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What useful things the Aim Assist mod can be good for

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Alpha Tester
19,378 posts
6,105 battles

 

How hard can it be Wargaming ?

 

Fair play for ALL player, no mods, no bullsh*t,  - Equal play for all, and we will love the game.

 

Play all themods you want, but not in official World of warships online !

 

I hope you are right mtm78

 

Other games have 'arcade', 'realistic' and 'simulator' battles, why not incorporate that idea into WoWs? Wargaming would only appeal to a broader audience and as such they would make more money, it's a win-win for everyone IF the player base as a whole is large enough to split them up into those categories. 
Edited by mtm78

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[BKC]
Beta Tester
465 posts
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Personally I think that the game right now (without mod) is right on the money. Other companies have already canned their plans to make a naval battle in simulator or realistic mode simply because the market for that is not big enough.

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Alpha Tester
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Ow I don't want actual simulator battles, the travel times would make it so boring no one would actually play it. But 'arcade' eg with aim lead, and 'realistic' as in how the game played before the mod came to be so widespread, would be good enough for me. Though to enforce 'realistic' they do have to add a protection scheme for the game to ensure validity of game files so new mods which aren't 'blacklisted' yet would still not work. 

 

edit: spelling

Edited by mtm78

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Beta Tester
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Personally I think that the game right now (without mod) is right on the money. Other companies have already canned their plans to make a naval battle in simulator or realistic mode simply because the market for that is not big enough.

With the exception of the domination mode I'll agree it is quite ok although there are still too many islands on the maps but that will likely fixed with future map addons and to be honest I really liked the 'Ocean' open map it was quite a welcome change to play without having to look out for islands and to see the teams organising into battlelines:great:

 

Ow I don't want actual simulator battles, the travel times would make it so boring no one would actually play it. But 'arcade' eg with aim lead, and 'realistic' as in how the game played before the mod came to be so widespread, would be good enough for me. Though to enforce 'realistic' they do have to add a protection scheme for the game to ensure validity of game files so new mods which aren't 'blacklisted' yet would still not work. 

 

edit: spelling

I have 'Jutland' naval warfare on the PC and yes it is very slow with shell flight times of up to over 25 seconds and abysmall and realistic hit rates but even with proper map scaling and ship speed opposing ships still close the distance very quickly if going in a head on course.

 

I'd like to add that fter playing tonight without AimAssist mod I can't say that I have experienced the game to be harder nor taken more citadel hits to say that it is noticable that players are using it nor can I say I scored less hits in total per game compared to when using the mod so I am not even sure the game would need balancing as I wrote in my OP though I still think it would be a good idea to include it to help those that have a hard time leading their targets for various reasons. It is my experience that trying to chase the 'X' takes too much resources from situational awareness which I think is the greatest downside to the mod, the extra hits it might or might not add isn't really worth the while to be honest.

Edited by atomskytten

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Alpha Tester
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I can't be sure, it might be that everyone is just getting a better shot, but since the release of the mod the gameplay has drastically changed. The games draw less, the action is quicker and it's more fluid because of that. Some people might actually like that. But a lot might not, which is why I would suggest that if there are so many people who want to play and without such aids there might be enough incentive to add more then one game mode besides pve and one kind of pvp :) 

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Beta Tester
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When people talk about an "aim assist" mod I assume they are talking about a mod that actually shows you where to aim to hit, all I want is a mod, even one provided by WG themselves, that extends the horizontal and vertical bars on the scope so that, as in a real life aiming sight, they go from one side to the other, this still means that I have to judge speed, angle and distance myself and adjust my aim accordingly, so it still relies on the players abilities to score a hit.

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Alpha Tester
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This mod will not stay in this game. Be prepared to have to play without any mod. 83% of the players are against and would like to see a mod free game.

 

I wander what you guys will do without any mod?

 

View Postatomskytten, on 10 April 2015 - 07:02 PM, said:

Now that the Aim Assist mod is here to stay it is clear that it have the potential to divide the community however it also have several attributes that can be beneficial for the game and community.

 

However before I start I want to make clear that this is not a pro et contra topic concerning the Aim Assist mod but solely a topic concerning what beneficial uses this mod have so if you post replies that concerns your opinion whether or not you like or dislike this mod you can take them here: http://http://forum.worldofwarships.eu/index.php?/topic/10185-aiming-mod-exposed/#topmost or have the comments reported for derailing the topic, your choice but as there is already a topic with regards to pro et contra of this particulat mod I really don't see the point in having two similar topics at the same time.

So to be short; if you are here to post comments on how much you dislike this mod be kind to take it elsewhere to the proper thread or be reported for flaming or derailing of the topic.

 

Now back to topic:

 

1)One good thing this mod can be used for is helping balancing the non CV class ships tier wise in a simple but effective manner;

 

In WoT the higher the tier the less time it takes to aim and also to a point lesser gun dispersion which means that higher tier vehicles will hit faster and more often than lower tier counterparts, this combined with more HP, DPM, armour and view distance is the key balancing attributes in that game, in WoWS it is certainly not HP, nor DPM, well at least to tier VI where I am at presently, and you don't have that feeling of getting better ships as you progress after tier V.

