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ziggydog

Whats the most important game statistic to you

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[-SBG-]
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Very gratifying for yourself (and those like you making the same claim) but it is pure B.S, because I don't think that you can win a game on your own, so your results depends on the team, regardless of how much you carry.

 

If your team let you down you wont last long enough to make the difference anyway...​

 

If WR did not matter, there should be thousandth of good players with below 50% WR.

If you showed us at least one player with at least 1.000 solo games and below 50% solo WR, maybe we would believe you :popcorn:

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If you showed us at least one player with at least 1.000 solo games and below 50% solo WR, maybe we would believe you :popcorn:

That'd be me then :)

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What makes you are good player?

 

I have well over 1000 games, and less than 50% WR. That was your question.

 

I am certainly not a good player. Barely average, on a good day

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Beta Tester
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It depends on ship class really. For BBs, I value avaerage damage output per game the most. Cruisers a combo of damage and experience. DDs? I really don't know. I suck at them, but I try to cap as much as possible when in domination mode. 

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[NIKE]
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Win rate would be the biggy for me. Quite simply its how useful you actually are to winning the game.

 

Simple test:

 

You are last player alive in a destroyer. You have low health. There's only 2 enemy left, an AFK BB and a DD that is capping your base. If you turn around now you can just make it back to base. The AFK BB is 15km in front of you. You have enough time to get there and kill it before the base gets captured, but not enough time to do both.

Do you;

 

A: Go kill that BB. Guaranteed kill so your K/D will improve, also you'll do an extra 60k damage and probably come top. Game is probably lost anyway as the enemy DD would probably kill you due to your low health.

 

B. Go back to cap. Game is saveable. It'll be difficult because of your low health but you can possibly kill that destroyer and get a win

 

 

If you select A you're guaranteed to lose. If you select B you can turn a win.

 

Good players will take any opportunity to seize a win even when worse players cant see any way to win.

Average players dont really seize wins but dont do stupid loses either.

Bad players manage to turn wins into loses. Examples include;

-being ahead on capturing a base when enemy are capturing yours. Games a win if you just sit there. Leaves base for no reason

-being up on points with 30 secs left on clock. Game is a win if you just sail away for 30 seconds. Sails instead into stupidly obvious ambush and dies.

- has spent 18 minutes hiding behind one island doing nothing. Becomes last one left, but team massively up on points. Will win if he stays behind island. Spends last 2 mins charging across map to die 5 secs before end.

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I always want to have fun when i play games, not win. 

 

fb75997bd18456cc1a80b97e9a7e88d9c734522e

and go play training room or something single-player. :look::red_button:

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[R-D]
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WTR/PR/WR, becouse they summ up all of the above mentioned segments f gameplay, from their formula i would say that win ratio and average damage are two best indicators of what is what and who is who.

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[-SBG-]
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If WR did not matter, there should be thousandth of good players with below 50% WR.

If you showed us at least one player with at least 1.000 solo games and below 50% solo WR, maybe we would believe you :popcorn:

 

@Thinder

Having trouble finding such a "good" player?

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Alpha Tester
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@stanton

 

"If you're purple in DDs and nothing else.

You ain't purple."

 

I find your signature amusing. You do realize WTR per ship class is normalized to their average performance right? Or did you just mean purple win rate?

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[NIKE]
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Its quite simple regarding carrying a game - you dont have to kill all 12 enemy yourself, you just shoulder enough of the work.

 

For example earlier today I took out the Arkansas. Did 5 kills and 100,000 damage, which isnt too shabby for a tier 4 ship thats essentially a stock wyoming. Strangely enough the remaining 11 members of the team didnt have a hard time winning since they only needed to kill 7 between them, and those were half dead.

 

On the other hand, if you manage to get your top tier BB killed after doing no damage  then the remaining 11 players have to try to kill 12 between them, and theyre not even damaged. Which means you need someone above average to do your work for you. Since the normal player isnt above average, they probably wont be able to do this.

 

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@stanton

 

"If you're purple in DDs and nothing else.

You ain't purple."

 

I find your signature amusing. You do realize WTR per ship class is normalized to their average performance right? Or did you just mean purple win rate?

 

 

It's just a little dig at my own game play and as I see it, WTR stat padding. WTR says i'm unicum in DDs and as that's mostly all I play i'm unicum overall. I feel to truly be classed as good at this game you should be "unicum" in more than one type of ship.

 

Back on topic.

My personal preference as the goto statistic is solo win rate although there is a natural +/- in that. I don't know how much of a percentage it would be but i'm sure someone smarter than me knows. Also you would take ship class into account aswell.

Edited by Stanton1875

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[SCRUB]
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It used to be survivalrate when I started playing, mostly because I started with the US cruiser line and once I reached the Phoenix and later the Omaha, I just started dying too quickly because the ships where so fast and I overextended. So I tried to stay alive for longer, can't help the team if you're sunk after all ... I also started playing DDs (IJN and US) around that time of realization, partly to get a feel on how they play.

