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Takeda92

Hatsuharu.. I don't know what to think of this ship

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[PRAVD]
Weekend Tester
3,802 posts
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I had a love/hate relationship with the Mutsuki. While many of her aspects weren't amazing, and torpedo wise she doesn't feel like an upgrade from Minekaze, She was very maneuverable and had an amazing invisibility range of 5.9 km compared to her 10 km torp range.

 

Then comes the Hatsuharu:

-for upgraded torpedoes, you get +3 knots speed and +~900 damage compared to Mutsuki

-you still have only 6 torps with the same reload speed

-you retain the 10km range and RoF from Mutsuki

-slightly worse rudder speed (3s vs 2.8s) and turning radius (580m vs 560m) than Mutsuki

-you lose invisibility from 5.9 km to 6.7 km (this is what bugs me most about this ship)

-you lose top speed from 39 knots to 37 knots

-you actually get decent guns (after the turret buff patch), while superior to all the other IJN DDs on midtiers (Fubuki still has better turret traverse) you are still inferior to the USN, and even the Russian judging by the new DD, but I managed to kill several low health DDs and CAs with them.

 

Her Torpedo stats of 18 is actually lower than that on the tier 7 USN DD (24), which gets better speed (2 knots), more torpedoes and slightly better reload. Which is weird considering you have way more damage and range, yet they still calculated that Mahan is better at torpedoes than Hatsuharu. Hatsuharu however, has better top speed (37 vs 35 knots)

 

So far, all my games were terrible/average and not impressive damage (just like Mutsuki). However, I had 1 amazing game where I did 131k damage with torps and 2600 base xp. But it was mostly luck since I managed to oneshot a full HP Nagato with 1 torp only. That's 65k in the bag, then I managed to kill 2 low health cruisers with 1 torp salvo, again luck since I only aimed at one. 

shot-15.04.10_06.35.21-0750.jpg

Btw, I was using the stock torps which are the elite ones from Mutsuki

 

So I can't tell if she's a good tier 7 DD or not. On one hand, you're slower and more sluggish, and less invisible than your previous tier ship, yet you only get slightly better torpedoes. You also get decent guns for IJN DD line which is weird because Hatsuharu doesn't seem to me to follow the "Amazing torps, bad guns" trend the IJN DDs are supposed to have, especially when your torps hit but they do 8-10k damage to a battleship despite you have 17k alpha, and you get 6 torps on you ship from tier 4.

 

I'd like to hear from anyone who tried Hatsuharu, what's your opinion of it. Is she really fine at tier 7? Does she needs buffs to her detection range or torpedo range? Maybe better RoF for her torps or maybe for her guns?

 

 

 

 

shot-15.04.10_06.35.21-0750.jpg

Edited by Takeda92
  • Cool 2

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Players
2,279 posts
7,673 battles

I was doing fast progress in the Japanese DD line, then I had to grind this... im still stuck with it. :sceptic:

 

Badtsuharu is indeed a bad ship. 

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[PRAVD]
Weekend Tester
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Well I'm not saying she's bad, and if she was, then it's that 6.7km detection range as opposed to 5.9km of lower tiers. I just think losing 0.8 km and 2knots top speed while gaining 3knots faster torps and 900 more damage + 2 guns isn't really that +1tier improvement, and it's not like Mutsuki is one hell of an amazing DD to begin with!

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[PRAVD]
Weekend Tester
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Guys I have a question, Do you think Shiratsuyu-class with its two quadruple torpedo launchers would fit tier 7 more than Hatsuharu? if so then where does that leave Hatsuharu in the tech tree?

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Beta Tester
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DDs still need a lot of balancing. Right now higher tiers are worse than lower tiers. I believe that lower tiers should have longer reload time than higher tiers. Same with number of torps. Ships with less torps should reload faster than ships with more torps. At least jap DD guns are back and not completley useless. after all balancing everything will come to place

 

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Alpha Tester
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1,549 battles

The tier progression right now doesn't make any sense. I'd rather play a clemson or isokaze with souped up torpedoes at tier 8 and above than things like the hatsuharu, fubuki, fletcher etc. Too easily spotted, torps are too easily spotted, too slow, and lacking maneuvreability in general.

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[SICK]
Weekend Tester
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The tier progression right now doesn't make any sense. I'd rather play a clemson or isokaze with souped up torpedoes at tier 8 and above than things like the hatsuharu, fubuki, fletcher etc. Too easily spotted, torps are too easily spotted, too slow, and lacking maneuvreability in general.

 

Wait, isn't the Minekaze the current IJN tierX DD ? :trollface:

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Beta Tester
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Maybe another way of looking at it is that perhaps the lower tiered IJN destroyers are over performing and the higher tiers are about right.