If this mod was to become part of vanilla WoWS the developers could use that as a tool to balance ships tierwise by using one or both of these two elements:

 

 

Add a tier based dispersion RNG to the rangefinder so that the lower tiers have a larger dispersion to the correct range to the target than higher tiers have to simulater better rangefinding technology/better trained rangefinders, this will make it less probable that the first salvo and subsequent hits the target even if placing the pipper on the 'X' from the Aim Assist which should help balance out the accuracy of the Aim Assist.

 

Add a tier based delay on calculating the firing solution like the one used in WoT so that higher tier ships will progressively have more and more calculations per minute resulting in faster engagement times compared to lower tiers. A consequence of this would of course be that 'X' is not continuously calculated but is calculated with a timed interval meaning that the player could have the guns loaded and ready to fire but having a firing solution that could be several seconds outdated and thus if using the 'X' as an aiming point the shots would probably miss.  

 

This will provide the players an incitament to progress through the tiers as the next ships will be progressively better in the ability to get first and consequtive salvos on target hopefully resulting in a game that is worth spending time and money on which is what we all want it to be I hope.

 

2)The next beneficial influence the Aim Assist mod has is that it is a great equaliser for new players that have not yet learned how to lead properly or have difficulty doing so due to defects or lacking in spatial abilities such as depth perception combined with the ability to mentally calculate where the target will be in 10 seconds time for example. This mod will help those players in having a more enjoyable game and providing them an actual chance of hitting targets at range, speed and deflections they would not normally be able to. Not all players will have superunicum ability of hitting a full speed near full deflection and decreasing range CA at max range with a BBs main battery and the game has to have room for all players of all skill and abilities in order to succeed. Yes there will be complaints from those that are very good at hitting those kind of targets and they will be butthurt that other less gifted players will be able to far better than they would without the mod out of fear that the stats they are so proud of will not be so impressive that they would want to appear to be.

However the game is not for the small band of supergood players it is for everyone in order to secure an economically viable game that will have to appeal to a broad mass of players and not just the few very good and if that means those players that are only playing for high WN8 or other game ratings wlll leave it out of fear of losing their special status as gifted players all I have to say to that is this:

"Good the game doesn't need the toxic enviroment and verbal abuse originating with certain elite clans' players  we have in WoT so good riddance if those kind of players leave for other games because of the Aim Assist mod."

The last thing this game need is the same kind of toxic community WoT has and if the Aim Assist mod can help get rid of that it will be very beneficial to the game experience for all.

 

Look you say this mod helps players to advance more quickly trough the tiers. Wel cant they just play the game and learn instead of not leaning with a mod and just ruin the game? Players should train from themself and not making it easy for them. Every time i lose i go watch some vids to learn. No mod should replace the need to go look for info to improve. No need for mods in this game or you will have again a communety full off kids that just playing afk and not be able to play as a team. Mods make every battle bad and not tactical. If players dont seem to learn from themself they should not play this game. look what mods did to WOT!

 

My opinion NO MODS !


 

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[ST-EU]
Supertester
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Is there more room around this soapbox?

 

Come on, why on earth start yet another topic other than to promote your own views (yet again). Grandiloquent comes to mind.......

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Alpha Tester
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Is there more room around this soapbox?

 

Come on, why on earth start yet another topic other than to promote your own views (yet again). Grandiloquent comes to mind.......

 

Not my thing to do but i want all mods that changes the gameplay out off this game. And i will not stop until they bann those mods!

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Beta Tester
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Having read through this thread and finding the topic basically the same as the others by answers is still the same

 

There is no universe in that any features of a mod like this has anything other than damaging effects on the game, player base and General qulity of the experience.

 

I've not even had chance to play this yet, but anyone who watches the gameplays back can clearly see that there is a good thing going here in the beta.

 

Do not ruin it with trash like this.

 

Anyway this is closed beta??? Are we not, thous that have keys supposed to be play testing the game, reporting to war gaming and being constructive in trialling the game. And not running around on Shoddy hack websites trying to get the highest kill ratio by cheating.

 

Remember what you are there for, there are many players wanting to test this game that have not had the chance and have to sit here and read about when testers don't do there jobs and hack the game for personal gains(not including testers actually testing the mod to report to wargaming obviously)

 

Mods = banned

Play testing what wargaming give you = good

  • Cool 1

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Beta Tester
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"I want to make clear that this is not a pro et contra topic concerning the Aim Assist mod but solely a topic concerning what beneficial uses this mod have so if you post replies that concerns your opinion whether or not you like or dislike this mod you can take them here: http://http://forum.worldofwarships.eu/index.php?/topic/10185-aiming-mod-exposed/#topmost or have the comments reported for derailing the topic"

 

Agreement vit me only, or you vill be taken out to zer courtyard und you vill be put up against zer vall und shot? Always an encouraging start.

 

Thus far I think the most practicable solution that combines positivity and acknowledging the desires of the vast majority of the player base is to incorporate this mod into Co-Op battles to allow players to practice, and to have performance and information enhancement mods shut out of Random battles altogether. This way whatever ship you have and want to learn to use, you can take it into Co-Op, go for some zen buddhist practice on how to enlighten the citadel of your opponent and then get back to Randoms where you actually have to put your balls on the line and achieve through skill (with the odd modicum of luck, naturally) alone. No issue with skinning your ships or harbour, but everything else should just be banned, otherwise you end up with a grey-scale of "well this is permitted, so why not this?".

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