[SCRUB] ClappingLollies Players 1,953 posts Report post #1 Posted August 16, 2018 So it has apparently happened guys. The strongest ship so far will end up in the best players hands. (I will 100% get this myself) Stalingrad is apparently in her final form now. And looks basically better than ever. Enjoy the read. And to those who get it on release: Enjoy. You can now sealclubb at T10. "ST. Soviet Cruiser Stalingrad Tier X Basic visibility changed from 18.72 to 18.12 km. Visibility during firing in a smoke from Main Battery has been reduced from 15.58 to 14.87 km. “Defensive AA Fire” consumable has been added to the extra slot: Number of charges: 2 (Defensive AA Fire l) and 3 (Defensive AA Fire ll). Reload time: 240 (Defensive AA Fire l) and 180 (Defensive AA Fire ll). Duration: 60 seconds. AA damage increase: +100%. These are final changes and soon this ship will be added to the Arsenal for steel exchange. We would like to sum up and anounnce the cruisers final statistics. Stalingrad is a heavy cruiser with an impressive 305 mm caliber and significant combat capacity – 72 450. The ship has two types of ammunition: High-explosive (HE) and Armor-piercing (AP). HE characteristics: Initial velocity – 950 m/sec; maximum damage – 4500; chance of fire – 33%. AP characteristics: Initial velocity – 950 m/sec; maximum damage – 9200; Reduced shell arming threshold – 34 mm; improved ricochet angle settings: automatic ricochet happens at 65 degrees and possible ricochet may happen at 55 degrees. Reload time – 20 seconds, Sigma value of 2.65. The ship has the same dispersion ellipse as Graf Spee. It’s more than an average cruiser has, but less in comparison to a typical battleship. Maximum firing range - 20 350 meters. Armour – 25 mm. It’s worth mentioning that armour of casemate and the forward armour belt is 50 mm and with good citadel armour. This gives good potential to avoid damage from cruisers high-explosive shells and even ricochet the biggest shell in the game (460 mm) at acute angles. Number of charges of “Damage Control Party” is infinite. “Repair Party” restores 33% of citadel’s damage. Fire duration – 45 seconds. Detectability radius of Stalingrad is comparable to that of battleships at tier X. The large citadel is the same as that found on the cruiser 'Moskva'. All of which makes Stalingrad players carefully pick his battles and choose his maneuvers wisely. The Cruisers ballistics allow effective fire at any distance with a high chance of penetration. The unique dispersion ellipse gives this ship pretty high accuracy but at the same time is less efficient than that of any other tier X cruiser. The main goal for Stalingrad is to fire against heavily armored targets with armor-piercing shells which deal a lot of damage. Due to reduced shell arming threshold and high-explosive shells this cruiser may battle with other ships as well. It’s worth noting that reduced shell arming threshold has been reduced from 51 to 34 mm and that allows shells to arm at light and medium armored targets and deal more consistent damage. It looks like Stalingrads guns have everything needed to make this cruiser a versatile ship, however, its reload time is 20 seconds. To reach maximum efficiency, having a relatively low damage per minute and requirements to its commander, this cruisers owner should chose targets wisely and keep their distance. “Defense AA Fire” gives Stalingrad protection from aircraft attacks for a long period of time. It also increases bomb dropping zone and torpedoes of the enemys aircraft for a minute, though does not give a boost of AA efficiency like other ships with similar consumables. After using this consumable cruiser will be vulnerable to aircraft because of the cooldown of 3-4 minutes. In summary, this cruiser could be effective against any ship class: the amount of HP allows it to fight against battleships, its armor-piercing shells will frighten any cruiser, and destroyers and aircraft carriers can be countered with consumables like “Surveillance Radar” and “Defense AA Fire”. However, players should be attentive to the battle situation. In unfavorable circumstances Stalingrad won’t be able to change position quickly because of weak maneuverability characteristics and the large dimensions of her hull. It will also important to pay attention to close combat situations where Stalingrad is especially vulnerable because of her large citadel and poor agility." 