 

Then it became winrate, because staying alive on itself doesn't win games. You have to be alive and doing the right thing at the right time to help. So I tried focusing on the things that I thought would help the most with winning the game (contesting/denying caps) and trying to be where I'm needed ... I also started playing BBs (US and IJN) at that point, again to get a feel on how those play (also because big guns wooooooo!).

 

Then it became average damage and KDr after I felt I was knowing how to help the team win effectively, but not quite able to translate it into the performance that I'd wanted. So I practiced my aim and delved into a couple finer details, trying to find out about armour profiles on ships, overmatch mechanic, stealthfiring and when to disengage to preserve my fighting strength against bad odds. At this point I very sporadically tried my luck with CVs.

 

 

Nowadays? Well, I still look up my session stats to see how well I did compared the server average but really that's just me patting myself on the back when I see that precious purple. The things that actually matter the most to me right now aren't to be easily indentified by stats. These days retrospective made me her slave and mistakes in positioning and/or the shift from defensive to aggressive playstyle and vice versa is what I'm looking for, see what went wrong and how that could've gone better, though hindsight bias isn't making it easy to come up with simple solutions.

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​Same here, it doesn't take the rest of the team into account at all, a bit selfish to pretend that one single player can win it on his own, you can pull your weight but if others doesn't you'll be dead before you can have the impact you pretend to have.

 

Plus many players can stay stocked in a no-win zone simply because they don't use a ship strong enough to get this win rate, best example being my own experience with the Akatsuki, average kill ratio and win rate for the same ship, it simply doesn't add up.  

 

Check for yourself and see, not every ship have the right qualities to get the win rate of others, as simple as that.

 

https://eu.warships.today/vehicles

 

Akatsuki is totally able to carry a team, what are you going on about ? I have the Shinonome, and it's essentially the same ship a tier lower with nerfed gun reload and torpedoes. If I can carry a team with Shino, I bet any decent player could with Akatsuki.

 

Also, even if some ships are stronger than others in certain area, most are totally fine. A good player can do with whatever ship you throw in his hands, after maybe a little time to adapt to the playstyle. 

 

WR is the most important stat, because it's the goal of the game. It shows how good a player is at reading the situation and doing the right thing at the right moment. Even if it means losing on the damage dealing and survival rate side.

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[BONI]
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Free EXP. I hoard it. I'm not saving for the Missouri since I don't like giant floating citadels but hope there will be more FXP ships. For player stats, mine are average and declining, but I have a couple of excuses, including inability to stick with a ship or line for long. So it's all about hoarding FXP and collecting fun ships.

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WR is the most important stat, because it's the goal of the game. It shows how good a player is at reading the situation and doing the right thing at the right moment. Even if it means losing on the damage dealing and survival rate side.

 

Why do people still say stuff like this? Win is NOT goal of the game. It is perfectly clear by the design of it.

Game where win is the goal is dota, where being support and just dying whole game is ok as long as it leads to win. And going 20:0 means nothing if you lose.

 

In WoWs, that is clearly not the case. Goal of the game is personal performance, and if you get the win, you get bonus to your personal performance reward. If you dont get the win, you still get heavily rewarded for what you have done in game, as opposed to those that did nothing and got the win. Its even more now with fixed cost per game, as sacrificing personal performance for win means you actually lose(credits).

 

And another proof that win is not the goal is the fact that play that leads to win is often not even rewarded and recognized at all. One guy might smoke those BBs and who will be rewarded for it? BBs that perform, not DD that set the smoke. BB will get lots of credits, lots of xp and then on top of that, win will boost those rewards by 50% and DD will get nothing and 50% bonus to nothing. If win was the goal, then difference between what DD and BB get from the game would be much smaller, but win actually makes difference bigger, as win rewards personal performance, not "playing for win".

 

WR might show how good someone is... if he plays for the win, along with everyone else in team. Thats why in tournaments, where that is the case, wins are only things that matter. But in general play? Not even close... Wins reward individual performance, if you play for the win and manage to get it, you will not be rewarded as much as others that play for themselves, so its kinda silly to try to view and judge people based on that stat.

 

Especially your 2nd part of what i quoted. Good at doing right thing at right moment... but only regarding getting the win. What if he wanted to deal more damage instead and has done right thing at right moment but with that goal in mind? Is he not good at recognizing what will lead him to his goals? May not lead him to your goal, but doesnt make him bad, or worse than you... tho it most likely makes him better.

Many games lead to win or loss, but doesnt mean that winning is the goal. Its just how game ends. Even in cases where winning is almost always the goal, sometimes its not. Like in sports for example. Winning the game might make you end up at certain position and would mean you had to play team you dont want to play against, while losing might get you easier opponent. Is the goal of that game still win? It will end up in win or loss, but doesnt make it your goal.

