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Excavatus

Good things!

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My father always told me,

when something bad happens, people like to complain. When something good happens, people think they are entitled to it and forget to thank!

 

This time, I will not forget to thank!

Most people, always complain about WG is not listening to them..

 

2 examples I've seen today and yesterday.

Let me start with small one. Short version,

 

We (me and some other people) started to complain about the number of radar whining threads.

I tagged @MrConway twice, with our request! now we have a pinned radar thread.. thanks for it..

 

But the bigger one?

how many of you read the new patch notes?

how many of those readers complained from the "Vacant captain slots" coming out of containers..?

For the people who still don't know.. They are gone. No more captain slots from the containers.

and I believe that is the feedback sent back from people around here to the devs.

 

So... Thank you guys..

I do not know that If you listen to the community as much as you should do, but you surely do that much more than people claim!

 

Just wanted to say..

Read it.. let it die in the second and third page!

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Honestly I'm more in awe of this:

Quote

Fixed an issue whereby, while playing on an aircraft carrier, a click on the Tactical Map would set a way point for the carrier in cases when the selection had already been removed from the carrier;

 

A CV bug has been fixed? Am I dreaming?

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Vor 19 Minuten, Excavatus sagte:

But the bigger one?

imho even bigger is that now credits is the preset currency when changing a consumable to its premium version...

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17 minutes ago, El2aZeR said:

Honestly I'm more in awe of this:

 

A CV bug has been fixed? Am I dreaming?

 

3 minutes ago, Klopirat said:

imho even bigger is that now credits is the preset currency when changing a consumable to its premium version...

Its good to see happy players around :)

now where is that missouri again WG????

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[WJDE]
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Maybe wg will buff waifubots after all? Add marriage options? Gib more luv to standard coop? Seeing those changes mentioned in this thread really gives me hope.

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I'd not seen the patch notes.

 

Captain Slots gone? Excellent.

Default currency as Silver? Excellent.

 

I don't play CV's, but a UI bug (which I believe plague CV players) fixed? Excellent.

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1 hour ago, El2aZeR said:

Honestly I'm more in awe of this:

 

A CV bug has been fixed? Am I dreaming?

 

You don't know yet what new CV bugs they'll implement with the new patch though :Smile_hiding:

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There have also been complaints about unwanted special-upgrades in supercontainers, and latest patch notes say "Since special upgrades are now available for purchase in the Arsenal, they will no longer appear in Supercontainers starting from Update 0.7.7. Instead, there will be a higher chance to get sets containing Coal, camouflages, and battle and economic signals. The chances to get all other goodies didn't change."

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3 minutes ago, Johmie said:

There have also been complaints about unwanted special-upgrades in supercontainers, and latest patch notes say "Since special upgrades are now available for purchase in the Arsenal, they will no longer appear in Supercontainers starting from Update 0.7.7. Instead, there will be a higher chance to get sets containing Coal, camouflages, and battle and economic signals. The chances to get all other goodies didn't change."

oh you are right..

I've forgot that!

 

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Om glad to see  special equipment gone from super containers i often got useless ones.

 

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Yeah it isn't hopeless :cap_like: there were some good tweaks this year...

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1 hour ago, Excavatus said:

But the bigger one?

how many of you read the new patch notes?

how many of those readers complained from the "Vacant captain slots" coming out of containers..?

For the people who still don't know.. They are gone. No more captain slots from the containers.

and I believe that is the feedback sent back from people around here to the devs.

Minor issue really and basically 1st world problem. Might actually be very annoying for new people starting out who are at risk of running out of captain slots. Because unlike special upgrades, I have yet to see an option to buy these slots for coal.

 

The removal of special upgrades from SCs imo is a far better change, because now you don't need to hope for RNG. Getting them somewhat reliably through coal when you need them and of the kind you need (no more defAA or damecon mods!) is pretty nice. Also with regular coupon renewel.

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3 hours ago, Excavatus said:

My father always told me,

when something bad happens, people like to complain. When something good happens, people think they are entitled to it and forget to thank!

 

This time, I will not forget to thank!

Most people, always complain about WG is not listening to them..

 

2 examples I've seen today and yesterday.

Let me start with small one. Short version,

 

We (me and some other people) started to complain about the number of radar whining threads.

I tagged @MrConway twice, with our request! now we have a pinned radar thread.. thanks for it..

 

But the bigger one?

how many of you read the new patch notes?

how many of those readers complained from the "Vacant captain slots" coming out of containers..?

For the people who still don't know.. They are gone. No more captain slots from the containers.

and I believe that is the feedback sent back from people around here to the devs.

 

So... Thank you guys..

I do not know that If you listen to the community as much as you should do, but you surely do that much more than people claim!

 

Just wanted to say..

Read it.. let it die in the second and third page!

 

Its our job, and we like doing it.

 

Also never forget that we are also players of this great game and like it a lot! :)

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Would prefer a lower chance of reserve slots rather than none at all, and/or the chance to be split between reserve and port slots. Or for the chance to initally be quite high, and decrease the more empty slots you have, eventually disappearing completely when you have something like 20 vacant.

 

In any case, not sure WG can really earn thanks for year-long turnarounds on issues like this. Granted it is minor, but it's not the only one and as someone once said: "the definition of a cluster**** is a million tiny things coming together to form a gigantic mess".

Edited by StringWitch
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I'd say, give an option to buy reserve slots for coal when removing them from containers, so people can buy them when they need them.

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Good things are also the rotation of techtree premiums - it was about time for some new ships

This patch are really full of comfortable things

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3 hours ago, Riselotte said:

I'd say, give an option to buy reserve slots for coal when removing them from containers, so people can buy them when they need them.

 

@MrConway

This is a great idea. Mind forwarding it? :)

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9 hours ago, Klopirat said:

imho even bigger is that now credits is the preset currency when changing a consumable to its premium version...

Is this true?

 

I can now set auto supply and not lose doubloons?

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Vor 2 Stunden, EgyptOverseer sagte:

I can now set auto supply and not lose doubloons?

that's possible already now, but you have to change from doubloons to credits by hand...now it will be the other way around...

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We all know that now the economy signals can be bought with coal, they are already available for dobloon.

What about like consumables, make them available for credits either. maybe only the XP ones..

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Well good things are never for free! So at least 10 more Radar ships will come into game before Wargaimig is even considering doing something about it :D

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28 minutes ago, Mandalorianer said:

Well good thinks are never for free! So at least 10 more Radar ships will come into game before Wargaimig is even considering doing something about it :D

To be honest,

I am clearly noticing a decline on the US cruiser numbers in the battles..

3+ radars in one team is a rarity for the last week..

 

At least for me

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1 minute ago, Excavatus said:

-snip-

 

Thanks man, without your quote I would have missed my typo... :cap_like:

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127-mm-AP/SC Mk38-Granaten

  • Die Zünderlaufzeit der 127-mm-AP/SC Mk38-Granaten, die von amerikanischen und pan-asiatischen Schiffen verwendet werden, wurde von 0,03 auf 0,01 verringert.

Diese Änderung macht es leichter, Zerstörern und Kreuzern „Alpha“-Schaden zuzufügen. Betroffen sind alle erforschbaren und Premium-Zerstörer der US ab Stufe V, die Kreuzer Atlanta und Flint sowie die Pan-asiatischen Zerstörer der Stufen VIII bis X.

 

:Smile_ohmy: (was that really needed?)

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