4 Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #2 Posted August 16, 2018 1 minute ago, MortenTardo said: So it has apparently happened guys. The strongest ship so far will end up in the best players hands. (I will 100% get this myself) I mean, T10 is transformed to a Worcester-Stalingrad-Haregumo festival atm. Im not going to bring any other ship then these in a high tier match. Everything else is just stupid. Anyone that has no access to these ships - I kindly advice grinding or staying at lower tiers... it aint gonna be pretty. Maybe we get a completly new meta? Like now you are flamed when you bring a stock T9 ship in the battle. Maybe soon people will get flamed cuz they didnt bring a Stalingrad? "WTF NOOB - WHY U PLAY HENRI ? REPORTED!" 5 Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,322 battles Report post #3 Posted August 16, 2018 The release of Stalingrad in this form makes me wonder why I should play T8+ anymore. Or clan battles after this season. @ForlornSailorindeed. There is no point playing T10, as soon it will devolve into a brainless push-left-mouse-button tier. Congratulations WG. You reached another level of stupid. 13 Share this post Link to post Share on other sites
[SCRUB] ClappingLollies Players 1,953 posts Report post #4 Posted August 16, 2018 I am wondering.... After you get the Stalingrad, is there any point having any other T10 ships in port? Other than Worcester to troll CV's and some DD's. 1 Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #5 Posted August 16, 2018 4 minutes ago, MortenTardo said: I am wondering.... After you get the Stalingrad, is there any point having any other T10 ships in port? Other than Worcester to troll CV's and some DD's. What CVs? 2 1 Share this post Link to post Share on other sites
[SCRUB] ClappingLollies Players 1,953 posts Report post #6 Posted August 16, 2018 Just now, Riselotte said: What CVs? You know. The 3 guys. 1 4 Share this post Link to post Share on other sites
[HMSR] Major_Damage225 Beta Tester 2,875 posts 7,295 battles Report post #7 Posted August 16, 2018 Well, what i fear most is witch ship will be the one to powercreep Stalingrad in the future? 3 Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #8 Posted August 16, 2018 Just now, MortenTardo said: You know. The 3 guys. The 3 stubborn fellas that still bother with the crappy UI and AA powercreep and try to fend off the likely neutering and brain removal of the class when the rework rolls out? Come on, you don't have to screw with them... WG does it already all the time. 1 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #9 Posted August 16, 2018 2 minutes ago, MortenTardo said: The 3 guys. I cri evrytim. 1 4 Share this post Link to post Share on other sites
[SCRUB] ApesTogetherStronK [SCRUB] Players 1,074 posts Report post #10 Posted August 16, 2018 This will also mean the slow, or maybe even fast, death of CW's next season, putting a ship like that in the hands of only the best...I mean, it's not like they need more tools to dominate or anything. 3 Share this post Link to post Share on other sites
[SCRUB] ApesTogetherStronK [SCRUB] Players 1,074 posts Report post #11 Posted August 16, 2018 43 minutes ago, MortenTardo said: In summary, this cruiser could be effective against any ship class: the amount of HP allows it to fight against battleships, its armor-piercing shells will frighten any cruiser, and destroyers and aircraft carriers can be countered with consumables like “Surveillance Radar” and “Defense AA Fire”. However, players should be attentive to the battle situation. In unfavorable circumstances Stalingrad won’t be able to change position quickly because of weak maneuverability characteristics and the large dimensions of her hull. It will also important to pay attention to close combat situations where Stalingrad is especially vulnerable because of her large citadel and poor agility." Oh look. Wargaming demolishing their own rock, paper, scissors model yet again. And being so open about it too. Apologies for double post. Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #12 Posted August 16, 2018 I like it. HE and DefAA are probably a bit too much, but at least it will have good AP after all. AP-only would have been better though, and would have kept it out of CW. 2 1 1 Share this post Link to post Share on other sites
