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klemi007

Radar mechanics

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59 posts
7,132 battles

Hi all, 

 

Since we got the new US line, we got too much radar in the game. I am sure most would agree it's making dd captains either too passive in taking objectives or it makes them dead.

Here is an idea.

I suggest change to radar mechanics, even if you just test it, I would be thrilled.

 

Make radar LOS (as it was in real life) and cross section dependent.

Practical consequence:

LOS would mean radar would be unable to spot anything behind hard cover (like an island) or even behind other ships, making ambushed and even piggy backing a viable option.

Cross section would work in a way that if, for example, a dd turns it's bow towards the radar source (maybe introduce a rdf like pointer for radar), it would either fade in - fade out, or significantly reduce the effective radar range.

 

Any thoughts?

 

 

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