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Xevious_Red

Speculation: Operation gives clues about CV rework?

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Disclaimer: this is pure speculation

 

So anyway, I have been playing a reasonable amount of the Op of the week (Cherry Blossom), and there are two interesting things about the CV's that turn up, particularly as there is a CV rework in progress, and because WG has used Ops before to try new mechanics.

 

The first is that one of the CV's (Bunker Hill) has an area of effect heal. Now this is nothing new for Ops, lots of them have some healing ship to give a respite due to the number of enemy ships.

So what makes this different? Well those that remember back to CBT might recall that WG's original vision for CV was for them to be sailing at the centre of a fleet, being a support ship.

What quickly happened of course was people realised that sailing a huge, easily spotted, not particularly armoured, ship that had no real guns, and couldn't launch planes if on fire in the middle of a fleet was a terrible idea. Instead people quickly swapped to hide behind something at the back of the map, or at best trail behind the bulk of the team a safe distance away.

 

We know WG want to make CV more like playing a regular ship. 

We know they had a vision of them being the centre of the fleet, doing support stuff.

 

So what if they plan on having them have an AoE heal? This would make them more able to survive being shot, AND make them have a support function. Throw in a few other things so they are a bit more tanky (probably make the skill of launching planes while on fire be a default part) and they might be closer to WG's original vision. Basically make them the "healer" class.

 

 

Second is the fighters.

We know WG want to lessen the influence of CV, and we know that CV's spotting ability - namely being able to send squadrons to virtually anywhere, AA permitting, to scout/spot multiple locations at once is one of their strongest abilities.

We also know that WG want to lessen the skill gap on CV, and atm a huge difference between a bad CV and a Unicum one is their map control and scouting/air control.

We also know WG want to make playing CV more like playing the other classes.

So what makes the fighters in the Op different?

 

In "normal" co-op the AI CV behave like human players, albeit bot level ones, so the fighters fly off to vaguely scout, and go after TB.

In cherry blossom they don't.

They fly in a circle ~4km away from their host ship, and attack any TB that come close, but they don't venture further out.

Sound familiar? This is the same behaviour as a catapult fighter that BB/CA launch, just with a squad instead of a single plane.

 

This ties into the support healer role - What if for the CV to provide "air cover" they need to actually be with the fleet? This removes the spotting ability, makes the mechanic easy to understand/the same as other classes, and makes the skill difference who is better at positioning rather than who can micromanage the map more.

 

 

Anyway, this is just pure speculation based on seeing how these AI CV behave.

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4 minutes ago, Xevious_Red said:

Disclaimer: this is pure speculation

 

So anyway, I have been playing a reasonable amount of the Op of the week (Cherry Blossom), and there are two interesting things about the CV's that turn up, particularly as there is a CV rework in progress, and because WG has used Ops before to try new mechanics.

 

The first is that one of the CV's (Bunker Hill) has an area of effect heal. Now this is nothing new for Ops, lots of them have some healing ship to give a respite due to the number of enemy ships.

So what makes this different? Well those that remember back to CBT might recall that WG's original vision for CV was for them to be sailing at the centre of a fleet, being a support ship.

What quickly happened of course was people realised that sailing a huge, easily spotted, not particularly armoured, ship that had no real guns, and couldn't launch planes if on fire in the middle of a fleet was a terrible idea. Instead people quickly swapped to hide behind something at the back of the map, or at best trail behind the bulk of the team a safe distance away.

 

We know WG want to make CV more like playing a regular ship. 

We know they had a vision of them being the centre of the fleet, doing support stuff.

 

So what if they plan on having them have an AoE heal? This would make them more able to survive being shot, AND make them have a support function. Throw in a few other things so they are a bit more tanky (probably make the skill of launching planes while on fire be a default part) and they might be closer to WG's original vision. Basically make them the "healer" class.

As you said, this exists in similar form already in other ops (Raptor Rescue, for example, though split up in two ships) and I'd say it doesn't really say much about upcoming CV rework.

 

I'd not read too much into these things overall.

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Nice speculation. I see just one problem - if you are right a CV will be the most boring gameplay experience ever. 

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You do realize that even if, and this is a big if, your speculation was correct, there's no way that WG would confirm it, right? @Xevious_Red

 

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5 minutes ago, Episparh said:

Nice speculation. I see just one problem - if you are right a CV will be the most boring gameplay experience ever. 