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Beta Tester
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i really hate DD´s but that doesnt make the current situation like they are now good, the biggest problem we have now is i think is that the lower tiers especialy the tier 2/3  are plainly OP, its not fun anymore to play low tier games cuz its almost half the team are DD´s, i think they shoud make the torpedo load time on those longer, its no fun to play something and you cant do anything cuz all the time you need to watch out for all those torps that are spammed ( friendly ones and enemy ones) but than i heard from my friends ( cuz i only went to the tier 5 DD cuz thats the last one that is good according to my friends) that the higher DD´s perform realy bad, to long reload time for the torpedoes, i think it was something above 2 min?  i think that if they maybe put the torp reload time of those lower tiers to 40/50 sec and the reload time for the higher ones down to 1 min/1,5 min  that it will be better. and maybe give the higher tier DD´s a bit more HP so they have a little bit more change to survive a first salvo on them.

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Alpha Tester
797 posts

Maybe another way of looking at it is that perhaps the lower tiered IJN destroyers are over performing and the higher tiers are about right.

 

Maybe, let's look again the amazing stats of the IJN DDs after tier 5: amazing DDs.jpg

 

Woah, lower winrate in game, I can't wait for more nerfs.

amazing DDs.jpg

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Alpha Tester
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Could you pleae tell me what each colour represents? I'm very curious to see what the current state is. And is that official WG statistics? 

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Beta Tester
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Maybe, let's look again the amazing stats of the IJN DDs after tier 5: amazing DDs.jpg

 

Woah, lower winrate in game, I can't wait for more nerfs.

 

hey nice info. can you please translate what which colour mean. Where did you get this btw?
Edited by MR_Barbarossa

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Alpha Tester
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Could you pleae tell me what each colour represents? I'm very curious to see what the current state is. And is that official WG statistics? 

 

 

hey nice info. can you please translate what which colour mean. Where did you get this btw?

 

It was posted in other thread, WG published a video with some if the RU server stats:

(Somehow it makes my flash crash.)

 

I don't know Russian, but you can figure it (DDs start at tier 2, IJN CAs don't have tier 5, etc), for lazy people:

 

Red - IJN DDs

Orange - US DDs

Green - IJN CAs

Yellow - US CAs

Blue - IJN BBs

Purple - US CVs

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[PRAVD]
Weekend Tester
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It was posted in other thread, WG published a video with some if the RU server stats:

(Somehow it makes my flash crash.)

 

I don't know Russian, but you can figure it (DDs start at tier 2, IJN CAs don't have tier 5, etc), for lazy people:

 

Red - IJN DDs

Orange - US DDs

Green - IJN CAs

Yellow - US CAs

Blue - IJN BBs

Purple - US CVs

 I love the alternating lines of the US and IJN cruisers... by making one very good and the other suck very much in each tier and alternating, they sure made them balanced XD

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[SICK]
Weekend Tester
5,151 posts
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Haha that climb on the Des Moines. Very balanced ship 10/10

I'm surprised by the Ibuki though...On the same level as the Mogami? Odd.

 

What I'm not surprised about is the horrifying drop after the Minekaze. It's at least still manageable on the Mutsuki as the torpedoes compared to tier/detectability is still very good, but after? Bleh.

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[BEACH]
Beta Tester
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I am suprised at the increasing torp reloads, especially as you had deveolpments with classes such as Fubuki III/Akatsuki, with their ability to reload while in action due to splinter shielded tts. Presumably this advancement won't be related to an ingame benefit.

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Alpha Tester
264 posts
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Hatusharu is just bad, with pretty much zero redeeming qualities.

 

If it's any consolation Fubuki is way better thanks to 3x3 torps and semi-useful guns.

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Weekend Tester, In AlfaTesters
618 posts
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Just started hatsuharu. Guns are major advantage comparing to mutsuki, but it really could use both type 90 mod1 and mod2 torps instead of stock type8.

Also 1933 config as deployed with 5 guns and 9 ( 3x3 ) torpedo launchers would be much appreciated.

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Beta Tester
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It was posted in other thread, WG published a video with some if the RU server stats:

(Somehow it makes my flash crash.)

 

I don't know Russian, but you can figure it (DDs start at tier 2, IJN CAs don't have tier 5, etc), for lazy people:

 

Red - IJN DDs

Orange - US DDs

Green - IJN CAs

Yellow - US CAs

Blue - IJN BBs

Purple - US CVs

 

Actually what I get from that image is that wins on average are hardly ever above 50%, for any unit and it gets progressively worse at higher tiers, which means there is a crap ton of draws out there, especially at high tiers. Which makes sense, given many ships simply take too long to kill and on top of carriers hiding in far corners of the map, others units get slower and can't reach the other unit or cap zone in time to finish the game.
Edited by Figment

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