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principat121

The usefulness of the Unique or Legendary Upgrades? Do you use or strive for them?

The usefulness of the Unique or Legendary Upgrades? Do you use or strive for them?  

276 members have voted

  1. 1. Montana [Slot 5] (–30% to flooding recovery time; –15% to fire extinguishing time; –70% to steering gears repair time; –30% to rudder shift time)

    • yes
      51
    • unsure / don't know
      92
    • no
      133
  2. 2. Conquerer [Slot 5] (+13% to main turrets traverse speed; –80% to steering gears repair time; –40% to rudder shift time)

    • yes
      52
    • unsure / don't know
      88
    • no
      136
  3. 3. Hindenburg [Slot 5] (–20% to rudder shift time; –70% to flooding recovery time; –40% to fire extinguishing time; –50% to main battery repair time)

    • yes
      122
    • unsure / don't know
      85
    • no
      69
  4. 4. Henry IV [Slot 5] (–12% to main battery loading time; +8% to main battery maximum firing range; +10% to detectability)

    • yes
      106
    • unsure / don't know
      119
    • no
      51
  5. 5. Minotaur [Slot 5] (+150% to total smoke screen generation time; +10% to maximum dispersion of shells fired by the enemy attacking your ship; –5% to detectability range by sea; –15% to duration of smoke screen)

    • yes
      62
    • unsure / don't know
      102
    • no
      112
  6. 6. Worcester [Slot 5] (+10% to duration of Surveillance Radar; +20% to duration of Hydroacoustic Search; +20% to duration of Defensive AA Fire)

    • yes
      61
    • unsure / don't know
      92
    • no
      123
  7. 7. Khabarovsk [Slot 5 (–6% to main battery loading time; +8% to main battery maximum firing range; –13% to main turrets traverse speed)

    • yes
      94
    • unsure / don't know
      110
    • no
      72
  8. 8. Z-52 [Slot 5] (–5% to detectability; –15% to torpedo tubes reload time)

    • yes
      55
    • unsure / don't know
      97
    • no
      124
  9. 9. Gearing [Slot 5] (–15% to detectability; +5% to maximum dispersion of shells fired by the enemy attacking your ship; +15% to main battery loading time; +5% to torpedo tubes reload time)

    • yes
      88
    • unsure / don't know
      88
    • no
      100
  10. 10. Yueyang [Slot 5] (–10% to main battery loading time; –10% to torpedo tubes reload time; –15% to duration of smoke screens; –15% to duration of Surveillance Radar)

    • yes
      47
    • unsure / don't know
      98
    • no
      131
  11. 11. République [Slot 6] (–18% to main battery loading time; –13% to main turrets traverse speed; –24% to main battery maximum firing range)

    • yes
      124
    • unsure / don't know
      96
    • no
      56
  12. 12. Großer Kurfürst [Slot 6] (–15% to main battery loading time; –15% to secondary battery loading time; –7% to main turrets traverse speed; –8% to main battery maximum firing range)

    • yes
      130
    • unsure / don't know
      89
    • no
      57
  13. 13. Yamato [Slot 6] (–6% to main battery loading time; –7% to maximum dispersion of main battery shells; –19% to main turrets traverse speed)

    • yes
      203
    • unsure / don't know
      51
    • no
      22
  14. 14. Zao [Slot 6] (–20% to rudder shift time; –7% to maximum dispersion of main battery shells; +8% to main battery maximum firing range)

    • yes
      179
    • unsure / don't know
      67
    • no
      30
  15. 15. Des Moines [Slot 6] (–50% to time taken to reach full power when accelerating; –20% to rudder shift time; –10% to duration of Surveillance Radar)

    • yes
      64
    • unsure / don't know
      83
    • no
      129
  16. 16. Moskva [Slot 6] (–11% to maximum dispersion of main battery shells; +8% to main battery maximum firing range; –13% to main turrets traverse speed)

    • yes
      155
    • unsure / don't know
      86
    • no
      35
  17. 17. Shimakaze [Slot 6] (–25% to torpedo tube reload time; +50% to risk of torpedo tubes becoming incapacitated; –80% to torpedo tube traverse speed)

    • yes
      67
    • unsure / don't know
      83
    • no
      126
  18. 18. Grozovoi [Slot 6] (–18% to main battery loading time; –7% to main turrets traverse speed; +10% to torpedo tube reload time)

    • yes
      121
    • unsure / don't know
      110
    • no
      45
  19. 19. Midway [Slot 6] (+30% to attack aircraft HP; –5% to aircraft cruise speed)

    • yes
      68
    • unsure / don't know
      149
    • no
      59
  20. 20. Hakuryu [Slot 6] (+5% to aircraft cruise speed; +10% to fighters HP)

    • yes
      88
    • unsure / don't know
      140
    • no
      48

2 comments in this topic

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[BLITZ]
Modder
4,649 posts
8,550 battles

A quick poll regarding the new Unique Upgrades for (most of) the tier10 ships ingame.

 

Do you consider the upgrade worth the grind (yes) or not (no)?

Or do you have no specific opinion towards a specific upgrade (unsure / don't know)?

  • Cool 8

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WG Staff
3,319 posts
13,914 battles

Pinned the topic for a week by request, without comments it will just roll down the thread-hill :Smile_honoring:

 

Greetings, Crysantos

  • Cool 17

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