[G3NTZ] TheExit Beta Tester 18 posts 10,038 battles Report post #1 Posted April 9, 2015 Hello, I tested Kitakami and i have to say ship is really useless. Few facts: - u get spotted at 11.3km ( with all skills on 100% u get it down to 8.8km), - toprs range is 10km, - speed of torps is good, - ship is total paper. My question is: - will there be premium tops ( as premium ammo), will they have better range? - do u think small buff on toprs ( +2,5km ) would fix it? plz share ur comments. Theexit Share this post Link to post Share on other sites
OVanBruce Alpha Tester 2,543 posts 16,031 battles Report post #2 Posted April 9, 2015 Already mentioned lots of times. KTKM is crap. You may actually deny a part of the map but you can barely get out of there alive unless you've got Godlike dodging skills since everyone will be aiming at you. The historical KTKM was equiped with long lance torps and those had 20kms range. Of course, if they implemented those on her she would be OP as [edited]because you can form an unavoidable torp wall. Share this post Link to post Share on other sites
Mindfulcrane07 Players 1,497 posts 3,475 battles Report post #3 Posted April 9, 2015 well useless not really just very hard to master well i dont really like the ship either i must say that is why i did not buy it after the closed beta was launched Share this post Link to post Share on other sites
[ST-EU] Jengkins Supertester, Beta Tester 763 posts 8,395 battles Report post #4 Posted April 9, 2015 (edited) Hello, I tested Kitakami and i have to say ship is really useless. Few facts: - u get spotted at 11.3km ( with all skills on 100% u get it down to 8.8km), - toprs range is 10km, - speed of torps is good, - ship is total paper. My question is: - will there be premium tops ( as premium ammo), will they have better range? - do u think small buff on toprs ( +2,5km ) would fix it? plz share ur comments. Theexit Absolute crap at the moment. I haven't test her yet. I was thinking to buy her but the 10km torpedo range are an absolute deal breaker. If they would use the accurate historical range of 22km to the torpedoes the ship would be way too op. I think a slight increase of torpedo range as well as some decrease in torpedo damage would make her a bit more useful. But one thing is for sure. WG doesn't want people to spam long lance torpedoes like hell. Imagine a Division with 3 Kitakamis? They would cause pure havoc. Edited April 9, 2015 by Jengkins Share this post Link to post Share on other sites
dennez Beta Tester 60 posts 109 battles Report post #5 Posted April 9, 2015 Yeah.. Got greedy and HAD to get me a Kitakami too. I mean, it has 10 quad torp launchers! But the Minekaze spoiled me for life as a torpedoe boat. That thing is as OP as it gets.. really. Kitakami well it should have been a DD with better concealment .. In it's current state it's impossible to launch your torpedoes and not get rekt, as you get spotted from the moon. So my IJN DD tactics dont work for sh1t. I'm gonna try to make this thing work, but i will probably require tagging along with the other CA's and not drawing fire. Share this post Link to post Share on other sites
Seeigel Beta Tester 158 posts 8,409 battles Report post #6 Posted April 9, 2015 But one thing is for sure. WG doesn't want people to spam long lance torpedoes like hell. Imagine a Division with 3 Kitakamis? They would cause pure havoc. Did anyone played Navyfield? over 5 Kitakamis per team (with 5 instead of 4 torpedos per launcher) that start firing at the begin of a battle their long lances? Man, just because of that nostalgic memory I want one! Sorry for being half off-topic. 1 Share this post Link to post Share on other sites
chaplainDMK Players 299 posts 692 battles Report post #7 Posted April 9, 2015 Did anyone played Navyfield? over 5 Kitakamis per team (with 5 instead of 4 torpedos per launcher) that start firing at the begin of a battle their long lances? Man, just because of that nostalgic memory I want one! Sorry for being half off-topic. F***ing torpedo walls man, sometimes it was way to crazy. Share this post Link to post Share on other sites
