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Whats the most important game statistic to you

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Beta Tester
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Only stat that matters is win loss everything else doesn't take into account the reason you should be playing the game and that's to win.

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Only stat that matters is win loss everything else doesn't take into account the reason you should be playing the game and that's to win.

 

Not to relax and enjoy yourself?

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Players
662 posts
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For me most important is amount of damage done per particular ships, for me and when i am checking stats of other players. Win rate is not important because you cannot do much for win when paired with bad team.

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Alpha Tester
19,378 posts
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Not to relax and enjoy yourself?

 

Playing a game for fun....

 

...where is the fun in that :trollface:

 

ps. I enjoy winning :popcorn:

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[THESO]
Moderator, Players, Privateer
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A person spending a whole match burning a Yamato and not sinking it would be a better player than a person sinking two Shimas at the start of the match? Riiiiiight.

 

That's not what I said at all. I meant damage in the sense of how much damage you can do to the enemy team that also includes ships sunk and tactical wins. Such as burning a Yamato or sinking 2 shimas or denying a certain part of an area with a wall of torps. Either way what you are saying is stupid. If you burn down a Yamato you allow one of your own battleships or more to focus on other ships. Once a cruiser has dealt with the bigger threat, being a Yamato, he can then focus his firepower on 2 shimakazes. So don't go twisting my words up, no need to be so negative. 

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Alpha Tester
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7,248 battles

Stats? These measly digits actually mean something? Of course i don't care about any of them!

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[PZK]
Beta Tester
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No single stat means much if you want them to compare players. For this reason there are constructs like WTR or PR which, combined with winrate at tier X, give a much better picture.

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Alpha Tester
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So that is why wnX in tonks is down to it's 9th iteration, because each of them are better?

 

Well ok they are, in a limited way. Current WTR is way to damage focused imho. 

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[PZK]
Beta Tester
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Exactly, each of the  tries to do as much as possibke with WGs borked api.

 

WTR is imho not too damage focused but rather too kill focused (but this is for the reason that damage in WoWS can be useless damage much more than damage in WOT due to heals). But the method for WTR still beats all other stats when comparing players is concerned.

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[WJDE]
Alpha Tester
152 posts
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Playing a game for fun....

 

...where is the fun in that :trollface:

 

ps. I enjoy winning :popcorn:

 

It's not that the game is only fun if you win, but that there's no point to it if you're not trying to win.

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Beta Tester
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Not to relax and enjoy yourself?

 

LOL if you are looking at stats then it's win rate, if you are relaxing and enjoying yourself stats shouldn't matter

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[-SBG-]
Players
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That's not what I said at all. I meant damage in the sense of how much damage you can do to the enemy team that also includes ships sunk and tactical wins. Such as burning a Yamato or sinking 2 shimas or denying a certain part of an area with a wall of torps. Either way what you are saying is stupid. If you burn down a Yamato you allow one of your own battleships or more to focus on other ships. Once a cruiser has dealt with the bigger threat, being a Yamato, he can then focus his firepower on 2 shimakazes. So don't go twisting my words up, no need to be so negative. 

 

Area denial is not damage and not expressed in any stat. It helps to be more precise when writing.

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If you burn down a Yamato you allow one of your own battleships or more to focus on other ships.

 

Right... Because you really think that if the Yamato in question is targeted by a DD he can't see he will stop firing at any target in his range? Ships only stop firing when they are D.E.A.D unless the player is drunk or a total newbie, unlikely with a tX BB, so regardless of the amount of damage one player might cause them, what matters is to silent the guns and prevent caping, so in this respect, the only stats that matters is the number of ships you kill during a game.

 

If your team mates does the same it's gg, if your only collective concern is piling up damage but the reds still run around killing your mates and scoring cap points then it's a loss. I see guys specialised in starting fires there and there, that's cool as long as they score kills, if the ships they set on fire escape and score in return then it's a miss.

 

That's why I specialise in hunting BBs, they are the main threats, so I spot for my team, torp and spot again, not relying on smoke bubbles or fire unless it's absolutely necessary, playing something else than DD i'd go for the best guns available and preferably look for citadels instead of fire, unless I can't pen, like on BBs.

 

Win rates are not related to destruction ratio, they depend on how well a complete team might or might not perform, and some ships have a better win rate than other too, which means it's not skill-related, players with the best stats often uses the ship with the best stats too, some of us prefer not by personal taste, I don't use radar/hydro-equipped Cruisers with smoke to hunt DDs, I play ships I like the look and handling of, that's what this game is made of, different people with different motivation.

 

But if to get better stats one have to play hiding in smoke bubbles and spamming HE (including on other Cruisers) sorry it's closer to cowardice than skills, not my cuppa, it's understood that one need to use HE to beat a BB or avoid overpen on DDs, but it's way overused, I despise this play style, it's abusing of over-powered ships and amo, so they might have better stats, I prefer mine.

 

Stats should remain a personal rating thing because they depend on players choices and a mm that we don't really understand, not necessarily skills but at the end of games, it's destruction ratio that makes the difference most of the time.

Edited by ThinderChief

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Beta Tester
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Only worthwhile stat is xp per game. So not just most important, but actually only relevant stat.

Win rate is 100% useless and is also included in xp per game. Well, pretty much every stat except xp per game is useless.

Win rate is meaningless if you dont do much in game, but high xp per game means you do quite a lot(of stuff that game thinks is important) even in losses. And is boosted by win rate, so logically xp per game is only stat worth looking at.

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Players
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Only worthwhile stat is xp per game. So not just most important, but actually only relevant stat.

