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MrConway

Updated Operations

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[WG-EU]
WG Staff
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Captains,

 

Please share your feedback regarding the updated operations here.

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[ITA-A]
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FEEDBACK?????
WHAT FEEDBACK?
 

RAPTOR OPERATION IS UNPLAYABLE

In middle map appear suicide DD and cruisers that focus Raptor with torps and guns and you cant do anything to save the carrier!!!!!!

You continue to set operations like all players are superskilled.

 

PLS THINK THAT A LOT AMOUNT OF PLAYERS ARE AVERAGE OR BELOW AVERAGE!!!!!!!!

 

Ok...continue with this stupid policy to make operations impossible to play. I yet have 5 stars in all operations. I dont care, I just stop play operations!

 

I play WOWS for fun. It's not my main job. And make a game unplayable not increase fun.

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I completely agree with @OOAndreasOO above me. While the bots are perfectly fine in terms of accuracy and avoidance and they don't seem to have the retarded buffs that bots in Operation Ultimate Frontier have, the operation redesign simply throws more ships at the players in a shorter amount of time than before. Also the bots now very aggressively target the Raptor and if you have 3-4 players with less skill in terms of targeting, if the bots aren't killed fast enough then it's game over pretty quickly.

Pretty god damn please Wargaming, most of the players - especially those that don't prepare in large divisions - that enter these operations are here to have an enjoyable experience. And while even a lost operation that WAS challenging and engaging IS fun, losing 4-5-6 games in a row is NOT fun anymore, because PART of the overall fun is also earning some bloody credits and experience for ships and commanders. Losing game after game is also a lousy experience overall and this is NOT a good way to cater to those players who enjoy mostly this type of content, which probably are also part of the player base that supports the game with their ca$h.

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[TAW]
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Operation Raptor currently not possible for half of the bb's in game due to the Raptor going as fast as the bb's, for example in a warspite i could not get in front of the raptor the enitre opration due to the raptor going faster than my bb, so my question is this how can you escort a ship that never has the intelligence to slow down so its escorts can catch up and get ahead to protect it ? 

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[NUNC]
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And then there's the problem with the pathing for the escorting ships.  I stopped counting how many times the bogue or another ship beach themselfs.  Considering the 3 cruisers that usually spawn from the rear, you are pretty much forced to leave 1 or 2 ships to protect it if you want a chance to get 5stars.  Im pretty sure this was already pointed out during pts.

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[WTFNO]
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Oh, sounds like more ops are getting ruined. And just like with UF, I don't mind overall difficulty that much but when weak enemy ships (DDs, CLs) are laser-sniping the forts or targets from afar while ignoring incoming fire and player ships which are closer, then this is just a deck of marked cards. Dislike.

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Well, good job WG, "Raptor Rescue" seems unwinnable with a random team. 3 attempts so far, 3 losses due to Raptor getting killed (sniped I might say in one case - all cruisers launched torps its way).

 

Another op I won't play anymore after "Ultimate Frontier".

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[ALYEN]
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looks like I am lucky to have 5 stars already in those two :-)

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Alpha Tester
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The exact issues that were reported in the test are implemented. why did we even bother?

besides the Suicide DDs, it seems every CA has AA Party that lasts 30 seconds, it is impossible for a carrier to be an asset when all your planes are constantly in AA bubbles, especially when it comes to the 2nd carrier, he is in a wall of CAs, not a chance to get to him. Overall you seem to be determined to make every Operation as hardcore as you can, maybe you should just tell us "Pro players only".

 

I play a PvE Operation to relax and feel good about myself, something Warframe as a PvE content provider perfectly understands, what experience is your PvE supposed to deliver to us then? You can try but it won't make a difference? Get gud? Lol u sux?

 

That's the vibe I'm getting atm.

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If you're going to make ops 'lose by default' you could at least make them provide the same amount of XP & Cr as a loss in randoms gives for the same amount of time spent, or allow us to get the star rewards again each time they cycle in as the op of the week. Making ops suck for randoms is a bigger problem than letting purple clan divisions farm FXP for tier 9 prems. Here are a couple of things found on my first attempt since the changes. These things aren't related to the changes, but the changes can only exacerbate them as they exploit unpredictability, which has been introduced by Raptor taking alternate paths, in an 'artificial difficulty' sort of way.

 

 

▼ Arsenal down to 12HP from one Type 8 torp hit and nothing else. Given the torps were already spotted some 6-8km away, the ship's AI should've not been hit at all. Admittedly my big fat Spee is sailing toward her but the AI doesn't seem to care about collisions with ships when avoiding torps (not pictured is the Bogue running straight at me). If the Arsenal ship had taken just a single stray DD shell she'd be dead. The support ships' vulnerability to randomly/incidentally dying is too high. Needs more health or actual torpedo avoidance routing instead of just "turn toward it once it is within 2km".

