Jump to content
You need to play a total of 50 battles to post in this section.
Mangrey

The roll overmatches

19 comments in this topic

Recommended Posts

Beta Tester, Players
628 posts
11,974 battles

There is alot of odd stuff going on with this game the Pene system, HE fire chance, AA shoting trouth moutians and dual arment shoting both vs. Air and ships on the same time.

But Roll overmatches is one of thies odd things. Please add a system that rewards a team with exp and Creds for making a fast win, as it is now we get punished for making a fast win.

 

 

Mang

Share this post


Link to post
Share on other sites
[ITR]
Beta Tester, Players
1,069 posts
3,796 battles

How?

Share this post


Link to post
Share on other sites
Players
1,646 posts
11,429 battles

Easy, don't play in Divisions and you're less likely to win those games. Thus not losing valuable double XP and such on a first win :cap_haloween:

Share this post


Link to post
Share on other sites
[YARRR]
Beta Tester
6,673 posts
13,098 battles
13 minutes ago, Blixies said:

How?

 

Just add a multiplier for a fast win? Seems like an easy problem to solve.

  • Cool 1

Share this post


Link to post
Share on other sites
[OM]
Beta Tester, WoWs Wiki Team
3,195 posts
10,992 battles

Yeah, I agree. It shouldn't be punished if a team is really good and wins very fast.

  • Cool 1

Share this post


Link to post
Share on other sites
[RNG4]
Beta Tester
1,568 posts
13 minutes ago, Commander_Cornflakes said:

Yeah, I agree. It shouldn't be punished if a team consists of less idiots and wins very fast.

FTFY :Smile_hiding:

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester, Players
628 posts
11,974 battles

 

8 minutes ago, AgarwaenME said:

How do you roll an overmatch?

dont troll 

 

 

mang

Share this post


Link to post
Share on other sites
Beta Tester
4,143 posts
9,348 battles
11 minutes ago, Mangrey said:

 

dont troll 

 

 

mang

 

It's an honest question..

 

or did you mean you overmatched using a roll?

Share this post


Link to post
Share on other sites
Beta Tester
1,347 posts
4 minutes ago, AgarwaenME said:

 

It's an honest question..

 

or did you mean you overmatched using a roll?

OP means 'rollover match', not 'roll overmatch'. As in one-sided lemming train roflstomps.

I was confused at first too, thought thread was about overmatching below-water armour sections when a ship rolls as it turns...

Share this post


Link to post
Share on other sites
[OM]
Beta Tester, WoWs Wiki Team
3,195 posts
10,992 battles
Vor 5 Minuten, AgarwaenME sagte:

 

It's an honest question..

 

or did you mean you overmatched using a roll?

He was just using the wrong word. It's not about the game mechanic overmatch where your calibre is high enough to penetrate a ship at any angle.

This thread is about a match were one team is much better than the other, the game ends too fast and the winners get very few XP and credits.

  • Cool 1

Share this post


Link to post
Share on other sites
[SCRUB]
Players
2,588 posts
7,062 battles

Time left on the clock converts to "something" that gets rewarded to wining team?

Share this post


Link to post
Share on other sites
[SCRUB]
Players
6,903 posts
9,129 battles
13 hours ago, Commander_Cornflakes said:

Yeah, I agree. It shouldn't be punished if a team is really good and wins very fast.

Let's be honest here, most of the time it's not about one team being really good: it's the other team being really, really bad.

  • Cool 2

Share this post


Link to post
Share on other sites
Players
112 posts

You don't have to lemming / hard stomp etc. If the enemy is bad, you get all caps and the game ends while many ships are alive. Or in standart battles, one DD goes into enemy cap and somehow gets the cap and the game ends prematurely. 

 

So you win a match with very less XP then you normally would. 

 

I think that's a good suggestion.

Share this post


Link to post
Share on other sites
[DAVY]
[DAVY]
Players
1,039 posts
4,512 battles

when the game ended,

check the clock,

 

-10 mins... XP has a multiplayer is 1 for both sides.

-15 +10 mins, 0.8 for losing side, 1.2 for winning side.

+15 mins, 0,5 for losing side, 1,5 for winning side...

 

Nice point OP.. totally agree with you..

In those matches, you may easily went onto the wrong side and can see 12 of the enemy lemming train vagons on the opposite border of the map.

and game ends while you desperately try to reach to the battle..

in the end..

winning side..

15 total hits.. with 4K damage and 600XP...

more than couple of players on your team are punished by the stupidity of the enemy team!

Share this post


Link to post
Share on other sites
Beta Tester, Players
628 posts
11,974 battles
1 hour ago, nambr9 said:

Time left on the clock converts to "something" that gets rewarded to wining team?

Ye sone thing like that. 

 

mang 

 

1 hour ago, Asakka said:

Whats mang 

that would be me ;)

 

mang

Share this post


Link to post
Share on other sites
[NWP]
[NWP]
Players
7,871 posts
11,295 battles

A fairly high percentage of games are face rolls these days. Feels like about half whether you are the winner or loser...

 

Ships snowball effect is pretty epic as if your team loses a few ships and doesn't get a single cap then it's pretty much GG. Not sure if bonuses would help anyone tho!

Share this post


Link to post
Share on other sites
Players
161 posts
5,853 battles

"as it is now we get punished for making a fast win"

 

 you get rewarded with 10 less minutes of you life consumed by the round...minutes which can then invested in another round if you want more xp

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×