[P0RT] Admiral_H_Nelson Players 3,938 posts 23,206 battles Report post #26 Posted February 22, 2017 The most important statistic to me is: "number of thread necros" 3 Share this post Link to post Share on other sites
[BLITZ] principat121 Modder 6,023 posts 11,475 battles Report post #27 Posted February 22, 2017 @Tinderchief You are just a below average player. The sooner you can accept this, the better. There is no need to look for other reasons why your performance is so weak, than your very own personal understanding of this game and its mechanics. And the abilities to use this knowledge to your and your teams advantage. Thats all. And a second problem is your lack of understanding statistics (but hell, that is no surprise). Destruction ratio vs win rate? LOL! I'm well above 90% with my Akatsuki and yet my win rate is lower than my average, go explain that with "you're not good enough" when you know that my destruction ratio is higher than the average stats for this ship, there's a reason why some ships wins more than others, it didn't affect my choices of ships. A destruction ration of 0.95 just means that if you get sunk 100 times; you, on the other hand, only sank in the same time period 95 ships. That is still an advantage for the enemy team of five ships. Every time! Lets go a little bit more in detail with your beloved Akatsuki (and use WoWs-Numbers instead since Warships.Today is down): That are the general server stats for that ship. Or direct compared with you (but without the destruction ratio) Your WR is 6.21% below the server average, but your ships sunk per game, your damage per game, your aircraft destroyed per game and your destruction ratio is above the average on the EU-Server. This just show that you have at least one ship, where you can perform a little bit better then the average potatoe. So what? One ship! This will not make you to an undervalued player. You still struggle at playing this game succuesfully. If we just take the Akatsuki and compare your stats with the best 50% player on that ship on the server (with more than 20 battles), we would see this: You have a little edge on destroying plane (the least important stat on a DD), but in every other aspect you are behind. This means nothing more that you do not belong to the best 50% of players playing this ship on the EU-server. Period. Please do not try to sugarcoating your performance. Play if you have fun, no problem, but you are not a good player. Even in the ship that you picked, you do not belong to the better half of players with this ship. And I will remember you, that a destruction ratio below 1.0 means that you get sunk more often as you sunk ships! A DR below 1.0 means on average that you are a burden to your team, that someone else have to sink the ships you fail to sink. I guess this makes my point... No, you just confirmed (again) that bad players put more effort in finding some scapegoats and excuses why their stats are bad, than putting this energy in learning the game mechanics proper. #feelsbadman 1 Share this post Link to post Share on other sites
KptStrzyga Beta Tester 4,868 posts 5,014 battles Report post #28 Posted February 22, 2017 Dat feel when someone likes something you posted 2 years ago and forgot long ago. 1 Share this post Link to post Share on other sites
[H_FAN] Gnirf Players 3,293 posts 67,255 battles Report post #29 Posted February 22, 2017 Thinderchief/Principal12: The danger is by Reading stats is that sometimes one does not analyze the figures in both general and shipspecific terms. I certainly concur with most of Principal12 Points. The thing is DDs are a little more difficult to judge, but here several numbers goes in the wrong direction considering the number of games. If you have poor destruction ratio/average damage but still wins more than server in a DD it may over a number of 222 games show that you are good at scouting capping etc that makes you valuable to the team. But here is 44% WR, after 222 games your captain should have reached a good Plateau. So there is room for improvment. Have you noticed any progress in your results from say the latest 100 games, do you improve? On the other hand many are statpadding never commit themselves before late in the game (BBs f.e.) and thus may well have both K/D ratios and avg damage high but are poor team players. It is also important if you average results are in a good trend but are let down of older play when you maybe played only for fun, without looking here f.e. on how to perform well. I have several ships that I played during my first 2000 games or so with poor stats and which will take a lots of games to recover even to average results. It is also a factor on how you play spezialisation or diversity, captain movement etc. My own performance is mostly good or very good in lower tiers and then in mid tiers as a general rule about average and less good at higher tiers damagewise but in a lot of ships I am better at WR despite poor stats damagewise. My own take on this is that i might be better on overall strategy rather than actual aiming/gameplay with the ship. I found that dedicated play have improved results when you have sticket to a few shis/shiptypes more you generally improve a lot. F.e. I have lately tried a lot of RU DDs and it is a huge departure from the IJN line which I have played Before and it takes a while to learn. Share this post Link to post Share on other sites
Skyllon Players 2,588 posts Report post #30 Posted February 22, 2017 Most important one? Number of players online. 2 Share this post Link to post Share on other sites