 

5b59f7671be25_worldofwarships2018-07-2617-16-37-59.thumb.png.bd8b1cbcfedfa01659bc5031ca656f89.png

 

 

▼ Why is Raptor sailing ahead of the repair ship, and everyone else, at flank speed? This is stupid af. Adjust the formation to keep the non-essential ships in front of her too. I mean, your AI pathing can do formations, right? The ships in ye olde Battlestations Pacific could; make it so.

 

5b59f6e0277e1_worldofwarships2018-07-2617-23-25-22.thumb.png.4c375414b3fe609e679e95f0ff5bb5cf.png

 

Finally the Mutsuki that torps her as she comes around the island is a textbook 'gotcha', which isn't a good thing. Granted this was present before the changes and Raptor takes different paths which may sometimes avoid this; I'm just mentioning it while we're discussing this scenario.

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[T-N-T]
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The new random paths by Raptor are indeed a huge problem. Previously one could try and clear a path ahead (at least of the DDs). Now you basically have to wait till the game chooses which of the opposite directions to take. And then it's too late to effectively protect Raptor.

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Stop making Raptor and ally ships more dumb. We couldnt protect her if she rush like a drunker.

That's all I want to say for this update.

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On 25.7.2018 at 11:44 AM, MrConway said:

Captains,

 

Please share your feedback regarding the updated operations here.

 

Just remove operations from the game already...

 

 

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Quote

You will find it even more exciting to replay the operation because the enemy strike force is now more diverse

I don't know what 'more diverse' means in Wargaming language but so far the only thing I noticed is one cruiser that is now spawning north and AI that is blatantly retarded after the rework. They apparently increased the number of routes to 4 but after several tries I have never seen it taking a different route. Also, how are you supposed to support the Raptor when you have to dedicate at least one ship to killing the Zuho as it lurks behind an island going straight SSW. It puts you so far off you're out of the game. 

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[BYOB]
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Guys, why are you posting here? We all know that WG will ignore feedback and write in a few months how the player base "embraced and is happy" with the changes done to operations.

 

3 hours ago, Mandalorianer said:

Just remove operations from the game already...

 

Indeed, there is no point playing them anymore if the changes to UF and RR are a sign of things to come.

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[SCRUB]
[SCRUB]
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The suiciding DDs in the middle have always been there .. what really enrages me though is the stupid mission design :

* get 5 kills

* get 5 stars

 

Players are literally holding their shots until a target is low, just to get their 5 kills.

 

Had 3 battles with more than 200k damage, but not 5 kills - someone did get 8 kills, but he had less than half my base XP ... ridiculous.

 

At least make the mission something like :

* do more than 150k damage

* get 5 stars

 

That way players are encouraged to deal damage (which helps winning the Ops), instead of the killstealing fiesta that's going on now.

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[_MIA_]
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12 hours ago, raidenrse said:

Operation Raptor currently not possible for half of the bb's in game due to the Raptor going as fast as the bb's, for example in a warspite i could not get in front of the raptor the enitre opration due to the raptor going faster than my bb, so my question is this how can you escort a ship that never has the intelligence to slow down so its escorts can catch up and get ahead to protect it ? 

 

huh? This cant be true. Raptor is stopping twice and not moving fullspeed in between. You would need to go 1/4 speed from spawn to never catch up to him i think.

 

Overall the worst problem is imo the randomness of the spawns. Not sure if there is a pattern, i think for the last BB wave (which can be cruisers too), it depends which path the CV is taking.

If it goes north, then the BBs spawn south.

If CV goes south, Cruisers spawn north.

Not sure what happens when CV wants to go to upper corner? It died on its way there by 2 Cruisers the first time i had that setup.

Also i dont know which makes the first 3 Cruisers (Aoba Myoko Kuma) spawn south or north.

 

Usually its almost always managable when you take 2-man division into it.

BB+ Cruiser. Cruiser can take the southern CV group when noone else is going there. BB can stay close to Raptor.

Today several matches either 5 stars or no stars. When your team does nothing you will fail. Have them atleast shoot the bots its enough for 5 Stars.

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Most operations I spend my time alight no matter the ship I go out in... worst one last night was ten fires on me over the course of the operation... on average I get set alight six fires which in cruisers mean I have to burn through repairs just to stay afloat let alone be in good enough health to deal with the suicide dd.

By comparison I managed to set between 1 and 3 fires per operation.

 

Another curiosity.. last night when we had three enemy visible only for both myself and another player both had indication that all three where targeting each of us at the same time...WG your AI buff cheat is a little too obvious.... try to turn the difficulty up by a smidgen and not just try to screw your player base.....not all of us are unicum legends, some like me are just average potato types wanting to spend time in the company of others who enjoy playing ship combat games.