 

People that are so adamant about winning in games like this one are probably the same ones that try to crush their family when they play some silly table games at home and get angry when they lose. While everyone else in that game just wanted to enjoy it and have fun, and didnt care at all about how it would end. Tho game ended with a winner, only 1 persons goal was to actually win. And then he proclaims he is better than the others when he wins. lol

Same as those that claim winning is fun. No... playing a game is supposed to be fun. Its not supposed to be job, where you do it because of what it leads to (money). If you dont play ranked or tournament, its not about the win. And game design clearly shows it.

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If you only play for dealing damage or having fun doing whatever you want, play a solo game. I'd gladly recommend you Dark Souls 3. It's difficult, but rewarding in its own way ! 

 

WoWS's a team game. If you don't want to win, what the hell are you here for ? 

 

You're mistaking the means with the end here. 

When I play WT in historical matches (with planes), I honestly don't care about the win, because the game balance is horribly screwed, and I'm here to enjoy dogfighting in somewhat realistic settings with a Bf109, not to climb 14.000 meters because there was a bomber idiot that refused to play. (Happens all the time)

The win I seek in WT, is winning my dogfight with my opponent.

Also, winning the game in WT isn't as rewarded as individual actions.

 

That's clearly not the case here. Despite the balance issues, the game is still somewhat fair. And if winning wasn't a goal, why would the reward for a win be an almost +50% bonus ?

Doing "MUH DAMAGE" is fine and all, but if you don't want to win the game, you're useless, and more than anything else, you are a burden to your team. And doing more damage but losing isn't half as rewarding as winning the game with the right action.

 

Also your other analogy with family game is completely wrong too. 

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Alpha Tester
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People that are so adamant about winning in games like this one are probably the same ones that try to crush their family when they play some silly table games at home and get angry when they lose.

 

Guilty as charged, except for the getting mad if losing :popcorn:

 

Goal of the game is personal performance

 

Hahahahaha. An excuse for the ffi border humpers? 'But but I live longer and do more dmg, feck tanking for the team I play for my own performance'? Perfect example of what's wrong with some players. 

 

And another proof that win is not the goal is the fact that play that leads to win is often not even rewarded and recognized at all.

 

So because WG can't track what damage you negate through smoking an ally you think it's not about winning? Funny. Also, the DD IS rewarded, he has a higher chance of winning which is the goal of the game :rolleyes:

 

if he plays for the win, along with everyone else in team.

 

Exactly! So people playing for personal performance are selfish bastards which ruin the gameplay by deviating from the actual intent -> winning games. 

 

What if he wanted to deal more damage instead

 

Then he is a selfish bastard and if I meet him again I will gladly withhold any support ( and hope he dies really quick ).

 

tho it most likely makes him better.

 

Lmao you're not even that funny but you're certainly trying to act like one. Inflammatory comment of the month right there. Why would it prove he is ' better ' when he's a selfish ,,,,,, which doesn't play for the team goal of winning the game. 

 

And game design clearly shows it.

 

Only in your head. 

 

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[BLOBS]
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If you only play for dealing damage or having fun doing whatever you want, play a solo game.

 

It's a team game. If you don't want to win, what the hell are you here for ? 

 

You're mistaking the means with the end here. 

When I play WT in historical matches (with planes), I honestly don't care about the win, because the game balance is horribly screwed, and I'm here to enjoy dogfighting in somewhat realistic settings with a Bf109, not to climb 14.000 meters because there was a bomber idiot that refused to play. (Happens all the time)

Also, winning in WT isn't as rewarded as individual actions.

 

That's clearly not the case here. Despite the balance issues, the game is still somewhat fair. And if winning wasn't a goal, why would the rew

While its a teamgame there are a lots of People who try to boss you around so THEY have a good game.

The real Goal for most Players is personal advancement. The best way to arceive that is to win and get good results. But if your Team is hellbent on ignoring objecives you also can get decent by doing damage instead.

You dont get personal adevancement by saving the game but dieng early. So its more a case your Team have a comon Goal (wining) over a real teambased game were you sacrifice personal advancement over a win for your Team.

Syle changes depending on solo to div Play. While i wont waste a smokescreen for a stranger that most of teh time ignores it and dont take advatage i will certainly for a div mate.

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Alpha Tester
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The real Goal for most Players is personal advancement. The best way to arceive that is to win and get good results. But if your Team is hellbent on ignoring objecives you also can get decent by doing damage instead.

 

One important note here - if your team is adamant on ignoring objectives you already lost because of them so OFF COURSE you then play to salvage what you can by farming as much damage as possible. That does not excuse doing so when others in your team are actually trying to win the game like Genai is advocating, because he ( or the 'he' in his 'example' :rolleyes: ) would rather do damage then go for a victory, 

 

edit: and I will smoke allies when I'm solo playing, especially in the RU DD's I'm playing now since well I don't use the smokes for myself ( exceptions possible ) anyway :hiding:

Edited by mtm78

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Weekend Tester, In AlfaTesters
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That moment when you scratch all 4 border lines. Pure bliss.

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