[G3NTZ] TheExit Beta Tester 18 posts 10,038 battles Report post #8 Posted April 9, 2015 (edited) Seeigel, on 09 April 2015 - 06:43 PM, said: Did anyone played Navyfield?over 5 Kitakamis per team (with 5 instead of 4 torpedos per launcher) that start firing at the begin of a battle their long lances? Man, just because of that nostalgic memory I want one! Sorry for being half off-topic. i played NF and men i loved lvl51 kitakami... uff... that was fun... Jengkins, on 09 April 2015 - 03:56 PM, said: Absolute crap at the moment. I haven't test her yet. I was thinking to buy her but the 10km torpedo range are an absolute deal breaker. If they would use the accurate historical range of 22km to the torpedoes the ship would be way too op. I think a slight increase of torpedo range as well as some decrease in torpedo damage would make her a bit more useful. But one thing is for sure. WG doesn't want people to spam long lance torpedoes like hell. Imagine a Division with 3 Kitakamis? They would cause pure havoc. Well in NF there was 3,4,5 kitakamis per side... They can limit 2 kiatkamis per team, like they did with CVs... If they want they can do it. I mean if they dont change it just a little bit, no one will buy it... I would love to have it just coz it was OP ship in NavyFiled, but at this stage ill suffer... ;) Edited April 10, 2015 by BigBadVuk Share this post Link to post Share on other sites
[ST-EU] Jengkins Supertester, Beta Tester 763 posts 8,395 battles Report post #9 Posted April 9, 2015 Well in NF there was 3,4,5 kitakamis per side... They can limit 2 kiatkamis per team, like they did with CVs... If they want they can do it. I mean if they dont change it just a little bit, no one will buy it... I would love to have it just coz it was OP ship in NavyFiled, but at this stage ill suffer... ;) I'm sure we all played NF. The Kitakami sessions where absolute mayhem. I want one for myself cause of the great NF Kita days. Lets hope they address the issue. Just realized today that you can actually increase the range with the last BO perk. 20% Increase is at least something. :-) Fingers crossed. Share this post Link to post Share on other sites
Snot_Shot Beta Tester 31 posts 6 battles Report post #10 Posted April 9, 2015 I am sorry dont want to hijack this thread and dont want to start new one but do torps have arming range and if it does what is it please? Thank you Share this post Link to post Share on other sites
[PRAVD] Orlunu Alpha Tester 1,427 posts 923 battles Report post #11 Posted April 9, 2015 The historical KTKM was equiped with long lance torps and those had 20kms range. Of course, if they implemented those on her she would be OP as [edited]because you can form an unavoidable torp wall. Absolute crap at the moment. I haven't test her yet. I was thinking to buy her but the 10km torpedo range are an absolute deal breaker. If they would use the accurate historical range of 22km to the torpedoes the ship would be way too op. I think a slight increase of torpedo range as well as some decrease in torpedo damage would make her a bit more useful. The LL actually had extreme max range longer than that, but never used because they were so slow and you couldn't hit at that range anyway. You could set them to run fast or slow with different ranges depending on the speed. It could make 40km at 36 knots. It'd be quite a nice way to fix them to give her fast-running but short range LLs; Shimakaze's with 5kms cut off could be very nice. I had her in the Alpha phase and she's beautiful once you get to know her. If a ship's heading more towards you than away, you can launch at longer than the maximum range from them and still get hits. If you make a "jousting" run you can even do it from well outside your max view range, and spam a wide enough spread that that BB's not gonna get out of the way unless he turns early for unconnected reasons. The absolute best is to team up with a DD. Get him to lay a smokescreen diagonally towards the enemy battle line, follow him along it, then SUPER KITAKAMI-SAMA DA YO! Share this post Link to post Share on other sites
OVanBruce Alpha Tester 2,543 posts 16,031 battles Report post #12 Posted April 9, 2015 And then all your torps will be spotted by scout planes. Oh, what's that above you? A fighter squadron? Better bring then down to prevent you from being permaspoted! Oh no you can't even do that. Share this post Link to post Share on other sites
Magni56 Beta Tester 386 posts 1,155 battles Report post #13 Posted April 10, 2015 Make the torpedos a bit slower and give them 15-20km range and she'd be pretty beastly, but still balanced imo. Right now, it requires (as the author of the following pic described it) someone making a huge mistake for Kitakami to just pull her weight. Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #14 Posted April 10, 2015 Make the torpedos a bit slower and give them 15-20km range and she'd be pretty beastly, but still balanced imo. Right now, it requires (as the author of the following pic described it) someone making a huge mistake for Kitakami to just pull her weight. Is that Kita sunk I see there? Share this post Link to post Share on other sites
