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thiextar

My hopes for the new cv ui

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I know that the cv rework is already underway, but im pretty sure that the ui wargaming is gonna go with isnt set in stone yet, so here goes my wish:

 

First of all, wargming, please dont kill this thread cause im posting a video of another game, its an old rts game that i need to make my point.

 

Im going to use the very intelligently designed ui / strategic zoom functionality of an rts that i love, supreme commander.

 

1. The camera can zoom right into the ground, or so far out that you can see the entire map very easily.

 

2. When Zooming in, the camera zooms towards the mouse pointer, this means that you can be zoomed in on an engagement, quickly zoom out, put your cursor over another engagement, and zoom in, this whole process taking just around 1 second, and you get a quick glampse at the map as a whole in the process.

 

3. Wheen zooming out, the units textures smoothly fades out and gets replaced by strategic icons, which means you can zoom out, and instantly get a prefect idea of what is going on on the rest of the map, and then zoom in to see all he textures and do your micro management and strafes and wahtnot.

 

Example: 

 

With this strategic zoom, it is very easy to be everywhere at once in supreme commander, and this is an rts game. Just imagine what you could do with a ui like that for cv gameplay in warships.

 

You would easily be able to switch between whatever anything thats going on, just zoom out to max, place your move orders for your dive bombers, zoom in on your torp planes dropping that yamato, quickly zoom out and notice that there are fighters charging at your dive bombers, get them to safety and send in fighters in zoomed out mode, when the fighters gets close, just zoom in a bit to get that strafe just right.

 

What do you guys think about implementing something similar to "strategic zoom" from supreme commander, because i personally dont think that there is any better way to design that part of the ui for cvs.

 

Im currently just not going for cvs because i found the ui abysmally unusable, and the worst part of the ui for me, is how the game handles zoom and pan

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CV rework will make you manually control planes in third person. RTS gameplay will be thrown out entirely.

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3 minutes ago, El2aZeR said:

CV rework will make you manually control planes in third person. RTS gameplay will be thrown out entirely.

Wait, how the blazes is that supposed to work? How shuold i be able to control all of my squads at the same time like that? How do i defend with my fighters while sending my bombers?

 

Ditching the rts element of cvs just seems stupid... All they needed to do was fix the ui

 

Could you link me the source?

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Just now, thiextar said:

Ditching the rts element of cvs just seems stupid... All they needed to do was fix the ui

 

Because WG wants to release WoWs on consoles. RTS gameplay on consoles doesn't work all that well.

As for multitasking, you simply don't apparently.

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Wow, and i was holding out hopes for this cv rework, now it just seems that they are oversimplifying it. The rts element was the only good part of it...

 

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8 minutes ago, El2aZeR said:

CV rework will make you manually control planes in third person. RTS gameplay will be thrown out entirely.

If this is true, even slightly, CV's are done. I definitely won't be touching them ever again. 

I seem to be one of the few that is actually fine with current UI, it just needs the many, many bugs ironed out. The amount of times I've strafed 5 squads and got no kills, only to be strafed back by fighters that I can't actually see...because squads aren't where my UI tells me they are. 

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The problem they have is pretty simply:

 

-They want CV to be equally as popular as the other classes (presumably because then they can sell plenty more premium ones)

 

- The vast majority of players dont really want to play an RTS.

 

They want to make it so it feels intuitive coming from another class. Well if you look at the other classes they all share the same view point, and aiming the guns in the same. It's an over the shoulder view, aiming reticle, click to fire the guns.

BB/CA/DD all have exactly the same. They then all have some consumable that do some different stuff, be it a personal ability (heal) or a team buff in the local area (hydro/smoke/DF/radar).

 

So I'm expecting the view to be the same. I'm also expecting most of the attacking to be automated - pick a target, send planes, of they go to attack. I suspect as they have mentioned being able to "steer" the planes that you will either have limited ability to adjust their course, or can manually choose when they drop. I doubt you will have the ability to fly around freely, or if you do then only with one squad at a time.

 

Bear in mind their goals are pretty much:

-make the class popular with people who don't want to play an RTS

-reduce the impact they make on a game as this is highly moaned about by lots of people

-lessen the impact between having a really good CV on one team and a potato on the other.

 

Therefore for me the expected results will be:

-something BB Kevin can play as easily as his BB

-something BB Kevin won't moan about too much if it attacks his BB

-hated by any current CV mains.

-mixed response from people who sort of like playing CV, depending on what exactly it is they like/dislike about CV

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11 minutes ago, Xevious_Red said:

I suspect as they have mentioned being able to "steer" the planes that you will either have limited ability to adjust their course, or can manually choose when they drop. I doubt you will have the ability to fly around freely, or if you do then only with one squad at a time.

 

Actually the Jingles "teaser" does reveal a single piece of crucial information. There was someone in the background shouting "Pull up!".

This means we'll have altitude control, so restricting vertical movement but not horizontal makes no sense at all.

 

And yes, it has already been confirmed we'll only be able to control one squad at a time.