I'm expecting them to dumb CV down to something the average BB player can easily grasp. Therefore I expect them to be both nothing like what they currently are, and to be rather dull.

 

@lafeel Yeah there won't be anything official from WG until it hits ST/PTS. This is merely for discussion among forumites who would like to ponder "What if"

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Although a speculation, and only centered in the CVs and their role themselves, it sounds plausible to me. If you look at the broader picture and also connect a few more dots, the "portable smokescreens" that are being introduced by some premium ships might have an extra raison d'être towards what you have pondered.

 

I'm probably twisting the speculation a bit too further, though, and giving too much credit to WG's ability for forward-thinking.

 

Salute.

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Altought seriously I don't want any kind of rework (things are fine as they are now). I kinda like the idea of using it as a support ship (as long as I can manually use the guns on the carrier). I already play cvs like a support ship (getting as close to the main battle as possible).

Hell. I used to play Panzers II on WOT in historical battles (I like the idea of being a support) while everybody else wanted to play Tigers and Panthers.

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As someone who played CVs, how did you not recognize escort command.

Your points stand, but I don't belive that will happen.

CV has no armor, It's free damage when spoted.

...while back I think I read about some mode they were testing, with bases, that would have similar mechanics. I think it's dead.

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1 hour ago, Xevious_Red said:

This ties into the support healer role

 

Except that it doesn't at all. A CV will still hide behind islands (if it even appears on the battlefield after the rework) because a spotted CV is a dead CV, meaning there will simply be no fighter cover for anyone else.

Aka CVs will be free to farm damage because the average player will remain too stupid to deal with CVs, ironically making them into the griefing class everyone accuses them to be.

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19 minutes ago, Sargento_YO said:

Altought seriously I don't want any kind of rework (things are fine as they are now). 

Yep. That is why CV's are flooding every server and are close to being the most played class in the game. 

Totally fine. 

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Nice tin foil but I don't think that will happen.

 

Do CVs need a rework? Probably but I only really played Tier IV and V after they removed the manual attacks till the point WG removed the 2/0/1 from Bogue...

And well, manual attacks are the "problem".

 

Most people (like me) and especially newbros neither have the patience nor appetite to learn the mandatory "Starcraft Pro-Gamer Micro Management SkillsZ" needed to not get EDIT by experienced Carrier.

 

The List of possible premium Carrier is long but why would WG make any more when only 1% or 2% of the playerbase are willing to buy them?

 

As long as manual attacks are part of the CV meta it will only be a niche and with a niche one can't "make" money.

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On 7/10/2018 at 9:25 PM, Mandalorianer said:

Most people (like me) and especially newbros neither have the patience nor appetite to learn the mandatory "Starcraft Pro-Gamer Micro Management SkillsZ" needed to not get EDIT by experienced Carrier.

 

So I guess we should also remove torpedoes because most people don't have the patience nor the appetite to learn watching the minimap, looking at the clock and using WASD from time to time?

Saying that bad players cannot be bothered to learn something is actually a reason to keep it as it promotes skilled and not braindead play.

 

As for the money making aspect, partially true. CVs are getting reworked from the ground up because WG wants to release WoWs on consoles. Your reasoning however is ludicrously far off as already explained.

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17 minutes ago, El2aZeR said:

 

So I guess we should also remove torpedoes because most people don't have the patience nor the appetite to learn watching the minimap, looking at the clock and using WASD from time to time?

Saying that bad players cannot be bothered to learn something is actually a reason to keep it as it promotes skilled and not braindead play.

 

As for the money making aspect, partially true. CVs are getting reworked from the ground up because WG wants to release WoWs on consoles. Your reasoning however is ludicrously far off as already explained.

 

It's more about the "accessibility" of the class but you already "correted" yourself in the 2nd part of your answer.

But hey, I don't care much about Carrier and even less about stat padding gopniks. :cap_tea:

So keep Carrier the way they are, I don't care I just gave Input why people don't play them.

 

Nice to see that you're still hostile, so back on the igno you go. =)

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2 minutes ago, Mandalorianer said:

It's more about the "accessibility" of the class but you already "correted" yourself in the 2nd part of your answer.