Magni56 Beta Tester 386 posts 1,155 battles Report post #15 Posted April 10, 2015 (edited) Yeah. Then again, losing one for killing a Yamato is a good tradeoff. And revenge kills from the grave are always amusing. Edited April 10, 2015 by Magni56 1 Share this post Link to post Share on other sites
[PRAVD] Orlunu Alpha Tester 1,427 posts 923 battles Report post #16 Posted April 10, 2015 Make the torpedos a bit slower and give them 15-20km range and she'd be pretty beastly, but still balanced imo. Right now, it requires (as the author of the following pic described it) someone making a huge mistake for Kitakami to just pull her weight. No. Long range torpedoes, particularly slow ones, are only for killing plebs. Just make them faster and make them do more damage. Learn to attack people who are already engaged and to use cover, don't just derp spam. The way people should use destroyers, rather than klingon kloak abuse. More difficulty extracting in exchange for vastly more damage. Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #17 Posted April 10, 2015 No. Long range torpedoes, particularly slow ones, are only for killing plebs. Just make them faster and make them do more damage. Learn to attack people who are already engaged and to use cover, don't just derp spam. The way people should use destroyers, rather than klingon kloak abuse. More difficulty extracting in exchange for vastly more damage. Sadly that's not how IJN DDs are supposed to be used. In a lot of cases USN DDs have faster and more torps. As for Kitakami, it would be so amusing if one day we see a video of a guy who launched a salvo against several enemies who are close to each other and sank like 3-4 ships in one go. I kind of want to see that Share this post Link to post Share on other sites
Magni56 Beta Tester 386 posts 1,155 battles Report post #18 Posted April 10, 2015 (edited) No. Long range torpedoes, particularly slow ones, are only for killing plebs. Just make them faster and make them do more damage. Learn to attack people who are already engaged and to use cover, don't just derp spam. The way people should use destroyers, rather than klingon kloak abuse. More difficulty extracting in exchange for vastly more damage. Short range torpedos means that any meaningful attack becomes an act of de facto suicide. Any player with two braincells to rub together will immediately prioritise and annihilate the Kitakami and the best it can hope is to get a revenge kill. Aand often not even that given that she's gonna be spotted before getting into torp range at that. She's not a DD and will never be one and any attempt to play her like one is doomed to fail from the start. Long-range torps in the numbers the Kitakami can uniquely launch are hardly "only for killing plebs". And with them, she'd actually have a unique and potentially effective niche instead of being a useless suicide sled that combines all the fragility of a DD with cruiser-level maneuverability and no smoke. In fact, it's only against "plebs" she has any chance whatsoever surviving a torp run against in her current state. Edited April 10, 2015 by Magni56 Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #19 Posted April 10, 2015 Long range and slow torps actually isn't bad considering she has 20 torps per side. You can launch them in such way that makes it so difficult to evade. Share this post Link to post Share on other sites
[PRAVD] Orlunu Alpha Tester 1,427 posts 923 battles Report post #20 Posted April 10, 2015 Short range torpedos means that any meaningful attack becomes an act of de facto suicide. Any player with two braincells to rub together will immediately prioritise and annihilate the Kitakami and the best it can hope is to get a revenge kill. Aand often not even that given that she's gonna be spotted before getting into torp range at that. She's not a DD and will never be one and any attempt to play her like one is doomed to fail from the start. Long-range torps in the numbers the Kitakami can uniquely launch are hardly "only for killing plebs". And with them, she'd actually have a unique and potentially effective niche instead of being a useless suicide sled that combines all the fragility of a DD with cruiser-level maneuverability and no smoke. In fact, it's only against "plebs" she has any chance whatsoever surviving a torp run against in her current state. Short range torpedoes does not mean that. Last game in the Hatsuharu I didn't fire a torp at over 5km. Got three kills then died in a gunfight with the last remaining enemy, a Mahan. She is far from being the only ship who gets spotted beyond torp range. She is pretty close to unique in being able to fire at significantly over max range and still kill, though. She's not