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Submarines ingame?

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What do you guys think about WG adding shallow subs to the game?

 

Could bring a new dimension to WOWS, I feel like this game is missing the sub element. They were warships after all.

 

OP Updated - Dev Work completed so far, source SEA Dev Blog:

 

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[LAFIE]
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I think submarines are way more trouble than they are worth, and Wargaming made the right move to not include them.

 

And mercifully, WG has stated repeatedly that submarines will never be in WoWS.

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26 minutes ago, HMS_Argosax said:

What do you guys think about WG adding shallow subs to the game?

 

Could bring a new dimension to WOWS, I feel like this game is missing the sub element. They were warships after all.

 

Nope, totally impractical.

Hydro would have to be on constantly.

No depth charges exist.

BB's would whine interminably about being torpedoed by ships they can't see or attack at all.

Submarines of the times to before Tier 8+ travelled at no faster than 7-10 kts submerged, most far less so they would never get half way across a map.

Those are just the initial thoughts that occurred to me.

 

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Navyfield had them.

The first tier of them was not that fun to play. Because they were so slow and had a small air supply you more or less crawled towards the enemy, submerged and hoped that someone literally drove over you fo fire your few torpedos, then you had to dive up (out of air) and get killed.

 

Of course, the more modern ones went into the direction of being overpowered.

 

As much as I like having more different classes, I fear that you cant balance them right. (just look at CVs)

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[UNICS]
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Maybe. I think they may give it a second thought in a few years. Would of course be more interesting if they changed the engine before to get the ocean some depth.

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[ONE2]
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Weel, they were able to do that in "Steel Ocean" and it seems to work just fine so I do not see why not in WoWs. It would be technically possible and gameplaywise feasible annyhoot. Whether or not WG actually wants to do it is another thing entirely. :cap_hmm:

 

I am all for it, if ever, it certainly would add another dimension of interest to the game to keep it from getting stale and boring at the least. Though I must admit, I would most likely not be playing any myself.:cap_old:

 

I would be most interested to see how they would pull off the I-400 class Japanese Submarine Aircraft carriers, in particular. Hehehe! :cap_haloween:

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Submarines are already in game. WG use them to passively and covertly spy supervise every single battle and report back to the Kremlin accordingly.

 

"But I've never seen one, you're talking BS!"

 

Of course, you won't see them, they're mostly at PD (periscope depth) and only use their small Attack Periscope very, very carefully. We submariners are highly trained after all.

 

"Yeah, but they'll get spotted with active sonar"

 

Well, you need to read up on 'shallow ops' which will give you an idea of how we use the local underwater terrain to confuse the ship's sonar operator. That, coupled with a complete covering of 'Anechoic Tiles' makes us submariners almost impossible to detect.

 

"OK, fair enough, but we'll easily spot you in deep water when you can't disguise yourself as a sunken rock"

 

True, but you appear not to have heard of 'thermal layers'. Next.

 

"Dipping sonar?"

 

Can't say I've seen many helicopters in game recently.

 

"Hmmm... I'll get back to you........"

 

I'm sure you will  :dance_turtle:

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They probably couple implement them without braking the game by making them run on surface “normally” and make them submerge via consumable however is it worth the bother - probably not. They would not only have to add them as models, add and test new consumable(s) and probably new weapon system - depth charges (or a consumable as “depthcharge attack”) with added interaction mechanic (making them only susceptible to deepwater torps and depth charges while submerged and to normal torps and shells while surfaced) but also balance all that and mostl likely for a wery small player population that would acctualy Play them since most people Play this game for dakka moment (cv anyone?)

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As a PVP operations mode, yes.

 

Convoy defence - player corvettes, DDs, and escort carriers vs sub Wolfpacks, with players forming both teams. 

 

It would have to be heavily limited: four lines of ships, no higher than Tier V, appropriate weapons (depth charges, squid, AA subs, etc), convoy tactics etc. 

 

Never in the regular game, though. 

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21 minutes ago, Yedwy said:

They probably couple implement them without braking the game by making them run on surface “normally” and make them submerge via consumable however is it worth the bother - probably not. They would not only have to add them as models, add and test new consumable(s) and probably new weapon system - depth charges (or a consumable as “depthcharge attack”) with added interaction mechanic (making them only susceptible to deepwater torps and depth charges while submerged and to normal torps and shells while surfaced) but also balance all that and mostl likely for a wery small player population that would acctualy Play them since most people Play this game for dakka moment (cv anyone?)