[IRN] Krikkio82 Players 528 posts 13,862 battles Report post #31 Posted February 22, 2017 WIN rate is IMO the most important but like every statistic is heavily affected by luck. Statistics has to be checked only to improve your gameplay, learn how you can get better, lot of people are obsessed with stats. You should only care to do your best to win, if you begin to be more interest in farm damage or K/D ratio you doing it wrong. Put care in stats too much also make you forgive to have, yes tryhard but.... have fun m8 !!! Share this post Link to post Share on other sites
Dominico Players 533 posts 2,226 battles Report post #32 Posted February 22, 2017 Win rate is the most useful. But your stats are only really important to you as it's only you who fully understands how you play. Win rate is often higher in players who play a lot of squads etc. So all stats are important but the overriding most important is winning. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,140 battles Report post #33 Posted February 22, 2017 Wow, this thread was started during closed Beta.... Share this post Link to post Share on other sites
[KLUNJ] beercrazy [KLUNJ] Beta Tester 1,509 posts 11,905 battles Report post #34 Posted February 22, 2017 Wow, this thread was started during closed Beta.... thought all closed beta threads where resigned to the archive Share this post Link to post Share on other sites
[COOOP] Shirakami_Kon Players 2,624 posts 12,759 battles Report post #35 Posted February 22, 2017 (edited) Not really player statistic, but question was about game itself: Repair cost of a ship. For me, its the line between fun and chore, relax and grind. Same here, that's what turned me into a mainly premium ship player because of the lower repair costs. As for the kind of stats asked here, I don't really know... I had matches where I was bottom tier, highest XP of both teams, with the whole enemy team between me and the second of my own team in XP and still lost because of that, so I won't say Win Rate, sure, some of you will say that it shows how much you can help your team, I call BS... WR depends on what you get on your team, it doesn't look a reliable stat at all for me, even if I'm at 57/58% which it's not awesome but not that bad. Everyone has also good and bad days and WR can change just because of that. Average damage it's too class dependant too, so for me its average XP, for me the XP you get every battle pretty much sums up for how you contributed each battle, regardless of the class you're playing (well, except CVs maybe). Some will say that you can get high average XP by just playing DD and cap so it means nothing. But that actually what they are supposed to do and also they have to fight other DDs to get that cap, usually you don't cap for free so yeah, it means something and capping is very important to manage a victory so yeah, I'll still go for average XP. Edited February 22, 2017 by SHDRKN4792 Share this post Link to post Share on other sites
[-AP-] Lord_WC [-AP-] Weekend Tester 1,000 posts 8,199 battles Report post #36 Posted February 22, 2017 Guy answers to a two year old thread. Fiercly arguing that stats mean nothing and every low win rate player ever is just the victim of bad teams. Coincidence? Share this post Link to post Share on other sites
[COOOP] Shirakami_Kon Players 2,624 posts 12,759 battles Report post #37 Posted February 22, 2017 Lol, just noticed the date. What's this thread doing here after all that time? Share this post Link to post Share on other sites
Kamikazesushi ∞ Players 299 posts 19,093 battles Report post #38 Posted February 22, 2017 Most important stat = number of draws. I have 104, who can beat that? Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #39 Posted February 22, 2017 Hahahahahahahahahah This necro...... Omg..... (solo) wr is the most important stat in the game, it's what the game is about, winning. Not K/D ratio ( though it's 'nice' ), not damage ( though it helps with winning ), not cap / defence ( though it helps with winning ). Wait.. all those 'help' with one thing but aren't as 'indicative' as that one thing because that ONE measurement actually combines all those stats which help at completing the game objective ( which is, again, W I N N I N G ). Nothing else matters really. Well, Karma farming seems to also be an important metric for some Share this post Link to post Share on other sites
Agantas Players 1,059 posts 7,793 battles Report post #40 Posted February 22, 2017 @Principat Thinderchief's Akatsuki does belong to the top 50% stat-wise (damage and frags). While he is below the average of that group, the fact that his stats are above whole server average puts him into that top 50%. Average player of the group is somewhere in the middle, not somewhere in the bottom. While this isn't exactly the median middle, it shouldn't be too far off. Thus, we can say that ThinderChief, being below average the top 50% group, isn't part of top 25% of the players. @ThinderChief Stats in WoWS numbers shows that you are improving as a player. The relevance of win ratio depends of the amount of games played. With Akatsuki, you have 28 losses more than wins and WoWS Numbers rates your performance with the ship as "Average", making it one of your two best ships when it comes to personal rating (the other, Furutaka, has only 20 games played). Personal rating tells you how you are performing with the ship compared to other people playing the same ship. Based on your stats, I encourage you to continue playing the IJN DD line. You necroed a very old thread, but the general consensus today seems to be that you shouldn't stare at one stat alone, but look at the big picture that they form and think about what that tells about your playstyle. Share this post Link to post Share on other sites