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2 minutes ago, El2aZeR said:

 

Actually the Jingles "teaser" does reveal a single piece of crucial information. There was someone in the background shouting "Pull up!".

This means we'll have altitude control, so restricting vertical movement but not horizontal makes no sense at all.

 

And yes, it has already been confirmed we'll only be able to control one squad at a time.

 

Like really really? FOr real?

Wtf? what - tha  - actual - [edited]

:cap_fainting:

If you are for real, they screwed it even more up than id have ever imagined :cap_fainting:

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48 minutes ago, El2aZeR said:

CV rework will make you manually control planes in third person. RTS gameplay will be thrown out entirely.

4 minutes ago, El2aZeR said:

And yes, it has already been confirmed we'll only be able to control one squad at a time.

Bildergebnis für cant tell if

 

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3 minutes ago, ForlornSailor said:
*doubt*

 

Well, you don't have to take it from me.

Take it from the devs instead. It's the first point that they talk about here:

 

 

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1 minute ago, El2aZeR said:

 

Well, you don't have to take it from me.

Take it from the devs instead. It's the first point that they talk about here:

 

 

 

I knew it. I knew it back then. I said, they make CV rework, they gonna screw it.

 

FgU9JEo.jpg

 

 

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Also console stuff here:

https://wowslegends.com/forums/topic/20-intro-faq/

 

Quote

Q. PC version has aircraft carriers as the fourth class, why don't we have them here?

 

Aircraft carriers are currently preparing to go through an overhaul which will change their gameplay completely. To avoid any confusion with switching styles we plan to add the carriers complete with their new gameplay somewhere in 2019.

 

In game dev terms that basically means the new CV rework is being built for consoles.

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3 minutes ago, El2aZeR said:

Well, you don't have to take it from me.

Take it from the devs instead: It's the first point that they talk about here:

 

Anyone knows that feeling, when you are not sure if you will start to laugh or cry in the next 5 sec? I think im at that point right now.

 

Well. I guess thats it. WG admits that the RTS-experiment failed, atleast from their PoV. The most "interesting" (im not sure which word to use actually) part I found, was, when he said, that huge gap in skill-level caused the problems in CV-Gameplay. So boys: better dont get too good in your favourite ship or class - else theyll remove it!

 

How do you compensate for the lack of striking capacity in the future? Are AA-builds going to be usefull at all? What is with the ships, that gave up a lot of things to have strong AA from the start? They are automatically weaker now. There are so many questions right now... I dont know where to start...

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1 minute ago, ForlornSailor said:

How do you compensate for the lack of striking capacity in the future?

 

You have to remember that currently CVs are built around spotting and not dealing damage too. So for losing both spotting and the ability to stack multiple squads to increase damage, you'd need to both increase striking capability (either via pure alpha strike or DoT) and nerf AA in a hilarious fashion for such gameplay to be remotely viable. Which is precisely what is going to attract potatoes to the new reworked CVs. It's a win-win scenario in their book.

 

Sure, us skilled players will likely suffer, but when has WG ever cared about us anyway?

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8 minutes ago, ForlornSailor said:

 

Well. I guess thats it. WG admits that the RTS-experiment failed

Issue is tho, the rts element itself didnt necessarily fail, its just that wargaming has a crap cv ui, with tons of unintuitive design and full of bugs...

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It is sad to see, that making it potato friendly is the path chosen over one to make/train/teach players to become good, then again isnt the whole world and everything going on a similar path? 

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10 minutes ago, ForlornSailor said:

So boys: better dont get too good in your favourite ship or class - else theyll remove it!

That is why they use RNG. You can sleep easy.

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Just now, thiextar said:

Issue is tho, the rts element itself didnt necessarily fail, its just that wargaming has a crap cv ui, with tons of unintuitive design and full of bugs...

WG would never publicly acknowledge that they made a mistake. It would lessen their masculinity.

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1 minute ago, Aragathor said:

WG would never publicly acknowledge that they made a mistake. It would lessen their masculinity.

Nothing vodka cant fix, da? 

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3 minutes ago, Major_Damage225 said:

It is sad to see, that making it potato friendly is the path chosen over one to make/train/teach players to become good, then again isnt the whole world and everything going on a similar path? 

Equality of outcome is what they are striving for. At least it looks like it.

Having even the worst potato get a huge damage number will in their mind make the game more popular. The problem? People who are really willing to invest in the game will leave. What will remain are the people who will drop the game for something new and shiny in a heartbeat.

 

3 minutes ago, Major_Damage225 said:

Nothing vodka cant fix, da? 

Looking at how WG often patronizes players and rolls out the same used up phrases, no even vodka won't help.

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3 minutes ago, Aragathor said:

Equality of outcome is what they are striving for.

I got to say, if thats what theyr going for, that will be a big blow to the game, if someone works theyr rudder off to get a result just to see someone go cruising and getting the same result...... Not good, bad concept, not good at all. 

Want a result, work for it, then again today the average pleb wants everything handed to them :Smile_sceptic:

Sad to be honnest. 

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