[HOO] BeauNidl3 Players 2,192 posts Report post #13 Posted August 16, 2018 4 minutes ago, Reaper_JackGBR said: This will also mean the slow, or maybe even fast, death of CW's next season, putting a ship like that in the hands of only the best...I mean, it's not like they need more tools to dominate or anything. That is true, it's a BB in a Cruiser slot, if the drivers don't show side and most who get it immediately know not to then it will be rather strong. It may well strangle the CB format quite a lot, especially with Alpha and Beta teams and the top players clubbing their Beta squads after they've got their Alpha's where they want. I can see it being pretty miserable to fight against these in randoms too. Share this post Link to post Share on other sites
[SCRUB] ClappingLollies Players 1,953 posts Report post #14 Posted August 16, 2018 4 minutes ago, RenamedUser_500542152 said: I like it. HE and DefAA are probably a bit too much, but at least it will have good AP after all. You like the fact that the little balance left at T8-T10 is completely gone? Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #15 Posted August 16, 2018 7 minutes ago, MortenTardo said: You like the fact that the little balance left at T8-T10 is completely gone? This will not break anything. Moskva is way more accurate and can also delete cruisers at 20km, especially with the Legendary Upgrade. Stalin is simply more punishing against BBs, which is quite ok for me. 1 1 Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #16 Posted August 16, 2018 1 minute ago, RenamedUser_500542152 said: This will not break anything. Moskva is way more accurate and can also delete cruisers at 20km. It is simply more punishing against BBs, which is quite ok for me. Moskva needs to hit more often to delete a cruiser and doesn't get improved bounce angles. Given Moskva is barely less detectable, what is the reason to bring a Moskva over this in a CB setting? A bit of speed and a bit of turn radius? 1 Share this post Link to post Share on other sites
[SCRUB] ClappingLollies Players 1,953 posts Report post #17 Posted August 16, 2018 5 minutes ago, RenamedUser_500542152 said: This will not break anything. Moskva is way more accurate and can also delete cruisers at 20km, especially with Legendary Upgrade. Stalin is simply more punishing against BBs, which is quite ok for me. Have you ever played the Moskva? You can't delete T10 cruisers at 20km. Not possible your AP alpha is simply not high enough. Detonations does not count here. Maybe a Zao or Worcester if every shell is a citadel, so i call BS on that. I get that you want an OP ship. I do aswell, but defending ships like that is completely bull shait. You think the Belfast is just fine aswell? 1 Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #18 Posted August 16, 2018 2 minutes ago, Riselotte said: Moskva needs to hit more often to delete a cruiser and doesn't get improved bounce angles. Given Moskva is barely less detectable, what is the reason to bring a Moskva over this in a CB setting? A bit of speed and a bit of turn radius? Legendary Moskva is WAY more accurate, thus hits more shells. The reason to bring it over Stalin is that you actually need HE-DPM against angled cruisers. 1 2 Share this post Link to post Share on other sites
[SCRUB] ApesTogetherStronK [SCRUB] Players 1,074 posts Report post #19 Posted August 16, 2018 5 minutes ago, Riselotte said: Moskva needs to hit more often to delete a cruiser and doesn't get improved bounce angles. Given Moskva is barely less detectable, what is the reason to bring a Moskva over this in a CB setting? A bit of speed and a bit of turn radius? Neither of which are useful as Moskva is a stationary ship anyway, nope, Stalingrad beats it in all categories. As for Moskva deleting ships at range, wut? You can at best hope for 15k, maybe. It doesn't delete stuff at 20km, so I don't know what this guy is talking about, lucky salvos? Maybe, but you can't rely on those in CW. Legendary Moskva is WAY more accurate, thus hits more shells. The reason to bring it over Stalin is that you actually need HE-DPM against angled cruisers. HE dpm isn't the Moskva's job, that belongs to the other cruisers in Clan Wars. The 305mm rounds will be far more devastating on fire chance and raw alpha anyway. A Stalingrad could quite easily be a pseudo-Conqueror in that respect. 