[KLUNJ] beercrazy [KLUNJ] Beta Tester 1,509 posts 11,905 battles Report post #41 Posted February 22, 2017 lets be honest here and admit till you hit 1000 games and it being a mix of all classes your stats are usually pointless by the time your at 1000 games you should be around 49% win and if your lower than that then you can start and worry and improve your gameplay Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #42 Posted February 22, 2017 lets be honest here and admit till you hit 1000 games and it being a mix of all classes your stats are usually pointless by the time your at 1000 games you should be around 49% win and if your lower than that then you can start and worry and improve your gameplay 1000 games is quite a high number, i would put it at 250 battles per class, depending on which tiers you reached as there are some important meta changes when grinding up. So a player which mains one class and has 250 games in it should already reached a point where he either understands the gameplay for that class or he does not. No need for an extra 750 games. Since we got 4 classes, your 1k number would apply to people who play all classes equally but in my experience not many people actually do this. Share this post Link to post Share on other sites
[WJDE] VeryRisky Alpha Tester 152 posts 962 battles Report post #43 Posted February 22, 2017 In WoT I suggested we should use Adjusted Win-rate (WRa). This required WG to add a button to the results screen marked "I deserved to win that one" so players could allow for "unfair" MM, RNG etc. The difference between WRa and WR could be denoted as the DF (Delusion Factor) which would be useful stat in itself. Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #44 Posted February 22, 2017 Get around 50 plus percent WR If you play solo that basically shows you know your basics enogh that the team dont have to carry you in the long run. Dont be afraid If someone with a above mid 60 try to Talk you down they generally divisionplayer that know how to cover for the shortcomings of the ships they play and have a soild understanding of game mechanic. Dont be to hung up about K/D or damage some cant be really forced or seen standalone or are depending on class or level. High survivability and good damage together for example is quite good while high survivability and low damage points to something like a boarderline sniper. Exp would be a good indicator since it isnt that level defenden but im not quite sure the stats Show base exp. So if you normally play one weekends with X2 plus that might that stat unrelyable too. But overall stats aside its more important to have fun and enjoy the game. The best stats mean nothing If it becomes a second Job thats only stresses you out. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #45 Posted February 22, 2017 Exp would be a good indicator since it isnt that level defenden but im not quite sure the stats Show base exp. So if you normally play one weekends with X2 plus that might that stat unrelyable too. All WG games use XP including premium bonus. Which is why mine has been freefalling since I stopped using premium time ;) But hey, if you want better stats, you can just pay for them right Share this post Link to post Share on other sites
[KLUNJ] beercrazy [KLUNJ] Beta Tester 1,509 posts 11,905 battles Report post #46 Posted February 22, 2017 1000 games is quite a high number, i would put it at 250 battles per class, depending on which tiers you reached as there are some important meta changes when grinding up. So a player which mains one class and has 250 games in it should already reached a point where he either understands the gameplay for that class or he does not. No need for an extra 750 games. Since we got 4 classes, your 1k number would apply to people who play all classes equally but in my experience not many people actually do this. I was thinking more along the lines of someone playing all classes and getting to know how each class works that's why I said around 1k your right about not many playing all classes and that's why we get so many nerf dd threads and nerf cv threads ect 1 Share this post Link to post Share on other sites
[THESO] CptMinia Moderator, Players, Privateer 1,427 posts 11,696 battles Report post #47 Posted February 22, 2017 I'd say damage. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,140 battles Report post #48 Posted February 22, 2017 I'd say damage. A person spending a whole match burning a Yamato and not sinking it would be a better player than a person sinking two Shimas at the start of the match? Riiiiiight. 2 Share this post Link to post Share on other sites
[TNG] TheCoolBird Players 136 posts 2,171 battles Report post #49 Posted February 22, 2017 (edited) I'd say the damage I've done, I went down Japanese boats first and did poorly and now I'm trying to get my stats back up. It doesn't help that each game is different, some games I do really well in some I die fast or I'm unable to do much. I just think I could be playing better, but I try to look away from stats. As a single match where I get unlucky really throws it, it becomes a bother. But I have gone up in average damage a lot more and still improving I think. There is a lot more to the damage I've done though, sometimes going for the less health targets such as destroyer is needed which can make overall damage in a battle lower. Edited February 22, 2017 by TheCoolBird Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #50 Posted February 22, 2017 Doing damage You can be a blue line hugging BBaby sniping and being useless for your team and ranking up some damage over time or in late game when it's already lost because you didn't do your job when you were supposed to. Damage alone is the least important statistic of them all. 1 Share this post Link to post Share on other sites