience off the Myogi's misery."  I get it. The Yubari has great AA. I say as much in my video. I, personally, just don't think that's enough of a reason to play it and no other ship in the game has to be defended by merit of its AA. All other ships with good AA have some other benefit. Cleveland f.e. would be a good ship without its AA.

 

"that's my usual game in Yubari 1-3 kills and 10-20 planes shot down. Credits and XP earned are rather nice."

 

Ok but this sucess is not reflected by the ship's stats. So it's either that for some reason you just happen to gel with how it plays (like I do with the Chi-To in WoT. Still a bad tank), or that you're experienced and good enough at the game to make up for its shortcomings that way. Neither of which are a guarantee for new players who are about to SPEND THEIR HARD EARNED MONEY on a premium bundle to start playing the game. THEY are the people I made these videos and wrote those quick overviews for and all they care about if they look for a review is hard facts, numbers and comparisons, NOT feelings.

 

Again, I am really happy for you and anyone else if playing the Yubari makes you happy. It's great that you found a ship you love but stats, facts and numbers are the core of a good review. f.e. the kitakami is a hilarious ship for me... I love it. Playing it is a blast, it's the TOG of WoWS for me.... but it's bloody awful. I would never recommend anyone buy the kitakami... it'd be highly disingenuous.

 

I don't see the point in comparing the Yubari to the Kuma. They are totally different in how you use them. The Kuma is a gun platform and feels like the ramp up to the tier 6 and onward Japanese cruisers with less focus on maneuverability and more on guns. At the same time the Yubari instead continues on the style of the Tatsuta with great mobility but average fire power. The question is rather if the Yubari brings enough improvements over the Tatsuta to validate a higher tier. In my opinion it does. 



(Double post for some reason.)
 
Edited by BigBadVuk

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Beta Tester
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The Yubari is definitely a lot of fun if hordes of aircraft decide to head your way, and the guns aren't terrible, but I still think it's missing something. I haven't had a lot of luck with the torps though, and that reload time!  

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The Yubari IS missing something: the Enhanced AA skill from the high tier cruisers.

If you're going to market a ship as an AA escort, at least give it all the tools that the job requires.

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Too bad that carrier had at least 26 more :P When your AA has 3km range and you don't have the focus fire ability, is it really screening? To me it sounds more like "I'll sit where the planes are likely to go so I can leech some experience off the Myogi's misery."  

 

Hmm, dunno how you formed that point of view, but the only reason i would bother myself to escort a Dread is to help him get hit by less torpedoes. If i was playing for XP only, i would go off killing all the silly guys in the middle of the map. However, keeping your team's tanks alive and well for the late game usually does influence the game's outcome. And some people in a BB are actually useful - i would never bother to escort someone who stays at max range and well behind the lines.

 

Aso, Yuubari's 5Km AA is a joke (only one gun is doing AA at that range) - you need to intercept a squadron and keep them within 3Km as long as possible for effective AA. Kinda tricky, but works rly well.

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The Yubari IS missing something: the Enhanced AA skill from the high tier cruisers.

If you're going to market a ship as an AA escort, at least give it all the tools that the job requires.

 

I guess they consider it's AA capabilities as powerful enough, and honestly they are pretty damned good at that tier. The trouble is, it's highly situational in that role, as carriers aren't always around and aircraft don't always head for the targets you would expect. Therefore you don't always get to use its main strength, or at least not as much as you would like. It's really great when you do, but it's finding that kind of opportunity which isn't always easy.

 

I suspect it's a subjective issue more than anything else, but there's just something about the Yubari which worries me whenever I take it into battle, a feeling I don't get with the other pre-order ships. 

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I guess they consider it's AA capabilities as powerful enough, and honestly they are pretty damned good at that tier. The trouble is, it's highly situational in that role, as carriers aren't always around and aircraft don't always head for the targets you would expect. Therefore you don't always get to use its main strength, or at least not as much as you would like. It's really great when you do, but it's finding that kind of opportunity which isn't always easy.

 

I suspect it's a subjective issue more than anything else, but there's just something about the Yubari which worries me whenever I take it into battle, a feeling I don't get with the other pre-order ships. 

 

I really like my Yubari and do preform pretty well in it most of the time. It could do with higher RoF or better turret traverse but that would just turn it into a second rate US cruiser.

 

If I could rebalance the Yubari, this is what I would do:

Increase HP to 20400 (I mean, the bloody Katori have more HP than the Yubari)

Increase range of main AA guns to 4 km

Increase accuracy of main batteries to 92 meters

Increase shell speed by 10% or so

Decrease spotting range to 8.6 km from ships and 3.9 from air

Add "Panic" AA skill.