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[PK11]
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Vor 4 Stunden, Gold_Firing_Noob sagte:

Another curiosity.. last night when we had three enemy visible only for both myself and another player both had indication that all three where targeting each of us at the same time...WG your AI buff cheat is a little too obvious.... try to turn the difficulty up by a smidgen and not just try to screw your player base.....not all of us are unicum legends, some like me are just average potato types wanting to spend time in the company of others who enjoy playing ship combat games.

This is actually happening in all game modes: If you are in line with a friendly ship that gets targeted by the enemy, you indicator lights up as well. I had this dozends of times. You recognize it by the enemy shooting at the other guy while your indicator is still on.

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[PK11]
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Scenario still unfun to play, like in PTS. All was already said then and now again (see above posts). Scenarios are currently just a waste of time (in a negative way). No fun whatsoever, no rewards at the end. Co-op battles are more fun to play (being boring already).

 

Reaction-pic---Its-a-no-from-me.jpg.bc6e1d639e509c4d1b31ddc976803c1a.jpg

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Raptor suicide charges into torps.  Raptor steams off at flank speed so it can't load its planes.  Raptor steams off so quickly that it's very difficult for randoms to actually protect it.  Dumb allied AI.

 

Get to end with an almost guaranteed win just to have the rug yanked out from underneath us due to the last minute red appearances.  If this is "easy mode" I can't wait to see the salt when WG introduce hard mode.

 

WG, do you really want to encourage new players to stick around and spend money on your game as it doesn't look like it when you do this sort of thing.

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Biggest issue i have atm that is compaired to random battles, even if you lose you get points to "Go navy" event from kills, in operations all you get is 10-15 min of wasted time. Regardless of how well you preformed during the match.
Have the same rules as random matches but instead of 20 point you get 2, or based on damage instead so ppl just dont go for the killing blow rather than trying thier best to kill things as a team which is hard enough as it is,,,
Aslo the repair ship sometimes end up on the wrong side of the iland when raptor takes the last stop at the northen or middle exit, most of the times the npc aint shooting at it, but mostly becase players panics and goes bodyguard on it.

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Okay so I've played the Raptor Rescue operation about 40 times so far. I gotta say that the new format is nice and more fast paced and intense than before. Also I like that the bots aren't overtuned like the LOATHED tier 7, Ultimate Frontier. The bots are well balanced, not too accurate, not too agile, just well balanced. They smoke their allies, they launch torpedoes at the convoy, all the good stuff. They do pose a threat but it's balanced.

But this time I must agree. After about 18-20 wins (most with 3 stars) and the rest losses, my conclusion is that there are indeed many potatoes playing this game. They have NO CLUE about map orientation or priorities. most lost games were due to more than half of the god damn team going on a wild goose chase after the first carrier south. Thus Raptor remains unguarded. Thus whaddayaknow? Operation Lost. OR they are so potato that they don't seem to comprehend the fact that you get MORE STARS MORE $$ MORE XP by doing the bloody secondaries. Nope. Herpaderping as usual, potatoes.

Priority ONE for battleships should be protecting the Raptor. Many potato BB players stray off the convoy and then they are puzzled when the convoy dies. I have also seen potato BBs ramming cruisers too. Because THAT's efficient use of your HP and armor. If Operation Ultimate frontier had the excuse of overpowered bots, this does not. Raptor Rescue simply shows that there are indeed many IM**CILES out there. I am an average player for all intents and purposes, I don't play ranked battles I just play operations for fun. But MAN are there many FU**ING potatoes out there. You don't have to be Flamu to 5 star this operation. You just have to use your god damn brain and read the map and objectives. Also be somewhat decent at shooting AND HITTING targets. And maybe dodging torpedoes. But if THAT's asking too much, then simply many of the players that enter operations are simply RET----... sigh...  potatoes.

I attached my last 3 games, finished 10 minutes ago. Games 1 and 2 are full of potatoes. Look at those scores. It seems that potatoes can't shoot, can't kill anything. Game 3 is the typical example of half team chasing the first carrier. Most of them were alive, but DDs torped the crap out of Raptor. Mind you, in all these games at the point of defeat I had around 100K damage and I always went for the first carrier, having a strong AA suite. I had also TALKED IN CHAT with the team to say I will go south and MAYBE one other cruiser could help me. THE REST OF THE TEAM stays and guards the Raptor. Did they listen? Nope. Also look at all those GOOD SHINY ranked battles players. I would expect them to be more competent than that. But it seems that most pvp potatoes can only hurr durrr sail straight, shoot stuff, repeat until dead. Can't read maps, can't read objectives, can't read the damn chat.

giphy.gif

raptorfail.png

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[T-N-T]
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Reading the map is bloody tough when you don't know where you're supposed to be. It's ops where you know in advance what you have to do, when and where, that can be carried and as a result are fun.

Ops like this, you can shove it you know where.

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