 

Accessibility isn't defined by how braindead a class is but by how the game introduces the player to the game mechanics he needs to learn and eventually master. Obviously CVs fail hard in that aspect as does WoWs in general.

 

If disagreeing with you is hostile, sure. Ironic that you always want to trigger snowflakes yet are one yourself.

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1 hour ago, El2aZeR said:

 

Except that it doesn't at all. A CV will still hide behind islands.

Oh don't get me wrong, I fully expect people to hide anyway, I'm just trying to think like WG

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Intersting ideas, but CV would still camp at the back of the map so the only thing it would do is make the game even more campy.

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"Camp at the end of the map" ????

 

Whats that ... at the end of every third battle my CV is in the middle of the B cap.

 

:cap_old:

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Sorry, completely off topic, but I have to finally get this off my chest....

 

1 hour ago, El2aZeR said:

 

So I guess we should also remove torpedoes because most people don't have the patience nor the appetite to learn watching the minimap, looking at the clock and using WASD from time to time?

Saying that bad players cannot be bothered to learn something is actually a reason to keep it as it promotes skilled and not braindead play.

 

As for the money making aspect, partially true. CVs are getting reworked from the ground up because WG wants to release WoWs on consoles. Your reasoning however is ludicrously far off as already explained.

 

I have always thought your avatar was hypnotizing. But omfg your new (is it new? Anyway, I noticed it just now) signature gif is just awful. You sir, are an evil man :cap_haloween:

I was always afraid to look at your avatar because it might hypnotise me, but I just spend waaaay too much time looking at your signature. I think I've seen the whole thing 2 or 3 times. Please change it.

 

I beg you. My sanity is at stake here :fish_nerv::cap_fainting:

 

 

Spoiler

:Smile_trollface: 

Spoiler
Spoiler

yeah, I wasn't sure everybody would get the sarcasm.... I know these forums by now :Smile_Default:

 

 

 

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39 minutes ago, Bellegar said:

I beg you. My sanity is at stake here :fish_nerv::cap_fainting:

 

keikaku.jpg

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You could give the CV a ...plane range? Simelar to other ships gun range, but I don’t mean Omaha range, but more something simelar to yamato. Enough to outrange any other ship, but short enough to make them move up. Maybe hide behind an island closer to the battle.

It would compliment an area heal as well, but I don’t know if it would apeal to more people like this. 

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12 hours ago, Xevious_Red said:

So what if they plan on having them have an AoE heal? This would make them more able to survive being shot, AND make them have a support function. Throw in a few other things so they are a bit more tanky (probably make the skill of launching planes while on fire be a default part) and they might be closer to WG's original vision. Basically make them the "healer" class.

Seeing all those random teams in operations spending full time in healing circle it would kill every random match. And imagine if that cv refuses to move too....

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I personally think that WG will make CV similar to ARTY from WOT!

Look from top down whenever you want, and just select a squadron, click onto some ship.. and go back to sailing mode..

your planes go.. find the target, attack automatically and come back...

Thats it.. then there will be completely new discussions about oneshots :)

 

may be they put some better skills for captains.. like automated strike squads taking safer routes... or planes upgraded to thougher ones.. likewise..

 

But the bottom point,

I think the CV gameplay will be just point and click...

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14 hours ago, Xevious_Red said:

We know WG want to make CV more like playing a regular ship. 

We know they had a vision of them being the centre of the fleet, doing support stuff.

 

So what if they plan on having them have an AoE heal? This would make them more able to survive being shot, AND make them have a support function. Throw in a few other things so they are a bit more tanky (probably make the skill of launching planes while on fire be a default part) and they might be closer to WG's original vision. Basically make them the "healer" class.

Yup. I totally see it. A CV with AoE healing in the middle of a glorious flee... wait, wait wait, scratch that. Behind the closest island to the map border. Best pals: Two AA Montanas in front of the island within the healing area camping from there repainting the little scratches that maybe another BB can inflict them there.

 

Indeed, sounds totally WGs dream for the year of the CV BEST BB GAME EVAAAAAAAAAAAAAAAAAAH. I think you catch up some big clues this time. Looking forward to it.

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An AoE ship would be a terrible idea.

 

Sit at the back hidden behind an island and encourage your team to camp.

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Remember the special stuff carriers could do back in halloween. Disable enemy ships, or give a quick heal to allied ones.

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