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Whats the most important game statistic to you

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Alpha Tester
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Sorry to break your bubble, Ishiro32.

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Nah, don't worry. I was just poking some fun both at the bloated ego of CV players and people who look at those CVs performance with ridiculous envy. Also CV players are the coolest, trust me... they are the best.

 

There is a big discrepancy between CV player performance which drives those results and source of this discrepancy is something I thought for quite a long time.I will just say that I think result gap is bloated for a various reasons. Difference in skill between 50% winratio CV and 60% winratio CV I don't think is as big as those winratios seem to tell. Most results are driven by strategic layer and small details, but since CV gameplay is so punishing and scary, game is rather bad at telling you where was a mistake and mechanics tend to polarise results to either big failure or big win... all this just sums up to bigger and bigger differences in results. 

I have high hopes for the UI rework as this itself will let avg players focus less on fighting garbage UI and thinking how to best use tools they have. It will not be enough, but it will help a bit.

 

As for the topic. Thing about stats... Ask recruiters of big clans what do they look at. Anwser is everything and even then they don't tell whole story. You always need to play couple of games with an recruit just to really get firm grasp how he plays. 

Stats are useful if you want to self improve. I used stats of players like Pape and czNemesis as a goal to strive for when I was learning my first USN CVs in beta. At the time I was also trying my best to push ships killed and damage per game, I tried to push hyper agressive gameplay to get results. During that time those were my main stats per say. After few patches which changed how much damage you can get with a CV, I switched to Winratio to chase Sharana who had worse damage stats but better winratio than me. Right now there was so many patches which change both how polarised results are, exp got or avg damage... That I simply don't see a point in my stats anymore. You can't say when someone got those stats and this is crucial to analyse them. 

Everything matters and nothing matters... This might sound strange, but that's how I see it.

 

 

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[BLOBS]
Beta Tester
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All WG games use XP including premium bonus. Which is why mine has been freefalling since I stopped using premium time ;)

 

But hey, if you want better stats, you can just pay for them right :D

 

thoght as much since at timeswhen i compared some averages looked artifical low when I compared to mine despite the other stats looking okish. A same because base exp would have been a non level depending indicator. 

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Fun factor is the most important stat :)

 

All the others can be "boosted" in one way or another.

 

Playing with friends is an easy way to boost WR, or teaming up with good players via clans and so on. So WR may give a pointer, but to be taken with a grain of salt.unacurate

 

Agreed, especially when I see how inaccurate official stats (public WoT or Warships today alike) can be, my best ship is fast becoming the Akatsuki with which I reached a kill ratio of 1.03 today, it doesn't show this way in public stats and more to it, I am said to rarely use torpedoes, when in fact I specialised in doing so.

 

Also in Warships Today, the same ship is showing a kill ratio of 0.9 and a win rate of 49.31%. which in both case is way off, my win rate being around 46% at best with her, so I wouldn't take too much notice of people's public stats only for this reason, but it shows well that win rate and kill ratio are not related, some ships simply doesn't have the win rates despite players getting kills for their teams.

 

Where I do find them useful is for myself, following my progresses especially if I try an unusual modification and Captain skills (like was the case for the Dunkerque), in her case I figured that loosing 37m of dispersion and gaining control of secondaries was a better combination only with the improvement showed by the client game stats.

Edited by ThinderChief

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Fun factor is the most important stat :)

 

All the others can be "boosted" in one way or another.

 

Playing with friends is an easy way to boost WR, or teaming up with good players via clans and so on. So WR may give a pointer, but to be taken with a grain of salt.

 

This ^^ :tea_cap:

 

I Personally think WR is overrated (currently at 57%).  You can be the best damage dealer in the whole game but lose 4 on the bounce due to the team, not the individuals talent. How many times has that happened chaps :angry::teethhappy:

 

I used to think Kill/Death as if you sink more than you get sunk then you cant go wrong? But as someone has already said, you could say that you just pick ships off at the end.  Think mine is 2.29 :hiding:

 

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Alpha Tester
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Because dealing damage is secondary to game objectives ( like, winning by points, securing cap points and so on )?

 

edit: just to add, my dmg is going up lately, but my wr is going down. Should I be happy about that? Hell no, I want to WIN, that's the objective of the game isn't it. 