True all dat. However most of that is precisely what would make it an interesting addition. I for one would like to give it a try to depth-charge one of them things occasionally. All this works fine in Steel Ocean anyways and there tends to be at the least 1 in every game. :cap_haloween:

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I tired them in the Chinese knock off when that was released and they where crap

could wg implement them? possible but seen as they cant figure out what to do with cvs and gameplay ie being op or complete useless I gotta say that subs would probably be more of a nightmare than any good they would bring

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Image result for just say no meme

 

Please no.

Rehashed many times and it will always come around again and again, but no... no .. no thank you.

Image result for just say no meme

(Having repeated myself many times on this topic since the pre-launch project was opened to public discussion).

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31 minutes ago, RAHJAILARI said:

True all dat. However most of that is precisely what would make it an interesting addition. I for one would like to give it a try to depth-charge one of them things occasionally. All this works fine in Steel Ocean anyways and there tends to be at the least 1 in every game. :cap_haloween:

Implying Steel Ocean works fine in the first place... which isn't the case. At all.

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24 minutes ago, ShinGetsu said:

Implying Steel Ocean works fine in the first place... which isn't the case. At all.

Oh I know it is a crap game overall, but I think the submarine mechanics are basically sound and the gameplay with them is not a complete disaster either though it could be improved upon, of course. My thinking here is, that IF THOSE GUYS could pull it off, WG definitely should be able to do the same and much better (OK, a little hopeful thinking there, I admit). :Smile_great:

 

But, as said, the basics are right there for the taking on where to start from and how it could work anyways, so why not? You see, I am a very fickle person and need more variety to maintain interest in anything at all for an extended time (generally this can considered to be anything that exceeds 15 mins), so I would welcome an additional dimension to the game. Well, ANY additional - The more, the merrier... To be quite honest. Hehehe! :Smile_Default:

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5 hours ago, lafeel said:

I think submarines are way more trouble than they are worth, and Wargaming made the right move to not include them.

 

And mercifully, WG has stated repeatedly that submarines will never be in WoWS.

That's a lie. The last thing WG has said about it that they are actively looking at the option of subs. But at that moment they did know how. And what they have come up was boring  gameplay. Just like they have looked at guided and unguided rockets. Which was also boring to play.

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5 hours ago, HMS_Argosax said:

What do you guys think about WG adding shallow subs to the game?

 

Could bring a new dimension to WOWS, I feel like this game is missing the sub element. They were warships after all.

 

Approved, bring here Sub_Octavian to futher discuss this matter.

 

RAGE_BORIS.png.f2e4ed722da2a4fa0b67f43123eeafb3.png

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Come on now... it's too early for popcorn! Civilized people make topics like this in the late afternoon.

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Just now, AkosJaccik said:

Come on now... it's too early for popcorn! Civilized people make topics like this in the late afternoon.

Just warming up. Still time to get a six-pack before we really start ...  Hurry up! :cap_win:

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[7DSF]
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6 hours ago, HMS_Argosax said:

What do you guys think about WG adding shallow subs to the game?

 

Could bring a new dimension to WOWS, I feel like this game is missing the sub element. They were warships after all.

I vote for tar and feathers because you used the s word without using the search function!

If he got used the search function he would have known better!

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[BOATY]
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And so it came to pass, that there went out a degree by Ceasar Augustus that a person which mentioned the S-word on the forums shall be frowned upon and made fun off. As those who mention said word proof a deep lack of understanding of the game mechanics, the limitation of submarines and the use of search functions. 

Generally speaking, every once in a while someone brings up the submarine idea again. People will make fun of him, the topic will vanish on page two or three of the forum and the story repeats itself. Some may claim it is a better way of measuring time than the tide or the stars. You will find quite a lot of information why submarines will never work in WoWs once you use the search function.

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1 hour ago, FooFaFie said:

That's a lie. The last thing WG has said about it that they are actively looking at the option of subs. But at that moment they did know how. And what they have come up was boring  gameplay. Just like they have looked at guided and unguided rockets. Which was also boring to play.

They talked about not-player controlled sub.

And the rockets, from their own words, were incredibly fun to play. But impossible to balance.

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