1 Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #20 Posted August 16, 2018 5 minutes ago, MortenTardo said: Have you ever played the Moskva? You can't delete T10 cruisers at 20km. Not possible your AP alpha is simply not high enough. Detonations does not count here. Maybe a Zao or Worcester if every shell is a citadel, so i call BS on that. I get that you want an OP ship. I do aswell, but defending ships like that is completely bull shait. You think the Belfast is just fine aswell? I linked this to you already, in the topic where you said 6x Moskva in CW was unstoppable: The other day I did the same to a Minotaur myself. That Legendary Upgrade on Moskva changes everything. So let me ask you back: have you even played Moskva with the Legendary Upgrade? Share this post Link to post Share on other sites
[SCRUB] ClappingLollies Players 1,953 posts Report post #21 Posted August 16, 2018 1 minute ago, RenamedUser_500542152 said: I linked this to you already: The other day I did the same to a Minotaur myself. That Legendary Upgrade on Moskva changes everything. Extreme luck is not something you get consistently man. Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #22 Posted August 16, 2018 1 minute ago, RenamedUser_500542152 said: Legendary Moskva is WAY more accurate, thus hits more shells. The reason to bring it over Stalin is that you actually need HE-DPM against angled cruisers. If you need HE dpm, you also don't bring a Moskva, but some other ship. Yes, Stalingrad is worse in that area compared to Moskva, but for that you can just as well pair it with a HE dpm ship (not like we aren't getting a ton of that these days at T10) to make up for it. Share this post Link to post Share on other sites
Comodoro_Allande Players 2,240 posts 8,469 battles Report post #23 Posted August 16, 2018 34 mm arming for the AP. You only see how utterly ridiculous that is until you notice that Moskva's 220 mm AP needs 37 mm, and Henri IV, with the 240's, needs 40 mm. 34 mm is what standard 203mm guns get. And you get the same in a 305 mm gun with the pen of the Montana, with one, if not the best balistics of the game and, in top of all of this, ricochet angles between 55º and 65º.... 7 2 Share this post Link to post Share on other sites
[SCRUB] ApesTogetherStronK [SCRUB] Players 1,074 posts Report post #24 Posted August 16, 2018 2 minutes ago, Comodoro_Allande said: 34 mm arming for the AP. You only see how utterly ridiculous that is until you notice that Moskva's 220 mm AP needs 37 mm, and Henri IV, with the 240's, needs 40 mm. 34 mm is what standar 203mm guns get. And you get the same in a 305 mm gun with the pen of the Montana, with one, if not the best balistics of the game and, in top of all of this, ricochet angles between 55º and 65º.... And yet Wargaming somehow fails to see the issue with granting this to all the server's best players. 1 Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #25 Posted August 16, 2018 7 minutes ago, MortenTardo said: Extreme luck is not something you get consistently man. Stalingrad is way less accurate than Legendary Moskva and cannot overmatch either. So where is the big difference ??? It is not the alpha damage because of the worse accuracy. AP angles are improved yes, but still worse than on USN/RN. The biggest difference is the penetration against BBs. 7 minutes ago, Riselotte said: If you need HE dpm, you also don't bring a Moskva, but some other ship. Yes, Stalingrad is worse in that area compared to Moskva, but for that you can just as well pair it with a HE dpm ship (not like we aren't getting a ton of that these days at T10) to make up for it. Of course you don't take Moskva for the HE DPM over another ship, but you might take it over that Stalingrad for that reason. Still this is why I said: 32 minutes ago, RenamedUser_500542152 said: AP-only would have been better though, and would have kept it out of CW. 1 2 Share this post Link to post Share on other sites