 

It should be better at protecting allies from airstrikes, therefor I wanted to give it's AA a larger reach and to give it the ability to lure CV players into sending their planes at "unprotected" targets by making it's air detection range lower than the AA's range.

The increased accuracy and shell speed would help it to engage targets without having to break away from the BB that it's protecting without actually making it more powerful at close range.

 

That would just be me though, and what do I know.

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Add "Panic" AA skill.

 

 

I think the dev team doesn't like the idea of the skill being available on sutch a low tier vessel - that's why we don't have it. Low tier planes have rly low HP, so we would OHK squadrons.

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I think the dev team doesn't like the idea of the skill being available on sutch a low tier vessel - that's why we don't have it. Low tier planes have rly low HP, so we would OHK squadrons.

 

As far as I know that skill doesn't increase your AA damage output, it only disrupts the aim of the enemy squadrons.

 

EDIT: It was more a case of "the exception that proves the rule" like how the Iwaki Alpha have smoke despite being a cruiser.

Edited by xCaptainObviousx

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Alpha Tester
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I personally think the Yubari is underpowered.

 

I love the sims though, what a great ship that is the ROF & Speed is incredible :honoring:.

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If I could rebalance the Yubari, this is what I would do:

Increase HP to 20400 (I mean, the bloody Katori have more HP than the Yubari)

Increase range of main AA guns to 4 km

Increase accuracy of main batteries to 92 meters

Increase shell speed by 10% or so

Decrease spotting range to 8.6 km from ships and 3.9 from air

Add "Panic" AA skill.

 

If this were the case, then I would change my mind about it in an instant,

 

Another option would be to give it a fifth gun... it does have 5 guns on the model, the one on the bow is just counted purely as an AA gun even though it clearly was a dual purpose gun and mounted as such.

 

For carriers it wouldn't change much tbh.. you already have to look out for Yubaris, this would just cement that.

 

 

Hmm, dunno how you formed that point of view, [...] Aso, Yuubari's 5Km AA is a joke (only one gun is doing AA at that range) - you need to intercept a squadron and keep them within 3Km as long as possible for effective AA. Kinda tricky, but works rly well.

 

That second part was my point =) with the AA being so short ranged it's going to be difficult to provide meaningful escort, f.e. if the planes approach from the opposite side you're already unlikely to kill more than one before they drop the hammer. It's a nice bonus but imo not good enough to except a mediocre (at best) ship.

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I got the Yubari and tbh i think it is a great little boat. Vety fast and manouverable. Guns are what i feel very good with AP ammo.

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Another option would be to give it a fifth gun... it does have 5 guns on the model, the one on the bow is just counted purely as an AA gun even though it clearly was a dual purpose gun and mounted as such.

 

They're not going to implement mixed calibre main batteries, we've already argued that back and forth with them.  What would work better is to have several hull modules you can choose from (unusual for a premium, but I'll explain why).  Her earlier setups, compared to the one in game, did not have the DP AAA gun or a lot of the light AA mounts, but did have two additional 14cm cannon.  This could be a slightly more forgiving solopub setup.

 

What's also worthy of note is that, historically, her closer grouping of guns was found to actually increase her rate of fire compared  to the 14cm single mounts on a lot of cruisers, as the guns were could sustain the same maximum rate of fire (10 rpm), whilst the rate of supply was also superior.  There is no real reason for the Katori gun turrets to have a RoF lower than 10.

 

Between those two changes, she'd have the same artillery power as the Kuma.

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yep if it had another turret I would think it'd be a fair tier 4 ship. trading off some of the kuma's torp versatility and health/armor for sllghtiy better maneuverability and AA. Now we're talking about a fair trade :P

 

Also i get that they don't want mixed calibre armament but I don't see why they couldn't just turn that front mount 120mm into a 140mm... I mean they do unhistorical crap like that in WoT all the time for balance... why not here?

 

Again, I love the Tatsuta, I just don't want to play a tier 4 Tatsuta :P an extra gun, maybe 10rnds/min or the changes mentioned by CaptainObvious would make this ship competitive instead of "that ship" that people keep harping on about how much they "like" it :P

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Also i get that they don't want mixed calibre armament but I don't see why they couldn't just turn that front mount 120mm into a 140mm... I mean they do unhistorical crap like that in WoT all the time for balance... why not here?

"WoT does something xxxxxxx awful, so let's do it here, too."  God, no.

 

The paper they bring in for the Russians will be bad enough, let's try and keep out ships made up by the devs.

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I do not think that someone that has only played only one tier VII ship is able to produce a relevant review of that only one tier VII ship.

 

Better make that review after playing Mahan, Benson, Hatsuharu, and Kagero.

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