a DD, no, but that doesn't mean that she should be played like a BB. Long range torps in the numbers that Kitakami can uniquely launch are still for killing plebs, as the target can outmanoeuvre tight salvoes with ease, and run parallel to wide salvoes and go unharmed. Fire on someone coming around an island. Come up on the other side of a BB in a gunnery duel. Use someone else's smoke. Do any of these things somewhat sensibly and you have a pretty much guaranteed kill. At least a kill, maybe a multi-frag. Any player with two brain cells to rub together will prefer to fire on anyone but a KTKM that's unloaded its torps, as it's no longer a threat for a good long while. Sadly that's not how IJN DDs are supposed to be used. In a lot of cases USN DDs have faster and more torps. As for Kitakami, it would be so amusing if one day we see a video of a guy who launched a salvo against several enemies who are close to each other and sank like 3-4 ships in one go. I kind of want to see that It's not how WG wants you to play them, but it's still how they're best played. 7km is about the maximum somewhat effective range for 'em, a little more for Shimakaze. The USN DDs are just flat-out better. I got a pair of cruisers in Alpha. You know how they form those nice battle lines? Get a DD to lay smoke across the front, run along and spread your torps wide. Interlocking fields are hella difficult for them to dodge and you may well get more than one of them in the same area. Long range and slow torps actually isn't bad considering she has 20 torps per side. You can launch them in such way that makes it so difficult to evade. So she'd be the KV-1 of WT? Nada skill dependency because the best thing to do is sit with your battle line, spray and hope. Great. Way to kill an interesting ship. Share this post Link to post Share on other sites
Gudako Beta Tester 182 posts 4,553 battles Report post #21 Posted April 10, 2015 I want a Kitakami, because torpedoes are fun. But I already hate Mutsuki and her slugtorpedoes. And I never played Navyfield. Only Navyfield 2 , a little, as a substitute for WoWs. Share this post Link to post Share on other sites
MacHopper Beta Tester 385 posts 2,478 battles Report post #22 Posted April 10, 2015 This ship has to have huge flaws as my friends and I have already discussed taking three of these into a battle and just launching 120 torpedoes at the enemy. It would be incredibly horribly nasty. 10k? Yeah and? You actually look at the stats most of the jap ships get torps of the same range. Quite a high spotting distance? Well? Its a cruiser, not a destroyer. Work with a destroyer laying down a smoke screen and that matters a lot less. For all the "merp merp Kitakami rubbish merp merp" I still bet this ship gets withdrawn for being OP once people learn how to work with it. I want to buy one before they can. Picture that...three years down the line. The Kitakami is long gone and you pull yours out of the harbour. Enemy: "Hey what's that dinky Kuma type thing? Reckon I'll take that on". Me: "Launch Torpedoes". Enemy: "Whaaaaa? OMG HAXOR Polska POS I'm reporting you!" Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #23 Posted April 10, 2015 Does make me smile, making the Kitty Kat available to the masses Back when it was first released to the supertesters, well imagine this; full team of Kitty captains against a bot team full of them too. Yes the sea was awash with many little triangles! Guys, you have to take into consideration the Kitty was based on a Kuma and as you are aware she is not the toughest out there........... Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #24 Posted April 10, 2015 you said Kita would be OP when people know how to make her work.... so, show me someone who can make her work (and not just gets lucky in one match). As I said I'm actually interested to see Kitakami doing "work" (if someone actually can that is). Keep in mind that a ship that requires very high skill ceiling to be effective does not considered OP. Too bad there aren't enough youtube video about her, and the ones that exist the player sucked in it. Share this post Link to post Share on other sites
[ST-EU] Jengkins Supertester, Beta Tester 763 posts 8,395 battles Report post #25 Posted April 10, 2015 I was close to buy one but I took the Atlanta. I had a battle yesterday with two kitas in the opposite team. One of them came close to a range of 16km. Two salvos and she visited Neptune. I think you have to use her more around islands and as cap defender when you are on your own. if you are able to use her properly and the luck is on your side then, dowo dewa mata. Share this post Link to post Share on other sites