Win rate is 100% useless and is also included in xp per game. Well, pretty much every stat except xp per game is useless.

Win rate is meaningless if you dont do much in game, but high xp per game means you do quite a lot(of stuff that game thinks is important) even in losses. And is boosted by win rate, so logically xp per game is only stat worth looking at.

 

so people with premium accounts are automatically 50% better? (you can be top exp in game and do 0 dmg by the way)
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[SCRUB]
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Single player winrate while looking at the ships played (how powerful ships/sealclubbing)

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[-SBG-]
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@Thinder

Good players play usually all ships.

If you have a bad WR after thousands of games, you are a bad player.

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[NWP]
Players
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Or maybe the answer is a lot easier, you need to look at the statistics as a complete package?


 

- I would bar xp earned from it ( as premium account messes this one up badly ),

- for winratio: ( do need to distinguish between solo or division play ) but then adda ll other stats to it so you have a more global view of performace:

      - You can have an amazing hitratio yet terrible damage which could possible lead to a ( eg )conclusion that, yes you know how to hit a ship, but no you don't know where and what ammo type

      - You can have a great surival rate and abysmal damage which could mean bad positioning

      - Damage without looking at tiers played is useless, as you'll do more damage at higher tiers / you're just sealclubbing all day


 


 

And so on and so on. There's just not one number that gives the whole picture.


 

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Alpha Tester
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Only worthwhile stat is xp per game. So not just most important, but actually only relevant stat.

Win rate is 100% useless and is also included in xp per game. Well, pretty much every stat except xp per game is useless.

Win rate is meaningless if you dont do much in game, but high xp per game means you do quite a lot(of stuff that game thinks is important) even in losses. And is boosted by win rate, so logically xp per game is only stat worth looking at.

 

So if I play a lot of Sims I am a better player :rolleyes:

 

Or with a premium account....

 

That is just silly :rolleyes:

 

edit: just as destruction ratio, that is even more :facepalm:

 

So CV players are best players?

 

-----------

 

The goal of the game is W I N N I N G.  Hence win rate is the most important stat. End of discussion.

 

 

Edited by mtm78

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Beta Tester
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So if I play a lot of Sims I am a better player :rolleyes:

 

Or with a premium account....

 

That is just silly :rolleyes:

 

edit: just as destruction ratio, that is even more :facepalm:

 

So CV players are best players?

 

-----------

 

The goal of the game is W I N N I N G.  Hence win rate is the most important stat. End of discussion.

 

 

 

Goal of the game has never been winning and probably will never be winning. Sure, maybe in ranked, but ranked is crap anyway... So no, win will probably never be most important stat.

Thats why win is bonus reward for your actual performance and is INCLUDED in frigging xp per game and has either no or minimal value in itself(if you just follow your CV for air support but enemy CV never attacks, you may get the win, but you will still not get anything out of it, as win is meaningless without personal performance). You can get wins without doing anything at all, but you cant get big xp per game unless you actually perform, even if you had 100% win rate.

 

Are CVs best players? No. Are CVs best performers? Yes, and always have been. I see no issue.

Also comparing xp per game in different ships to say that you are better player is retarded indeed(considering the fact that different ships have different potentials and "expected performance"... as in, you expect avg CV to get more xp per game than avg CA for example), so no idea why you trying to come up with that argument. But someone that has more xp per game in same ship as someone else while playing without division is performing better with that ship. That is a fact, regardless of his win rate in it.

 

It was perfectly obvious earlier when CVs were over the top overpowered and guy played US CAs in division with papedipupi just following him around making sure other CV couldnt do anything to him. He had 85% or so win rate in his Des Moines and 300 less avg xp per game than someone else, while having 40% higher win rate. Considering the bonus you get for winning, that difference in performance is bloody huge.

Win rate is inflated by playing OP ships, divisions and babysitting others in OP ships. It has nothing to do with your performance. Its exploiting the terrible balance in this game. So anyone who thinks win rate matter is just delusional.

 

Stat that is included as minor part in some "other stat" and provides absolutely NOTHING without taking other stuff(that is also part of that "other stat") in the calculation  cannot be most important and representative stat lol. It is logically the one that includes EVERYTHING in itself, including the win rate modifier (and win rate is just that, modifier).

Couple of years later and your logic and common sense are still MIA it seems...

 

End of discussion indeed.

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Alpha Tester
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So anyone who thinks win rate matter is just delusional.

 

Not more then those thinking XP is more important. 

 

The only time where XP is more important is when you're only interesting in unlocking game content.....

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Beta Tester
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Not more then those thinking XP is more important. 

 

The only time where XP is more important is when you're only interesting in unlocking game content.....

 

As a stat that is the representative of everything you do in game, INCLUDING winning... it is by far better and important stat than win rate. it is irrelevant if you have something to unlock or not. And that is your mistake, as you see xp as a currency, when in reality it is stat that quantifies everything you did in game and gives you bonus if you actually won, and that makes it what it is, most important stat.

 

2 guys doing same damage in same ships but one does his damage leading to win will get higher xp per game due to win modifier... ergo, higher xp per game = better.

Guy playing same ship in division with his CV buddies will get higher win rate than guy not playing with ships that influence outcome of the game the most = not better, just carried.

 

Win rate is almost the WORST representative of skill and performance, as it can be exploited in so many ways(and as you so nicely said, good CV players will mostly have better win rate than good CA players, just because they play class that has bigger impact on game... so guess you also think CV players are best). Division, playing certain classes/ships only etc.

 

Only stat that takes into account your overall performance AND win rate is xp per game. Logic and common sense say that is the most important stat. No matter what special snowflakes want.

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