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principat121

The usefulness of the Unique or Legendary Upgrades? Do you use or strive for them?

The usefulness of the Unique or Legendary Upgrades? Do you use or strive for them?  

267 members have voted

  1. 1. Montana [Slot 5] (–30% to flooding recovery time; –15% to fire extinguishing time; –70% to steering gears repair time; –30% to rudder shift time)

    • yes
      48
    • unsure / don't know
      88
    • no
      131
  2. 2. Conquerer [Slot 5] (+13% to main turrets traverse speed; –80% to steering gears repair time; –40% to rudder shift time)

    • yes
      48
    • unsure / don't know
      85
    • no
      134
  3. 3. Hindenburg [Slot 5] (–20% to rudder shift time; –70% to flooding recovery time; –40% to fire extinguishing time; –50% to main battery repair time)

    • yes
      118
    • unsure / don't know
      81
    • no
      68
  4. 4. Henry IV [Slot 5] (–12% to main battery loading time; +8% to main battery maximum firing range; +10% to detectability)

    • yes
      101
    • unsure / don't know
      116
    • no
      50
  5. 5. Minotaur [Slot 5] (+150% to total smoke screen generation time; +10% to maximum dispersion of shells fired by the enemy attacking your ship; –5% to detectability range by sea; –15% to duration of smoke screen)

    • yes
      61
    • unsure / don't know
      100
    • no
      106
  6. 6. Worcester [Slot 5] (+10% to duration of Surveillance Radar; +20% to duration of Hydroacoustic Search; +20% to duration of Defensive AA Fire)

    • yes
      60
    • unsure / don't know
      89
    • no
      118
  7. 7. Khabarovsk [Slot 5 (–6% to main battery loading time; +8% to main battery maximum firing range; –13% to main turrets traverse speed)

    • yes
      90
    • unsure / don't know
      106
    • no
      71
  8. 8. Z-52 [Slot 5] (–5% to detectability; –15% to torpedo tubes reload time)

    • yes
      52
    • unsure / don't know
      94
    • no
      121
  9. 9. Gearing [Slot 5] (–15% to detectability; +5% to maximum dispersion of shells fired by the enemy attacking your ship; +15% to main battery loading time; +5% to torpedo tubes reload time)

    • yes
      81
    • unsure / don't know
      87
    • no
      99
  10. 10. Yueyang [Slot 5] (–10% to main battery loading time; –10% to torpedo tubes reload time; –15% to duration of smoke screens; –15% to duration of Surveillance Radar)

    • yes
      46
    • unsure / don't know
      94
    • no
      127
  11. 11. République [Slot 6] (–18% to main battery loading time; –13% to main turrets traverse speed; –24% to main battery maximum firing range)

    • yes
      119
    • unsure / don't know
      95
    • no
      53
  12. 12. Großer Kurfürst [Slot 6] (–15% to main battery loading time; –15% to secondary battery loading time; –7% to main turrets traverse speed; –8% to main battery maximum firing range)

    • yes
      124
    • unsure / don't know
      87
    • no
      56
  13. 13. Yamato [Slot 6] (–6% to main battery loading time; –7% to maximum dispersion of main battery shells; –19% to main turrets traverse speed)

    • yes
      195
    • unsure / don't know
      50
    • no
      22
  14. 14. Zao [Slot 6] (–20% to rudder shift time; –7% to maximum dispersion of main battery shells; +8% to main battery maximum firing range)

    • yes
      172
    • unsure / don't know
      65
    • no
      30
  15. 15. Des Moines [Slot 6] (–50% to time taken to reach full power when accelerating; –20% to rudder shift time; –10% to duration of Surveillance Radar)

    • yes
      59
    • unsure / don't know
      81
    • no
      127
  16. 16. Moskva [Slot 6] (–11% to maximum dispersion of main battery shells; +8% to main battery maximum firing range; –13% to main turrets traverse speed)

    • yes
      150
    • unsure / don't know
      82
    • no
      35
  17. 17. Shimakaze [Slot 6] (–25% to torpedo tube reload time; +50% to risk of torpedo tubes becoming incapacitated; –80% to torpedo tube traverse speed)

    • yes
      66
    • unsure / don't know
      80
    • no
      121
  18. 18. Grozovoi [Slot 6] (–18% to main battery loading time; –7% to main turrets traverse speed; +10% to torpedo tube reload time)

    • yes
      117
    • unsure / don't know
      106
    • no
      44
  19. 19. Midway [Slot 6] (+30% to attack aircraft HP; –5% to aircraft cruise speed)

    • yes
      66
    • unsure / don't know
      143
    • no
      58
  20. 20. Hakuryu [Slot 6] (+5% to aircraft cruise speed; +10% to fighters HP)

    • yes
      87
    • unsure / don't know
      134
    • no
      46

2 comments in this topic

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[BLITZ]
Modder
4,344 posts
8,033 battles

A quick poll regarding the new Unique Upgrades for (most of) the tier10 ships ingame.

 

Do you consider the upgrade worth the grind (yes) or not (no)?

Or do you have no specific opinion towards a specific upgrade (unsure / don't know)?

  • Cool 8

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[WG-EU]
WG Staff
2,812 posts
12,610 battles

Pinned the topic for a week by request, without comments it will just roll down the thread-hill :Smile_honoring:

 

Greetings, Crysantos

  • Cool 17

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