Edited by mtm78
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edit: just to add, my dmg is going up lately, but my wr is going down. Should I be happy about that? Hell no, I want to WIN, that's the objective of the game isn't it. 

 

To be honest... WR is more important than WTR for me (altho WTR also contains WR) too.

Not for stats sake, but for the personal feeling that I am winning and not loosing. Also XP wise ... specially dont want to waste XP booster flags with dumb defeats.

 

People often say ... why do you complain its just a game. Is it? Lets see ...

 

1. This is a grinding game, meaning that you have to "WORK" to progess.

2. You pay money for virtually everything .... 

3. If you loose, you loose XP, flag boost etc etc ... so you kinda loose value.

 

So no ... since money is involved its not "just a game". Ok you can say ... its F2P ... but for example spending signals/camo in defeat (that I worked for os some even buy them) leaves bitter taste in my mouth.

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Statistics are a tool. You can use the tool to see where your weak spots are and look at rectifying them. There is not one figure that is most important, you have to take to look at several statistics to get a good overall idea of player quality. When I started playing the game more seriously last summer I had around 1200 games to my name in pvp. I was terrible, 46% WR and 27k avg damage. I had no clue how to play. Then someone showed me the ATSF/Yuro videos and I started working out how to play. Later on I discovered the stats sites and could see what expectations were ship to ship; which I played well and which I utterly sucked at. Now I am more selective. For example I have a really crap WR and WTR on Kurfurst. I am clearly playing the ship wrong, I also realised I was having similar issues with most Battleships and I could see I actually performed far better in cruisers and destroyers (and enjoy them more) so I play to my strengths more and stick with those ships. I have dragged my average stats up to 54% WR, and 48500 avg damage but over the last 500 or so games I am 64% WR and 67500 avg damage. Using the stats along with talking and playing with good players, watching videos etc and just so much practice has turned me from a full potato to an above average player.

I do think I obsess about my stats and at times I have turned them off as they were taking the fun out of the game, but personally improving my stats has been a fun game within the game and I value that. 

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Can I throw another one in? Number of female players.

 

Oh, oh, and percentage of potatoes at any given hour - you know, for all those out there that want to easily shine in battles. :trollface:

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The single most important statistic (ie, on its own) for me is Winrate.

Anything above 50% means you're having a positive impact on the game for your team. The higher above 50% you are, the better you're performing. Whenever I look at someone's stats, the first thing my eyes jump to is the winrate. 

Of course, you can't get the whole picture by just looking at one stat, but the OP specifically asked for one stat so I'll leave it here.

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If i really wanted a good win rate i would play nothing but CV's and CL or just plain seal club, same old same old, like i know some people do all the while. That's cool, horses for courses i suppose.  But where is the fun/challenge in that really?

 

I suck at DDs yet recently I'm finding them a breath of fresh air and....i'm kinda liking them (US) :hiding:.  Spent all my WOWS life sinking them so i am finally seeing things on the other side of the fence. They might be fun but its not doing my WR any favours because not only is it a new ship, but a whole new line i haven't really played since Closed.  That sort of thing can wreck WR.

 

 

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1. Win Rate

2. Deal at minimum my own HP in damage

3. Main battery hit ratio (BBs 25%+; CL/CAs 30% up; RN CLs 40%+)

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Win rate is #1 for me. With random-vs-random teams it kind of cuts across everything else. Whether it's damage-dealing, spotting or capping -- if you do something useful, you'll tend to win more. This'll require a large sample of games to stabilize though, I only start to look at numbers after 100 games or so in a ship.

 

I'll then modify my expectations based on Tier ... In low-tier games I expect to be able to often carry the game (60-70% win rate), but in high tier I'm happy with anything >50%.

 

If it's a ship mainly focused on damage-dealing (especially BB's) I also look at average damage, and hope to be better than the average player. With stuff like DD's/CV's things get a bit more complicated, as you can contribute so much in other ways.

 

Edited by jss78

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I play mainly t4 to t7 ships and if you look my win rate is better than most, it's suffering now as I learn to Fiji....

I don't think wr is a great stat because more often than not I'm playing ships that won't carry a game.

 

Saying that I had a recent game where I single handedly defended whilst retreating and got 20+ defend ribbons allowing the rest of the lemmings to clockwise their way to victory.

Ofc that means I got average xp. No apprection either. There's still too much emphasis on damage in this game.

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There's still too much emphasis on damage in this game.

 

That's because it is based on damage and XP for grinding, and it also affect players who end up only focusing on this aspect because their stats looks better, or they feel like they need to get more Credit and XP to get what they want, but what matters at the end of the day is to sink enemy ships.

 

If you damage all reds at 99% and kill none while they sink your pals and cap, it's a loss anyway, I personally focus on getting as many kills as possible during a game, regardless of the way I manage, playing the Akatsuki, I cause little damage compared to some but get my kill ratio rolling up, it's now at 1.09, from something like 0.85 ten days ago or so, and my win rate is up 1% for the same ship, which still is way off the average win rate for this ship according to Warships today.

 

So I wonder what one have to do bar picking the ship with the highest win rate to get wins, if getting kills is not enough for teams to win anyway...  

 

The single most important statistic (ie, on its own) for me is Winrate.

Anything above 50% means you're having a positive impact on the game for your team. The higher above 50% you are, the better you're performing. Whenever I look at someone's stats, the first thing my eyes jump to is the winrate. 

Of course, you can't get the whole picture by just looking at one stat, but the OP specifically asked for one stat so I'll leave it here.

 

Very gratifying for yourself (and those like you making the same claim) but it is pure B.S, because I don't think that you can win a game on your own, so your results depends on the team, regardless of how much you carry.

 

If your team let you down you wont last long enough to make the difference anyway...​

Edited by ThinderChief

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WR is the most important one, since I think it's a sort of resume about any other stat. The more influence you have in the win of your team by doing damage, making kills, spot, tank, cap et cetera combined, the more you will win over time.

 

Fun is important. But while I can have some fun from time to time in a single loss if I did well, I really hate it if I lose often. There's no fun in that.

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WR is the most important one, since I think it's a sort of resume about any other stat. The more influence you have in the win of your team by doing damage, making kills, spot, tank, cap et cetera combined, the more you will win over time.

 

Fun is important. But while I can have some fun from time to time in a single loss if I did well, I really hate it if I lose often. There's no fun in that.

 

​Same here, it doesn't take the rest of the team into account at all, a bit selfish to pretend that one single player can win it on his own, you can pull your weight but if others doesn't you'll be dead before you can have the impact you pretend to have.

 

Plus many players can stay stocked in a no-win zone simply because they don't use a ship strong enough to get this win rate, best example being my own experience with the Akatsuki, average kill ratio and win rate for the same ship, it simply doesn't add up.  

 

Check for yourself and see, not every ship have the right qualities to get the win rate of others, as simple as that.

 

https://eu.warships.today/vehicles

Edited by ThinderChief

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Beta Tester
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Win rate in WoWs isnt the same as in WoT - the influence you can take in a match is less than you could somewhere else. It still is a general statistic of relevance.

 

For me I guess also K/D ratio (although it would be nice to see hitpoints lost / hitpoints sunk) to see the difference in tonnage, loosing a BB sinking 2 DDs is a ratio of 2, but worth it? ;)

 

What a load of bull.  

 

Win rate is simply the most important stat by far, as it shows are you helping your team to win. Anyone who thinks otherwise just drags teams down, because goal is to win. 

Also in Wows you can influence match more than in WOT, not the other way around. Wows has less players per side, so your performance means more. 

 

Yes, i don't care about damage I have done, if I can win every time. Damage of course helps, but it's not the point in the game. Just a means to an end.

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solo stats.. because 3 really good players can dominate every game and then every winrate below 80 % wouldn't be sth. I consider as "very good"

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Because dealing damage is secondary to game objectives ( like, winning by points, securing cap points and so on )?

 

Some people may chose to focus on dealing damage and kill to death ratio for sake of sanity? I am not the one to rage to much over this game(I only go bananas when a friendly ship pushes me out of my smoke or something like that) but I have noticed that many players display a huge amount of rage against players on their team that just play the game differently that they think they should or have a bad game. Focusing on other things than winrate may then make the game more enjoyable for some, since you can to a larger degree ignore what the rest of the team does. 

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